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Geth Juggernaut Guide


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#1
LorelynF

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Hi guys.

Good day.

I need an advice on Geth Juggernaut -

1. Weapon
2. Power Build
3. Gears

etc.
Thanks in advance. :wizard:

#2
swjobson

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Don't plant a hex shield in front of your team when they're using cover. It stops friendly bullets, too.

#3
stocky5ko

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Try to help team with stopping sync-kill enemies (stand beside them), so they can kill them from distance ;)

EDIT: while you melee them 

Juggernaut invincible build ->  fitness (health + shield) + juggernaut gear, you will have enormous shield capacity

Modifié par stocky5ko, 05 mars 2013 - 07:08 .


#4
Quinary_Dunkage

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Multicapacitor +Shield Power cells+ spec into recharge delay in Hardened Platform. His innate shield recharge is added to his heavy melee recharge, so this way even the slightest delay in taking damage whilst meleeing and all 4100 (or whatever you have) shields go up in half a second. His boss tanking threshhold is increased ten-fold

Modifié par LC714, 05 mars 2013 - 07:06 .


#5
chielhier313

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Here's a guide for ya, use search. There are a ton ready for you, all you've got to do is search.

#6
Kalas Magnus

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LorelynF wrote...

Hi guys.

Good day.

I need an advice on Geth Juggernaut -

1. Weapon
2. Power Build
3. Gears

etc.
Thanks in advance. :wizard:

66066

Reegar incendiary for plat
PPR incendiary for gold

Take the dr in the pulse
max out weapon damage and shields
spec the shield however you want. it doesnt matter

use cyclonics and armored compartments

use the hex shield as portable soft cover

Modifié par Kalas321, 05 mars 2013 - 07:08 .

  • 7twozero aime ceci

#7
ol MISAKA lo

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I had brought this up earlier, I assume you didn't see it.

#8
78stonewobble

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Personally I went with 6/6/6/0/6. Or full defensive everywhere except for damage on the hexshield.

Basically a team support character.

Other people go more for weapon damage. Again others use the turret offensively for fireexplosions via siegepulse.

I just lumber around choking bosses and enjoy the payback. :D



Weaponwise... Alot of things goes. I've seen some people rock with the PPR.

I am not very comfortable with that gun so I've been running with a disciple for melee and experimented with saber, scorpion and gpr (which I use alot on the GE).

Modifié par 78stonewobble, 05 mars 2013 - 08:33 .


#9
SirDieAL0t

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 my build

#10
MaxBoss

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I've done a few gold runs with this build and liked it.

Siege pulse 6 : damage, damage protection, resistance damage (other option is also good)
Hex Shield 3 - use it as portable soft cover, don't stay too close to it or you will still get hit by splash damage
Geth Turret 5 : shield restore, restore range
Geth Juggernaut : 6 weapon damage, stability & ammo, weapon damage
Hardened Platform 6 : Durability, Shield Recharge, Power Transfer (might respec out of it in favour of geth turret or the other option, 15% dmg penalty is not good)

Used a Typhoon with HVB and EM + incediary ammo. Siege pulse for detonations. Your primary dmg dealer is your gun, heavy melee is good for shield restore but it kills too slowly leaving you unnecessarily exposed.

You're not immortal and move slowly so stay close to cover when long range heavy hitters are around (ravagers, praetorians, etc). Mooks are not a threat, ever.

Modifié par MaxBoss, 05 mars 2013 - 08:38 .


#11
Stimpo

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pretatta wrote...

 my build


I would definitely take siege pulse 6a and drop turret 6b, you can redeploy your turret for a new shield restore and he tends to get blown up a lot anyway so turret 6b tends to be wasted in a lot of situations. Siege pulse 6a gives you 40% damage reduction with the extra charge, instead of only 30% stopping at 5a.

#12
Guest_Heri_*

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http://social.biowar.../index/16092094

If you want to tank (which you should), read that.

#13
SavagelyEpic

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swjobson wrote...

Don't plant a hex shield in front of your team when they're using cover. It stops friendly bullets, too.


Don't listen to him. Always plant hex shields in front of your team. Especially if they're biotics with singularity or dark sphere.

Oh, and whenever you see someone with a missile launcher out that's your cue to immediately siege pulse them without delay.

#14
Jarno Mikkola

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You might want to retitle the topic to be a request, and not a guide.

stocky5ko wrote...
Try to help team with stopping sync-kill enemies (stand beside them), so they can kill them from distance ;)
EDIT: while you melee them
Juggernaut invincible build -> fitness (health + shield) + juggernaut gear, you will have enormous shield capacity.

That and the siege pulse with damage resistance and extra pulse.
And you might like you know that you can't hold the Collector Praetorian with the melee drain as it's going to be able to melee kill you.

Modifié par Jarno Mikkola, 05 mars 2013 - 08:42 .


#15
MaxBoss

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SavagelyEpic wrote...

swjobson wrote...

Don't plant a hex shield in front of your team when they're using cover. It stops friendly bullets, too.


Don't listen to him. Always plant hex shields in front of your team. Especially if they're biotics with singularity or dark sphere.

Oh, and whenever you see someone with a missile launcher out that's your cue to immediately siege pulse them without delay.


You must also ensure he's coloured red with prime patterns.

#16
iOnlySignIn

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MaxBoss wrote...

Siege pulse 6 : damage, damage protection, resistance damage (other option is also good)
Hex Shield 3 - use it as portable soft cover, don't stay too close to it or you will still get hit by splash damage
Geth Turret 5 : shield restore, restore range
Geth Juggernaut : 6 weapon damage, stability & ammo, weapon damage
Hardened Platform 6 : Durability, Shield Recharge, Power Transfer (might respec out of it in favour of geth turret or the other option, 15% dmg penalty is not good)

Used a Typhoon with HVB and EM + incediary ammo. Siege pulse for detonations. Your primary dmg dealer is your gun, heavy melee is good for shield restore but it kills too slowly leaving you unnecessarily exposed.

You're not immortal and move slowly so stay close to cover when long range heavy hitters are around (ravagers, praetorians, etc). Mooks are not a threat, ever.

This. Exactly.

Modifié par iOnlySignIn, 05 mars 2013 - 08:46 .


#17
LorelynF

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NICE. Thanks a lot guys for the advice. Real cooooool. :happy:

#18
DBlack930

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1 - Typhoon or PPR.
2 - 4/6/4/6/6 or 3/6/5/6/6 (some people don't bother with the turret at all, but I'm getting much more use out of it than I am the hex shield)
3 - Juggernaut shield, or shield booster

And one extra bit of advice: don't use heavy melee as your primary offensive weapon. Use your gun until your shields start dropping, melee to get them back, then start shooting again. I just came out of a gold game with 2 other jugs who spent the entire game meleeing banshees and brutes (even in situations where I KNOW they still had full shields). For bosses, it kills 'em much slower, and makes the game drag out longer than it should...

#19
Guest_Paynez_*

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Use this guide.

It's the best one I've seen and needs more love

#20
Andy578

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im running 6/6/0/6/6

i went for pretty much all tank and try to stop any sync killers reaching my team

#21
megabeast37215

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MaxBoss wrote...

I've done a few gold runs with this build and liked it.

Siege pulse 6 : damage, damage protection, resistance damage (other option is also good)
Hex Shield 3 - use it as portable soft cover, don't stay too close to it or you will still get hit by splash damage
Geth Turret 5 : shield restore, restore range
Geth Juggernaut : 6 weapon damage, stability & ammo, weapon damage
Hardened Platform 6 : Durability, Shield Recharge, Power Transfer (might respec out of it in favour of geth turret or the other option, 15% dmg penalty is not good)

Used a Typhoon with HVB and EM + incediary ammo. Siege pulse for detonations. Your primary dmg dealer is your gun, heavy melee is good for shield restore but it kills too slowly leaving you unnecessarily exposed.

You're not immortal and move slowly so stay close to cover when long range heavy hitters are around (ravagers, praetorians, etc). Mooks are not a threat, ever.


This.

You can also replace the Typhoon with the Lancer/PPR/Geth Plasma Shotgun. Do NOT take the Spitfire to Platinum... but it's fine for Gold.

#22
Andy578

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megabeast37215 wrote...

MaxBoss wrote...

I've done a few gold runs with this build and liked it.

Siege pulse 6 : damage, damage protection, resistance damage (other option is also good)
Hex Shield 3 - use it as portable soft cover, don't stay too close to it or you will still get hit by splash damage
Geth Turret 5 : shield restore, restore range
Geth Juggernaut : 6 weapon damage, stability & ammo, weapon damage
Hardened Platform 6 : Durability, Shield Recharge, Power Transfer (might respec out of it in favour of geth turret or the other option, 15% dmg penalty is not good)

Used a Typhoon with HVB and EM + incediary ammo. Siege pulse for detonations. Your primary dmg dealer is your gun, heavy melee is good for shield restore but it kills too slowly leaving you unnecessarily exposed.

You're not immortal and move slowly so stay close to cover when long range heavy hitters are around (ravagers, praetorians, etc). Mooks are not a threat, ever.


This.

 Do NOT take the Spitfire to Platinum....


ya i tried that earlier and its garbage lol, i'm usually surrounded so mainly only use the reegar and heavy melee

#23
masleslie

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For what it's worth this is my build

I'm no expert but this character has helped me move up from Silver to Gold. Had my first Gold full extraction on my feet fighting. Even topped scoreboard once but it was not the best PUG i think. Sorry if any of the following is stating the obvious, not sure who might be reading.

Siege Pulse eveything. I dont care if it's a husk or a brute. With a light enough loadout you can pretty much keep SP on the go all the time with only a few seconds wait for cooldown. I go for 4 shots & reduced recharge. For me the damage reduction is pointless as the shots are not going to be stored long enough.

The Particle Rifle has good synergy with SP. You won't have to go near an ammo box all game which saves a lot of walking. If you are using SP as your main damage dealer you will never empty the PPR just use it for backup during cooldowns.

Set up shop in a fairly central position where you have a good view of most of the map. Maps like Hydra or Dagger are best for this as you can see pretty much everything that's coming at you without great travel distances.

Prioritise enemies like Ravegers & Scions, they will take you down pretty quick if you are not careful. With SP you can give them a taste of their own medicine & target them from right across the map. Who needs to run? Like any projectile power aiming slightly above or to the side of the targeted enemy with SP will curve the shot around light cover, helping you hit them before they can hit you.

If Banshees & Brutes are heading for your teammates rather than you - get their attention. If they are close enough heavy melee, otherwise SP. They will soon come at you. Consider these enemies you personal responsibility - you're the one immune to sync kills.

Heavy melee any boss that gets close. But don't be too precious about finishing them off with it. Once your shields are full it might be quicker to let them go & hit them with a couple of shots of SP so you can move on to the next target.

Don't get cornered. Once you have a bosses attention slowly back up to get space so you can melee them without taking too much damage. If you get pinned in a corner by two Banshees & a Brute beating up on you the only solution might be a rocket.

Don't think heavy melee is just for bosses. If your shields are low & there is a tasty looking trooper nearby it's lunchtime.

If something like a ravager does get the drop on you & there is no cover near enough, pop down a hex shield - but back up from it so you don't take splash damage. Don't use Hex shield indescriminately it can be more of a nuisance to your squad than anything if you just keep using it all the time.

Be especially careful of things like Posessed Scions & Bombers. You are unlikely to get out of range of a grenade dump, and although it is unlikely to kill you it may leave you vulnerable to other attacks.

Encourage your team to take cover nearby but not right beside you. Juggy will draw a lot of aggro from the enemy, which makes right next to him not the safest place to be. I had two Gold games wipe around wave 8-9 while I was playing Juggy and I got revive medals. Given how slow he moves that suggests other players were droping more than usual right by me. It wasn't the only reason we wiped but it didn't help.

I have been using Juggernaut Shield gear (how could i not). Although i might shift to Hydraulic Joints as i'm not sure i need the extra shields. Adrenaline Module is useful as it makes you a bit quicker on your feet. Again I had been using Assault Rifle amp but I think Strength Enhancer is more useful.

Oh I nearly forgot. You can throw a turret quite a good distance so it can let you do damage in areas otherwise out of reach. It's not like Juggy is short of shields so I spec the turret for damage dealing all the way up to flamethrower. It can also allow you to provide cover to teammates doing device or delivery objectives rather than standing there like a dummy because you can't get to it in time.

Lastly (especially if like me your Juggy is green) try not to stomp around the map putting on a deep voice going "Bah, puny Reapers."
:lol::lol::lol:

Modifié par masleslie, 05 mars 2013 - 10:56 .


#24
Learn To Love Yourself

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Paynez wrote...

Use this guide.

It's the best one I've seen and needs more love

My build is basically the same, except I opted for Damage Synergy with the Hex Shield.  More damage, more better.

I actually like the Claymore (no omni blade) and Crusader (with Omniblade) on him.  Lots of FEs.  I actually use the Siege Pulse rather liberally, especially to troll teammates.
The Typhoon, Lancer, PPR are also great on him.  I personally hate the Reegar, so I won't recommend that.

Make smart use of his light melee, which AOE staggers all small size enemies, and also his Hex Shield, which you can deploy at an instant to block all sorts of bad things.  You may not be able to shoot through the shield, but you can HM through it, and most damage will be blocked at the same time.

Try to stay somewhat central.  Sucks to mosey down all the way to a spawn, just to have it flipped to the other side of the map.  By the time you get there,  it's flipped again :)

#25
LorelynF

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Thanks for the additional guides, I'll try it tonight. :happy: Though, I rarely play as a "Tank". :lol: