The Talon is beastly on her. The acolyte thing works well enough, but you might as well do some weapon damage while you're at it. I still think she's the best adept out there as long as you run her this way.HolyAvenger wrote...
Acolyte/Hurricane AA has worked well for me in the past, though these days I run with a Talon.
Why do I keep getting kicked on the Asari Adept?
#126
Posté 04 mars 2013 - 08:36
#127
Posté 04 mars 2013 - 08:37
KainD wrote...
zorinho20 wrote...
I don´t agree with you.Stasis is very useful skill and I´ll rather invest fewer point into Throw and Fitness.
But,I like to play AA like a soldier with powerfull shotguns(Claymore,Wraih...) or with the Indra.
Top score- here we come.
Yes if you focus on weapon fire Stasis is the way to go. It's like when we played with Jay, he used Asari Adept with a Harrier and used throw to stagger stuff, stasis to freeze stuff and warp to debuff stuff and then killed everything with his harrier, as opposed to me killing stuff with warp/throw and not my weapons.
Stasis and Arc pistol can be a fun combo if you lack Jay's skills, or you suffer from auto-aim syndrome. Very similar results to Acoylte -> Throw.
#128
Posté 04 mars 2013 - 08:37
QFT.KainD wrote...
HolyAvenger wrote...
May as well play Human Sentinel then
I would if Human sentinel had the Asari dodge. That dodge adds more surviveability than lvl 6 tech armor.
Still, with Stasis's cooldown buffed, I think it's a lot better than it used to be. Will probably respec into it next time I adjust my AA build.
Modifié par EvanKester, 04 mars 2013 - 08:37 .
#129
Posté 04 mars 2013 - 08:37
Eterna5 wrote...
More for pos abominations. Stasis saved my team from them on many sticky fights.KainD wrote...
Acolyte shot + Throw - Dead possessed collector on gold difficulty. But you have to have incediary ammo for that.Eterna5 wrote...
Possessed Collectors!!!
Stasis marauder shield that is about to stomp your fallen teammate is the best part of this power:D
#130
Posté 04 mars 2013 - 08:38
Yes,and you will get Tech armor.HolyAvenger wrote...
KainD wrote...
HolyAvenger wrote...
Talon, Wraith, Paladin...anything light and hard-hitting so you can one or two-shot any mook you stasis. BEs on armoured enemies.Eterna5 wrote...
What weapons do work well with her then?
Stasis is a crappy power, I always skip it.
May as well play Human Sentinel then
I remember an old thread about AA and HS comparison.
#131
Posté 04 mars 2013 - 08:38
Incorrect.KainD wrote...
HolyAvenger wrote...
Talon, Wraith, Paladin...anything light and hard-hitting so you can one or two-shot any mook you stasis. BEs on armoured enemies.Eterna5 wrote...
What weapons do work well with her then?
Stasis is a crappy power, I always skip it.
#132
Posté 04 mars 2013 - 08:38
HolyAvenger wrote...
Well I still find stasis plenty useful. I alternate between 66653 and 36665 builds on her, and have no issues taking either into plat.
I would consider taking stasis if it worked on all the armored targets, because ANY and ALL the unarmored targets die to a single acolyte shot + throw ( with incediary ammo ). Logically why would I freeze something that I can kill instead in the same amount of time?
#133
Posté 04 mars 2013 - 08:39
https://docs.google....dMb0pTNnc#gid=0
Seems relevant to the convo, table of common combo damages per difficulty, think it shows properly evolved warp->throw doing 4366 dmg to armor on gold, not including the dmg done by warp and throw alone. Just don't forget to pew pew!
Modifié par Stimpo, 04 mars 2013 - 08:41 .
#134
Posté 04 mars 2013 - 08:40
templarphoenix wrote...
Eterna5 wrote...
More for pos abominations. Stasis saved my team from them on many sticky fights.KainD wrote...
Acolyte shot + Throw - Dead possessed collector on gold difficulty. But you have to have incediary ammo for that.Eterna5 wrote...
Possessed Collectors!!!
Stasis marauder shield that is about to stomp your fallen teammate is the best part of this power:D
That's why my asari adept keeps level 3 stasis, just in case. And also if a phantom tried to stick that sword up my... yeah.
#135
Posté 04 mars 2013 - 08:40
me0120 wrote...
JediHarbinger wrote...
Reading this thread brings me back to my college days in Debate class.
I thought you'd like this thread.
LOL. Your right dude!
Who needs Soap Operas when we have BSN.
#136
Posté 04 mars 2013 - 08:41
Grumpy Old Wizard wrote...
Biotic explosions got a substantial nerf. And when Biware changed tech explosions that made it so biotic primes are constantly being overwritten by tech ammo and tech powers. A biotic can be completely denied biotic explosions by one overload spammer or by one tech ammo user. Also, Bioware introduced an insane dodge rate of projectile powers.
I can, I did, and I will continue to say it. Biotics suck compared to gun spam classes and tech spam classes. Yeah, the grenade chunker biotics and the Fury don't have it quite so bad because they are not cooldown dependent (grenades have no cooldown and Anihilation Field autoprimes) so they are not usually denied many of their BEs. Traditional caster style biotics have been hit hard though.
Tech layers are often reapplied before the biotic can get an explosion off.
There is a reason why biotics are a rare breed in multiplayer.
This assumes you are going to be playing the adept with a team but pretend you're playing solo. If you have tech spammer teammates that is GREAT. In this case the Asari Adept becomes a support class. You get to save yourself waiting for warp to recharge and just send throw at whatever your techie teammate is priming. Its all about synergy NOT about lone wolfing during a team match.
The adept has to either shoot the target first to make it dodge or use a power to make it dodge (unless they have an undodgable primer like reave.) Then they cast the actual priming power. That prime can well be overwritten before the detonator is cast. Oh, cast the detonator again (you were psychic and knew it was overwriten I guess.) Uh oh, it was overwritten, cast it again. Oooops now the enemy dodges it. Oh, cast it again (uh-oh, overwriten.) Again (oh noes, the enemy is already dead.) BE denied.
It really is not that amazing. I do throw spam some, mostly just to be able to kill something before the shooty classes kill everything when I see all my BEs are being denied. It can take a number of throws to kill stuff. I would not call it "amazing" damage.
This sounds like a load of whining.... You make adept sound so much more difficult to play than it actually is.
The moral of the story is this character has a nice balance of being able to combo with anything as well as doing good damage if caught alone. If you're with a team spamming tech powers there's no reason to only rely on BE's because you can detonate their powers often more quickly than they can.
Modifié par ArcSec, 04 mars 2013 - 08:42 .
#137
Posté 04 mars 2013 - 08:46
JediHarbinger wrote...
me0120 wrote...
JediHarbinger wrote...
Reading this thread brings me back to my college days in Debate class.
I thought you'd like this thread.
LOL. Your right dude!
Who needs Soap Operas when we have BSN.
I care to see if Stikman's Collector Ascension thread gets exciting too.
#138
Posté 04 mars 2013 - 08:46
pfffft.Eterna5 wrote...
But she is a power class, the weapon is such a small part of my damage.
in case you didn't noticed kits with tech mastery can do better than any adept or kit with biotics given. and nobody cares that warp+throw biotic explosion can strip shee of her barrier in a single combo... or two on platinum.
let say snap freeze by a sexbot and overload from tgi can do more damage than your puny biotic powers, which is more important area of damage and amout of tech bursts is superior than any adept can deliver.
also if you have warp and incinerate on target your throw will detonate incinerate first.
so to put it simple, adepts are useless. thanks bioware.
Modifié par secretsandlies, 04 mars 2013 - 08:51 .
#139
Posté 04 mars 2013 - 08:48
This is team game and your teammates should kill something.KainD wrote...
HolyAvenger wrote...
Well I still find stasis plenty useful. I alternate between 66653 and 36665 builds on her, and have no issues taking either into plat.
I would consider taking stasis if it worked on all the armored targets, because ANY and ALL the unarmored targets die to a single acolyte shot + throw ( with incediary ammo ). Logically why would I freeze something that I can kill instead in the same amount of time?
#140
Posté 04 mars 2013 - 08:52
Warp ammo helps you out against bosses (the hardest things to kill) and doesn't f*ck up your BE priming by overriding your warp. Acolyte's effective range is also quite small. Plus bubble stasis helps CC mook crowds.KainD wrote...
HolyAvenger wrote...
Well I still find stasis plenty useful. I alternate between 66653 and 36665 builds on her, and have no issues taking either into plat.
I would consider taking stasis if it worked on all the armored targets, because ANY and ALL the unarmored targets die to a single acolyte shot + throw ( with incediary ammo ). Logically why would I freeze something that I can kill instead in the same amount of time?
I'll admit I don't really use stasis on every single mooks. Mostly I shoot + throw, which works just fine on a stasis-spec'd AA too. So why would I spec into stasis because I can do both.
#141
Posté 04 mars 2013 - 08:54
Amusingthree93 wrote...
Well, there is not much reason to use acolyte on asari adept because she has no lifting powers.
What do lifting powers have to do with it? I'm seriously so confused by this and read through the entire thread expecting someone else to comment on it. What am I missing?
Modifié par millahnna, 04 mars 2013 - 08:54 .
#142
Posté 04 mars 2013 - 08:55
Best Build - In my opinion
Solo FBWGC (pre Collector nerf) with Locust, Waves 10 and Extraction.
Gold PUG with a Carnifex.
Now please stop hating on the Asari Adept she is an amazingly fun class to play, unfortunately really underestimated.
In regards to getting kicked for using her, the people kicking were probably idiots.
#143
Posté 04 mars 2013 - 08:57
Doctor Trick wrote...
Best Build - In my opinion
That doesn't tell me anything unless you specify weapons / consumables.
Modifié par KainD, 04 mars 2013 - 08:57 .
#144
Posté 04 mars 2013 - 08:58
millahnna wrote...
Not to take this thread back to the first page or anything (and I realize this whole subtopic went on for sometime after this post with much more logical commentary)... but...Amusingthree93 wrote...
Well, there is not much reason to use acolyte on asari adept because she has no lifting powers.
What do lifting powers have to do with it? I'm seriously so confused by this and read through the entire thread expecting someone else to comment on it. What am I missing?
You're missing that the next 5 pages basically disprove that, among other things.
#145
Posté 04 mars 2013 - 08:58
#146
Posté 04 mars 2013 - 08:59
ahh... you are console player. ok.
#147
Posté 04 mars 2013 - 09:00
PitPatPotLOL wrote...
asari adept rules. all there is to it.
#148
Posté 04 mars 2013 - 09:04
KainD wrote...
Doctor Trick wrote...
Best Build - In my opinion
That doesn't tell me anything unless you specify weapons / consumables.
Weapons don't really matter, its a pure BIOTIC class. But since people are all about weapons, almost any Heavy Pistol / SMG anything light works fine. You could even use the GPR or GSMG if you wanted to. The solo collector link, I used a Locust which in the end I didn't really use much at all. A Pure Biotic class shouldn't be dependant on weapons. They can help though, but they don't need to take down a Prime in a clip.
Consumables, if you are wanting to use your weapon a lot, the corresponding Amp and Warp ammo. With either Cyclonic is probably the only useful one, possible the Shield Power Cells. Assuming you are not using something like a Harrier or something around its weight.
#149
Posté 04 mars 2013 - 09:05
b00g13man wrote...
PitPatPotLOL wrote...
asari adept rules. all there is to it.
#150
Posté 04 mars 2013 - 09:10
Doctor Trick wrote...
A Pure Biotic class shouldn't be dependant on weapons.
No it should. This game is all about the unlockables, people spend huge amounts of time to earn money to unlock new weapons. It would be totally unfair if power based classes would shine at once when they reach lvl 20, as opposed to weapon based classes that have to go through all that hard work to get good weapons to make them effective.
People say that weapon classes > power classes, but it is not quite true. I believe that new cool weapons help biotics be better with their powers.
I know a lot of people despise Incediary + Warp combo and don't really like to base power classes on consumables, but if you look at it from this side:
Pure power classes are not so effective on Platinum as are weapon classes, but then if you take for example Asari Adept with incediary ammo and slap Acolyte and Reegar on her, these weapon actually make her POWERS shine. Because with Acolyte her throw blows up all the mooks in a single hit, and with Reegar her Warp melts Bosses like never before.
So I think weapons are very important for all classes, just that for power classes weapons support and improve powers instead if just being killing tools.
Modifié par KainD, 04 mars 2013 - 09:11 .





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