Is 1200 MP to much?
#101
Posté 05 mars 2013 - 01:39
For Citadel, that has yet to be determined.
#102
Posté 05 mars 2013 - 01:50
Why else would one purchase a purely leisure item? Well because they WANT it and can Afford it. thats the only reason one needs for purchasing a luxury item like a videogame or DLC.
what other reason is there?
#103
Posté 05 mars 2013 - 02:02
#104
Posté 05 mars 2013 - 03:06
Dragoonlordz wrote...
Mdoggy1214 wrote...
Burneye Is God wrote...
worth every penny!!!
If i was a salesman, how easy would it be to deceive someone like this?
Not easy at all given you just broadcast on public forum your intention to decieve him or her. If was a salesman you would not be very good at it. Either way does not matter what he or she wants to spend their money on. If she or he is excited for it and wants to buy to leave him or her alone. It's his or her money that is spending on what thinks might enjoy.
The fact that you answered my question literally, made me laugh. Thank you.
Modifié par Mdoggy1214, 05 mars 2013 - 03:10 .
#105
Posté 05 mars 2013 - 03:31
Modifié par noobcannon, 05 mars 2013 - 03:31 .
#106
Posté 05 mars 2013 - 03:47
Boggles the mind, really.
Modifié par Arturia Pendragon, 05 mars 2013 - 03:48 .
#107
Posté 05 mars 2013 - 04:05
I Understand about the cost of development & you need to make the money back, but I'm just being honest.
Looking forward to the DLC regardless, although by the time I go through ME1 & 2 again, it'll likely be the end of the month before I even play it, ah well....
#108
Posté 05 mars 2013 - 04:13
#109
Posté 05 mars 2013 - 04:45
Arturia Pendragon wrote...
I find it interesting that people will still line up to pay 1/4 of the cost of the base game for a single extra mission DLC.
Boggles the mind, really.
My thoughts exactly lol. Gamers put up with WAY too much bs.
#110
Posté 05 mars 2013 - 04:46
#111
Posté 05 mars 2013 - 04:46
Budgier wrote...
My thoughts exactly lol. Gamers put up with WAY too much bs.
Movies are $25. If anything it shows you the bargain you get on base games.
#112
Posté 05 mars 2013 - 04:52
CronoDragoon wrote...
Budgier wrote...
My thoughts exactly lol. Gamers put up with WAY too much bs.
Movies are $25. If anything it shows you the bargain you get on base games.
#113
Posté 05 mars 2013 - 04:52
#114
Posté 05 mars 2013 - 04:54
Note: If any of you check the prices of the dlc for AC6 now, the prices have been lowered and some of it is free now.
#115
Posté 05 mars 2013 - 04:55
#116
Posté 05 mars 2013 - 05:02
I laughed. And I think (I'm praying, anyway) this will be worth $15. Omega was definitely not worth that much, so hopefully this is a lot better.Hexley UK wrote...
Chris Priestly wrote...
While we try to make the content good value for the price charged, if it is too expensive for you (you have other things to buy, you don't see the value in it, your rent is due, etc) then don't buy it. We think Citadel is good fun and worth the money. You will see around here tomorrow once it is out what the majority of people think.
If you are unsure if you want to spend that money on a DLC, wait and see what people think of it and then make up your mind. If you do not think it is worth it, spend your money on something you think you'll enjoy more.
Don't you mean vocal minority.......
#117
Posté 05 mars 2013 - 05:04
CronoDragoon wrote...
Budgier wrote...
My thoughts exactly lol. Gamers put up with WAY too much bs.
Movies are $25. If anything it shows you the bargain you get on base games.
It's up to you if you want to see it that way, they're probably relying on that. But there really should be consistency with pricing, paying a quarter of the full retail price for a side mission should naturally raise eyebrows (more than it's getting imo). Omega had no right being priced at $15 for what it is especially when Leviathan had more value really and it was cheaper. And I'm getting the feeling gamers are just going to squeezed even worse as time goes on because the general pop are willing to pay anything clearly.
#118
Posté 05 mars 2013 - 05:05
#119
Posté 05 mars 2013 - 05:05
#120
Posté 05 mars 2013 - 05:06
Chris Priestly wrote...
Bushido Effect wrote...
Lol no offense to Chris, but I think its just EA at work here.
Yeah, because BioWare made everything for free before we were bought by EA right? And costs of development have remained stagnant since, oh, 2008?
As I said, some people will nto want this DLC or will not want to pay $15 for it. That is fine. YOU determine that value for YOU. If I say it is worth it and tha majority other people here (which is the minority, thanks for pointing that out) say it is worth it (or not) what matters is what matters to YOU.
You would hope that costs would actually decrease over time not increase. Successful businesses should be able to lower costs and increase efficiency in their production processes over time. ME3 uses the same engine as ME2 and largely the same team. This should lead to more productivity which results to lower costs. If your costs are increasing, then it's not being run well or something is wrong. Factor in the recent recession and extremely low interest rates (both in Canada and the US), development costs should be fairly low.
#121
Posté 05 mars 2013 - 05:07
you're right maybe i should.i should not b..buy...never mind i will buy itBudgier wrote...
CronoDragoon wrote...
Budgier wrote...
My thoughts exactly lol. Gamers put up with WAY too much bs.
Movies are $25. If anything it shows you the bargain you get on base games.
It's up to you if you want to see it that way, they're probably relying on that. But there really should be consistency with pricing, paying a quarter of the full retail price for a side mission should naturally raise eyebrows (more than it's getting imo). Omega had no right being priced at $15 for what it is especially when Leviathan had more value really and it was cheaper. And I'm getting the feeling gamers are just going to squeezed even worse as time goes on because the general pop are willing to pay anything clearly.
#122
Posté 05 mars 2013 - 05:11
Budgier wrote...
It's up to you if you want to see it that way, they're probably relying on that. But there really should be consistency with pricing, paying a quarter of the full retail price for a side mission should naturally raise eyebrows (more than it's getting imo). Omega had no right being priced at $15 for what it is especially when Leviathan had more value really and it was cheaper. And I'm getting the feeling gamers are just going to squeezed even worse as time goes on because the general pop are willing to pay anything clearly.
The right price for something is what people are willing to pay. If they make the most money selling this DLC at $15 then it's priced correctly.
#123
Posté 05 mars 2013 - 05:17
CronoDragoon wrote...
Budgier wrote...
It's up to you if you want to see it that way, they're probably relying on that. But there really should be consistency with pricing, paying a quarter of the full retail price for a side mission should naturally raise eyebrows (more than it's getting imo). Omega had no right being priced at $15 for what it is especially when Leviathan had more value really and it was cheaper. And I'm getting the feeling gamers are just going to squeezed even worse as time goes on because the general pop are willing to pay anything clearly.
The right price for something is what people are willing to pay. If they make the most money selling this DLC at $15 then it's priced correctly.
Lol not in the perspective of consumers.. Inflating the price just because they can get away with it is probably what they're doing though.
#124
Posté 05 mars 2013 - 05:19
Budgier wrote...
Lol not in the perspective of consumers.. Inflating the price just because they can get away with it is probably what they're doing though.
Isn't that just capitalism? If they raise it enough where they start losing more money than they gain, it'll go back down or DLC will die out.
I'm a consumer but I also realize companies don't owe me any favors with their pricing.
#125
Posté 05 mars 2013 - 05:29
ilikeicehockey wrote...
You would hope that costs would actually decrease over time not increase. Successful businesses should be able to lower costs and increase efficiency in their production processes over time. ME3 uses the same engine as ME2 and largely the same team. This should lead to more productivity which results to lower costs. If your costs are increasing, then it's not being run well or something is wrong. Factor in the recent recession and extremely low interest rates (both in Canada and the US), development costs should be fairly low.
I don't think there was nearly as much efficiency gain going from ME2 to ME3 as there was going from ME1 to ME2.
Also note that ME3 spent plenty of money that ME2 didn't spend. More dialogue, more diverse maps, more varied gameplay, more cutscenes. Whether you think those expenditures were wise is a separate issue. (Just talking the main games; I've only seen the ME2 DLCs on a friend's rig, and I haven't even done that for ME3).
But this is all irrelevant. Even if Bio could make an ME3 DLC cheaply, why should they sell it for anything less than the revenue-maximizing price? What's the argument?
Modifié par AlanC9, 05 mars 2013 - 05:31 .





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