Modifié par Eterna5, 04 mars 2013 - 07:36 .
Why do I keep getting kicked on the Asari Adept?
#26
Posté 04 mars 2013 - 07:35
#27
Posté 04 mars 2013 - 07:36
Acyl wrote...
Okay. Hold on for a second here. Biotic Explosions haven't gotten significantly less effective since the game launched.
Actually, they have. IIRC BEs have been nerfed. Also, enemies dodge Warp more often now.
#28
Posté 04 mars 2013 - 07:37
#29
Posté 04 mars 2013 - 07:38
darkpassenger2342 wrote...
KiraTsukasa wrote...
darkpassenger2342 wrote...
KiraTsukasa wrote...
EvanKester wrote...
I guess they think "why would you ever use an Acolyte on an Asari Adept" which.. I guess I see. The acolyte doesn't synergize too well with her, and relying on biotic explosions as your primary damage source is iffy.. but.
Do you even realize what you just said?
nowadays, hes kinda right.
relying on be's for damage sucks.
also, warp throw and stasis really arent damage powers, you need a real gun to do damage with her.
her best damage option is warp with a good gun, and the acolytet is crap for dmg against armor and health.
Oh, sweet mother of...
I'm surrounded by idiots.
yeah ok, my manifest says otherwise, ****.
put some logic to the thought.
be's are weak and unreliable.
jerkoff.
Manifest =/= Intelligence; Bringing up logic? Oh, sweey baby Raptor Jesus...
BE is weak and unreliable? ***** is you serious?
#30
Posté 04 mars 2013 - 07:38
You didn't. I did. Because you're implying that biotic explosion gameplay sucks, and isn't good enough to do the job.darkpassenger2342 wrote...
where did i say anything about infiltrators?
I agree it's less effective now. But where do you draw the line? Because if we use the logic that people should only play the really effective things, then everyone in Gold and Plat is going to be rocking an Infiltrator.
Obviously that's silly. So why shouldn't people play Biotics on higher difficulty? It's not the best possible choice, but if they do okay with it, who cares?
#31
Posté 04 mars 2013 - 07:38
With your manifest, that may be the case, but the issue isn't the weapon itself, it's the level of experience implied by it. A rank 1 rare often signifies that a player is somewhat new.Eterna5 wrote...
But she is a power class, the weapon is such a small part of my damage.
I disagree with this assessment in general, though. I don't think that weapon use HAS to be a part of her gameplay, but if you're aiming to actually be effective, there's no such thing as a 'power class,' and there are few classes that are pure weapon classes either (Destroyer and some Geth Soldier specs are all I can think of). Optimal character use involves both powers and weapons. Using a shield stripping weapon with throw is a good way to go, but try to rid yourself of the very common notion that there are weapons classes and power classes. Both should be involved if you want characters to be successful.
#32
Posté 04 mars 2013 - 07:39
guns> powers.
have fun learning how to play.
Modifié par darkpassenger2342, 04 mars 2013 - 07:39 .
#33
Posté 04 mars 2013 - 07:39
They don't.Koenig888 wrote...
Acyl wrote...
Okay. Hold on for a second here. Biotic Explosions haven't gotten significantly less effective since the game launched.
Actually, they have. IIRC BEs have been nerfed. Also, enemies dodge Warp more often now.
The only thing nerfed about BEs is the base radius.
And Warp + Throw is slower because people have figured out how powerful Warp + Warp Ammo or Incendiary Ammo is. Yeah, BEs as a primary damage source hasn't gotten worse, but we've figured out strategies that are better. And the guns you can use those techniques with have gotten better too.
I still wouldn't want to kick anyone for relying on it. Someone who knows how to pull off Warp + Throw BEs and can actually use the Acolyte for CC is far more useful than your average PUG.
Oh and I bet the Asari Adept is still carrying some stigma from when Stasis still had a stupidly long cooldown despite having become functionally useless on anything but Phantoms.
Modifié par EvanKester, 04 mars 2013 - 07:44 .
#34
Posté 04 mars 2013 - 07:41
Acyl wrote...
You didn't. I did. Because you're implying that biotic explosion gameplay sucks, and isn't good enough to do the job.darkpassenger2342 wrote...
where did i say anything about infiltrators?
I agree it's less effective now. But where do you draw the line? Because if we use the logic that people should only play the really effective things, then everyone in Gold and Plat is going to be rocking an Infiltrator.
Obviously that's silly. So why shouldn't people play Biotics on higher difficulty? It's not the best possible choice, but if they do okay with it, who cares?
what makes you think i am anti-biotics? i said warp and throw arent high damage powers, am I lying?
did i say dark channel isnt powerful?
this thread is about the sari, not adepts in general.
Modifié par darkpassenger2342, 04 mars 2013 - 07:41 .
#35
Posté 04 mars 2013 - 07:41
darkpassenger2342 wrote...
im sick of arguing with idiots.
guns> powers.
have fun learning how to play.
In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp.
#36
Posté 04 mars 2013 - 07:41
We need to play sometime so I can prove this statement wrong. Are you on Xbox?darkpassenger2342 wrote...
im sick of arguing with idiots.
guns> powers.
have fun learning how to play.
Modifié par Saints944, 04 mars 2013 - 07:44 .
#37
Posté 04 mars 2013 - 07:41
Biotic Explosion radius was reduced from 3-5 meters to 2-4 meters. The damage was unchanged.Koenig888 wrote...
Acyl wrote...
Okay. Hold on for a second here. Biotic Explosions haven't gotten significantly less effective since the game launched.
Actually, they have. IIRC BEs have been nerfed. Also, enemies dodge Warp more often now.
You're right about enemies dodging powers more often, though. At least it seems that way - I don't think the devs have ever acknowledged our claims that enemies have mad ninja skills now.
#38
Posté 04 mars 2013 - 07:42
KainD wrote...
darkpassenger2342 wrote...
im sick of arguing with idiots.
guns> powers.
have fun learning how to play.
In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp.
yeah, if you like using glitches.
#39
Posté 04 mars 2013 - 07:43
darkpassenger2342 wrote...
KainD wrote...
In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp.
yeah, if you like using glitches.
Tech detonations are glitches?
#40
Posté 04 mars 2013 - 07:43
#41
Posté 04 mars 2013 - 07:43
KainD wrote...
darkpassenger2342 wrote...
KainD wrote...
In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp.
yeah, if you like using glitches.
Tech detonations are glitches?
Warp/ incindiary glitch.
#42
Posté 04 mars 2013 - 07:43
warp and incendiary ammo is.KainD wrote...
darkpassenger2342 wrote...
KainD wrote...
In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp.
yeah, if you like using glitches.
Tech detonations are glitches?
Modifié par darkpassenger2342, 04 mars 2013 - 07:43 .
#43
Posté 04 mars 2013 - 07:43
Nope. Learn to BE.darkpassenger2342 wrote...
be's are weak and unreliable.
#44
Posté 04 mars 2013 - 07:44
EvanKester wrote...
Oh and I bet the Asari Adept is still carrying some stigma from when Stasis still had a stupidly long cooldown despite having become functionally useless on anything bug Phantoms.
Possessed Abominations!
#45
Posté 04 mars 2013 - 07:44
darkpassenger2342 wrote...
Acyl wrote...
You didn't. I did. Because you're implying that biotic explosion gameplay sucks, and isn't good enough to do the job.darkpassenger2342 wrote...
where did i say anything about infiltrators?
I agree it's less effective now. But where do you draw the line? Because if we use the logic that people should only play the really effective things, then everyone in Gold and Plat is going to be rocking an Infiltrator.
Obviously that's silly. So why shouldn't people play Biotics on higher difficulty? It's not the best possible choice, but if they do okay with it, who cares?
what makes you think i am anti-biotics? i said warp and throw arent high damage powers, am I lying?
did i say dark channel isnt powerful?
this thread is about the sari, not adepts in general.
But that isn't what you said. You said that biotic explosions in general are crap. Which DOES encompass more than just the asari adept.
#46
Posté 04 mars 2013 - 07:44
#47
Posté 04 mars 2013 - 07:45
no i said BES arent worthy of being your only source of damage.KiraTsukasa wrote...
darkpassenger2342 wrote...
Acyl wrote...
You didn't. I did. Because you're implying that biotic explosion gameplay sucks, and isn't good enough to do the job.darkpassenger2342 wrote...
where did i say anything about infiltrators?
I agree it's less effective now. But where do you draw the line? Because if we use the logic that people should only play the really effective things, then everyone in Gold and Plat is going to be rocking an Infiltrator.
Obviously that's silly. So why shouldn't people play Biotics on higher difficulty? It's not the best possible choice, but if they do okay with it, who cares?
what makes you think i am anti-biotics? i said warp and throw arent high damage powers, am I lying?
did i say dark channel isnt powerful?
this thread is about the sari, not adepts in general.
But that isn't what you said. You said that biotic explosions in general are crap. Which DOES encompass more than just the asari adept.
you are changing my words.
Modifié par darkpassenger2342, 04 mars 2013 - 07:45 .
#48
Posté 04 mars 2013 - 07:45
me0120 wrote...
Warp/ incindiary glitch.
No I am not talking about that. I am talking about this, Link.
This is the older video when acolyte was instant, but I don't care much for the charge mechanics, it still works all the same,
Modifié par KainD, 04 mars 2013 - 07:46 .
#49
Posté 04 mars 2013 - 07:45
darkpassenger2342 wrote...
warp and incendiary ammo is.KainD wrote...
darkpassenger2342 wrote...
KainD wrote...
In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp.
yeah, if you like using glitches.
Tech detonations are glitches?
#50
Posté 04 mars 2013 - 07:46
1. Enemies dodging projectile skills is moot due to the stager caused by the acolyte.
2. The damage nerf to BE's is pointless due to the acolyte's ability to strip shields,in other words the only thing stopping BE's from one killings mooks outright.
3. The detonate evo for warp and throw apply to tech explosions as well allowing the AA to maintain consistent damage even with a tech heavy team comp.
All in all an Asari adept with an acolyte is just as capable in gold today as she was during the earth patch. In other words he/she got kicked for a dumb reason.





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