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Modders & Mods peaceful rant


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#1
Erakleitos

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99% of "game mods" are about:

1) Playmate looking female characters with complex makeup that would require a 12 hrs session at a beauty parlor 
2) Nude/naked models everywhere
3) Mods for contemporary (and very eccentric) hairstyles
4) Mods that makes the game very easy
5) Various overpowered stuff

...and the rest 1% is actually useful stuff like addressing bugs (elven boots for instance).

Looks like people are coding mods just for the sake of getting a +1 from the audience, rather than improving/extending the game... how sad.

#2
Ethical Scabs

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People aren't very skilled with it yet. Wait until things get to the level of BG2 mods.

#3
elys

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Or people are just coding what they like and not what you like.

It's a game, it's about fun, so whatever the mod makes the game more enjoyable for the modder only and eventually other peoples, that's what matters.

Modifié par elys, 12 janvier 2010 - 03:49 .


#4
Kohaku

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What elys said. I like my new hair. Sorry.

#5
Abriael_CG

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elys wrote...

Or people are just coding what they like and not what you like.


This. And we're only two months after release. The toolset is professional-level material, and has a steep learning curve. It will take a few months more before we see full fledged complex mods coming out.

#6
mousestalker

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If you want about something that interests you, please do create one. Waiting for someone else to do it for you is folly.

#7
errant_knight

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Erakleitos wrote...

99% of "game mods" are about:

1) Playmate looking female characters with complex makeup that would require a 12 hrs session at a beauty parlor 
2) Nude/naked models everywhere
3) Mods for contemporary (and very eccentric) hairstyles
4) Mods that makes the game very easy
5) Various overpowered stuff

...and the rest 1% is actually useful stuff like addressing bugs (elven boots for instance).

Looks like people are coding mods just for the sake of getting a +1 from the audience, rather than improving/extending the game... how sad.


Well, I agree with you about the mods. 'Silly' is the kindest thing I could say about most of them, but I've had a look at the toolset and it's not easy to use. Not at all easy. I figured out the Oblivion toolkit pretty quickly, but I find this one utterly confusing. After a bit, more people will figure it out, others will get better, and people will start developing actual content. And that 1% is very useful to many, especially that Elven Boots fix.

#8
Suilebhain

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Furthermore, some of the stuff you criticize should have been in the game from the get-go. Soiled granny pants and weird sliced torsos? Bad, Bioware, bad! The modders have made the game what it should have been on release - an adult-oriented fantasy.



As far as the hairstyles go, I have been watching the Tudors lately, and while that is a modern TV show, I think many of the styles line up fairly well with that vision. Remember, there are clipping issues associated with very long hair.

#9
Abriael_CG

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errant_knight wrote...
Well, I agree with you about the mods. 'Silly' is the kindest thing I could say about most of them, but I've had a look at the toolset and it's not easy to use. Not at all easy. I figured out the Oblivion toolkit pretty quickly, but I find this one utterly confusing. After a bit, more people will figure it out, others will get better, and people will start developing actual content. And that 1% is very useful to many, especially that Elven Boots fix.


The oblivion toolkit was relatively easy, but was also extremely limited. If i have to chose between power and and a gentle learning curve, i'll chose power hands down.

The oblivion modding community was full of crap as well anyway, between a few gems. I was one of the most active companion makers, and I have always been extremely frustrated about how limited I was in that by the crappy toolset.

I'm just scratching the surface of the Dragon Age toolset for now, but it's already quite evident that it allows me to make much better and more immersive companions than what Oblivion will ever allow.

#10
Akimb0

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The big projects are still picking up steam. The stuff we have now is mostly people messing/practicing with the toolset to get a feel of how everything works. However I still see no "backstab for bows mod" so I'll rant.



*rant*



There.

#11
jellmoo32

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While the toolset is not the easiest thing in the world to learn, perhaps you should give it a try and see what you can produce. If there's an area of the game that you think needs improvement, take a crack at it!



People will make the content that they want, and given that all the types of you mods you've mentioned have a good number of downloads, there must be some sort of demand for them. The beauty of this game is that the creators have given the community the tools to make of it what we will. Granted, this means that content will be be produced that isn't an individual's cup of tea, but that by no means detracts from the fact that people are putting in time and effort to mod the game that they love.



I suggest that you take the bull by the horns, as it were, and give it a try yourself. Complaining that you don't like the mods people are creating accomplishes little. Going out there and creating the mod that you want would make a far greater impact.

#12
DLAN_Immortality

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The current mod level is 1 Oblivion (if you catch my drift x_x)



Having said that, I am using the toolset rite nao for a more "complex" mod, if you may, and let me tell you, many things I want to do in a nice way are not possible because of its limitations.



So for this particular tool, the sky is NOT the limit.



Bioware will need to keep updating it and adding more features because right now making compatible mods it's a MONSTRUOUS task and sadly impossible in many cases.



There went my personal rant.

#13
Vae_Victis

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*shrug* There are two reasons I create mods:

Someone specifically asked for a mod and for some reason (usually as an exercise to better learn the Toolset) I have chosen to help.

More likely is I made a mod for personal use, not for any specific audience. I usually release these mods for one of two reasons: I figure there's a chance someone else may enjoy it or people could use the mod as a helpful tutorial.

Also the Toolset is still new and is relatively complicated compared to the Infinity and Aurora engines. Be patient. You see a dozen new Leliana/Morrigan/Alistair/etc morph mods a day because these mods are easy, there is basically no chance of them breaking anything and they require no modelling/texturing/scripting/conversation editing/etc, plus everyone and there brother have an idea of what beauty is.

I can make a new morph mod or recolor some armor in about 2 minutes...my current project of rebalancing and rescripting the magic system has at least 100+ hours invested in it. 100+ hours I have to work around my real job,  family, and other hobbies. ;)

Also a big reason your starting to see a lot of hairstyle/body/etc mods (besides the fact that they are popular) is people aren't creating these mods from scratch but remaking them from existing mods from games such as Oblivion.
And the standard...if you don't like the mods being released make your own mods. :wizard:

#14
xgiovedi

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Erakleitos wrote...

99% of "game mods" are about:

1) Playmate looking female characters with complex makeup that would require a 12 hrs session at a beauty parlor 
2) Nude/naked models everywhere
3) Mods for contemporary (and very eccentric) hairstyles
4) Mods that makes the game very easy
5) Various overpowered stuff

...and the rest 1% is actually useful stuff like addressing bugs (elven boots for instance).

Looks like people are coding mods just for the sake of getting a +1 from the audience, rather than improving/extending the game... how sad.


That's not just Dragon Age though. I think we're still early in the game. Some creative people out there will have us riding on griffons before we know it.

Honestly though, the first mods I downloaded were for hair and white teeth, then vibrant colors. They are purely cosmetic. There are more than 1% of mods fixing tweaks, such as for archery, but not to god calibre. (But honestly, I have read of some people using the console cheat to immediately kill off all enemies at once because they only wanted dialogue). To each their own, I suppose.

#15
NRG-OptimaL

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Erakleitos wrote...

Looks like people are coding mods just for the sake of getting a +1 from the audience, rather than improving/extending the game... how sad.


Q.Q?:crying:

#16
bzombo

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there's some nice stuff that is not overpowered. the black templar
armor looks great and with the high strength requirement takes a while
before you can use it, and the buffs aren't overkill either. i got
something that is overkill, and i don't use it because of that. i
understand your frustration, but unless you're making your own stuff
you have no reason to complain about what other people make.

Modifié par bzombo, 12 janvier 2010 - 04:31 .


#17
Vae_Victis

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Abriael_CG wrote...

errant_knight wrote...
Well, I agree with you about the mods. 'Silly' is the kindest thing I could say about most of them, but I've had a look at the toolset and it's not easy to use. Not at all easy. I figured out the Oblivion toolkit pretty quickly, but I find this one utterly confusing. After a bit, more people will figure it out, others will get better, and people will start developing actual content. And that 1% is very useful to many, especially that Elven Boots fix.


The oblivion toolkit was relatively easy, but was also extremely limited. If i have to chose between power and and a gentle learning curve, i'll chose power hands down.

The oblivion modding community was full of crap as well anyway, between a few gems. I was one of the most active companion makers, and I have always been extremely frustrated about how limited I was in that by the crappy toolset.

I'm just scratching the surface of the Dragon Age toolset for now, but it's already quite evident that it allows me to make much better and more immersive companions than what Oblivion will ever allow.


The Oblivion Toolset was the little cars at the theme park that follow the rail on the ground. The DA:O Toolset drops you in a Ferrari and assumes you know how to drive.

#18
DLAN_Immortality

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I wouldn't say "Ferrari", maybe just a Volvo, but yeah.

Until I can create waypoints and have a nice way to create interjections I wouldn't be calling it a "Ferrari" ¬_¬


EDIT: let's also add bantering, triggering convos and etc in a way where you don't need to brutally override the whole game. So yeah.

Modifié par DLAN_Immortality, 12 janvier 2010 - 04:34 .


#19
bjdbwea

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More and better hairstyles is one thing DA absolutely needed. And please stop complaining. If my information is correct, the author of *that mod which was inevitable* actually created a much needed tool that allows you to export any 3D model to the game, which means you can look forward to many other things as well.

#20
errant_knight

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Vae_Victis wrote...

Abriael_CG wrote...

errant_knight wrote...
Well, I agree with you about the mods. 'Silly' is the kindest thing I could say about most of them, but I've had a look at the toolset and it's not easy to use. Not at all easy. I figured out the Oblivion toolkit pretty quickly, but I find this one utterly confusing. After a bit, more people will figure it out, others will get better, and people will start developing actual content. And that 1% is very useful to many, especially that Elven Boots fix.


The oblivion toolkit was relatively easy, but was also extremely limited. If i have to chose between power and and a gentle learning curve, i'll chose power hands down.

The oblivion modding community was full of crap as well anyway, between a few gems. I was one of the most active companion makers, and I have always been extremely frustrated about how limited I was in that by the crappy toolset.

I'm just scratching the surface of the Dragon Age toolset for now, but it's already quite evident that it allows me to make much better and more immersive companions than what Oblivion will ever allow.


The Oblivion Toolset was the little cars at the theme park that follow the rail on the ground. The DA:O Toolset drops you in a Ferrari and assumes you know how to drive.


Oh, I wasn't saying that it was a particularly good toolkit, just that it opened the possibility of mooding to a wider group of people in that people who aren't as skilled, such as myself, were able to contribute. This is clearly more powerful, but I suspect that fewer people will end up modding.

#21
Abriael_CG

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DLAN_Immortality wrote...

I wouldn't say "Ferrari", maybe just a Volvo, but yeah.


Better a Volvo that the ready-to-scrap ford that's the Oblivion toolset, non? ;)

@Errant_knight: it's not really a matter of skill, as much as dedication and learning curve. It takes more time to learn, but it's not prohibitive for sure. Time will also bring more user-made tutorials, which will make things easier for the novices.

Modifié par Abriael_CG, 12 janvier 2010 - 04:37 .


#22
DLAN_Immortality

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Abriael_CG wrote...

DLAN_Immortality wrote...

I wouldn't say "Ferrari", maybe just a Volvo, but yeah.


Better a Volvo that the ready-to-scrap ford that's the Oblivion toolset, non? ;)


Yes, Sir. :-)

I'm just whining a bit because of my personal toolset problems. :-)

#23
DLAN_Immortality

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Double post, sorry :-(

Modifié par DLAN_Immortality, 12 janvier 2010 - 04:37 .


#24
Dragon Age1103

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Erakleitos wrote...

99% of "game mods" are about:

1) Playmate looking female characters with complex makeup that would require a 12 hrs session at a beauty parlor 
2) Nude/naked models everywhere
3) Mods for contemporary (and very eccentric) hairstyles
4) Mods that makes the game very easy
5) Various overpowered stuff

...and the rest 1% is actually useful stuff like addressing bugs (elven boots for instance).

Looks like people are coding mods just for the sake of getting a +1 from the audience, rather than improving/extending the game... how sad.


  I understand your pain but most people are not used to challenging games from any developer. Look at all the complaints from reviews & fans. They have made DA:O easier with every patch(2) b/c most people do not like a challenge they want a godly character that can never die :(
   I've seen so many OP mods that even soloing isn't that bad if you pull enemies with the OP gear. Anyways I know how you feel but people just like easy over a challenge. If you're looking for a challenge use "Simple difficulty mod" from nexus. It brought the fun back in Dragon Age. On the start of my 2nd play through nightmare becomes childs play but not it is actually challegning again!!! :)
   Also like somone else said most people are selfish but not.lol What I mean is it is kind of them to post their mods for us to DL but it would be much more appreciated if they would hear general out cries in the community & address those games issues. Examples; difficulty mod, stamina potions, icon project, AI tactics fix.

#25
Psychoray

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Erakleitos wrote...

99% of "game mods" are about:

1) Playmate looking female characters with complex makeup that would require a 12 hrs session at a beauty parlor 
2) Nude/naked models everywhere
3) Mods for contemporary (and very eccentric) hairstyles
4) Mods that makes the game very easy
5) Various overpowered stuff

...and the rest 1% is actually useful stuff like addressing bugs (elven boots for instance).

Looks like people are coding mods just for the sake of getting a +1 from the audience, rather than improving/extending the game... how sad.


Agreed, it's ridiculous. But I can't be arsed to create a proper mod myself, so I'll shut up now.:whistle: