What class to choose for Mass Effect 1 Insanity
#1
Posté 05 mars 2013 - 07:03
So I am planning to play Mass Effect 1 on insanity for the PS3. Now, I remember when I first started playing it and boy was it different. I was too used to playing ME2 and ME3 controls that I found the ME1 controls to be quite new. The way the game was definately more "old", but ofcourse that would make sense because it's the FIRST game, so I gave it a break. In the end though, I still enjoyed the game a lot.
Anyways, I got carried away, haha. What I wanna know is what is the best class to choose for insanity? I chose vanguard in my first playthrough but which class will make my journey more easier?
ALSO, just a side question: For ME2 and ME3, the power circle was brought up with L2 and R1... but it's switched in ME1... is there a way to fix that? I remember trying to get used to this in the beginning of my playthrough with ME1.
Thanks Everyone =)
#2
Posté 05 mars 2013 - 07:09
#3
Posté 05 mars 2013 - 07:20
I prefer to use Infiltrator on Insanity.
#4
Posté 05 mars 2013 - 01:12
#5
Posté 05 mars 2013 - 03:44
#6
Posté 06 mars 2013 - 12:03
#7
Posté 06 mars 2013 - 05:49
IMO the Vanguard is the strongest class in the game and would be my recommendation for the "best" choice. He has great durability with medium armor, Barrier and good health. He has great damage output with a pistol using Master Marksman and his biotics allow him to control almost anything. Make sure to max Lift and spam it as much as possible, using Adrenaline Burst to double cast.
The hardest thing about Insanity in ME1 is organic enemies spamming Immunity. The VG has the perfect answers for this: Lifting them off the ground before they use it, or hitting them with Warp to counter it after they do.
If you have it, take Singularity as a bonus power for even more crowd control. With Adrenaline Burst allowing you to effectively double-tap powers, I don't see Insanity being any easier than this.
My preferred team was Garrus + Ashley/Wrex.
#8
Posté 07 mars 2013 - 07:52
True. And the fact that he already has a Vanguard playthrough means that he could start at high level as opposed to a different class at level 1.brad2240 wrote...
If you have it, take Singularity as a bonus power for even more crowd control. With Adrenaline Burst allowing you to effectively double-tap powers, I don't see Insanity being any easier than this.
An Engineer starting at 40 is better than Soldier, Infiltrator, and Vanguard starting the game at Level 1, really.
#9
Posté 07 mars 2013 - 11:43
I'm finishing my Hardcore Infiltrator run right now. Having done Infiltrator twice now, I was thinking of creating a new character with a different class and gender to change things up and have it for variety to import into ME2/ME3. I've been leaning toward Adept, as it will also allow me to unlock most everything I haven't already.
Getting to the point...after I play that Adept through and import it, I was gonna try to do a story-only Insanity run with the Adept. I keep hearing that the Vanguard is stronger, and I have to wonder why. Here are my thoughts:
- Yes, a Vanguard can use Medium armor, but with the armor selection bug, I can actually equip any armor I want. Heck, my Infiltrator is wearing Heavy Colossus right now.
- Pistols with Master Marksman is the most damaging weapon in the game, so missing out on Shotguns is no biggie.
- With the Bastion evolution and two squaddies with Stasis (Kaidan for containers plus either Wrex or Liara), you can completely immobilize three enemies and still damage them. I feel like that outweighs Adrenaline Boost, plus Bastion lowers your cooldown further on all your Biotic powers.
Modifié par billpickles, 07 mars 2013 - 11:48 .
#10
Posté 08 mars 2013 - 12:22
billpickles wrote...
Hi there...PS3 player relatively new to ME1. Thought I'd piggy back on this thread for a similar Insanity question.
I'm finishing my Hardcore Infiltrator run right now. Having done Infiltrator twice now, I was thinking of creating a new character with a different class and gender to change things up and have it for variety to import into ME2/ME3. I've been leaning toward Adept, as it will also allow me to unlock most everything I haven't already.
Getting to the point...after I play that Adept through and import it, I was gonna try to do a story-only Insanity run with the Adept. I keep hearing that the Vanguard is stronger, and I have to wonder why. Here are my thoughts:So...with those ideas in mind, why isn't the Adept considered to be at least as good, if not better, than the Vanguard? Not trying to dismiss the Vanguard as weak by any means...just genuinely interested in people's feedback about my assumptions above.
- With the Bastion evolution and two squaddies with Stasis (Kaidan for containers plus either Wrex or Liara), you can completely immobilize three enemies and still damage them. I feel like that outweighs Adrenaline Boost, plus Bastion lowers your cooldown further on all your Biotic powers.
Because if you give the Vanguard Singularity as a bonus power (unlocked by using it 75 times as an Adept), you can:
1) Use Singularity and Lift.
2) Use Adrenaline Burst to reset your cooldowns.
3) Use Singularity and Lift again.
Adept can only use its powers once and then wait for the cooldown. The Vanguard's Adrenaline Burst means you can use your powers twice in a row before waiting on the cooldown.
Vanguard can also get more damage out of Pistols (passive bonus) and taking Shock Trooper as your specialization will give you a quicker cooldown on Adrenaline Burst meaning you can use your powers even more quickly than the Adept.
And you can still take Kaidan and Liara for more biotics.
#11
Posté 08 mars 2013 - 12:39
As far as weapon DPS, I think you are underestimating how good a damage dealer Carnage really is. If you spec the shotgun for max damage and run the right ammo power, you basically just have a grenade launcher. Fire Carnage, the gun overheats, and then immediately switch to Pistol to finish things off as the shotgun cools.
#12
Posté 08 mars 2013 - 02:57
It does not matter what your ammo power is, Carnage will not cause your shotgun to overheat. I had High Explosive Rounds on my shotgun and Carnage would not cause the shotgun to overheat. Just tested it to confirm.capn233 wrote...
If you spec the shotgun for max damage and run the right ammo power, you basically just have a grenade launcher. Fire Carnage, the gun overheats, and then immediately switch to Pistol to finish things off as the shotgun cools.
You may be thinking of Assassination (sniper rifle skill). I just tested that with High Explosive rounds and it overheated the sniper rifle.
#13
Posté 08 mars 2013 - 02:52
billpickles wrote...
Hi there...PS3 player relatively new to ME1. Thought I'd piggy back on this thread for a similar Insanity question.
I'm finishing my Hardcore Infiltrator run right now. Having done Infiltrator twice now, I was thinking of creating a new character with a different class and gender to change things up and have it for variety to import into ME2/ME3. I've been leaning toward Adept, as it will also allow me to unlock most everything I haven't already.
Getting to the point...after I play that Adept through and import it, I was gonna try to do a story-only Insanity run with the Adept. I keep hearing that the Vanguard is stronger, and I have to wonder why. Here are my thoughts:So...with those ideas in mind, why isn't the Adept considered to be at least as good, if not better, than the Vanguard? Not trying to dismiss the Vanguard as weak by any means...just genuinely interested in people's feedback about my assumptions above.
- Yes, a Vanguard can use Medium armor, but with the armor selection bug, I can actually equip any armor I want. Heck, my Infiltrator is wearing Heavy Colossus right now.
- Pistols with Master Marksman is the most damaging weapon in the game, so missing out on Shotguns is no biggie.
- With the Bastion evolution and two squaddies with Stasis (Kaidan for containers plus either Wrex or Liara), you can completely immobilize three enemies and still damage them. I feel like that outweighs Adrenaline Boost, plus Bastion lowers your cooldown further on all your Biotic powers.
1) This is a bug and not everyone wishes to use it.
2) Adept has to put points in Basic Armor, which is of arguably little use to him, to unlock Pistols. This is why the old gold standard build used Assault Rifle as a bonus talent and skipped Pistol, IIRC. Also, Vanguard does more damage with a pistol thanks to his passive.
3) I personally found Stasis to be boring and over-rated as a playstyle. Why would you cast 3 powers to immobilize 3 enemies, when 1 Nemesis Lift will immobilize everything in a 10 meter radius? And Lift will still allow your squadmates to damage the trapped targets, while only Shep can damage targets in Stasis. As a CC strategy, Stasis loses to Lift/Singularity in the vast majority of situations and Vanguards can do that better thanks to Adrenaline Burst.
Having said all that, Adept is a great class. All biotic classes in ME1 are amazing because biotics are just that good. You'll never go wrong choosing Adept. There's also a couple other things to note:
- At higher levels, when you have good bio-amps and Medical Exos and cooldowns are very low, I found myself using Adrenaline Burst less. Lift, Singularity, shoot the skeet, powers are back online. AB became more of an emergency button.
- My preferred team for a biotic Shep is Garrus + Ashley. In this circumstance, a Vanguard can put out effectively twice the CC as an Adept. However, if you take more biotic squadmates (Kaiden or Liara) then there's much less need for Shep to do it all. So extra biotic squaddies kind of devalues Adrenaline Burst.
In short. Vanguard is technically better, but higher levels and squad composition can close the gap quite a bit.
#14
Posté 08 mars 2013 - 05:10
No, what I was thinking was you set up the shotgun for max damage so that one-shot always overheats it. Carnage may not, but Carnage gains bonus damage from Rail Extensions and the ammo power IIRC. So you don't worry about heat efficiency at all if you just use it for Carnage.RedCaesar97 wrote...
It does not matter what your ammo power is, Carnage will not cause your shotgun to overheat. I had High Explosive Rounds on my shotgun and Carnage would not cause the shotgun to overheat. Just tested it to confirm.
#15
Posté 09 mars 2013 - 12:53
#16
Posté 09 mars 2013 - 02:08
Not sure if it is an Xbox-only (or console-only) glitch, or if it works on PC as well.known_hero wrote...
Tell me more about this "Armor Selection Bug".
Youtube video: .
GameFAQS post: http://www.gamefaqs....effect/45336424.
This page from cheatmasters.com seems to indicate that it works for PC as well: http://www.cheatmast...ect_cheats.html.
#17
Posté 09 mars 2013 - 02:10
known_hero wrote...
Tell me more about this "Armor Selection Bug".
Here's a youtube vid of it
I was beaten to it. That said I've also seen a couple of posts that say it also works in the PS 3 version. On the pc version though you can do the same thing using the command console instead of using the omnigel thing trick.
Modifié par The Grey Ranger, 09 mars 2013 - 02:11 .
#18
Posté 09 mars 2013 - 05:31
Hey, how does the Colossus Armor reload trick work?
#19
Posté 09 mars 2013 - 06:15
known_hero wrote...
Interesting!
Hey, how does the Colossus Armor reload trick work?
Not entirely sure what you are referring to. I did a quick Google search and this was the best result: http://www.gamefaqs....effect/41133686.
I also found this link: http://www.mahalo.co...colossus-armor/.
Sometimes using Google is better than trying to search the BioWare forums. BioWare forums have a 51-result limit for searches and the Boolean operators do not always seem to work. The BSN search function only searches topic titles as well.
#20
Posté 11 mars 2013 - 03:06
#21
Posté 13 mars 2013 - 01:09
capn233 wrote...
No, what I was thinking was you set up the shotgun for max damage so that one-shot always overheats it. Carnage may not, but Carnage gains bonus damage from Rail Extensions and the ammo power IIRC. So you don't worry about heat efficiency at all if you just use it for Carnage.
Yes, carnage does benefit from weapon and ammo mods.
#22
Posté 13 mars 2013 - 07:35
RedCaesar97 wrote...
known_hero wrote...
Interesting!
Hey, how does the Colossus Armor reload trick work?
Not entirely sure what you are referring to. I did a quick Google search and this was the best result: http://www.gamefaqs....effect/41133686.
I also found this link: http://www.mahalo.co...colossus-armor/.
Sometimes using Google is better than trying to search the BioWare forums. BioWare forums have a 51-result limit for searches and the Boolean operators do not always seem to work. The BSN search function only searches topic titles as well.
Yeah, I was referring to manipulating the RNG to get the colossus armor.
#23
Posté 24 mars 2013 - 02:59
I wanted to purchase one of these items and use bdts to get the other. I don't think that's going to happen, though
#24
Posté 24 mars 2013 - 03:04
#25
Posté 24 mars 2013 - 04:12
The Grey Ranger wrote...
Well if you have Bring Down the Sky, you can get one there as a reward. Either armor or an omnitool.
Yes, I know. As I said in my post, I wanted to purchase one of these items from the store and use bdts to get the other.
Question: is NG+ harder? Right now, I'm doing my 1st playthrough on insanity with a fresh engineer. I've already completed Feros, Noveria and all of the mission side quest. All that's left is bdts and Virmire. If NG+ isn't harder then I will probably pick the omni tool over the colossus armor. I really want that omni tool!
Modifié par known_hero, 24 mars 2013 - 04:13 .





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