Agreed with the majority here. Healing is just creation magic, i.e. growth and restoration, which is good in the sense that it's beneficial, but it has no religious significance in DA. And it shouldn't, because then you start to qualify a particular religion as good and its competitors as bad, which is something DA doesn't and shouldn't do, or else the game is justifying things like the Exalted Marches regardless of who you play. Also, it'd be inconsistent. Healing magic was certainly helpful to Justice.
Undead in DA just means the body has died and no longer grows or repairs itself, but is up walking around for some reason. The body can basically be an automaton if raised through spirit magic. It can be a shell for a spirit to reside in (but spirits can also reside in ashes or dirt or trees, etc.). It can be a puppet if mechanically controlled through blood magic. Blood itself is powerful in DA, but also has no good/bad quality. Blood magic is only considered evil because of its potential abuse and the fact that it's fueled by blood, which means it's often fueled through sacrifice. And it's extra dangerous because it opens one up moreso to the fade spirits. Blood is life, and some DA fade spirits are drawn to and fixated on mortal life, hence summoning through blood magic.
Gameplay wise? Healers in DA are not clerics, and they're not limited to healing magic, so if we only get one spec tree next game, just open up some of the other magic schools' spells to them, or work in negative growth. They could potentially create tumors and aneurisms, etc. if they wanted to.
Modifié par cindercatz, 09 mars 2013 - 04:08 .