infinite regress........chielhier313 wrote...
Here's a guide for ya, use search. There are a ton ready for you, all you've got to do is search.
Geth Juggernaut Guide
#26
Posté 05 mars 2013 - 11:43
#27
Posté 05 mars 2013 - 11:51
MaxBoss wrote...
I've done a few gold runs with this build and liked it.
Siege pulse 6 : damage, damage protection, resistance damage (other option is also good)
Hex Shield 3 - use it as portable soft cover, don't stay too close to it or you will still get hit by splash damage
Geth Turret 5 : shield restore, restore range
Geth Juggernaut : 6 weapon damage, stability & ammo, weapon damage
Hardened Platform 6 : Durability, Shield Recharge, Power Transfer (might respec out of it in favour of geth turret or the other option, 15% dmg penalty is not good)
Used a Typhoon with HVB and EM + incediary ammo. Siege pulse for detonations. Your primary dmg dealer is your gun, heavy melee is good for shield restore but it kills too slowly leaving you unnecessarily exposed.
You're not immortal and move slowly so stay close to cover when long range heavy hitters are around (ravagers, praetorians, etc). Mooks are not a threat, ever.
This.
I prefer the Lancer to the Typhoon though. It weighs much less so you can spam Siege Pulse quickly. With incendiary ammo, you will be shooting to prime and then fire off your siege pulses for fire explosion and to take out any survivors.
As to Gear, I prefer the Geth Scanner for situational awareness. The Juggernaut moves slowly so you have to move efficientlly to max out your kills. Knowing where the enemies are is invaluable.
The Juggernaut moves faster sideways and backwards as compared to forward.
There is a cool-down between heavy melees. I notice a lot of Juggernauts will just stand around while the guy pounds away at the melee key. Use the interval to fire off a few shots (this is another instance where the Lancer is better - there is no ramp-up as compared to Typhoon) or a siege pulse or both.
#28
Posté 05 mars 2013 - 12:02
DR for siege pulse, and the quad upgrade.
LV4 jug passive for the capacity and power damage
LV4 sentry with heal evo.
LV6 hex shield with electrocution and wide shield.
Carry a geth weapon, GPshot, or GPR, as they fire through the shield, PPR also fires through the shield.
#29
Posté 05 mars 2013 - 12:08
- banshees melee hyper quick while they are in "biotic aura synch mode", which can be annoying since it staggers
- I don't think you can be staggered WHILE you perform heavy melee, which can be useful even if you arent in danger of dying. For example, you see a brute about to charge you. Shoot a little then perform heavy melee. He charges, you take essentially no damage and block the stagger effect, cancel heavy melee early and continue shooting.
- heavy melee seems to keep banshees from teleporting away...maybe i'm just imagining that, but i heavy melee'd a banshee a few times while she teleported in front of me, and she would do the teleport animation again, and end up right back in front of me. maybe coincidental, if not its very useful for protecting teammates from grabs
- if you use heavy melee vs a brute near your HM max range, it seems the brute will end his lunge a good bit in front of you (probably related to your stagger resistance). You still take the damage, but you wont be staggered and the brute won't go flying around you hitting teammates in your vicinity. I could be imagining this one as well, maybe there was an obstacle I didn't notice, but it looked similar to when a brute lunges near a wall, he kinda ran in place in front of me for a few strides and swiped without "visually" hitting me
I need to mess around with his heavy melee some more, but it looks like it could have a little utility beyond putting you in god mode
- most people probably already know this from playing GE, but I don't see people mention it very often, but you can spam deploy your turret to get a fresh shield recharge. This is why one of the more popular builds skips out on turret evo 6b.
#30
Posté 05 mars 2013 - 12:08
LorelynF wrote...
Hi guys.
Good day.
I need an advice on Geth Juggernaut -
1. Weapon Claymore with Choke/High volocity barrel
2. Power Build Restore turret, damage reduction on siege pulse, weapon damage, fitness
3. Gears Shield Boost, Geth Sensor, Juggernaught and Berserker are good ones
etc.
Thanks in advance.
#31
Posté 05 mars 2013 - 12:10
You should rename your title. It suggest you are presenting a guide, not asking for help.LorelynF wrote...
I need an advice on Geth Juggernaut -
Either adding a questionmark or rephrasing it would work.
Edit: Usually, you should play him tanky. Other characarcters deal damage better. Spec Siege Pulse for DR and pick additional siege pulse, spec up fitness and your weapon passives. Distribute points between hex shield and turret for shield restore. Adding the shock to the shield really can help in a pinch, so I´d say 5 in hex shields and 3 in turret.
Modifié par Samerandomscreennameidontcareabout, 05 mars 2013 - 12:14 .
#32
Posté 05 mars 2013 - 12:13
Take Cyclonics III/IV
Spam Heal turret/Melee
Stand in the middle of the map.
???
Profit
#33
Posté 05 mars 2013 - 12:32
Shotgun Omni Blade - more melee damage
Strength Enhancer - even moar damage!
Cyclonic Modulator - if you can spare it
Spec for tankyness and melee damage. Spec shield pulse to give damage reduction.
I like to use the Geth Plasma Shotgun on him - a gun I never really got on with until I used it on the Juggernaut. It staggers a lot of enemies, allowing you to easily close for the kill. I use this build mostly on Platinum
#34
Posté 05 mars 2013 - 02:08
http://narida.pytalh...ernautShield5/
Hex Shield:
I don't use.
Siege Cannon:
It is the weapon of the Juggernaut. Always use the 4 shots. Each shot provides 10% additional protection, similar to the power barrier and tech armor. The projectile is guided, as almost all powers projectiles, and can detonate primed enemies.
Turrets:
In most cases, you will not get it in time to help a teammate in trouble. The turret, equipped with allied shield restore will help. Moreover, equipped with a flamethrower, the turret can prime enemies for explosions. You also can't revive your friends often. Again, the allied shield restore encourages other players to do it for you.
Also, I choose to play with the Scorpion. It's a good weapon, with high potential to cause damage to multiple enemies, especially in cases where the Juggernaut is having problems and no support staff. As it is not the kind of weapon with which you need to aim, it is possible to use the power magnifier and thus increase the damage of the cannon with +30% bonus at level V.
And... i don't speak english, so... sorry by grammatical errors!
#35
Posté 05 mars 2013 - 02:16
http://narida.pytalh...ngholdPackage5/
Don't fire shiege pulse a lot use it more for damage reduction. Take a big gun(Spitfire, Typhoon, PPR)
It works for me
Modifié par Vlandis, 05 mars 2013 - 02:16 .
#36
Posté 05 mars 2013 - 02:17
#37
Posté 05 mars 2013 - 04:05
#38
Posté 05 mars 2013 - 04:12
LorelynF wrote...
Lots of guides. Hehe. Thanks guys. :happy:
Still need to rename the thread title, it is still misleading.
#39
Posté 05 mars 2013 - 04:19
http://narida.pytalh...serkerPackage5/
High health/shields, high melee damage, high weapon damage, high siege pulse damage, healing and fire combos from the turret.
Alternating Siege Pulse and GPS shots is my bread-and-butter. Still tanky enough to stand up to bosses easily.
Modifié par jotun04, 05 mars 2013 - 04:20 .
#40
Posté 05 mars 2013 - 04:29
Personally, I think you need a decent DPS weapon no matter what, because his heavy melee isnt a very effective damage dealer, but rather a means of drawing aggro, and self preservation. It is the guns you equip however that best aid in killing enemies.
Initially I tried the PPR, I liked it, but mine is too low level and the need to fire for prolonged periods made "tanking" even tougher (simply because I didnt want to stop shooting to use heavy melee), then I gave the Collector Sniper Rifle a try, to use between Siege Pulse shots (for Fire Explosions) I found that was better, but because I dont host often the CSR seemed to deal very inconsistent damage (lag = lost shots), so then I switched to a Hurricane + Scorpion build, which thus far is my favorite setup. The stability + extra ammo passives really help, and both weapons are light enough to allow for very frequent Siege Pulse spam. That combo has seemed to provide the best DPS + Tank combo thus far... I found the "tanking" part very easy regardless of weapon choice, but the "DPS" part was very difficult, as his moving speed and need to use heavy melee often crippled the actual amount of kills/damage I could do over a match.
I still also prefer the Hex Shield over the Geth Turret.
#41
Posté 22 juillet 2014 - 02:58
Personally I went with 6/6/6/0/6.
I never would have thought to try a no-passives Juggernaut build, but I saw someone mention it on Reddit just now, and it got me thinking. Anyone ever try it out?
#42
Posté 22 juillet 2014 - 03:13
I never would have thought to try a no-passives Juggernaut build, but I saw someone mention it on Reddit just now, and it got me thinking. Anyone ever try it out?
I haven't tried it out, but on paper it only makes sense if you are planning to melee everything all the time. Which is a bad way to play Jug.
#43
Posté 22 juillet 2014 - 03:38
Bad, bad crashsuit ![]()
- crashsuit aime ceci
#44
Posté 22 juillet 2014 - 03:58
Is it necro Tuesday?
#45
Posté 22 juillet 2014 - 04:05
I haven't tried it out, but on paper it only makes sense if you are planning to melee everything all the time. Which is a bad way to play Jug.
Yeah, I don't think I'd go for it, but I didn't know whether anyone had ever tried it.
#46
Posté 22 juillet 2014 - 08:29
Yeah, I don't think I'd go for it, but I didn't know whether anyone had ever tried it.
I guess if you really want to max turret and hex shield, and tank, it's an option. But giving up the weapons bonuses will hurt.
#47
Posté 22 juillet 2014 - 10:07
Don't plant a hex shield in front of your team when they're using cover. It stops friendly bullets, too.
Wow, this was the first response back then. I still see people doing it recklessly.
#48
Posté 22 juillet 2014 - 10:31
Wow, this was the first response back then. I still see people doing it recklessly.
Recently I was jugging on FBW and a QME was sniping from above the ladder and taking damage. I planted my small shield for him to use as soft cover and walked away myself. Rather than take one step to the right he shot the shield to bits and carried on taking damage.
#49
Posté 22 juillet 2014 - 10:47
Recently I was jugging on FBW and a QME was sniping from above the ladder and taking damage. I planted my small shield for him to use as soft cover and walked away myself. Rather than take one step to the right he shot the shield to bits and carried on taking damage.
I said "recklessly" - I plant the small one myself if need arises. And the large shield is uber reckless. But I know how it is - I usually shoot the shield recklessly, too, if it's in my way.
#50
Posté 22 juillet 2014 - 10:53
I said "recklessly" - I plant the small one myself if need arises. And the large shield is uber reckless. But I know how it is - I usually shoot the shield recklessly, too, if it's in my way.
Think my point was that everyone keeps repeating the stereotype about the Jugg being played mindlessly (no fingers being pointed at you specifically). Reckless shield placing, meleeing for no reason, etc. And the result is that no one sees correctly what is happening when the kit is played with thought and consideration.
(Oh damn, I've critiqued the orthodoxy again. Cue accusations of butthurt and random ad hominem attacks.)





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