Hausner85 wrote...
So we got another broken overpowered kit.
Can't agree with you there. She is no more overpowered then many other kits, TGI, KG, etc, and unlike the GI, she can't melt an Atlas in 3 seconds. I guess that isn't OP in your book. Doesn't bother me either, so I guess we agree on that score.
So is it the 25% SG bonus in combo with cloak that you have the problem with, or the Auto revive, which from my tests is pretty buggy and only seems to work about 75% of the time. Neither are OP in my book considering some of the other combos some kits ahve that are better.
I believe you actually believe this but the fact is that simply isn't the case. Nerfs hurt the average Joe far more then those who know how to play the game and play it well. So this statement is only true if one believes that hurting the biggest player base of the game is actually saving it. Personally, I just can't agree with that nonsence.Hausner85 wrote...
We are not. In fact we are trying to save it even while you can’t see it.
The example you gave is absurd to say the least. The odds of it having occured would be most unlikely, but I would have loved to have seen it.Hausner85 wrote...
Have you ask yourself how the game would look like without some of the much needed nerfs?
The simple truth is, nerfers actually have little to do with nerfing weapons. Yes, we blame you guys because its fun, and entertaining, but in the Bioware scope of things, cries for nerfs (and buffs for that matter) really come about by them looking at stats(ie carniflex nerf), and playing trends (pet nerf a perfect example here). Player input has some effect I'm sure, but little in the grand scope of Bioware.
Hausner85 wrote...
So OP kit/weapons can make game boring/frustrating whenever you use them or not. They will always hurt your gaming experience. But there is another problem: The OP kit/weapons take you where you shouldn’t be.
Can't agree with you on either of those statements either.
When so called OP kits/weapons are in my Gold PUG lobby, I have high hopes that I won't have to solo a bunch of rounds, but usually I still do. If I'm lucky, one of them actually does know what he's doing and if I'm really lucky, I'll even get outscored by him. Just doesn't happen often enough for me to consider any of the so called OP kits a game breaking problem. Most players are casual players and if a kit/weapon combo allows them to jump into a gold game then I've got no problem with that. But then I like a challenge, and a bigger variety of players and kits/weapon combos make the game more fun, not less fun for me.
And as for your argument that it puts some players in over their heads, that is no doubt true, but a truth I don't have a problem in dealing with. I can't speak for other players like a few like to do, but for me, and as stated earlier, I like a challenge and will welcome anyone into my lobby. I very, rarely kick anyone from a lobby, and if I do its because of their game ettiquette that I've been able to observe after a match with them, and not their kit and loadout. I'm happy to carry when its required of me. Those kind of games juts help me become a better player, so I welcome them.
I have no doubt that nerfers love this game as much as anyone else or they wouldn't be here, but the fact is not everyone's idea of fun is the same, and that is really what separates nerfers and non-nerfers, their idea of fun. That is all it really is.Hausner85 wrote...
Again "The Nerfers love this game more than you do" means that some of us wont this game to be fun, nice and appealing for as long as possible not just easily accessible. Also I wanted to make a strong argument about devotions of some of us for this game and that we contributed more time to it that most of other players.
Again achievment, like fun, is something very objective. I feel achievement when I'm able to carry 3 noobie PUGs through a gold match, or help out a lobby of friends extract on Plat with a decent time. I'm sure the average joe feels achievment to simply extract from gold, even if they were carried. I know I did when I first started playing gold. I also learned from those players who carrie dme back then, watching them from their point of view after I had died. Now I hope some of them have learned from me.Hausner85 wrote...
Edit 4: I always thought that most players crave for feeling of achievement like when you become a true gold players. It seems that there are a lot of players that are looking for an easy way in. Whenever i see text like "Mind your own business, why do you care how we play etc." what i really see "You're threaten my easy way in and the (probably) undeserved spot I have thanks to that kit/weapon"
I would not feel achievment by promoting nerfs to a weapon or kit because I feel it gives lesser players an advantage in the game, or a chance to play a gold game. In fact, if I did that, I would feel quite the opposite of achievment.
Hausner85 wrote...
I cannot see why there should be classes/weapons that allow everyone to play Gold without effort. Also i cannot why everyone should be able to play gold. And what separates true gold players from silver one is not skills/classes/weapons it's the understanding of basic game mechanics. And you can learn them quite fast from the very forum we are on..
Understanding the basic game mechanics makes the game much easier, and this is what made it possible for me to play well in Gold, but the average Joe just wants to play a game and not look too deep into it.
Most will not venture into Gold, or even silver for that matter, so the idea that certain kits allow everyone to play gold is a misnomer. And there isn't a single kit out there that is an auto win on gold or plat anyway, but that won't stop a few less skilled players from trying with any kit. Doing so with a kit better suited for higher levels gives them more of a chance, but I don't feel it makes it more likely that they will try. And even if it actually does, that just makes gold PUGs more interesting for the better players. Don't see the issue here.
No matter what kit one plays, if they don't know the basic game mechanics, they are very unlikely to survive Gold/Plat without being carried. Plain and simple. The kit/weapon they use does not matter. I have to revive just as many noobie TGI's as I do HE's or HS's when playing Gold PUGs. Some noob players will still try gold, no matter what kits/weapons are nerfed. It won't stop them from trying, just make it less likey they will succeed.
Hausner85 wrote...
Edit 6: I know that keeping discussion civilized is hard but if you have nothing to add besides calling me names and trying to insult go play some MP and don't bother posting because in only tells how little you represent with yourself
In this we are in FULL AGREEMENT!




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