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#51
JackDresden

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Erakleitos wrote...

99% of "game mods" are about:

1) Playmate looking female characters with complex makeup that would require a 12 hrs session at a beauty parlor 
2) Nude/naked models everywhere
3) Mods for contemporary (and very eccentric) hairstyles
4) Mods that makes the game very easy
5) Various overpowered stuff

...and the rest 1% is actually useful stuff like addressing bugs (elven boots for instance).

Looks like people are coding mods just for the sake of getting a +1 from the audience, rather than improving/extending the game... how sad.


Well so I assume you are going to do better and aren't just generalising like crazy in an attempt to troll. If you don't like the mods being produced don't down load them. If you want better MODs gather a team and make one.

Like with Oblivion 99% of mods won't be very good. But 1% will be gems, the fact is Dragon Age hasn't been out long enough for the gems to be produced. Good MODs that really extend the game take time, think months or years particularly when they are created by part-timers who have day jobs.

#52
JackDresden

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errant_knight wrote...

Erakleitos wrote...

99% of "game mods" are about:

1) Playmate looking female characters with complex makeup that would require a 12 hrs session at a beauty parlor 
2) Nude/naked models everywhere
3) Mods for contemporary (and very eccentric) hairstyles
4) Mods that makes the game very easy
5) Various overpowered stuff

...and the rest 1% is actually useful stuff like addressing bugs (elven boots for instance).

Looks like people are coding mods just for the sake of getting a +1 from the audience, rather than improving/extending the game... how sad.


Well, I agree with you about the mods. 'Silly' is the kindest thing I could say about most of them, but I've had a look at the toolset and it's not easy to use. Not at all easy. I figured out the Oblivion toolkit pretty quickly, but I find this one utterly confusing. After a bit, more people will figure it out, others will get better, and people will start developing actual content. And that 1% is very useful to many, especially that Elven Boots fix.


The Dragon Age toolset is a lot more complex than the oblivion on and it was months before really good oblivion mods started to appear.

Dargon Age has a lot more modding potential than oblivion, because the toolset allows you to change the game in much more fundemental ways, however as a consequence the learning curve is a lot harder. Not to mention art assets take time to produce and most really good mods that really extend the game will have them.

Basicly the dragon age toolset gives you a lot of freedom at the cost of simplicity and there just hasn't been time to learn the tool and produce high quality content yet.

#53
catofnine

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Erakleitos wrote...

99% of "game mods" are about:

1) Playmate looking female characters with complex makeup that would require a 12 hrs session at a beauty parlor 
2) Nude/naked models everywhere
3) Mods for contemporary (and very eccentric) hairstyles
4) Mods that makes the game very easy
5) Various overpowered stuff

...and the rest 1% is actually useful stuff like addressing bugs (elven boots for instance).

Looks like people are coding mods just for the sake of getting a +1 from the audience, rather than improving/extending the game... how sad.


The stuff I make are for personal use and to learn the toolkit.  In case you haven't cracked it open, the learning curve is pretty steep--and the documentation for it isn't very extensive.  Be glad that people are doing the "small, frilly" stuff--even understanding how to do that raises the building community's collective knowledge about the toolkit and how things work/best practices etc. 

A lot of the high end substantive modding in this toolkit will require some serious pathblazing by people who are willing to put in the time and share what they've learned.   When a good body of knowledge and know how gets out /accumulated you'll see people willing to tackle harder projects.  It is better to stand on the shoulders of giants than to reinvent the wheel for everything you're trying to do.  Right now we're at the inventing the wheel bit for the lifecycle of this toolkit, and so it will be a while until you see some more substantive offerings.  Also keep in mind modders/builders do things gratis on their own free time.  If I'm expected to build you something on your time table, I expect to be paid. ;)

If that's not good enough for you, you got access to a toolkit when you bought the game, use it and build what you'd like to see.

Modifié par catofnine, 12 janvier 2010 - 10:57 .


#54
Erakleitos

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What exactly are you learning from making an overpowered item that you can't learn in making a regular-useful item? ... :) Come on.