well, that's your opinion. good to know. now back to using my favorite classes that i personally find fun to use........Hausner85 wrote...
So we got another broken overpowered kit. As always in this situation some of the players starts to ask for a nerf and some oppose them. I’m nerfer, I must admit to that. I’m also proud to be one... This post i dedicated to those that think we are trying to destroy your game. We are not. In fact we are trying to save it even while you can’t see it.
Have you ask yourself how the game would look like without some of the much needed nerfs?
Well imagine that you just started you first MP game. You have Avenger I on your Hsol level I. Then three Drell Assassins (lev 20) with Black Widow X and Drill Round III come to you Bronze lobby. You will barely see an enemy nevermind killing something for the whole match. Was that fun? I don’t think so... This is what OP kit/weapons do to the game. They make playing other kit/weapons frustrating and unrewarding. I know I’m exaggerating here but not very much. If there are overpowered kit/weapons in the game all (but the very best) players are forced to use them. You can argue as much as you want but the truth is that we all are a competitive bunch and in order to compete with best weapons/kits most players will be forced to make switch to them. Very soon the best thing about ME3MP it’s variety will be dead and again most of the players will be frustrated/bored by playing always the same way.
So OP kit/weapons can make game boring/frustrating whenever you use them or not. They will always hurt your gaming experience. But there is another problem:
The OP kit/weapons take you where you shouldn’t be. You’re not ready to play Gold but with them you can.... And the filling is great at the beginning. Then after 20 matches it’s only good after 50-60 you want to switch to something else. You do..... Only to find yourself being completely unable to play with it. You're dying a lot you burn through supplies like crazy and you're failing a lot of missions, and you're always consistently outscored by almost every one, hardly what you call a fun. So you get back to that one weapon/kit that you can play. You play to the point you’re sick of it and the game as a whole... The newest broken kit the AIU is great example of that. The combination of Infiltrator TC + Repair Matrix will make sure that you that you take very little aggro and when you make a mistake you won’t pay for it. This kit is making sure you will never learn how to time your attacks, how to protect yourself and how to survive on Gold. This kit is promoting stupid and reckless behavior even on gold. It’s hard to see this a good thing even for aspiring players....
So when arguing with players that support nerfs please keep in mind that we don’t want to destroy the game for you. We are trying to protect the game for you even if that means protecting it from yourself. We love this game very much and we have the knowledge and understanding to see how this game can be broken for everyone with bad balance. You may not see this while you struggling to compete on higher level but believe me, we want to preserve it for you in a longer run...
EDIT: One more time if some one didn't understand : YOU DON'T HAVE TO AGREE WITH ME. But i would be nice if you could see there is some logic in this approach and the goal isn't really to RUIN YOUR GAME.
EDIT 2: Again "The Nerfers love this game more than you do" means that some of us wont this game to be fun, nice and appealing for as long as possible not just easily accessible. Also I wanted to make a strong argument about devotions of some of us for this game and that we contributed more time to it that most of other players. If someone was offended by this statement it wasn't my intention and I'm sorry.
Edit 3: I never stated that I want all things nerfed to the grounds... As an example I would say the first Krysea nerf was Ok the Tgi should never got stimps and the nerf was right for him wrong for havoc. As for now I find three things overpowered: unlimited revives on AUI the undead Juggy and Reegar Dps I would buff much more things starting rare AR. But most people will try to badge me as crybaby elitist or nerf-all-lunatic so they don't have to confront with my ideas. And of course I don't represent all Nerfers just dose that agree with me...
Edit 4: I always thought that most players crave for feeling of achievement like when you become a true gold players. It seems that there are a lot of players that are looking for an easy way in. Whenever i see text like "Mind your own business, why do you care how we play etc." what i really see "You're threaten my easy way in and the (probably) undeserved spot I have thanks to that kit/weapon"
Edit 5: There are already quite few Gold level entry classes (TGI, SI, Hsol, N7 Destroyer, N7 Fury, N7 Demolisher, Hinf, Huntress, Kroguard, Barguard and others) for those that are making a switch. I cannot see why there should be classes/weapons that allow everyone to play Gold without effort. Also i cannot why everyone should be able to play gold. And what separates true gold players from silver one is not skills/classes/weapons it's the understanding of basic game mechanics. And you can learn them quite fast from the very forum we are on..
The Nerfers love this game more than you do.... and they trying to protect it for you (Wall of text)
#226
Posté 07 mars 2013 - 11:48
#227
Posté 07 mars 2013 - 11:58
female quarian engineer/drell adept/drell vanguard/krogan soldier/asari vanguard/vanilla engineer/vanilla soldier/salarian infiltrator/vanilla infiltrator/vanilla adept would like to have a word with you.GroverA125 wrote...
It's no longer a question of select kits being overpowered, it's a question of "Are the original kits still powerful enough for use on higher difficulties?"
Let's look at it this way, I have just as much chance of getting a Drell Adept (or Vanguard, I forget) as I do getting a Geth Juggernaut from a pack, the difference is that one is hilariously powerful, and the other is relatively weak overall in comparison.
With these new additions to the game, balance dictates that higher difficulties become more difficult to compensate. The addition of Dragoons and Bombers, as well as Collectors, took many classes down a notch, if not completely relegating them to lower difficulties. This should not be the case. New content shouldn't be more powerful than previous content of the same rarity, it should be a new look on a niche or tactic, but it shouldn't flat out say "goodbye <insert previous race/class here> I'm taking your place".
Most, if not all previous classes are now hilariously outmatched by new ones, and the original race/classes are weak enough to never see use in matches unless the person hasn't had time to open a Reserves Pack yet.
I propose that the original races in ME3 receive a buff to place them on a level where they are not rendered immediately outmoded by newer classes. They should still have a fighting chance on the same difficulties, but instead they are just cannon fodder that are only welcome on bronze-silver. These classes deserve a raise in power to make them be able to stand on similar footing to their alternatives, as without these classes recieving buffs, any chance of new players joining the game are rapidly dwindled, as the first match they play, they do nothing whatsoever and get kicked for being a noob. They can't even get started on the game because everything else is so damn powerful and they have nothing that is even remotely effective, meaning you either have to be a hardcore fan of the game to fight through the stages of complete defenselessness, or have a friend or group of friends to guide you through. If you have neither of these, there's a low chance we'll be seeing you in two months.
A greater thoughtset is "are there more OP classes than there are UP classes? Which side is quicker to balance? How long will it take before the starting weapons are treated as tier weapons?" We're at the year mark now, if anyone's going to play the game, they either have done now or probably aren't going to play MP, so starting equipment being so weak is pointless and only serves as a method of culling any casual players who just want to enjoy a co-op MP experience.
#228
Posté 07 mars 2013 - 12:00
#229
Posté 07 mars 2013 - 12:05

Sorry for English not my first..Brownfinger wrote...
Your logic is like your English - broken and awful.
A new kit comes along that you feel threatened by it because someone is going to save a few medi gel, so you cry like toddlers with skinned knees to restore your presently warped perception of balance
I don't fell threaten be the new kit. Seriously. Most people that use it don't get even close to my scores... And those who can outscore me with AIU could do it probable with any others kit. And this post isn't even about her really it's about the need for balance and to explain why someone find it important. But this is the problem you give people one example and the become fixed on it and don't see larger picture../
You don't have even a nebulous grasp on how this kit shapes peoples' gameplay experience, every single character class is represented by those who play well, and those who do not. Generalizing and assuming that this kit is just an apology from Bioware that lets scrubby people do as they please is narrow thinking. Have I run into ten times as many awful Geth Infiltrators as I have Alliance Unit Infiltrators? You bet. Carried them all.
So you're telling my that kit that makes almost undead will note promote reckless behavior? Are are you telling me that kit that helps massively survived gold those that can't will not make them more eager to go gold?
This kit isn't going to change the fact that people will have ambitions beyond their skill level.
No it't won't. But why you want too encourage them by giving too forgiving/overpowered kits?
Pug some gold, you'll see. It's going to happen, regardless of the status of this kit. Let them have their fun. You play with your elitist friends anyway, so why do you care?
I pug Gold 95% of time. Not many elitist friends (good normal friends different story)... I PUG plat 50% so i know how people play...
Your misguided vision for what you think is best for everyone else is noted, and disregarded.
The ending to Mass Effect 3 still incites anger in many, but I think people like you are the worst thing to ever happen to this game.
Why? Seriously why are we so bad for the game?
Modifié par Hausner85, 07 mars 2013 - 12:13 .
#230
Posté 07 mars 2013 - 12:10
#231
Posté 07 mars 2013 - 12:12
dream3873 wrote...
GTFO! Just kidding. I really dont give a damn either way it goes. I will tell you however I have only seen a few players play this kit to its potential. RM was not even a factor in those games, the players were just flat out good.
The problem with her isn't insane dmg... She is forgiving to the absurd. Also they still benefited from speed and DR bonuses and shield regen...
#232
Posté 07 mars 2013 - 12:17
Nothing if you give them a hand. But carring them there isn't really helping in longer runCaldari Ghost wrote...
what's wrong with letting people move up a level?
Modifié par Hausner85, 07 mars 2013 - 12:17 .
#233
Posté 07 mars 2013 - 12:36
Now please nerf the GI, because i rock with it even if most players are not able to do the same as i do in "this case"
Or gimme a drell vanguard, and i fly over the map, nearly unkillable and i gonna break the 200k line easily. Yea, nerf him, becaus I am able to do it. (Remind, many others are not able to do the same)
Look i play any char to have the most possible success u can have with this char. There are chars I easily top-score and there are chars i have to try hard, while others make easily topscore with them, but i can't. Guys like you, OP, cry in this cases for a nerf, and that sucks.
Just as an example, with the Ediclone, i was similiar to rest of team with my score. With GI, Slayer, Human soldier and a few others i am always close to 200k score, or above, on gold and platinum, while the rest is below arround 100k or below.
By ur logic, this chars has to be nerfed, too. And since there are many like you, we had so many nerfes.
And if u give all kits a knife instead of a ****ing gun, than a few kits will be still op in my hands. Give them cotton wool instead...
god, this makes me so angry
#234
Posté 07 mars 2013 - 12:43
Impius wrote...
Nice, pointless op-text. And if smo owns with a shurikan on a volus, than give him a handicap, because he is just too good for the rest of the best... to be more serious, gimme an GI, a Javelin 10, Rio, and 3 Box of shame users, Platin. While this 3 guys are w8ing at box starting with wave 1, i stand in the middle and kill all enemies before they cross the middle. Simple as that.
Now please nerf the GI, because i rock with it even if most players are not able to do the same as i do in "this case"
Or gimme a drell vanguard, and i fly over the map, nearly unkillable and i gonna break the 200k line easily. Yea, nerf him, becaus I am able to do it. (Remind, many others are not able to do the same)
Look i play any char to have the most possible success u can have with this char. There are chars I easily top-score and there are chars i have to try hard, while others make easily topscore with them, but i can't. Guys like you, OP, cry in this cases for a nerf, and that sucks.
Just as an example, with the Ediclone, i was similiar to rest of team with my score. With GI, Slayer, Human soldier and a few others i am always close to 200k score, or above, on gold and platinum, while the rest is below arround 100k or below.
By ur logic, this chars has to be nerfed, too. And since there are many like you, we had so many nerfes.
And if u give all kits a knife instead of a ****ing gun, than a few kits will be still op in my hands. Give them cotton wool instead...
god, this makes me so angry
As I see you complete missed the point of this post. Also you didn't understand at all what kind of nerfs i support. So you can calm down the thing that got you angry isn't even in my post...
#235
Posté 07 mars 2013 - 12:45
but most of the players that argue for nerfs here sound like pompous children
#236
Posté 07 mars 2013 - 12:46
only if you nerf whatever they're using at the moment. obviously.Hausner85 wrote...
Nothing if you give them a hand. But carring them there isn't really helping in longer runCaldari Ghost wrote...
what's wrong with letting people move up a level?
#237
Posté 07 mars 2013 - 12:59
Impius wrote...
Nice, pointless op-text. And if smo owns with a shurikan on a volus, than give him a handicap, because he is just too good for the rest of the best... to be more serious, gimme an GI, a Javelin 10, Rio, and 3 Box of shame users, Platin. While this 3 guys are w8ing at box starting with wave 1, i stand in the middle and kill all enemies before they cross the middle. Simple as that.
Now please nerf the GI, because i rock with it even if most players are not able to do the same as i do in "this case"
Or gimme a drell vanguard, and i fly over the map, nearly unkillable and i gonna break the 200k line easily. Yea, nerf him, becaus I am able to do it. (Remind, many others are not able to do the same)
Look i play any char to have the most possible success u can have with this char. There are chars I easily top-score and there are chars i have to try hard, while others make easily topscore with them, but i can't. Guys like you, OP, cry in this cases for a nerf, and that sucks.
Just as an example, with the Ediclone, i was similiar to rest of team with my score. With GI, Slayer, Human soldier and a few others i am always close to 200k score, or above, on gold and platinum, while the rest is below arround 100k or below.
By ur logic, this chars has to be nerfed, too. And since there are many like you, we had so many nerfes.
And if u give all kits a knife instead of a ****ing gun, than a few kits will be still op in my hands. Give them cotton wool instead...
god, this makes me so angry
You're making the mistake of equating score with power; the Juggy is very powerful but he's not really a high-scorer, his innate damage output is probably the lowest of all the soldiers.
A well played Drell Vanguard will outscore a Juggernaut every single time - but you have to be able to play the Drell Vanguard well. Playing a Juggernaut is much easier - but much less rewarding.
An OP kit would be one that takes zero skill to use, is very hard to kill and has a high damage output... e.g. no real downsides or skill required to use the kit.
I sort of agree with what the OP is saying but it's said in such a sancimonious way that it even gets my heckles up even when I agree with it ... though having said that, I'd have been more vehement about it 6 months ago. Now, with the game being a year old, with only a limited lifespan left I guess - I don't much care any more, there's been so much power-creep that there's no real challenge left in the game anyway* so a few more OP kits isn't really going to make a huge amount of difference now.
*This was highlighted by the fact that it took me only 4 games to complete Operation Lodestar (insanity) - 4 games, 4 successful platinum extractions; in the last 12 or so Platinum games I've played I've only failed extraction twice. I normally only play gold but went into platinum for the first time really, in months, for the operation and I was surprised at how easy it is now (as long as no-one gets synch-killed)... still a tedious boss-swarm, but not a challenging one; though granted I've not generally had more than 1 random on the team which makes everything easier.
#238
Posté 07 mars 2013 - 01:04
These arguments about "but a less skilled player..." or "you know i can topscore with the Shuriken" are pointless and should be eaten.
The end.
#239
Posté 07 mars 2013 - 01:06
Happy Shepard wrote...
AIU is OP. Too strong, too powerful, no drawbacks or whatever you want to call it. BioWare will now nerf her. Deal with it.
These arguments about "but a less skilled player..." or "you know i can topscore with the Shuriken" are pointless and should be eaten.
The end.
We'll be looking to forward to your ban really soon.
#240
Posté 07 mars 2013 - 01:09
That title still belongs to the Geth.
And frankly playing both her and the collector, I am of the opinion he's stronger.
Repair matrix doesn't even work 100% of the time. Still she should have been UR like he was.
#241
Posté 07 mars 2013 - 01:15
Nerfing things at the late end point in the game is stupid and worthless. These new kits they wanted to be stronger to rekindle some interest in ME3 MP. This game isn't even real PvP multiplayer so doesn't even really matter. So what if some characters are stronger than others? I have only played the AIU and I don't think it's OP, not so OP that it is the only character I can play. The only thing it does really is lets you have some self res mechanic, which you need to have an ability on use and need "grenades" as well. The geth juggernaut and new krogan howeverdo look very strong and look forward to playing them. And will keep playing ME3 for sometime because of these new characters.
I'd also like to point out that even though this isn't PvP, having strong characters does not affect your squadmates gameplay negatively other than making them better, helping the squad more to achieve extraction and most of all you don't need to help them out as much.
I play mostly gold and silver games, I don't have a lot of friends that play ME3 or who have done as much or long as I have so most of the games are your general random groups.
It pains me to no end to put on the 3 consumable items and half carry a sqaud only to get to wave 5 them can't be bothered anymore and try again. Wasting all those items I just used for pretty much nothing. Now that's fine to get the odd one like that, but to get 2-3 in a row.. I leave the game and maybe play a couple of days later.
TLDR: if having a few characters which let people who are sub par gold/silver players to get into gold (I don't even try platinum) and play competently then I'm all for that. Anyone who disagrees is a kill joy.
#242
Posté 07 mars 2013 - 01:17
Hausner85 wrote...
As I see you complete missed the point of this post. Also you didn't understand at all what kind of nerfs i support. So you can calm down the thing that got you angry isn't even in my post...
Ever played with me in a team while I use a GI with a javelin or human soldier with a claymore or with reload canceling or slayer with max improved rechargespeed? You barely would get kills, so you would have no fun, so you would cry for a nerf. This is what i read out of your wall of text.
Playing good in ME-MP means, you get punished sooner or later with a nerf based on nerf-demands.
And because of that, i prefer meanwhile chars with a higher learn-curve, so others can't copy the success so easily and don't cry for a nerf so fast. (Slayer, Human Engineer, Human Soldier, Drellguard, Drelldept, Turinel, etc., and i still score very good).
And if I wanna play a char which makes the most fun, like Ediclone, like the human adept, like the GI, than i get often kicked out of lobbies, just because of people who don't know to play well.
This is paternalsim by newbies and punishment of good players.
Compare to lancer, which isn't as strong as the harrier, but it will get nerfed on next balancing by 10 %, even if a better or AR was requested since ages.
I am tyred of all that nerf-****, I have to adept my playstyle once a week.
Bioware should have focused in past more on bugs, like the 10.000.000 bugs on rio for example, they should have cared a better connectivity, or at leas a "rejoin" function. They should have cared the money-bug (when money doesn't appear and u have to alt+f4 and if u don't care, u lose money, bad thing relating to the leisure-time u invest), or all those lost consumables, for what we played a lot of hours in our leisuretame, just wasted and u have no possibility to reclaim those consumables which are really lost in relation to the invested time. Leisuretime is important for me, since i don't have it much.
Don't get me wrong, i really love the mp of me, it keeps me even away from BF3, CoD and Planetside 2 and i am a really good player in all of this 3 games, means the me-mp is a hell of fun for me, but bioware sets bad priorities in my oppinion, and nerfs are ofte too drastically.
Meanwhile i react allergical on any nerf-thread, no matter which content, because the most of them are totally exagerated. In that gold and platinmatches, where I saw a nub with the Ediclone, this guy was more dead on floor as the whole rest of us, no wonder when he did run always in the center of action without beeing able to make serious dps.
However, i am out of thread, and i stick with the oppinion, that nerf-demanders are nubs and whiners. No matter what some of you may think now about me, i don't need friends in the internet
Modifié par Impius, 07 mars 2013 - 01:22 .
#243
Posté 07 mars 2013 - 01:17
I don't get why people are calling for nerfs to everything all the time. I can understand your point OP, but really, it's not going to make a lot of difference in the long run. Play with your friends, don;t use the OP Kits. If people are really abusing certain powers/combos/chars then Bioware will look at them. If they think it's fine then why bother moaning about it?
The *only* thing in the whole game I find a little OP is Hurricane X. That's it. No other weapons or chars have come even close to feeling broken in anyway.
#244
Posté 07 mars 2013 - 01:18
Moofy76 wrote...
I glanced through most of the OP and disagreed with a lot I saw.
Nerfing things at the late end point in the game is stupid and worthless. These new kits they wanted to be stronger to rekindle some interest in ME3 MP. This game isn't even real PvP multiplayer so doesn't even really matter. So what if some characters are stronger than others? I have only played the AIU and I don't think it's OP, not so OP that it is the only character I can play. The only thing it does really is lets you have some self res mechanic, which you need to have an ability on use and need "grenades" as well. The geth juggernaut and new krogan howeverdo look very strong and look forward to playing them. And will keep playing ME3 for sometime because of these new characters.
I'd also like to point out that even though this isn't PvP, having strong characters does not affect your squadmates gameplay negatively other than making them better, helping the squad more to achieve extraction and most of all you don't need to help them out as much.
I play mostly gold and silver games, I don't have a lot of friends that play ME3 or who have done as much or long as I have so most of the games are your general random groups.
It pains me to no end to put on the 3 consumable items and half carry a sqaud only to get to wave 5 them can't be bothered anymore and try again. Wasting all those items I just used for pretty much nothing. Now that's fine to get the odd one like that, but to get 2-3 in a row.. I leave the game and maybe play a couple of days later.
TLDR: if having a few characters which let people who are sub par gold/silver players to get into gold (I don't even try platinum) and play competently then I'm all for that. Anyone who disagrees is a kill joy.
#245
Posté 07 mars 2013 - 01:20
Carrying them is what you have to do currently, stronger characters = less carry, if they suck they are still going to suck. What they are saying to you is what's wrong with it helping them bridge the gap to the next level.Hausner85 wrote...
Nothing if you give them a hand. But carring them there isn't really helping in longer runCaldari Ghost wrote...
what's wrong with letting people move up a level?
#246
Posté 07 mars 2013 - 01:25
joker_jack wrote...
Happy Shepard wrote...
AIU is OP. Too strong, too powerful, no drawbacks or whatever you want to call it. BioWare will now nerf her. Deal with it.
These arguments about "but a less skilled player..." or "you know i can topscore with the Shuriken" are pointless and should be eaten.
The end.
We'll be looking to forward to your ban really soon.
Oh you. I totally forgot that BSN is srs bsns.
#247
Posté 07 mars 2013 - 01:29
No it's not, imo the warlord and juggernaut are stronger. AIU requires you to be pretty good and aggressive with the skill and play well. It just has a self res mechanic which requires the ability to be on use and grenade count on you. It's not like you have nukes on your arms. The only thing that could be balanced is maybe run speed or something, but you know what, then you're just killing it's uniqueness.Happy Shepard wrote...
AIU is OP. Too strong, too powerful, no drawbacks or whatever you want to call it. BioWare will now nerf her. Deal with it.
These arguments about "but a less skilled player..." or "you know i can topscore with the Shuriken" are pointless and should be eaten.
The end.
Also, do you really think BW care? At this point in the game? multiplayer will probably be dead in 6 months, this isn't a multiplayer PvP game, it's coop. Your reasoning is just silly. You are probably more suited to CoD or battlefield with that way of thinking.
You know what else.. I played about 5-6 games on the AIU and it was fun, then I promoted all my classes and played them all just like I normally do. I see probably 2 warlord/juggernauts to 1 AIU too. And do I cry about it? no.. I think good on them for playing the game and enjoying it, and I know I don't have to look after them as much as if they were character that was not as strong.
Modifié par Moofy76, 07 mars 2013 - 01:35 .
#248
Posté 07 mars 2013 - 01:44
Moofy76 wrote...
No it's not, imo the warlord and juggernaut are stronger. AIU requires you to be pretty good and aggressive with the skill and play well. It just has a self res mechanic which requires the ability to be on use and grenade count on you.
...
I'm guessing you've not noticed the shields regenerating whilst cloaked, the insane speed boost or the potential damage reduction compariable to Tech Armour then? ALL of which are more beneficial than an "oopsie - I fell down, I get back up again" mode.
The Warlord is probably the kit that requires the most "skill" to use from all the new ones - I've seen so very, very many just die over and over again (or get synch-killed every other round) - yes, it's got HUGE damage output potential but it's not the easiest kit to use, especially risky on Platinum - it is the new high risk, high reward kit IMO.
The Juggy is the exact opposite - low risk, low reward. Massive health, low damage output.
The AIU really is low risk, high reward - fast, regenerates shields whilst cloaked, massive damage bonus to weapons (even more if they're shotguns) AND one of the best debuff powers in the game... only things she's lacking is crowd control against shielded mobs.
Apart from the flips and speed I find her kinda boring - least used kit from the DLC so far.
#249
Posté 07 mars 2013 - 01:44
BuckshotSamurai wrote...
OP sounds like a Socialist Democrat. "We know what's best for you, so just sit back and let us fix everything. Everything and everyone will be equal now, well, except for us."
Thanks, but no thanks. We are perfectly capable of policing ourselves. If we don't want an OP kit/weapon in a PUG, we will boot them. If we don't want to deal with PUGs, we will start a private lobby.
Quoted for the truth.
#250
Posté 07 mars 2013 - 01:55




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