What's a good second specialization for Morrigan?
#1
Posté 12 janvier 2010 - 11:51
#2
Posté 12 janvier 2010 - 11:56
#3
Posté 12 janvier 2010 - 11:56
Arcane Warrior is good but you have to build her spell selection to not have too much mana costing spells. Because when you slap on that armor forget about combos such as storm of century.
I haven't unlocked blood mage but I've heard its really cool.
#4
Posté 12 janvier 2010 - 12:04
#5
Posté 12 janvier 2010 - 01:52
#6
Posté 12 janvier 2010 - 05:01
#7
Posté 13 janvier 2010 - 01:43
Modifié par Lambert_Feyzel, 13 janvier 2010 - 01:45 .
#8
Posté 13 janvier 2010 - 03:33
I've got her as an Arcane Warrior/Spirit Healer atm, but obviously I use Respec Mod. (I also don't have access to Blood Mage as a choice)
If I didn't use Respec Mod, I'd still lean towards Arcane Warrior even though it makes Shapeshifting pointless to have (like it wasn't already, since it's awful).
#9
Posté 13 janvier 2010 - 05:43
sethroskull79 wrote...
Blood Mage wasn't as good as it could have been. Blood wound is OK, but not as devestating as I thought. Blood Control, meh. Mage has so many talents that its hard to decide where to put them. I like the Mana Clash, Crushing Prison, and the Primal Lines.
Blood Magic is worth it for Blood Wound alone. It's basically a party friendly AoE Crushing Prison. It would be nice if you didn't have to toggle back and forth between blood mode and mana mode to use it though. Blood Control I'd agree is not as good as Blood Wound. Blood Healing I actually do find useful but I'm the type that does not use mana or health potions.
Back to the OP question about Morrigan, I'd say when in doubt, pick the healer spec. Failing that, at the very least get her up to Regeneration in the healing line because the base heal spell sucks. Personally, I dislike the fact that the whole shapeshifter line is useless so I respec her to be a spirit healer and then take blood mage as a 2nd at 14.
#10
Posté 13 janvier 2010 - 09:33
#11
Posté 14 janvier 2010 - 12:26
Shape shifter - useless
Arcane warrior - good (from what I understand, haven't done it myself) if you want to play a battle mage, otherwise useless.
Blood mage - blood wound is nearly my favourite spell, and blood magic can extend your mana if you are trying to reduce the use of potions for whatever reason. I switch to blood magic, cast a couple of spells followed by blood wound, then a blood sacrifice to boost my health back, then switch off blood magic and have someone (like myself) cast group heal. There's a reason they want to suppress blood magic - it works.
Spirit healer - group heal and revival and ... that's about it.
Addai67: no, I haven't found a way to use group heal in tactics; the condition testing is inadequate. Just pause and fire it off manually.
#12
Posté 14 janvier 2010 - 12:56
I usually give her Spirit Healer so I can get another Heal/Group Heal Mage.ZaroktheImmortal wrote...
Which one should I give her?
#13
Posté 14 janvier 2010 - 01:08
#14
Posté 14 janvier 2010 - 01:20
From a utility standpoint? That depends on whether or not you want to use Wynne. Personally I think she's as good a healer as could possibly be made IG, so giving someone else those specs seems a waste. Morrigan is best as a damager, and I think from that standpoint BM or AW is better. If you're bound and determined to go with a single-mage party, then she needs the Group Heal spells, true.
#15
Posté 14 janvier 2010 - 01:28
Addai67 wrote...
General mage related question: Has anyone figured out a good way to use Group Heal in tactics? By good I mean an effective use. If you set a mage to use it when just one party member is at low health, you could end up having it in cooldown when you need it.
If you have someone like Wynne (who has infinite spots on her combat tactics)...
Self 50% Heal
Self 75% Regenerate
Ally 50% Heal
Ally 50% Group Heal
Ally 75% Regenerate
Self 25% poultice, least powerful (mages don't need a big health boost to heal).
The first two are meant to keep Wynne alive, since if she dies, anything else is pointless.
The next sequence is meant for her to check through the party. If she sees a single ally @ 50%, she'll throw a heal. This "should" typically prevent the next check (the Group Heal) from firing for a single target unless heal is on cooldown, in which case, you need the group heal to fire anyway.
Regenerate I like to fire early because it isn't an efficient way to bring someone back to 100% health, but it can save you from firing Group Heals because a rogue (or Wynne herself) got caught in an AOE and took incidental damage.
#16
Posté 14 janvier 2010 - 03:58
RangerSG wrote...
Addai67 wrote...
General mage related question: Has anyone figured out a good way to use Group Heal in tactics? By good I mean an effective use. If you set a mage to use it when just one party member is at low health, you could end up having it in cooldown when you need it.
If you have someone like Wynne (who has infinite spots on her combat tactics)...
Self 50% Heal
Self 75% Regenerate
Ally 50% Heal
Ally 50% Group Heal
Ally 75% Regenerate
Self 25% poultice, least powerful (mages don't need a big health boost to heal).
There is a flaw here I believe. If two allies are below 50%, after statement 4 is read, on ally will be healed, and the cycle will start again at the top. The only time it will progress and trigger line 5 is if heal is in a cooldown,
I just use group heal manually, since tactics can't use boolean statements.
#17
Posté 14 janvier 2010 - 05:55
She does come with 14 dex for a reason. A well-timed containment spell from her on her natural trees (take your pick - Horror, Winter's Grasp, Cone of Cold, Crushing Prison, Force Field) Sword and shield draw for melee scraps... Frost Weapons boost. She has a lot to contribute as a support character and not as your main healer.
She isn't going to main tank, but her swiss knife abilities as an Arcane Warrior are fun while having the ability to nullify long range threats like archers and mages with either control or Area sweeps (Waking Nightmare/Blizzard).
That's not even taking Wynne along as a second precaution against multiple long-distance threats.





Retour en haut







