David Gaider wrote...
Not every design issue is solvable by a toggle-- it always sounds like the best idea (everyone's happy!) but just forces us to deal with the consequences of both options rather than just one, as valid options must be equally supported.
I may be interpreting your statements wrong -- in fact I hope I am -- but I pray what you're saying isn't that people that are suggesting a hover-over-the-dialogue-and-get-text-at-top-or-bottom-of-screen option are really suggesting a toggle.
Because what's being suggested isn't a toggle. At least, not when it's worded. Whether that's how it has to be implemented, I dunno. But what's being suggested is more of an add-on to the dialogue wheel. Something that's intrinsic to it. The wheel would be the main thing, you'd hover over the option, and at the top of the screen where the surtitles appear -- or at the bottom where subtitles wold appear -- you'd see the full line.
The game is already capable of displaying full lines when they're already spoken (in terms of the last one spoken that is). All that's being asked is that full lines also be displayed
before being spoken
And yes, I have needlessly abused the hyphens. I don't give a flying Dwarf about the rights of hyphens.
In this case, the existence of player VO means the lines are written differently. So knowing the actual text of the line may give you more insight, but would probably fall down just about as often as paraphrases (albeit in different ways). There will always be places where options don't do what you think they will-- even in Origins, with its lack of VO, had this... and if you think it didn't and wasn't occasionally complained about, you're fooling yourselves.
The origin of the request (for many people, at least) seems to stem from the nuance of not being able to imagine a line spoken as they wish and less from a factual difference in the line versus the paraphrase. While the latter can be fixed with seeing the full line, the former cannot, and thus for many people is effort spent to not really address their base issue.
Also might be misinterpreting this. It's late, I'm groggy, and work drains my mental state for many hours.
Isn't that the entire point of the tone icons, though? If the tone icons are there and the full text of a sentence is clearly visible at the top or bottom of the screen, then people
can imagine the line being spoken as they wish, or at least closer to it. Because they know what tone it was written in and they know what's being said.
Example:
Paraphrase: (Witty Icon) So that's what he meant!
Actual line seen at bottom: Oh so PMS stands for Perpetual Motion Squad? Oh man, what was I thinking?!
The player thus has the option to read the full line in the tone it was written in and can apply said tone to said line.
It also, quite frankly, isn't something we feel works very well. We're leery about putting in an option that many people will opt for without realizing the full implication ("More information on the dialogue? Hell, yes! I love dialogue!"). They wouldn't come and complain that they don't like the hover text, they'd complain that the dialogue seems slow or repetitive. Sylvius likes to counter this by saying we shouldn't protect players from themselves, but that is indeed exactly our job as designers. Not everyone is as aware of every nuance of the system as the people who come here to these forums-- actually, very far from everyone indeed.
Then perhaps a warning in the opening of a game? You give instructions for almost everything else in the games, mostly combat related. Perhaps something for the dialogue? If the aim is to make the dialogue more... for want of a better word, natural to the player just as combat is aimed to be more fluid, dynamic, and ideally tactical then perhaps a tutorial of sorts should be noted.
David Gaider wrote...
My only beef is when someone says "Gaider said this" but neither offers a direct quote or a link.
To be fair, the BSN -- and by extension, Google, which does help at times -- doesn't really allow us to find the particular quotes in question all the time. The BSN is an assortment of threads on top of threads on top of threads. It's an interwoven tangle of strings and to pull on one just creates anarchy and chaos.
I've seen some posters say "IIRC X said Y" -- myself among them, unless I can remember the quote exactly -- but it's a tad unfair to expect everyone to have every dev post on hand for easy reference. Just as it's also unfair for BSNers to expect every dev to repost what they've said in the past many times over and to continue doing so.
Also, I support the BSN descending into anarchy and chaos. I'm gonna go pull an Anders so someone can do an Aveline can come in and say "This.... is chaos!"
Maybe if I'm lucky, I'll also get a Merrill followed by a Varric.
Wulfram wrote...
As an aside, can I suggest that if you're looking for that David Gaider post with Google, try searching for "David Gaider wrote"
That doesn't always help, as some people have Gaider quotes in their signatures that are more comical then useful.
Actually, it doesn't help at all.
Modifié par The Ethereal Writer Redux, 05 mars 2013 - 09:04 .