Modifié par Wulfram, 05 mars 2013 - 02:59 .
healing should do damage to the undead.
#26
Posté 05 mars 2013 - 02:59
#27
Posté 05 mars 2013 - 03:01
http://t3.gstatic.co...LAMcgiT1VOl-Fxa
#28
Posté 05 mars 2013 - 03:07
#29
Posté 05 mars 2013 - 03:16
Plus why are all undead considered evil all the time, pretty sure that's...Pulseist.
Modifié par Xaero-Avenger, 05 mars 2013 - 03:19 .
#30
Guest_PurebredCorn_*
Posté 05 mars 2013 - 03:19
Guest_PurebredCorn_*
The Ethereal Writer Redux wrote...
As much as I liked how this was a thing for some games, it wouldn't actually work for DA. The undead in Dragon Age aren't actually undead. They're just possessed corpses. More to the point, healing would have to have some sort of connection to something pure and good.
Pretty sure if the devs wanted to make healing spells do damage to demons the writers could come up with a believeable reason for it. I personally like the idea quite a lot, I loved it in D&D and I think it would make playing a healer mage in DA quite bit more fun.
#31
Posté 05 mars 2013 - 03:25
#32
Posté 05 mars 2013 - 03:37
*tries to see if Hawke can harm a skeleton by kissing it*
Modifié par AngryFrozenWater, 05 mars 2013 - 03:38 .
#33
Posté 05 mars 2013 - 04:31
Modifié par Bfler, 05 mars 2013 - 04:32 .
#34
Guest_krul2k_*
Posté 05 mars 2013 - 04:46
Guest_krul2k_*
#35
Posté 05 mars 2013 - 04:54
Hanz54321 wrote...
This is some dungeons and dragons anti-logic. It has never made sense. I cast a spell that heals and repairs tissue, but somehow it damages undead tissue?
Nonsense. I vehemently do not want to see this again in any sword and sorcery type games.
Kill it with fire. THAT makes sensse.
The Undead are usually revived by Necromancy, so the "healing" is countering that, as opposed to the tissue itself.
#36
Guest_Puddi III_*
Posté 05 mars 2013 - 05:15
Guest_Puddi III_*
#37
Posté 05 mars 2013 - 05:52
Filament wrote...
I would say Dispel Magic and Glyph of Neutralization and the like would be more lore appropriate unconventional anti-undead weapons. It would also provide some much needed extra utility for Dispel. (perhaps an upgrade, "exorcise")
This would be neat.
#38
Posté 05 mars 2013 - 06:41
#39
Posté 05 mars 2013 - 06:42
Why?
#40
Posté 05 mars 2013 - 07:01
Realmzmaster wrote...
Undead are possessed corpses in DA. Dispel Magic or Glyph of Neutralization assumes that magic was used in the possession.
I'd argue that possession itself involves magic.
#41
Guest_Puddi III_*
Posté 05 mars 2013 - 07:53
Guest_Puddi III_*
Though somewhat steering back to the main topic, often (with healing magic in general) there are more powerful healing spells that are both "heal HP" and "dispel negative effects." I could see that type of healing maybe having an effect on "undead" in Thedas.
Modifié par Filament, 05 mars 2013 - 07:54 .
#42
Posté 05 mars 2013 - 07:58
#43
Guest_Hanz54321_*
Posté 05 mars 2013 - 11:08
Guest_Hanz54321_*
brushyourteeth wrote...
This reminds me of when I was a kid and mom told me using this would keep the monsters away.
http://t3.gstatic.co...LAMcgiT1VOl-Fxa
This post = Win.
I belly laughed. I try and find one belly laugh here a day and today it's BrushYourTeeth!
#44
Posté 05 mars 2013 - 11:34
KiwiQuiche wrote...
Yeah why would I waste a heal spell on undead when I can just hurl a fireball at them or heal my allies?
Yep, too much at a mages disposal to concentrate on healing being an offensive attack spell. Besides isn't their an entire mage tree dedicated to spirits/undead/demons?
#45
Posté 06 mars 2013 - 12:53
#46
Posté 06 mars 2013 - 07:02
Orian Tabris wrote...
This coming from the guy who spelt 'incompetent' wrong?MisanthropePrime wrote...
Since when did Bioware make final fantasy games? I mean their female characters are whiny but at least they're not incompetant.sunnydxmen wrote...
In final fantasy games healing undead enemies harms them ,skyrim dawnguard dlcdlc adds spells to healing where you can harm the undead with them ,i think spirit healer needs to be like that they should be also to damage demons who are spirits.
I heartily approve of this idea. I'd also like to be able to heal allies who aren't technically in the party. I think you could in Origins, but for some reason you can't in DA2.
You could in Origins if you used the direct single-heal on them. Not with group heal. In DA2 there was no point in healing allies who weren't in the party because they were unkillable.
As for healing damaging the undead--there's no reason why it should, and in the context of DA2's setup this would be laughable because your damaging spells did FAR more damage than any amount of healing you could kick out, since, you know, enemies had 10-50 times more health than you did. That, and there weren't that many "undead", anyway. But, hey, if you REALLY want to waste a cooldown on Heal to do 175 damage when you could throw a fireball and do over a thousand, go for it.
#47
Posté 06 mars 2013 - 07:28
#48
Guest_Puddi III_*
Posté 06 mars 2013 - 08:47
Guest_Puddi III_*
Actually, in the context of DA2's setup, the healing spells upgraded did 50-80% of the target's total HP in healing... so,when your enemies have a bajillion hit points, that's a pretty big deal.PsychoBlonde wrote...
As for healing damaging the undead--there's no reason why it should, and in the context of DA2's setup this would be laughable because your damaging spells did FAR more damage than any amount of healing you could kick out, since, you know, enemies had 10-50 times more health than you did. That, and there weren't that many "undead", anyway. But, hey, if you REALLY want to waste a cooldown on Heal to do 175 damage when you could throw a fireball and do over a thousand, go for it.
Modifié par Filament, 06 mars 2013 - 08:48 .
#49
Posté 06 mars 2013 - 10:08
Shadow of Light Dragon wrote...
D&D logic was that healing magic stemmed from positive energy, and the undead were powered by negative energy. Thus positive energy spells, like Heal, would be damaging to the undead, while negative energy spells would renew them.
I don't see it making sense in Dragon Age however.
This.
There's no basis for it in Dragon Age, which doesn't have some of the many pecularities and conventions D&D has built up over the decades - not to mention that it is trying, almost obstinately so in some cases, to not be D&D. Let it do its own thing.
#50
Posté 06 mars 2013 - 10:15





Retour en haut







