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What's a good second specialization for Morrigan?


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16 réponses à ce sujet

#1
ZaroktheImmortal

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Which one should I give her?

#2
sethroskull79

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Spirit Healing or Blood Mage. Healing is always helpful. Even just Group Heal is enough.

#3
RobotXYZ

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I like Spirit healer particularly if you have no other mage.  If you have another mage its still good as double the healing = you never practically.  Healers in DAO can still have damage and crowd control.

Arcane Warrior is good but you have to build her spell selection to not have too much mana costing spells.  Because when you slap on that armor forget about combos such as storm of century.

I haven't unlocked blood mage but I've heard its really cool.

#4
sethroskull79

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Blood Mage wasn't as good as it could have been. Blood wound is OK, but not as devestating as I thought. Blood Control, meh. Mage has so many talents that its hard to decide where to put them. I like the Mana Clash, Crushing Prison, and the Primal Lines.

#5
SusanStoHelit

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spirit healer, for my money, but i simply don't think BM is all that good, especially on an npc

#6
lightstryker

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I was disappointed how bad Shapeshifter is. Not only do her attacks in animal form have a lot of cool down, which means you're going to be meleeing a lot anyways, she also loses the use of her spells. I usually use Morrigan as a back up healer and damager usually passing on her specializations.

#7
Lambert_Feyzel

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I agree with Spirit Healing: with that spec on Morry and having Wynne in the same party, your team will be quite hard to kill, even in Nightmare mode. Plus, I'd suggest to go for Mass Rejuvenation on both spellcasters, for a costant boost of stamina & mana for your chars during battles :wizard:

Modifié par Lambert_Feyzel, 13 janvier 2010 - 01:45 .


#8
Gaidren

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Spirit healing is a bit overrated, although group heal is kind of nice.



I've got her as an Arcane Warrior/Spirit Healer atm, but obviously I use Respec Mod. (I also don't have access to Blood Mage as a choice)



If I didn't use Respec Mod, I'd still lean towards Arcane Warrior even though it makes Shapeshifting pointless to have (like it wasn't already, since it's awful).




#9
Khumak

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sethroskull79 wrote...

Blood Mage wasn't as good as it could have been. Blood wound is OK, but not as devestating as I thought. Blood Control, meh. Mage has so many talents that its hard to decide where to put them. I like the Mana Clash, Crushing Prison, and the Primal Lines.


Blood Magic is worth it for Blood Wound alone.  It's basically a party friendly AoE Crushing Prison.  It would be nice if you didn't have to toggle back and forth between blood mode and mana mode to use it though.  Blood Control I'd agree is not as good as Blood Wound.  Blood Healing I actually do find useful but I'm the type that does not use mana or health potions.

Back to the OP question about Morrigan, I'd say when in doubt, pick the healer spec.  Failing that, at the very least get her up to Regeneration in the healing line because the base heal spell sucks.  Personally,  I dislike the fact that the whole shapeshifter line is useless so I respec her to be a spirit healer and then take blood mage as a 2nd at 14.

#10
Addai

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General mage related question: Has anyone figured out a good way to use Group Heal in tactics? By good I mean an effective use. If you set a mage to use it when just one party member is at low health, you could end up having it in cooldown when you need it.

#11
WoodsDweller

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Mage specializations:

Shape shifter - useless

Arcane warrior - good (from what I understand, haven't done it myself) if you want to play a battle mage, otherwise useless.

Blood mage - blood wound is nearly my favourite spell, and blood magic can extend your mana if you are trying to reduce the use of potions for whatever reason. I switch to blood magic, cast a couple of spells followed by blood wound, then a blood sacrifice to boost my health back, then switch off blood magic and have someone (like myself) cast group heal. There's a reason they want to suppress blood magic - it works.

Spirit healer - group heal and revival and ... that's about it.



Addai67: no, I haven't found a way to use group heal in tactics; the condition testing is inadequate. Just pause and fire it off manually.

#12
CptPatch

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ZaroktheImmortal wrote...

Which one should I give her?

I usually give her Spirit Healer so I can get another Heal/Group Heal Mage.

#13
Mia_Lu

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I always go with Spirit Healer since I don't want to rely on Wynne to much. The other specializations aren't very intresting to me.

#14
RangerSG

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In character? Blood Mage. In fact, if I'm playing a character that sends Morrigan into Fade, I can't see why she would NOT accept that offer.



From a utility standpoint? That depends on whether or not you want to use Wynne. Personally I think she's as good a healer as could possibly be made IG, so giving someone else those specs seems a waste. Morrigan is best as a damager, and I think from that standpoint BM or AW is better. If you're bound and determined to go with a single-mage party, then she needs the Group Heal spells, true.

#15
RangerSG

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Addai67 wrote...

General mage related question: Has anyone figured out a good way to use Group Heal in tactics? By good I mean an effective use. If you set a mage to use it when just one party member is at low health, you could end up having it in cooldown when you need it.


If you have someone like Wynne (who has infinite spots on her combat tactics)...

Self 50% Heal
Self  75% Regenerate
Ally  50% Heal
Ally  50% Group Heal
Ally  75% Regenerate
Self 25% poultice, least powerful (mages don't need a big health boost to heal).

The first two are meant to keep Wynne alive, since if she dies, anything else is pointless.
The next sequence is meant for her to check through the party. If she sees a single ally @ 50%, she'll throw a heal. This "should" typically prevent the next check (the Group Heal) from firing for a single target unless heal is on cooldown, in which case, you need the group heal to fire anyway.

Regenerate I like to fire early because it isn't an efficient way to bring someone back to 100% health, but it can save you from firing Group Heals because a rogue (or Wynne herself) got caught in an AOE and took incidental damage.

#16
Mr_Raider

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RangerSG wrote...

Addai67 wrote...

General mage related question: Has anyone figured out a good way to use Group Heal in tactics? By good I mean an effective use. If you set a mage to use it when just one party member is at low health, you could end up having it in cooldown when you need it.


If you have someone like Wynne (who has infinite spots on her combat tactics)...

Self 50% Heal
Self  75% Regenerate
Ally  50% Heal
Ally  50% Group Heal
Ally  75% Regenerate
Self 25% poultice, least powerful (mages don't need a big health boost to heal).


There is a flaw here I believe. If two allies are below 50%, after statement 4 is read, on ally will be healed, and the cycle will start again at the top. The only time it will progress and trigger line 5 is if heal is in a cooldown,

I just use group heal manually, since tactics can't use boolean statements.

#17
Ferelden Templar

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On a recent playthrough, I've done double mage with Wynne and Morrigan as an Arcane Warrior. Surprisingly effective as a back-up mage/dps while wearing her personal robes most of the time.



She does come with 14 dex for a reason. A well-timed containment spell from her on her natural trees (take your pick - Horror, Winter's Grasp, Cone of Cold, Crushing Prison, Force Field) Sword and shield draw for melee scraps... Frost Weapons boost. She has a lot to contribute as a support character and not as your main healer.



She isn't going to main tank, but her swiss knife abilities as an Arcane Warrior are fun while having the ability to nullify long range threats like archers and mages with either control or Area sweeps (Waking Nightmare/Blizzard).



That's not even taking Wynne along as a second precaution against multiple long-distance threats.