Modifié par ArcSec, 04 mars 2013 - 07:47 .
Why do I keep getting kicked on the Asari Adept?
#51
Posté 04 mars 2013 - 07:46
#52
Posté 04 mars 2013 - 07:47
But Throw is a high damage power. With enough bonuses, that thing is going to one-shot or two-shot non-boss mook targets. Against bosses, that's what you have Warp and Throw BEs for, which are still one of the best BEs in the game, because both powers have combo bonus damage evolutions.darkpassenger2342 wrote...
what makes you think i am anti-biotics? i said warp and throw arent high damage powers, am I lying?
did i say dark channel isnt powerful?
this thread is about the sari, not adepts in general.
I suspect we disagree on what's considered 'high damage', though. Because to me, that's high damage enough.
You might be comparing it to something like...I don't know, a Krogan Warlord swinging a Biotic Hammer, or a Destroyer shooting a Piranha. Or anyone with a Black Widow. In which case you're right. And I'm not going to disagree. It's not comparable to the top tier of damage output.
EDIT: To clarify - I haven't played the Asari Adept in months. I fully agree with you. It's not the best choice anymore. But I think it's okay. I think it's good enough. I would rather play (or play alongside) an Asari Adept than a few other kits I can think of.
Modifié par Acyl, 04 mars 2013 - 07:50 .
#53
Posté 04 mars 2013 - 07:48
I think what I meant to say and what people read are two radically different things. My bad.KiraTsukasa wrote...
Oh, sweet mother of...darkpassenger2342 wrote...
nowadays, hes kinda right.
relying on be's for damage sucks.
also, warp throw and stasis really arent damage powers, you need a real gun to do damage with her.
her best damage option is warp with a good gun, and the acolytet is crap for dmg against armor and health.
I'm surrounded by idiots.
What I meant was, I can kinda see why someone might think "OMG, what a n00b" and want to kick. But I still think that's a dick move, and kind of a dumb way to play. If you only want optimal builds and expert players, that's what private lobbies are for.
Modifié par EvanKester, 04 mars 2013 - 08:17 .
#54
Posté 04 mars 2013 - 07:48
As for the class herself... well, I've used her in the past, and it's not that she's bad (definitely not vote-kick worthy), but you compare her to everything that's come out since and she seems to lack a strength to make up for her weaknesses. She's fragile, her damage is backloaded because of the cooldown after stasis/warp, and she doesn't have an escape button. She CAN clear out a lot of mooks around a boss via explosions, but you sort of have to hope the mobs don't move away while warp is cooling off.
Compare her power to, say, the Batarian Slasher. He carries more weight, has more durability, and doesn't need as long a setup time because his grenades are a separate cooldown from his powers (but can't dodge, and is grenade-reliant). Or one of the vanilla sentinels - same mobility, but trades stasis for tech armor. Or the Asari huntress - same mobility, same survivability, but Dark Channel has no travel time making it the superior setup power, and cloak can be used for quick getaways.
Though in the end, as long as you're a decent player and play an adept like an adept (I see too many adepts playing like Sentinels nowadays), I really don't see the problem. Making room for a friend? Bug in the system? I have no idea why you'd get booted, regardless of the strength of the class.
#55
Posté 04 mars 2013 - 07:49
#56
Posté 04 mars 2013 - 07:50
Shadow of Terror wrote...
You know what I got from all this? That I'm using the Asari Adept with the M-11 Suppressor when I get it to X.
somebody gets it.
#57
Posté 04 mars 2013 - 07:51
darkpassenger2342 wrote...
Shadow of Terror wrote...
You know what I got from all this? That I'm using the Asari Adept with the M-11 Suppressor when I get it to X.
somebody gets it.
Yes suppressor totally OHKO's phantoms on Gold.
#58
Posté 04 mars 2013 - 07:52
Shadow of Terror wrote...
You know what I got from all this? That I'm using the Asari Adept with the M-11 Suppressor when I get it to X.
Sounds like good old jolly cooperation to me.
#59
Posté 04 mars 2013 - 07:52
Acyl wrote...
Okay. Hold on for a second here. Biotic Explosions haven't gotten significantly less effective since the game launched. What's changed is that other options have gotten better. We have more guns now, and more people have rares and URs maxed out. Tech combos have also gotten a lot easier to do.
That is not true. Biotic explosions got a substantial nerf. And when Biware changed tech explosions that made it so biotic primes are constantly being overwritten by tech ammo and tech powers. A biotic can be completely denied biotic explosions by one overload spammer or by one tech ammo user. Also, Bioware introduced an insane dodge rate of projectile powers.
Yeah, biotics certainly suck compared to how they were before Bioware changed the game.
But people played Gold relying on BEs back in the day. And you can still play Gold with BEs now. It may not be the best, but it's good enough. Of course, it does depend on what else is in the team. Obviously a Biotic is only really really effective when paired with one or more other Biotics. Synergy.
In other words biotics in general suck compared to weapon spammers and techies.
You can't say it sucks, though. That's misrepresenting the situation. Nor can you say the Acolyte is a bad choice. It strips shields. That's the point. Get off that first layer of protection, then the Biotic Explosion should take things out more easily.
I can, I did, and I will continue to say it. Biotics suck compared to gun spam classes and tech spam classes. Yeah, the grenade chunker biotics and the Fury don't have it quite so bad because they are not cooldown dependent (grenades have no cooldown and Anihilation Field autoprimes) so they are not usually denied many of their BEs. Traditional caster style biotics have been hit hard though.
Tech layers are often reapplied before the biotic can get an explosion off.
There is a reason why biotics are a rare breed in multiplayer.
The adept has to either shoot the target first to make it dodge or use a power to make it dodge (unless they have an undodgable primer like reave.) Then they cast the actual priming power. That prime can well be overwritten before the detonator is cast. Oh, cast the detonator again (you were psychic and knew it was overwriten I guess.) Uh oh, it was overwritten, cast it again. Oooops now the enemy dodges it. Oh, cast it again (uh-oh, overwriten.) Again (oh noes, the enemy is already dead.) BE denied.
And by the way, Throw is amazing damage on non-boss targets. Bosses? That's what Warp+Throw BE is for. Is it the absolute best way to play? No. Is it GOOD ENOUGH? It is.
It really is not that amazing. I do throw spam some, mostly just to be able to kill something before the shooty classes kill everything when I see all my BEs are being denied. It can take a number of throws to kill stuff. I would not call it "amazing" damage.
Or what, are you saying Turian Ghost Infiltrator, Geth Infiltrator, and Alliance Infiltration Unit are the only way to play Gold?
I would not say that. But biotics are on the low rung of the ladder. I play them most because I like the space magic concept. But biotics in ME3 multiplayer frankly suck as currently implemented. Compared to the other classes.
So you're saying some classes are supposed to be the game gods and some are supposed to suck?
Modifié par Grumpy Old Wizard, 04 mars 2013 - 07:56 .
#60
Guest_Paynez_*
Posté 04 mars 2013 - 07:53
Guest_Paynez_*
When you use warp on an enemy and then shot them with incendiary ammo, there's a wierd bug causing the DoT effect from incendiary ammo to do a lot more damage than it should.KiraTsukasa wrote...
darkpassenger2342 wrote...
warp and incendiary ammo is.KainD wrote...
darkpassenger2342 wrote...
KainD wrote...
In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp.
yeah, if you like using glitches.
Tech detonations are glitches?
#61
Posté 04 mars 2013 - 07:54
#62
Posté 04 mars 2013 - 07:57
KainD wrote...
me0120 wrote...
Warp/ incindiary glitch.
No I am not talking about that. I am talking about this, Link.
This is the older video when acolyte was instant, but I don't care much for the charge mechanics, it still works all the same,
I know quite well what you're talking about. Anytime Warp + Incindiary ammo is combined, and said to be effective, the exploit has to be accounted for. Also, the RoF is higher with the charge mechanic so you should still enjoy it.
#63
Posté 04 mars 2013 - 08:00
me0120 wrote...
KainD wrote...
me0120 wrote...
Warp/ incindiary glitch.
No I am not talking about that. I am talking about this, Link.
This is the older video when acolyte was instant, but I don't care much for the charge mechanics, it still works all the same,
I know quite well what you're talking about. Anytime Warp + Incindiary ammo is combined, and said to be effective, the exploit has to be accounted for. Also, the RoF is higher with the charge mechanic so you should still enjoy it.
That;s not what he's talking about at all, he's talking about making fire explosions with Incindiary rounds and throw/warp. Jesus.
#64
Posté 04 mars 2013 - 08:01
BellHanger wrote...
Shadow of Terror wrote...
You know what I got from all this? That I'm using the Asari Adept with the M-11 Suppressor when I get it to X.
Sounds like good old jolly cooperation to me.
Praise the sun!
#65
Posté 04 mars 2013 - 08:02
thats the glitch.... hes explained it quite throughly.Shadow of Terror wrote...
me0120 wrote...
KainD wrote...
me0120 wrote...
Warp/ incindiary glitch.
No I am not talking about that. I am talking about this, Link.
This is the older video when acolyte was instant, but I don't care much for the charge mechanics, it still works all the same,
I know quite well what you're talking about. Anytime Warp + Incindiary ammo is combined, and said to be effective, the exploit has to be accounted for. Also, the RoF is higher with the charge mechanic so you should still enjoy it.
That;s not what he's talking about at all, he's talking about making fire explosions with Incindiary rounds and throw/warp. Jesus.
its not possible to add further details.
Modifié par darkpassenger2342, 04 mars 2013 - 08:02 .
#66
Posté 04 mars 2013 - 08:04
Oh my god, fire explosions are not a glitch.darkpassenger2342 wrote...
thats the glitch.... hes explained it quite throughly.Shadow of Terror wrote...
me0120 wrote...
KainD wrote...
me0120 wrote...
Warp/ incindiary glitch.
No I am not talking about that. I am talking about this, Link.
This is the older video when acolyte was instant, but I don't care much for the charge mechanics, it still works all the same,
I know quite well what you're talking about. Anytime Warp + Incindiary ammo is combined, and said to be effective, the exploit has to be accounted for. Also, the RoF is higher with the charge mechanic so you should still enjoy it.
That;s not what he's talking about at all, he's talking about making fire explosions with Incindiary rounds and throw/warp. Jesus.
The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.
#67
Posté 04 mars 2013 - 08:04
Paynez wrote...
When you use warp on an enemy and then shot them with incendiary ammo, there's a wierd bug causing the DoT effect from incendiary ammo to do a lot more damage than it should.KiraTsukasa wrote...
darkpassenger2342 wrote...
warp and incendiary ammo is.KainD wrote...
darkpassenger2342 wrote...
KainD wrote...
In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp.
yeah, if you like using glitches.
Tech detonations are glitches?
Then shouldn't that be a point in case towards using asari adept with an acolyte? Acolyte strip shields -> Set things on fire -> Warp more DoT -> Throw fire explosion -> Throw biotic explosion -> Massive damage to armor.
#68
Posté 04 mars 2013 - 08:05
Acolyte's slow firing but its armor damage isn't as bad as its description suggests. An AOE punch of base 463.05 damage is nothing to sneeze at.Stimpo wrote...
It's common practice to bring along another lightweight weapon that can punch holes in armor so you're not lobbing acolyte shots at bosses during cooldowns. Also, you need to have something useful to do when the banshee throws up her bullsh!t hand and when the space crab of doom is flying around.
It doesn't have great synergy with the AA (at best, you're stunning enemies for easy combos, or stripping the shields off an enemy to send them flying with Throw)... but it's not bad on her either.
This isn't Javelin Asari Adept here.
#69
Posté 04 mars 2013 - 08:05
with warp its a glitch. read the forums more before you testity and attach yourself to false points.Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.
The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.
Modifié par darkpassenger2342, 04 mars 2013 - 08:07 .
#70
Posté 04 mars 2013 - 08:05
#71
Guest_Paynez_*
Posté 04 mars 2013 - 08:06
Guest_Paynez_*
It still is a glitch and I use it myself from time to time, but some people don't like it.KiraTsukasa wrote...
Paynez wrote...
When you use warp on an enemy and then shot them with incendiary ammo, there's a wierd bug causing the DoT effect from incendiary ammo to do a lot more damage than it should.KiraTsukasa wrote...
darkpassenger2342 wrote...
warp and incendiary ammo is.KainD wrote...
darkpassenger2342 wrote...
KainD wrote...
In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp.
yeah, if you like using glitches.
Tech detonations are glitches?
-snip-
Then shouldn't that be a point in case towards using asari adept with an acolyte? Acolyte strip shields -> Set things on fire -> Warp more DoT -> Throw fire explosion -> Throw biotic explosion -> Massive damage to armor.
#72
Posté 04 mars 2013 - 08:06
#73
Posté 04 mars 2013 - 08:07
darkpassenger2342 wrote...
its a glitch. read the forums more before you testity and attach yourself to false points.Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.
The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.
Fire explosions are NOT glitches.
#74
Posté 04 mars 2013 - 08:07
No, you read the forums. Warp + Incindiary rounds are a glitch, however, fire explosions are not a glitch.darkpassenger2342 wrote...
its a glitch. read the forums more before you testity and attach yourself to false points.Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.
The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.
#75
Posté 04 mars 2013 - 08:08
they are if you equip incendiary ammo and self detonate them with warp.KiraTsukasa wrote...
darkpassenger2342 wrote...
its a glitch. read the forums more before you testity and attach yourself to false points.Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.
The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.
Fire explosions are NOT glitches.
Modifié par darkpassenger2342, 04 mars 2013 - 08:08 .





Retour en haut







