Because generally the things they have nerfed have been pretty necessary. Now I am not arguing that Bioware has done a great job with nerfing (krysae), but generally they have kept the nerfing to a minimum and the kits they have nerfed have still been great even after their respective nerfs (Destroyer, Demo, GI, TGI, ect.)DungeonHoek wrote...
MajorStupidity wrote...
I believe the coincidence happened because we all know Bioware is against farming for the sole reason that it costs them micro-transactions. Remember the cooldown nerf on Smash, that was FBWG farming. Remember the Sabotage nerfs, that was FBWG farming and also this was before they buffed geth into godhood when they were the easiest faction.DungeonHoek wrote...
I want to believe you that Bioware SOLEY looks at the data, but, those other incidents are rather coincidental don't you think?
Though you do have a point at least with the untouched stuff.
They nerfed the cooldown on the slash abilities because they were being used the FBWG farm by alot of PUGs. I do not agree with Bioware's crusade against farming and camping simply because it is completely legitimate for people to play the game this way as they are not cheating in anyway.
Well, I certainly can't argue how they changed White and boxed up Glacier like they did. Arguebly to strike at farming. But yeah, those nerfs did seem strange.
And the Geth, oh lord. I stayed away from them until more recently. Stun lock hell.
But still, a good number of the things nerfed, the community was screaming about and demonizing like it was the worst thing to ever exist.
Not to mention Tactical cloak itself which recieved a significant nerf to make the duration evolution actually meaningful. Infiltrators are still arguable some of the best kits in game.
Modifié par MajorStupidity, 05 mars 2013 - 03:23 .




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