Good day.
I need an advice on Geth Juggernaut -
1. Weapon
2. Power Build
3. Gears
etc.
Thanks in advance.
Modifié par stocky5ko, 05 mars 2013 - 07:08 .
Modifié par LC714, 05 mars 2013 - 07:06 .
66066LorelynF wrote...
Hi guys.
Good day.
I need an advice on Geth Juggernaut -
1. Weapon
2. Power Build
3. Gears
etc.
Thanks in advance.
Modifié par Kalas321, 05 mars 2013 - 07:08 .
Modifié par 78stonewobble, 05 mars 2013 - 08:33 .
Modifié par MaxBoss, 05 mars 2013 - 08:38 .
pretatta wrote...
my build
Guest_Heri_*
swjobson wrote...
Don't plant a hex shield in front of your team when they're using cover. It stops friendly bullets, too.
That and the siege pulse with damage resistance and extra pulse.stocky5ko wrote...
Try to help team with stopping sync-kill enemies (stand beside them), so they can kill them from distance
EDIT: while you melee them
Juggernaut invincible build -> fitness (health + shield) + juggernaut gear, you will have enormous shield capacity.
Modifié par Jarno Mikkola, 05 mars 2013 - 08:42 .
SavagelyEpic wrote...
swjobson wrote...
Don't plant a hex shield in front of your team when they're using cover. It stops friendly bullets, too.
Don't listen to him. Always plant hex shields in front of your team. Especially if they're biotics with singularity or dark sphere.
Oh, and whenever you see someone with a missile launcher out that's your cue to immediately siege pulse them without delay.
This. Exactly.MaxBoss wrote...
Siege pulse 6 : damage, damage protection, resistance damage (other option is also good)
Hex Shield 3 - use it as portable soft cover, don't stay too close to it or you will still get hit by splash damage
Geth Turret 5 : shield restore, restore range
Geth Juggernaut : 6 weapon damage, stability & ammo, weapon damage
Hardened Platform 6 : Durability, Shield Recharge, Power Transfer (might respec out of it in favour of geth turret or the other option, 15% dmg penalty is not good)
Used a Typhoon with HVB and EM + incediary ammo. Siege pulse for detonations. Your primary dmg dealer is your gun, heavy melee is good for shield restore but it kills too slowly leaving you unnecessarily exposed.
You're not immortal and move slowly so stay close to cover when long range heavy hitters are around (ravagers, praetorians, etc). Mooks are not a threat, ever.
Modifié par iOnlySignIn, 05 mars 2013 - 08:46 .
Guest_Paynez_*
MaxBoss wrote...
I've done a few gold runs with this build and liked it.
Siege pulse 6 : damage, damage protection, resistance damage (other option is also good)
Hex Shield 3 - use it as portable soft cover, don't stay too close to it or you will still get hit by splash damage
Geth Turret 5 : shield restore, restore range
Geth Juggernaut : 6 weapon damage, stability & ammo, weapon damage
Hardened Platform 6 : Durability, Shield Recharge, Power Transfer (might respec out of it in favour of geth turret or the other option, 15% dmg penalty is not good)
Used a Typhoon with HVB and EM + incediary ammo. Siege pulse for detonations. Your primary dmg dealer is your gun, heavy melee is good for shield restore but it kills too slowly leaving you unnecessarily exposed.
You're not immortal and move slowly so stay close to cover when long range heavy hitters are around (ravagers, praetorians, etc). Mooks are not a threat, ever.
megabeast37215 wrote...
MaxBoss wrote...
I've done a few gold runs with this build and liked it.
Siege pulse 6 : damage, damage protection, resistance damage (other option is also good)
Hex Shield 3 - use it as portable soft cover, don't stay too close to it or you will still get hit by splash damage
Geth Turret 5 : shield restore, restore range
Geth Juggernaut : 6 weapon damage, stability & ammo, weapon damage
Hardened Platform 6 : Durability, Shield Recharge, Power Transfer (might respec out of it in favour of geth turret or the other option, 15% dmg penalty is not good)
Used a Typhoon with HVB and EM + incediary ammo. Siege pulse for detonations. Your primary dmg dealer is your gun, heavy melee is good for shield restore but it kills too slowly leaving you unnecessarily exposed.
You're not immortal and move slowly so stay close to cover when long range heavy hitters are around (ravagers, praetorians, etc). Mooks are not a threat, ever.
This.
Do NOT take the Spitfire to Platinum....
Modifié par masleslie, 05 mars 2013 - 10:56 .
My build is basically the same, except I opted for Damage Synergy with the Hex Shield. More damage, more better.Paynez wrote...
Use this guide.
It's the best one I've seen and needs more love