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Why do I keep getting kicked on the Asari Adept?


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#76
me0120

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Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...

me0120 wrote...

KainD wrote...

me0120 wrote...

Warp/ incindiary glitch.


No I am not talking about that.  I am talking about this, Link.

This is the older video when acolyte was instant, but I don't care much for the charge mechanics, it still works all the same, 


I know quite well what you're talking about. Anytime Warp + Incindiary ammo is combined, and said to be effective, the exploit has to be accounted for. Also, the RoF is higher with the charge mechanic so you should still enjoy it.


That;s not what he's talking about at all, he's talking about making fire explosions with Incindiary rounds and throw/warp. Jesus.

thats the glitch.... hes explained it quite throughly.

Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.


Okay let me summarize things differently for you:
  • No one is calling Fire Explosions a glitch.
  • In the original post KainD mentioned Incindiary + Warp/ Throw being effective
  • I said, "Anytime Warp + Incindiary ammo is combined, and said to be effective, the exploit has to be accounted for."
  • You got butthurt


#77
Saints

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Teothehun wrote...

BellHanger wrote...

Shadow of Terror wrote...

You know what I got from all this? That I'm using the Asari Adept with the M-11 Suppressor when I get it to X.


Sounds like good old jolly cooperation to me.


Praise the sun!

Dark Souls reference for the win. Hope you chose the correct ending.

#78
darkpassenger2342

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Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.

its a glitch. read the forums more before you testity and attach yourself to false points.

No, you read the forums. Warp + Incindiary rounds are a glitch, however, fire explosions are not a glitch.

only with warp, and this thread is about a character with warp.

#79
KainD

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darkpassenger2342 wrote...

Shadow of Terror wrote...

me0120 wrote...

KainD wrote...

me0120 wrote...

Warp/ incindiary glitch.


No I am not talking about that.  I am talking about this, Link.

This is the older video when acolyte was instant, but I don't care much for the charge mechanics, it still works all the same, 


I know quite well what you're talking about. Anytime Warp + Incindiary ammo is combined, and said to be effective, the exploit has to be accounted for. Also, the RoF is higher with the charge mechanic so you should still enjoy it.


That;s not what he's talking about at all, he's talking about making fire explosions with Incindiary rounds and throw/warp. Jesus.

thats the glitch.... hes explained it quite throughly.
its not possible to add further details.


Warp hasn't been used once in that video. 

#80
darkpassenger2342

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why would you assume id waste my time watching the video?
YOU SAID WARP + INCENDIARY

Modifié par darkpassenger2342, 04 mars 2013 - 08:11 .


#81
Grunt_Platform

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darkpassenger2342 wrote...

Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.

with  warp its a glitch. read the forums more before you testity and attach yourself to false points.

Warp is supposed to detonate tech combos. It's nothing new. The only change is that now Warp can detonate a fire explosion against a target and set off an FE without having to kill it first.

#82
Impius

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I stopped kicking people for a not promissing or nub setup. I don't care anymore if I have to carry the team or not or if the round will last 15 or nearly 30 minutes. I have almost all URs on 10 or on a good level, just the new ones missing of course, but i don't feel i need them utterly, expect the M7 (I want it so much, but no luck yet).

Since i play mainly gold it became a standard for me like silver was it before. People can die as much as I want, mostly i can finish the round and if not, than i just say WHO cares. As more often newbies will fail will, as more they will invest to not fail or go back to silver. And also i get often surprised of people who appeared in the lobby as total newbs, but finishing as 2nd with just 2 deaths.

Meanwhile the true nubs are the kickers, who are afraid to fail.

#83
KainD

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darkpassenger2342 wrote...

why would you assume id waste my time watching the video?


Because making this reply probably took you more time, than the length of the video. 

#84
Shadow of Terror

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darkpassenger2342 wrote...

Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.

its a glitch. read the forums more before you testity and attach yourself to false points.

No, you read the forums. Warp + Incindiary rounds are a glitch, however, fire explosions are not a glitch.

only with warp, and this thread is about a character with warp.

It also has throw, that video? It's of the asari using THROW to set of fire explosions, not warp.

Using warp to set off fire explosions isn't a bug, nor using throw, or using Arc Grenades. Using Warp then shooting it with Incindiary ammo to ramp up massive damage IS a bug, but fire explosions are not.

#85
KiraTsukasa

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Paynez wrote...

It still is a glitch and I use it myself from time to time, but some people don't like it.


How extensively has this been tested, btw? It would seem to me that the armor debuff effect that warp gives is just reducing the amount of fire damage blocked by the armor, plus fire damage having extra damage bonus against armor and added damage from the warp DoT.

#86
Shadow of Terror

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darkpassenger2342 wrote...

why would you assume id waste my time watching the video?
YOU SAID WARP + INCENDIARY

Because he said "that's not what I'm talking about, I'm talking about this" He was showing you what he was talking about and you ignored it.

He also orginally said throw/warp.

#87
darkpassenger2342

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Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.

its a glitch. read the forums more before you testity and attach yourself to false points.

No, you read the forums. Warp + Incindiary rounds are a glitch, however, fire explosions are not a glitch.

only with warp, and this thread is about a character with warp.

It also has throw, that video? It's of the asari using THROW to set of fire explosions, not warp.

Using warp to set off fire explosions isn't a bug, nor using throw, or using Arc Grenades. Using Warp then shooting it with Incindiary ammo to ramp up massive damage IS a bug, but fire explosions are not.

 didnt watch the video, he said warp + incendiary.
cant just flip flop 3 pages later.

#88
Guest_Paynez_*

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Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.

its a glitch. read the forums more before you testity and attach yourself to false points.

No, you read the forums. Warp + Incindiary rounds are a glitch, however, fire explosions are not a glitch.



#89
KiraTsukasa

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darkpassenger2342 wrote...

Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.

its a glitch. read the forums more before you testity and attach yourself to false points.

No, you read the forums. Warp + Incindiary rounds are a glitch, however, fire explosions are not a glitch.

only with warp, and this thread is about a character with warp.

It also has throw, that video? It's of the asari using THROW to set of fire explosions, not warp.

Using warp to set off fire explosions isn't a bug, nor using throw, or using Arc Grenades. Using Warp then shooting it with Incindiary ammo to ramp up massive damage IS a bug, but fire explosions are not.

 didnt watch the video, he said warp + incendiary.
cant just flip flop 3 pages later.


You flip flopped at least five times over the last two pages. :mellow:

#90
darkpassenger2342

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Paynez wrote...

Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.

its a glitch. read the forums more before you testity and attach yourself to false points.

No, you read the forums. Warp + Incindiary rounds are a glitch, however, fire explosions are not a glitch.

i never said they were, whats the point of quoting this again?

#91
KainD

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darkpassenger2342 wrote...

 didnt watch the video, he said warp + incendiary.
cant just flip flop 3 pages later.


Warp+ incendiary works with the amount of incendiary stacks applied. If you shoot the accolyte once, there is no glitch, if you shoot the warped target 2-3+ times, then the glitch starts to work. If you make a warp/incediary explosion from a single shot, there is no glitch. 

#92
Stimpo

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KiraTsukasa wrote...

Paynez wrote...

It still is a glitch and I use it myself from time to time, but some people don't like it.


How extensively has this been tested, btw? It would seem to me that the armor debuff effect that warp gives is just reducing the amount of fire damage blocked by the armor, plus fire damage having extra damage bonus against armor and added damage from the warp DoT.


http://social.biowar...3200/1#14033200

extensively tested by Pedro aka "Neo" or "The One"

#93
darkpassenger2342

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KiraTsukasa wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.

its a glitch. read the forums more before you testity and attach yourself to false points.

No, you read the forums. Warp + Incindiary rounds are a glitch, however, fire explosions are not a glitch.

only with warp, and this thread is about a character with warp.

It also has throw, that video? It's of the asari using THROW to set of fire explosions, not warp.

Using warp to set off fire explosions isn't a bug, nor using throw, or using Arc Grenades. Using Warp then shooting it with Incindiary ammo to ramp up massive damage IS a bug, but fire explosions are not.

 didnt watch the video, he said warp + incendiary.
cant just flip flop 3 pages later.


You flip flopped at least five times over the last two pages. :mellow:


i never said anything but warp + incendiary was a glitch, i didnt flip on sh*t

#94
RaptorSolutions

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darkpassenger2342 wrote...

KainD wrote...

darkpassenger2342 wrote...

KainD wrote...

In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp. 


yeah, if you like using glitches.


Tech detonations are glitches? 

warp and incendiary ammo is.


Yeah, and we all know how ridiculously OP the acolyte is. Truth is the reason he suggested the above is because the acolyte can strip shields while applying fire damage which sets up for easy fire explosions. Unless you have a video of someone owning using warp + incendiary acolyte?

#95
Grunt_Platform

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KiraTsukasa wrote...

Paynez wrote...

It still is a glitch and I use it myself from time to time, but some people don't like it.


How extensively has this been tested, btw? It would seem to me that the armor debuff effect that warp gives is just reducing the amount of fire damage blocked by the armor, plus fire damage having extra damage bonus against armor and added damage from the warp DoT.

Pretty thoroughly. Chris Schanche confirmed that something weird is happening with the DOT ticks.

It's in Peddroelmz's numerical tests too.



... Pretty sure DOT effects from incendiary ammo and powers ignores armor resistance anyway.

Modifié par EvanKester, 04 mars 2013 - 08:18 .


#96
me0120

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KainD wrote...

darkpassenger2342 wrote...

 didnt watch the video, he said warp + incendiary.
cant just flip flop 3 pages later.


Warp+ incendiary works with the amount of incendiary stacks applied. If you shoot the accolyte once, there is no glitch, if you shoot the warped target 2-3+ times, then the glitch starts to work. If you make a warp/incediary explosion from a single shot, there is no glitch. 


Not taking rank 5b also prevents the glitch from happening, but most people will take it regardless.

#97
RaptorSolutions

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BellHanger wrote...

I would just like to point out that

1. Enemies dodging projectile skills is moot due to the stager caused by the acolyte.

2. The damage nerf to BE's is pointless due to the acolyte's ability to strip shields,in other words the only thing stopping BE's from one killings mooks outright.

3. The detonate evo for warp and throw apply to tech explosions as well allowing the AA to maintain consistent damage even with a tech heavy team comp.

All in all an Asari adept with an acolyte is just as capable in gold today as she was during the earth patch. In other words he/she got kicked for a dumb reason.


Huh, number 1 sounds very interesting. Think I'll go try it.

#98
Shadow of Terror

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me0120 wrote...

Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...

me0120 wrote...

KainD wrote...

me0120 wrote...

Warp/ incindiary glitch.


No I am not talking about that.  I am talking about this, Link.

This is the older video when acolyte was instant, but I don't care much for the charge mechanics, it still works all the same, 


I know quite well what you're talking about. Anytime Warp + Incindiary ammo is combined, and said to be effective, the exploit has to be accounted for. Also, the RoF is higher with the charge mechanic so you should still enjoy it.


That;s not what he's talking about at all, he's talking about making fire explosions with Incindiary rounds and throw/warp. Jesus.

thats the glitch.... hes explained it quite throughly.

Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.


Okay let me summarize things differently for you:
  • No one is calling Fire Explosions a glitch.
  • In the original post KainD mentioned Incindiary + Warp/ Throw being effective
  • I said, "Anytime Warp + Incindiary ammo is combined, and said to be effective, the exploit has to be accounted for."
  • You got butthurt

Let me summarize things differently for you

1. The video contains fire explosions, he was showing a video about how to set off fire explosions. In the video, warp wasn't used once, because it was showing the power off FIRE EXPLOSIONS, which was the first posters point.
2. Incindiary + warp/throw is effective, BECAUSE THEY MAKE FIRE EXPLOSIONS.
3. You kept talking about the Incindiary Bug, when that wasn't what the poster was talking about, he was talking about FIRE EXPLOSIONS.
4. You're an idiot who completely missed what the poster was talking about.

#99
HolyAvenger

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Acolyte/Hurricane AA has worked well for me in the past, though these days I run with a Talon.

#100
Shadow of Terror

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darkpassenger2342 wrote...

Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...

darkpassenger2342 wrote...

Shadow of Terror wrote...
Oh my god, fire explosions are not a glitch.

The damage ramp up Incindiary ammo provides when layed on warp is a bug, but fire explosions are not, fire explosions, like tech bursts and cryo explosions, are not bugs, but part of the game.

its a glitch. read the forums more before you testity and attach yourself to false points.

No, you read the forums. Warp + Incindiary rounds are a glitch, however, fire explosions are not a glitch.

only with warp, and this thread is about a character with warp.

It also has throw, that video? It's of the asari using THROW to set of fire explosions, not warp.

Using warp to set off fire explosions isn't a bug, nor using throw, or using Arc Grenades. Using Warp then shooting it with Incindiary ammo to ramp up massive damage IS a bug, but fire explosions are not.

 didnt watch the video, he said warp + incendiary.
cant just flip flop 3 pages later.


He said

KainD wrote...

In asari adept case gun+power>guns. Specifically acolyte with incediary +throw/warp. 


He was always talking about fire explosions, otherwise he would have said Warp + incediary and not mentioned throw at all.

It's not my fault you're an idiot.