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Is 1200 MP to much?


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#151
BoneCarlos Lee

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Just don't buy it, why whine?
You can decide by yourself, no one push you do anything.
Or you really want is get it free, and make devs endure the critical comments?
They are game devs, not slaves.

btw BSN does get some growth, now we start complain before we get the product.

Modifié par BoneCarlos Lee, 05 mars 2013 - 10:20 .


#152
Schachmatt123

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My BW points are ready Image IPB

#153
TheProtheans

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Battlebloodmage wrote...

Chris Priestly wrote...

It's not about if you can afford it or not.
For me, it is about the principle, don't buy it for $15.

What does that prove? If it's a success, Bioware will say they did a good job and pat themselves on the back, if it's failed due to boycott, they could either use it as a reason for not fixing the ending or don't care at all since it's the last DLC. People should just buy it if they like the content. In the end, if you don't buy something because of the ending or some other reasons, it's just you who lose out.


Chris is very against EA judging from that post, you won't convince him.

#154
TheProtheans

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CronoDragoon wrote...

TheProtheans wrote...

It's not about if you can afford it or not.
For me, it is about the principle, don't buy it for $15.


Are you saying you would not buy any DLC for $15, or this specific DLC out of some other principle?


I buy DLC expansions for $15, not DLC's like Citadel.

#155
Kroitz

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Too much? I don´t know. Does YouTube charge for views these days?

#156
Volkai7

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Chris Priestly wrote...

Bushido Effect wrote...

Lol no offense to Chris, but I think its just EA at work here.


Yeah, because BioWare made everything for free before we were bought by EA right? And costs of development have remained stagnant since, oh, 2008?

As I said, some people will nto want this DLC or will not want to pay $15 for it. That is fine. YOU determine that value for YOU. If I say it is worth it and tha majority other people here (which is the minority, thanks for pointing that out) say it is worth it (or not) what matters is what matters to YOU.



:devil:

Chris - I think Bushido Effect means the specific price, not that it has a price.
As in, a suspicion that without EA's influence, the price of Citadel would be $10 or 800points.

Modifié par Volkai7, 05 mars 2013 - 12:38 .


#157
Shepard VI

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Lol, $15 is pretty much a nice lunch. I don't see how that's too much. Skip lunch for a day, and you're good to go.

#158
EnvyTB075

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Chris Priestly wrote...

And costs of development have remained stagnant since, oh, 2008?


And Mass Effect 3 is a better game than Mass Effect 2....oh wait.....

#159
Twinkles DeVere

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Shepard VI wrote...

Lol, $15 is pretty much a nice lunch. I don't see how that's too much. Skip lunch for a day, and you're good to go.


$15?!?  £2 lunch deal here

Fatty :P

#160
Matahari0711

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Who cares, disposable income... I pay more for my lunch. And I'm slim!

Modifié par Matahari0711, 05 mars 2013 - 01:00 .


#161
katerinafm

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I think the size and nature of the content (4gb, companion focus that everyone was asking for) makes it an okay price. Omega was the one that felt expensive after I played it.

#162
Dr_Extrem

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katerinafm wrote...

I think the size and nature of the content (4gb, companion focus that everyone was asking for) makes it an okay price. Omega was the one that felt expensive after I played it.


2 gig will be cutscenes. (my guess)

#163
Tekkez

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Zondergrod wrote...

A bit, but I'm still buying it.
I've paid moar for dinner.



Exactly.

I've paid a lot more for nights out I don't even remember

#164
ilikeicehockey

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AlanC9 wrote...

ilikeicehockey wrote...
You would hope that costs would actually decrease over time not increase. Successful businesses should be able to lower costs and increase efficiency in their production processes over time. ME3 uses the same engine as ME2 and largely the same team. This should lead to more productivity which results to lower costs. If your costs are increasing, then it's not being run well or something is wrong. Factor in the recent recession and extremely low interest rates (both in Canada and the US), development costs should be fairly low. 


I don't think there was nearly as much efficiency gain going  from ME2 to ME3 as there was going from ME1 to ME2.

Also note that ME3 spent plenty of money that ME2 didn't spend. More dialogue, more diverse maps, more varied gameplay, more cutscenes. Whether you think those expenditures were wise is a separate issue. (Just talking the main games; I've only seen the ME2 DLCs on a friend's rig, and I haven't even done that for ME3).

But this is all irrelevant. Even if Bio could make an ME3 DLC cheaply, why should they sell it for anything less than the revenue-maximizing price? What's the argument?


From Chris's quote, you can allude that the reason for the price increase was higher costs and not EA/Bioware wanting to maximize revenue.  

I'll quote it again for you...

Yeah, because BioWare made everything for free before we were bought by EA right? And costs of development have remained stagnant since, oh, 2008?



#165
llandwynwyn

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Chris Priestly wrote...

As I said, some people will nto want this DLC or will not want to pay $15 for it.


Oh, if it only was $15 here instead of $20. I miss the option to buy Bioware points in dollar. :(

#166
Althix

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Chris Priestly wrote...

If it is too much, don't buy it.
:devil:

reverse psychology.

#167
Cloaking_Thane

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Who would buy it for $25? $30? $35? $40?

I see folks throwing around things that are tantamount to "lol you're poor".

I'm not poor and do set aside part of my disposible income for gaming. I'll be buying a new console this year for example.

Sure from a BW perspective cost and production values have increased, but make no mistake the DLC price increases are profit margin driven moreso than simply paying for devs salaries (which is implied in chris's post)

Sure they are a business, but it's not particularly consumer friendly.

I'm genuinely curious at what price point others would be like...no, because to me we are rapidly approaching that even for a 3-4 hr dlc with presumed replay value.

There are also other companies that release large scale DLC for free, presumably their costs have increase consistently along with biowares.

#168
Shepard VI

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Twinkles DeVere wrote...

Shepard VI wrote...

Lol, $15 is pretty much a nice lunch. I don't see how that's too much. Skip lunch for a day, and you're good to go.


$15?!?  £2 lunch deal here

Fatty :P

Depends on what you get, but screw you brits! If our lunch cost £2 here I'd get about ten of them. D:

#169
Shepard VI

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Cloaking_Thane wrote...

Who would buy it for $25? $30? $35? $40?

I see folks throwing around things that are tantamount to "lol you're poor".

I'm not poor and do set aside part of my disposible income for gaming. I'll be buying a new console this year for example.

Sure from a BW perspective cost and production values have increased, but make no mistake the DLC price increases are profit margin driven moreso than simply paying for devs salaries (which is implied in chris's post)

Sure they are a business, but it's not particularly consumer friendly.

I'm genuinely curious at what price point others would be like...no, because to me we are rapidly approaching that even for a 3-4 hr dlc with presumed replay value.

There are also other companies that release large scale DLC for free, presumably their costs have increase consistently along with biowares.

Nobody would pay $40 for what would be about 5 hours of additional gameplay. You can get a brand new game for that price. But it isn't that price, now is it? So your point isn't really relevant. $15 is a small price to pay for QUALITY. But if you'd rather put that $15 towards some other game, nobody is putting a gun to your head. Make up your mind. It's really that simple.

#170
Cloaking_Thane

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Shepard VI wrote...

Cloaking_Thane wrote...

Who would buy it for $25? $30? $35? $40?

I see folks throwing around things that are tantamount to "lol you're poor".

I'm not poor and do set aside part of my disposible income for gaming. I'll be buying a new console this year for example.

Sure from a BW perspective cost and production values have increased, but make no mistake the DLC price increases are profit margin driven moreso than simply paying for devs salaries (which is implied in chris's post)

Sure they are a business, but it's not particularly consumer friendly.

I'm genuinely curious at what price point others would be like...no, because to me we are rapidly approaching that even for a 3-4 hr dlc with presumed replay value.

There are also other companies that release large scale DLC for free, presumably their costs have increase consistently along with biowares.

Nobody would pay $40 for what would be about 5 hours of additional gameplay. You can get a brand new game for that price. But it isn't that price, now is it? So your point isn't really relevant. $15 is a small price to pay for QUALITY. But if you'd rather put that $15 towards some other game, nobody is putting a gun to your head. Make up your mind. It's really that simple.


Actually its quite valid. you've even stated that $40 is too much for you, i imagine it's lower than that.

Inflation hasn't increased by super amounts in the past 5 years (thanks big banks failing!), but this DLC increase represents a full 50% mark up from LOTSB (2011? I forget) if I'm not mistaken, aka much more than simple salary and or dev costs etc.

If you don't envision the next logical step creeping towards $20+ for what amounts to the same content you're mistaken.

The "don't like it don't buy it" argument is naturally flawed, of course I will make up my own mind, I find pedantic to the nth degree.

We as consumers would like to purchase the content at a reasonable price, other companies produce content on par with BW DLC and release it for free. As long as that large schism remains, you better believe other factors are at play.

Was Omega worth $15? based on numerous reviews I read it wasn't, it wasn't quality at all and humourously glitchy, yet many people paid the price of admission for it.

Everyone does have a micro limit, but that doesn't excuse the practice of gouging on a macro level. There are several laws against such practices, granted they are usually essential goods and not luxury items, but the principle is the same.

#171
Bierwichtel

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Dr_Extrem wrote...

katerinafm wrote...

I think the size and nature of the content (4gb, companion focus that everyone was asking for) makes it an okay price. Omega was the one that felt expensive after I played it.


2 gig will be cutscenes. (my guess)


I would hope so...

concerning the price:
fortunately money is not really one of my concerns, so...

I still insist on paying for quality... :devil:

#172
AlanC9

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ilikeicehockey wrote...

From Chris's quote, you can allude that the reason for the price increase was higher costs and not EA/Bioware wanting to maximize revenue.  

I'll quote it again for you...

Yeah, because BioWare made everything for free before we were bought by EA right? And costs of development have remained stagnant since, oh, 2008?



I've lost track; which increase are we talking about, again? DLC prices since 2008? Since ME2? Only the price of Citadel?

#173
AlanC9

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Cloaking_Thane wrote...

We as consumers would like to purchase the content at a reasonable price, other companies produce content on par with BW DLC and release it for free. As long as that large schism remains, you better believe other factors are at play.

Was Omega worth $15? based on numerous reviews I read it wasn't, it wasn't quality at all and humourously glitchy, yet many people paid the price of admission for it.

Everyone does have a micro limit, but that doesn't excuse the practice of gouging on a macro level. There are several laws against such practices, granted they are usually essential goods and not luxury items, but the principle is the same.


Do you have an actual definition of gouging? Or is it just better profits than you think Bio deserves?

#174
AchesOfDoom

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Chris Priestly wrote...

Bushido Effect wrote...

Lol no offense to Chris, but I think its just EA at work here.


Yeah, because BioWare made everything for free before we were bought by EA right? And costs of development have remained stagnant since, oh, 2008?

As I said, some people will nto want this DLC or will not want to pay $15 for it. That is fine. YOU determine that value for YOU. If I say it is worth it and tha majority other people here (which is the minority, thanks for pointing that out) say it is worth it (or not) what matters is what matters to YOU.



:devil:


I agree with him.
Everyone can decide for himself.
Personally the first thing when this DLC will pop up on my Mass Effect 3 panel in origin, is clicking buy.

#175
Cloaking_Thane

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AlanC9 wrote...

Cloaking_Thane wrote...

We as consumers would like to purchase the content at a reasonable price, other companies produce content on par with BW DLC and release it for free. As long as that large schism remains, you better believe other factors are at play.

Was Omega worth $15? based on numerous reviews I read it wasn't, it wasn't quality at all and humourously glitchy, yet many people paid the price of admission for it.

Everyone does have a micro limit, but that doesn't excuse the practice of gouging on a macro level. There are several laws against such practices, granted they are usually essential goods and not luxury items, but the principle is the same.


Do you have an actual definition of gouging? Or is it just better profits than you think Bio deserves?


"Inflation hasn't increased by super amounts in the past 5 years (thanks big banks failing!), but this DLC increase represents a full 50% mark up from LOTSB (2011? I forget) if I'm not mistaken, aka much more than simple salary and or dev costs etc."

This is roughly where I mentioned going with it, a 50% increase in (less than 2 years I believe) that doesn't particularly jive with the economy of today.

Again other devs support their game for free, so surely the profit margins aren't so slim even at a say $10 clip for citadel DLC