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Buff The Shadow


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#151
Jeremiah12LGeek

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Simba501 wrote...

Yes, she is (platinum material).  


Agreed. She's how I made the jump up to Platinum.

#152
Occurus

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Original Stikman wrote...

a bonus 2 melee would be insane on rank six....

they also need to fix her ES rank 5.... she would obliterate with it


Can't wait to see the effect of 6b snap freeze + properly working 5a electric slash... No one will ever complain ES being garbage again... nobody will complain tech combo being weaker than biotic combo again...

#153
riceadam1923

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signed

#154
Original Twigman

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Istari Ipuosta wrote...

Original Stikman wrote...

a bonus 2 melee would be insane on rank six....

they also need to fix her ES rank 5.... she would obliterate with it


Can't wait to see the effect of 6b snap freeze + properly working 5a electric slash... No one will ever complain ES being garbage again... nobody will complain tech combo being weaker than biotic combo again...


its actually a real good power, with a pretty lame stigma.

#155
HeartBreak301

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The only thing the Shadow really needs is to be able to Shadow Strike Atlases again. Stupid bug.

#156
himegoto

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Original Stikman wrote...

a bonus 2 melee would be insane on rank six....

they also need to fix her ES rank 5.... she would obliterate with it

No. Good thing you just used the word insane and not op on describing a rank 6 melee bonus. Or I wont be hesitate in calling you a noob.
The usability effectiveness of this kit in gold+ games will never compare to kits like AIU or GI or even some non Inf kits such as the destroyer, fury, slayer, paladin, demolisher. Yes, I'm naming all N7 kits to illustrate a point. She's in still not a boss killer in most cases with a melee bonus and that's the fact.
Majority of her damage will still be coming from the claymore with the 3 shot build. And carefully gauging the field.

The 3 shot build I'm using on her does 2 cloaked claymore shot at 4200 damage each pop while the SS only 2300. SS is in fact only a maneuver move and the leeway for connecting the 2 shots.

Personally speaking I'd skip both rank 5 melee and rank 6 melee in cloak even if we were given the option and choose something like extra mobility and survivibility if I can. Sharing melee damage in the fitness tree and worse yet some of the niche power ability in some of the N7 kits is fail game design.

http://narida.pytalh...ngholdPackage5/

And who uses the silly ES anyways. It does good damage indeed and indeed it's bloody boring.

#157
MaxShine

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1) Heavy melee animation is bad, it takes too long and exposes her to enemy fire
2) The same thing is true for SS, it takes to long... Can be compensated by being close to the enemy
3) This character with the Cabal dodge would be glorious

I am not saying that this character is bad, but it would be much more fun to play with some changes... With the Cabal dodge you could have a spectacular hit&run class... The Cabal is a much more polished version of hit&run than the Shadow. It is clearly visible it was designed when the developers had more experience.

#158
sandboxgod

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Titus Thongger wrote...

I find her tricky to play on platinum because of boss spam mode. nightmare to use her against collectors since you can only really hit troopers/captains with impunity, and the BEEEEES MAN.

heavy meleeing the abos works fine though. Do enjoy doing that


not really accurate. she can SS those Scion boss things. I love fighting collectors with her.

#159
Arctican

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himegoto wrote...

Original Stikman wrote...

a bonus 2 melee would be insane on rank six....

they also need to fix her ES rank 5.... she would obliterate with it

No. Good thing you just used the word insane and not op on describing a rank 6 melee bonus. Or I wont be hesitate in calling you a noob.
The usability effectiveness of this kit in gold+ games will never compare to kits like AIU or GI or even some non Inf kits such as the destroyer, fury, slayer, paladin, demolisher. Yes, I'm naming all N7 kits to illustrate a point. She's in still not a boss killer in most cases with a melee bonus and that's the fact.
Majority of her damage will still be coming from the claymore with the 3 shot build. And carefully gauging the field.

The 3 shot build I'm using on her does 2 cloaked claymore shot at 4200 damage each pop while the SS only 2300. SS is in fact only a maneuver move and the leeway for connecting the 2 shots.

Personally speaking I'd skip both rank 5 melee and rank 6 melee in cloak even if we were given the option and choose something like extra mobility and survivibility if I can. Sharing melee damage in the fitness tree and worse yet some of the niche power ability in some of the N7 kits is fail game design.

http://narida.pytalh...ngholdPackage5/

And who uses the silly ES anyways. It does good damage indeed and indeed it's bloody boring.


The Claymore has become boring. Otherwise, good build despite its inconsistency on the console.

#160
sN00Z

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I am good with the shadow, my BSN buddies are good with the shadow, therefore no changes are necessary.

The effectiveness of a character should also never be measured by the majority, most, or significant amount of players but only the most vocal players.

Anyone who disagrees is either a noob or moron, I have more experience than you in ME3 and my vision of the game should be the only one and the most important.

I also don't care if the changes you propose make the game more enjoyable for you.

The fact that you think your input matters when you can't even make a less effective kit (relative to other more effective kits) effective is hilarious.

#161
Ulrich282

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Could use some buffs to the SS/melee build.

#162
himegoto

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Arctican wrote...

himegoto wrote...

Original Stikman wrote...

a bonus 2 melee would be insane on rank six....

they also need to fix her ES rank 5.... she would obliterate with it

No. Good thing you just used the word insane and not op on describing a rank 6 melee bonus. Or I wont be hesitate in calling you a noob.
The usability effectiveness of this kit in gold+ games will never compare to kits like AIU or GI or even some non Inf kits such as the destroyer, fury, slayer, paladin, demolisher. Yes, I'm naming all N7 kits to illustrate a point. She's in still not a boss killer in most cases with a melee bonus and that's the fact.
Majority of her damage will still be coming from the claymore with the 3 shot build. And carefully gauging the field.

The 3 shot build I'm using on her does 2 cloaked claymore shot at 4200 damage each pop while the SS only 2300. SS is in fact only a maneuver move and the leeway for connecting the 2 shots.

Personally speaking I'd skip both rank 5 melee and rank 6 melee in cloak even if we were given the option and choose something like extra mobility and survivibility if I can. Sharing melee damage in the fitness tree and worse yet some of the niche power ability in some of the N7 kits is fail game design.

http://narida.pytalh...ngholdPackage5/

And who uses the silly ES anyways. It does good damage indeed and indeed it's bloody boring.


The Claymore has become boring. Otherwise, good build despite its inconsistency on the console.

Shadow is the only kit I use the claymore on.
Oacasionally the DA.

#163
himegoto

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sN00Z wrote...

I am good with the shadow, my BSN buddies are good with the shadow, therefore no changes are necessary.

The effectiveness of a character should also never be measured by the majority, most, or significant amount of players but only the most vocal players.

Anyone who disagrees is either a noob or moron, I have more experience than you in ME3 and my vision of the game should be the only one and the most important.

I also don't care if the changes you propose make the game more enjoyable for you.

The fact that you think your input matters when you can't even make a less effective kit (relative to other more effective kits) effective is hilarious.

Ego trip?
Let me quote thijs for you.

himegoto wrote...

BACON4BREAKFAST wrote...

Omagerd this thread is getting ridiculous.

Basic
point is Infiltrators don't need any buffs of any kind because of the
nature of TC. Unless they bring the nerfbat to TC (which will likely
never happen) this class is fine as it is.

GL and HF

Completely missing the points OP made.

He was advocating having the kit make more sense.
- Shadow has sniper bonus at rank 6 cloak instead of melee.
- Extra mobility and survivability as a CQC class
-
Fixing the SS for a overall better experience. Instead of enemies
locking onto you and shoot you death while you're teleporting and the
sword jamming on an atlas.

It was never about buffing her to an AIU like so many of you read and I frankly don't know what are the lot of you reading
It
was trying to have a CQC melee class make more sense for her to be a
damn CQC melee class without getting power creeped too much.



#164
sN00Z

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himegoto wrote...

sN00Z wrote...

I am good with the shadow, my BSN buddies are good with the shadow, therefore no changes are necessary.

The effectiveness of a character should also never be measured by the majority, most, or significant amount of players but only the most vocal players.

Anyone who disagrees is either a noob or moron, I have more experience than you in ME3 and my vision of the game should be the only one and the most important.

I also don't care if the changes you propose make the game more enjoyable for you.

The fact that you think your input matters when you can't even make a less effective kit (relative to other more effective kits) effective is hilarious.

Ego trip?
Let me quote thijs for you.

himegoto wrote...

BACON4BREAKFAST wrote...

Omagerd this thread is getting ridiculous.

Basic
point is Infiltrators don't need any buffs of any kind because of the
nature of TC. Unless they bring the nerfbat to TC (which will likely
never happen) this class is fine as it is.

GL and HF

Completely missing the points OP made.

He was advocating having the kit make more sense.
- Shadow has sniper bonus at rank 6 cloak instead of melee.
- Extra mobility and survivability as a CQC class
-
Fixing the SS for a overall better experience. Instead of enemies
locking onto you and shoot you death while you're teleporting and the
sword jamming on an atlas.

It was never about buffing her to an AIU like so many of you read and I frankly don't know what are the lot of you reading
It
was trying to have a CQC melee class make more sense for her to be a
damn CQC melee class without getting power creeped too much.




The fact that at you thought I was serious just speaks volumes about what passes as "usual commentary" around here. 

I was being completely sacastic, the statements I made above was to exaggerate but clearly point out a mentality that some invdividuals hold. 

#165
mybudgee

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I support bug fixes. Not likely to happen, however

#166
Untonic

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I agree, plus her SS is still a lil bugged when targeting certain enemies, eliminating the ability to SS Atlases and other enemies.

The Cabal and AUI do melee better than the Shadow, I would like a DR for her melees and adding bonuses like OP mentioned. She was one of my favs, after all she's a N7 like Shepard (of course a lil under).

#167
BACON4BREAKFAST

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I don't think I missed the point at all. The first line said "underused and underpowered kit"
While it may not be as amazing as other infiltrators, it is hardly underpowered. The class has plenty of survivability and functions well as a melee character.

I don't think I'm crazy, do you think I'm crazy? Maybe I am crazy.
Who are you people and where's my horse?

#168
TheYakIsGo

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The shadow completely trivializes cerberus on gold, while also being a great reviver and device hacker.

Reapers are easy mode as long as you avoid ravagers, and geth are a little tricky, but very manageable.

She can move anywhere near instantly and deliver massive damage upon arrival, while still staying cloaked long enough to run away or SS again. There's no other kit that can match its ability to dish out damage and then run away, at least in my hands.

#169
himegoto

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sN00Z wrote...

himegoto wrote...

sN00Z wrote...

I am good with the shadow, my BSN buddies are good with the shadow, therefore no changes are necessary.

The effectiveness of a character should also never be measured by the majority, most, or significant amount of players but only the most vocal players.

Anyone who disagrees is either a noob or moron, I have more experience than you in ME3 and my vision of the game should be the only one and the most important.

I also don't care if the changes you propose make the game more enjoyable for you.

The fact that you think your input matters when you can't even make a less effective kit (relative to other more effective kits) effective is hilarious.

Ego trip?
Let me quote thijs for you.

himegoto wrote...

BACON4BREAKFAST wrote...

Omagerd this thread is getting ridiculous.

Basic
point is Infiltrators don't need any buffs of any kind because of the
nature of TC. Unless they bring the nerfbat to TC (which will likely
never happen) this class is fine as it is.

GL and HF

Completely missing the points OP made.

He was advocating having the kit make more sense.
- Shadow has sniper bonus at rank 6 cloak instead of melee.
- Extra mobility and survivability as a CQC class
-
Fixing the SS for a overall better experience. Instead of enemies
locking onto you and shoot you death while you're teleporting and the
sword jamming on an atlas.

It was never about buffing her to an AIU like so many of you read and I frankly don't know what are the lot of you reading
It
was trying to have a CQC melee class make more sense for her to be a
damn CQC melee class without getting power creeped too much.




The fact that at you thought I was serious just speaks volumes about what passes as "usual commentary" around here. 

I was being completely sacastic, the statements I made above was to exaggerate but clearly point out a mentality that some invdividuals hold. 

I thought you did too on the first 3 sentences. The last 2 sentences however don't read like it to me.

#170
Khranitel

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Posted Image
That is my last match on Platinum with her.
I don't know if that counts as "effective" by some BSN chicken-headed troll's standarts, but she is certainly Platinum viable.
Other guys were TGI x2 and Juggy.
And no, I don't use Claym0ar. Most of my damage come from SS.
Build is here:
narida.pytalhost.com/me3/classes/#Infiltrator/NShadow/MALPL/NPiranha10BG5AP5/Hurricane8AU5BB5/StrengthEnhancer3/PowerAmplifierModule4/JuggernautShield5/
So, as I said before, she really doesn't need buffs. Just bugfixes. 

Modifié par Khranitel, 06 mars 2013 - 12:06 .


#171
himegoto

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Khranitel wrote...

Posted Image
That is my last match on Platinum with her.
I don't know if that counts as "effective" by some BSN chicken-headed troll's standarts, but she is certainly Platinum viable.
Other guys were TGI x2 and Juggy.
And no, I don't use Claym0ar. Most of my damage come from SS.
Build is here:
narida.pytalhost.com/me3/classes/#Infiltrator/NShadow/MALPL/NPiranha10BG5AP5/Hurricane8AU5BB5/StrengthEnhancer3/PowerAmplifierModule4/JuggernautShield5/
So, as I said before, she really doesn't need buffs. Just bugfixes. 


himegoto wrote...

He (OP) was advocating having the kit make more sense.
- Shadow has sniper bonus at rank 6 cloak instead of melee.
- Extra mobility and survivability as a CQC class
-
Fixing the SS for a overall better experience. Instead of enemies
locking onto you and shoot you death while you're teleporting and the
sword jamming on an atlas.

It was never about buffing her to an AIU like so many of you read and I frankly don't know what are the lot of you reading
It
was trying to have a CQC melee class make more sense for her to be a
damn CQC melee class without getting power creeped too much.


OP may have threaded the topic poorly. It was never about merely buffing a kit but to bring it back due to power creep. Learn to comprehend.

You posted a screen shot of you scoring top with her. Congrats I guess.
Good work on using the piranha instead of the claym0ar.

#172
TG XTerminatorX

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Perhaps a slight movement speed or health/shields bonus would be helpful, but ultimately, if you really need a buff on the shadow, then you don't know how to use it. I have a friend that never plays platinum, uses horrible weapons, and was effective on platinum with her within the first couple of days of using her.

Modifié par TG XTerminatorX, 06 mars 2013 - 02:43 .


#173
Anders028

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 Wut

#174
Spyrothedragon9972

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No

#175
habaneroclassic

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Really I'd just like her to have better health/shields. I'm not the best but on gold or platinum, the SS come a few seconds late, or you get elbowed in the face on arrival by the marauder, turned into a crispy treat by a pyro, or bear hugged by a cannibal, etc...

These things take out the shields in just about a second. With the all melee build the shadow goes down like a sack of rocks, and even if specced for the minimal durability she has, her melee suffers, and that's the class' main draw. The shields of course can be increase with equipment but when they go down, she's too fragile.

Again, I stress the SS. Reapers on gold and platinum, even silver, you WILL be given the people's elbow a la marauder. And then you be turned into swiss cheese because your shields are then nil, and your health is a joke.

But other than that, I love the class. Worth the two months I spent trying to get it.