David Gaider wrote...
Sylvius likes to counter this by saying we shouldn't protect players from themselves, but that is indeed exactly our job as designers.
You do realise that saying his name tends to summon him, right?

Wulfram wrote...
If the full line was available via
mouse-over, then everyone would do it, and then they'd space bar through
the dialogue because it's really boring to watch people act out stuff
you've just read.
Its a valid point that DA devs have made in the past. My immediate reaction was an incredibly hostile "Well, surely that's a case in point for not using a voiced PC, if you have to leave a feature intentionally broken in order to prevent people skipping it, that implies its not particularly valued by players in its own right..." but with hindsight I can recognise my own bias in that.
I'll freely admit that if Bioware did include full-dialogue text, I'd be amongst the first to then use the space-bar skipping as a rationale to argue for removing the voiced PC, because that's my overall preference. And although full-line text would help resolve my occasional gripes with the PC saying something I wasn't expecting, this still happened even with full line text and no voiced PC, and was rare in both cases, as its more about tone than the specific words. Plus, it isn't going to go one iota towards resolving my underlying gripe with the voiced PC.
So even though I disagree with the decision to have a voiced PC, I completely agree with Bioware's rationale for not including full-line text and see the decision to have auto-dialogue always be neutral tone as a positive step.
bEVEsthda wrote...
Which all is just a lead in to my
real question: Is it reasonable to assume that you decided you were
right all along, and you just have to do it better? Another DA2, just
better this time?
Or does that way of putting it, carry too much negative luggage?
Depends on your perspective. To a DA2 fan, that's a very positive statement - the game you liked was fundamentally the right direction for the series and just needs improving on. To a DA2 detractor, it carries a lot of baggage, because their fundamental premise is likely to be that the defining changes in DA2 were a mistake and it would better to use Origins as the starting point for the next game.
Its no secret that the DA2 direction shift cut a huge divide in the fan base...frankly, repeating DA:O or DA2 wouldn't close that, it would just maintain or reverse the positions of DA2 fans and detractors. The "winning" side will praise Bioware for doing the right thing, the "losing" side will curse them for not listening and/or listening to the wrong people.
Bioware is doing the right thing by listening to both camps and trying to aim for a best-of-both-worlds, even if that's going to be very tricky to achieve in practice. Its clear that DA2 has been the starting point, and I'm sure that we DA2 detractors have a slightly cynical view about that, but its unfair to pass judgement at this point. :innocent:
Modifié par Wozearly, 04 mars 2013 - 09:31 .