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The Nerfers love this game more than you do.... and they trying to protect  it for you (Wall of text)


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#151
inversevideo

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masleslie wrote...

Read you whole post. There is nothing here I haven't already heard and I still disagree with most of it.

But I have to thank you for being one of the most reasonable & understanding BSNers posting comments/threads like this. A rare thing which deserves acknowledgement, and I do recognise that you care about the game & mean well.

Don't get me wrong. I have no problem with nerfing or buffing, thats part of how the game works. But I despair everytime an experienced Gold/Plat player declares that something must be nerfed for the good of the game because they are able to do insanely well with said kit. Just because you can do that does not mean that everyone will be able to.

Case in point - the current heated debate over the AIU. Apparently she is "so badly broken she will destroy the game as we know it". Actually I have seen plenty of people playing her in recent days who couldn't even top a Silver PUG scoreboard with her. The point is that just because you could play her to solo Plat with one hand tied behind your back doesnt mean every player could. Why not wait & see before trying to impose your own view of the situation upon an entire player base, many of whom might see it differently?



Well said.

#152
dysturbed0ne

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Hausner85 wrote...

So we got another broken overpowered kit. As always in this situation some of the players starts to ask for a nerf and some oppose them. I’m nerfer, I must admit to that. I’m also proud to be one... This post i dedicated to those that think we are trying to destroy your game. We are not. In fact we are trying to save it even while you can’t see it. 

Have you ask yourself how the game would look like without some of the much needed nerfs?

Well imagine that you just started you first MP game. You have Avenger I on your Hsol level I. Then three Drell Assassins (lev 20) with Black Widow X and Drill Round III come to you Bronze lobby. You will barely see an enemy nevermind killing something for the whole match. Was that fun? I don’t think so... This is what OP kit/weapons do to the game. They make playing other kit/weapons frustrating and unrewarding.  I know I’m exaggerating here but not very much. If there are overpowered kit/weapons in the game all (but the very best) players are forced to use them. You can argue as much as you want but the truth is that we all are a competitive bunch and in order to compete with best weapons/kits most players will be forced to make switch to them. Very soon the best thing about ME3MP it’s variety will be dead and again most of the players will be frustrated/bored by playing always the same way.

I have seen OP kits come and go. After over a thousand matches (mostly on gold and plat), I have yet to see a PuG  with a full team of said OP kit/s. Point is, people will play what they like, not what is OP. This is true to the point that people will come into gold/plat with kits that have no business there.

Your issue is truely in your next paragraph...........


So OP kit/weapons can make game boring/frustrating whenever you use them or not. They will always hurt your gaming experience. But there is another problem:

The OP kit/weapons take you where you shouldn’t be. You’re not ready to play Gold but with them you can.... And the filling is great at the beginning. Then after 20 matches it’s only good  after 50-60 you want to switch to something else. You do..... Only to find yourself being completely unable to play with it. You're dying a lot you burn through supplies like crazy and you're failing a lot of missions, and you're always consistently outscored by almost every one, hardly what you call a fun. So you get back to that one weapon/kit that you can play. You play to the point  you’re sick of it and the game as a whole... The newest broken kit the AIU is great example of that. The combination of Infiltrator TC + Repair Matrix will make sure that you that you take very little aggro and when you make a mistake you won’t pay for it. This kit is making sure you will never learn how to time your attacks, how to protect yourself and how to survive on Gold. This kit is promoting stupid and reckless behavior even on gold. It’s hard to see this a good thing even for aspiring players.... 

The red highlighted text above is your main issue with "OP" kits. It gives people that don't have all day to learn the intricacies of multiuple characters a chance to step up in difficultly. That however invalidates all the "hard work" you, and others like you, put in to learning all the small things that can make an average kits better. It is elitism no matter how you TRY and spin it.

Who cares if people are playing abover their skill level because of a kit that might be stronger than others. I can play 3 or 4 kits on platinum, but no matter what I use I need a team that can keep up as well. I would much rather have average players using strong kits, since this is the majority of players. Strong players using strong kits are few and far between.

Like I said, after over a thousand matches, of which probably 95% were PuG's, I have never run into a players using a kit that totally dominated the match, as you claim happens in your first paragraph.........NEVER


Replied to your post in the quote, tried to color it, but that doesn't seem to work, so I bolded it.

Modifié par dysturbed0ne, 05 mars 2013 - 04:20 .


#153
L.ast L.ife

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MajorStupidity wrote...


People do not like to hear that you know better than them, and are only doing something to protect them. You are making all pro-balance people sound like a bunch of narcissictic control freaks.


A select few of them don't any help in that department.

...

Plenty of ninja edits over the past year have proven that time and time again.

#154
Hausner85

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P51Mus7ang wrote...

Title is confusing, if someone loves a game they probably play it often, maybe even hang around the games forum, the confusing part is I have more that twice as many games played, same with hours, I think I love the game as I play it every day, have been around the forum since March vs your November, and finally I am against nurfing....strange


Not strange you just disagree with me also I'm playing from march but the first copy was registered to my brothers account. I created this one for my own use when I bought the second one. And I think that 700+ hr of gameplay it not so little

#155
Gylukios

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Dracian wrote...

Gylukios wrote...

Dracian wrote...

Gylukios wrote...
 
[...]
The nerf did damage the relative power of the "weaker" infiltrators, The Human(s) and the Female Quarian.
[...]


Putting the words "weaker" and "infiltrators" together in the same sentence turns your argument to an invalid state.


I don't think there are many who would argue that Cryo Blast is better than Proximity Mine.

I don't think there are many who would argue that Sticky Grenades (especially the sticky grenades at the time of the TC nerf) are better than Arc Grenades.

I don't think there are many who would argue that Sabotage is better than Energy Drain.


Don't want to be rude or offensive, but if you say that, you clearly lack experience in "Infiltrator Mastery". Cryo Blast, Stickynades and Sabotage are less user-friendly but not worse than PM, Arcnades or ED. They are different and allow different strategies.

And, BTW, saying that an Infiltrator is weak is a nonsense...


I'm glad you don't intend rudeness or offense, and I hope I don't come across as rude or offensive either

Even if we take your statement as true, and no Infiltrator is weak, the Infiltrators themselves can be argued to not be on the same level as each other.

Cryo Blast and Proximity Mine are used for the same purpose, the debuff and possible stagger of a chosen enemy or enemies, to be used before firing a weapon to blast that chosen target away.

Cryo Blast has less than half the radius of Proximity Mine, has a better debuff by 5%, a better debuff against armor to Proximity Mine, and deals no damage. Cryo Blast can freeze enemies with Health as their current damage bar. Both can stagger shielded enemies, and Proximity Mine has a better chance of staggering altogether as well as a chance to stagger armored enemies. Cryo Blast can be dodged by most enemies, while a properly fired Proximity Mine cannot be dodged, but will occasionally fail to detonate. As mentioned above, Proximity Mine deals damage, quite a bit of it too when magnified by Tactical Cloak. I think Cryo Blast has a slower projectile speed too.

Taking what I understand are the most common and effective builds for both of these powers (Cryo 4b, 5b, 6b and PM 4b, 5a, 6a), we have Cryo Blast's 5% better debuff and the nebulous "weakens armored enemies" bonus (honest question: did anyone ever figure out what "weakens armored enemies" means?) against Proximity Mine's 125% better radius, better hit probabilities, and damage, which with TC's bonuses should be somewhere near 1000.

I'd say Proximity Mine is better than Cryo Blast.

#156
Origin

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I think you're wrong. There is a significant difficulty difference between levels as you move up from bronze. Because of this we need these kits. You think that people will use such kits but will not be able to evolve. Maybe some of the players will not be able to do so, but in my experience most of the them are improving with time. For example, in my very first gold games I was farming - WGG - now I am able to experience multiple play stiles and kits without problems. Back then I never believed that I will be able to sustain the pressure. Same goes for platinum.
As the players are getting used with the new difficulty, their game play is improving.
This is why is very important to have such kits. Keep in mind that the game is not targeted and limited to the under 1% of player base that are very skilled.
All people have the rights to have fun. ME3 MP is a coop game.
So please, stop this non-sense about nerfing.

Modifié par Aekshin, 05 mars 2013 - 04:44 .


#157
Lucky

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+1 Hausner is right.

When people ask for nerfs they are not out to ruin the game they are out to protect it from being trivialized.

#158
Immortal Strife

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There are so many different options in ME3 MP, if do not have self control to use more than the best weapons and character kits then you will not see the true beauty of ME. I use almost all the kits and wide range of weapons so a few op kits and weapons is not going to affect how I play.

#159
dysturbed0ne

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rlucht wrote...

+1 Hausner is right.

When people ask for nerfs they are not out to ruin the game they are out to protect it from being trivialized.


Even at the height of the Infiltrator+Krysae the usage was at 33% (in platinum I believe, or was it gold back then), and it didn't get more OP than that combo was. I seriously doubt any one kit comes close to that now with all the options. So please, explain how, or where the game is trivialized??

Modifié par dysturbed0ne, 05 mars 2013 - 04:59 .


#160
Zodhiarche

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A little too late but...

Dracian wrote...

Image IPB



#161
DinkumGem

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The Juggernaut is OP? On gold and platinum it is more a playable decoy than a wrecking machine.

#162
Hausner85

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dysturbed0ne wrote...

Hausner85 wrote...

So we got another broken overpowered kit. As always in this situation some of the players starts to ask for a nerf and some oppose them. I’m nerfer, I must admit to that. I’m also proud to be one... This post i dedicated to those that think we are trying to destroy your game. We are not. In fact we are trying to save it even while you can’t see it. 

Have you ask yourself how the game would look like without some of the much needed nerfs?

Well imagine that you just started you first MP game. You have Avenger I on your Hsol level I. Then three Drell Assassins (lev 20) with Black Widow X and Drill Round III come to you Bronze lobby. You will barely see an enemy nevermind killing something for the whole match. Was that fun? I don’t think so... This is what OP kit/weapons do to the game. They make playing other kit/weapons frustrating and unrewarding.  I know I’m exaggerating here but not very much. If there are overpowered kit/weapons in the game all (but the very best) players are forced to use them. You can argue as much as you want but the truth is that we all are a competitive bunch and in order to compete with best weapons/kits most players will be forced to make switch to them. Very soon the best thing about ME3MP it’s variety will be dead and again most of the players will be frustrated/bored by playing always the same way.

dysturbed0ne wrote...
I have seen OP kits come and go. After over a thousand matches (mostly on gold and plat), I have yet to see a PuG  with a full team of said OP kit/s. Point is, people will play what they like, not what is OP. This is true to the point that people will come into gold/plat with kits that have no business there.

Your issue is truely in your next paragraph...........


So OP kit/weapons can make game boring/frustrating whenever you use them or not. They will always hurt your gaming experience. But there is another problem:

The OP kit/weapons take you where you shouldn’t be. You’re not ready to play Gold but with them you can.... And the filling is great at the beginning. Then after 20 matches it’s only good  after 50-60 you want to switch to something else. You do..... Only to find yourself being completely unable to play with it. You're dying a lot you burn through supplies like crazy and you're failing a lot of missions, and you're always consistently outscored by almost every one, hardly what you call a fun. So you get back to that one weapon/kit that you can play. You play to the point  you’re sick of it and the game as a whole... The newest broken kit the AIU is great example of that. The combination of Infiltrator TC + Repair Matrix will make sure that you that you take very little aggro and when you make a mistake you won’t pay for it. This kit is making sure you will never learn how to time your attacks, how to protect yourself and how to survive on Gold. This kit is promoting stupid and reckless behavior even on gold. It’s hard to see this a good thing even for aspiring players.... 

dysturbed0ne wrote...
The red highlighted text above is your main issue with "OP" kits. It gives people that don't have all day to learn the intricacies of multiuple characters a chance to step up in difficultly. That however invalidates all the "hard work" you, and others like you, put in to learning all the small things that can make an average kits better. It is elitism no matter how you TRY and spin it.

Who cares if people are playing abover their skill level because of a kit that might be stronger than others. I can play 3 or 4 kits on platinum, but no matter what I use I need a team that can keep up as well. I would much rather have average players using strong kits, since this is the majority of players. Strong players using strong kits are few and far between.

Like I said, after over a thousand matches, of which probably 95% were PuG's, I have never run into a players using a kit that totally dominated the match, as you claim happens in your first paragraph.........NEVER


Replied to your post in the quote, tried to color it, but that doesn't seem to work, so I bolded it.


Well for the whole time I'm trying to prove i'm not against strong kits/aspiring players in fact I do help a lot new players that join the lobby with me. I'm against kits/weapons that trivialize the game or go completely against normal game rules. For example AIU slows insane amount of reviews.

Modifié par Hausner85, 05 mars 2013 - 05:08 .


#163
XVRAGNAROKVX

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3XT3RM1N4TUS wrote...

Oh, look how you defended us from Krysae. It is a garbage now.

I don't care about people crying about "overpowered" stuff in the game. I've played a few games with Krysae, it was fun, then I switched to another weapon. That's all. Same with reegar, harrier, anything whiners complain about. You have an option to use a gun/kit or not to. Use it! Do not ruin the game for players who have fun.

I know Bioware will probably nerf the new stuff because you people are still crying about "overpowered" AIU, Jugg, etc, which makes me to play them even more before they nerf the **** out of them.

I hate you so much.


totally agree if they dont like playing as the op classes then dont play as them, if they dont like other's playing as them leave the room like everyone who joins a pug match and ends up in RIO annoyed that you just wasted gear because your gonna leave.

#164
dysturbed0ne

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DinkumGem wrote...

The Juggernaut is OP? On gold and platinum it is more a playable decoy than a wrecking machine.


His whole point really has nothing to do with being OP. It has to do with average players being able to keep up with "elite" players with specific kits. These average players with strong kits are not owning the match, or taking all the kills. They are just completing platinum, and even that isn't a given with any kit combonation or farming method.

It is all about, what he considers, players playing at his his level that he doesn't think should be there.

#165
shadowkinz

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The only time an OP thing should be nerfed are in cases like the vanilla krysae. If it ruins the gameplay for the other 3 people, then it's justified to nerf it. The krysae literally turned the other 3 teammates into practice dummies while the krysae user exploded all the things.

I always said "I hope Mr. Fagnan snaps the krysae over his knee like an angry golfer," and thus he did... thus he did ^_^

the AIU is fine pretty much only thing i'd sacrifice is her self rez. I'd love for them to not nerf her, but IF THEY MUST, i'd say only take away teh self rez, rather than destroy her capabilities as a DPS class, and a mobile class. aka don't balance the character around suiciding lol.. that's not very efficient xD

#166
IndigoVitare

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I agree, except I feel you embraced the term "nerfer" to eagerly. There's no such thing as a "nerfer". It's a derogatory label created by people that disagree with anyone who things balance is a good thing.

You mention it in an edit, but just because someone supports nerfs does not mean they don't also want things buffed.

The AIU is broken. I've played it now and all I did was charge into enemy spawns and, using my single target melee attack, slowly melee them all to death. It didn't matter that they all saw me, it still happened. When the instant-killers started spawning I'd just wait for them to leave and then kill the little guys before demolishing them with my TC super powered Claymore.

There is no way to justify Repair Matrix on that class unless you remove Tactical Cloak altogether, reduce her shields to 500 and halve the power's duration. Since the former is not possible, the best compromise I can think of would be to strip the movement speed and DR bonuses from Repair Matrix and set the base duration to 5 seconds instead of... 22 isn't it? Maybe give it melee bonus to replace those, since that won't boost her overall combat potential, but just one facet. The class would still be overpowered, but maybe then she'd be at the level of the GI and TI.

#167
UKStory135

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ryoldschool wrote...

The devasator mode nerf was mainly aimed at the ppr, IMO, as it took the level X ammo on the ppr from 300 to 269 when activated. They must have seen too many ppr on destroyers.

The demolisher was nerfed by the addition of dragoons, geth bombers, making it difficult to camp on most maps. If you can camp on your pylon you used to never run out of grenades and still take whatever load out you wanted without care for weight. Now even if you camp on platinum you will run out of grenades. So it was very successful nerf in that it reduced the number of players using the demolisher. I'm not mad about it, but there are a lot of better options now, IMO.

As for the TO, this thread was not needed. I've been playing since the demo, logged 1100 hours and don't need him to protect the game for me with his view of what is correct. As far as the Edi character - it's very good and probably will be adjusted somehow, but even if they remove the repair matrix I will still use the character because of the shotgun bonus.


The Demolisher nerfs is one of the few that I still am pretty upset about.  It ruined her utility.  Like I told you last night, I personally would prefer and think it would be lulzy if they replaced repair matrix with inferno grenades.

#168
Ravenguild

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Sorry but the jugg isnt that good hes just fun to play GI is still the most powerful kit in the game more so than the AIU and if you nerf him there will be a riot on your hands. As for the reegar I used to be of the same opinion as you that it was very borderline op but I have found recently that I really don't think it is that good except for on quick and tough characters. The reason for this being that it slows you down a lot while you are firing and its range is ****** poor which means if you are not playing on a super close quarters map like condor you will get screwed up a lot.

#169
Ravenguild

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Also I would like to point out that the Kyrsae was nerfed specifically because of its performance with the GI and Destroyer characters yet now it is only usable on those characters and of course there are still far better options on those characters so how could anyone support a nerf to a cool gun that makes it unusable? No matter how op it was at the start.

#170
AlexMBrennan

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OP: Your grasp of the obvious is inspiring.I am not sure what you hope to achieve by posting it though.

#171
palmof40sorrows

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Hausner85 wrote...

So we got another broken overpowered kit. As always in this situation some of the players starts to ask for a nerf and some oppose them. I’m nerfer, I must admit to that. I’m also proud to be one... This post i dedicated to those that think we are trying to destroy your game. We are not. In fact we are trying to save it even while you can’t see it. 

Have you ask yourself how the game would look like without some of the much needed nerfs?

Well imagine that you just started you first MP game. You have Avenger I on your Hsol level I. Then three Drell Assassins (lev 20) with Black Widow X and Drill Round III come to you Bronze lobby. You will barely see an enemy nevermind killing something for the whole match. Was that fun? I don’t think so... This is what OP kit/weapons do to the game. They make playing other kit/weapons frustrating and unrewarding.  I know I’m exaggerating here but not very much. If there are overpowered kit/weapons in the game all (but the very best) players are forced to use them. You can argue as much as you want but the truth is that we all are a competitive bunch and in order to compete with best weapons/kits most players will be forced to make switch to them. Very soon the best thing about ME3MP it’s variety will be dead and again most of the players will be frustrated/bored by playing always the same way. 

So OP kit/weapons can make game boring/frustrating whenever you use them or not. They will always hurt your gaming experience. But there is another problem:

The OP kit/weapons take you where you shouldn’t be. You’re not ready to play Gold but with them you can.... And the filling is great at the beginning. Then after 20 matches it’s only good  after 50-60 you want to switch to something else. You do..... Only to find yourself being completely unable to play with it. You're dying a lot you burn through supplies like crazy and you're failing a lot of missions, and you're always consistently outscored by almost every one, hardly what you call a fun. So you get back to that one weapon/kit that you can play. You play to the point  you’re sick of it and the game as a whole... The newest broken kit the AIU is great example of that. The combination of Infiltrator TC + Repair Matrix will make sure that you that you take very little aggro and when you make a mistake you won’t pay for it. This kit is making sure you will never learn how to time your attacks, how to protect yourself and how to survive on Gold. This kit is promoting stupid and reckless behavior even on gold. It’s hard to see this a good thing even for aspiring players.... 


So  when arguing with players that support nerfs please keep in mind that we don’t want to destroy the game for you. We are trying to protect the game for you even if that means protecting it from yourself. We love this game very much and we have the knowledge and understanding to see how this game can be broken for everyone with bad balance. You may not see this while you struggling to compete on higher level but believe me, we want to preserve it for you in a longer run...

EDIT: One more time if some one didn't understand : YOU DON'T HAVE TO AGREE WITH ME. But i would be nice if you could see there is some logic in this approach and the goal isn't really to RUIN YOUR GAME.

EDIT 2: Again "The Nerfers love this game more than you do" means that some of us wont this game to be fun, nice and appealing for as long as possible not just easily accessible. Also I wanted to make a strong argument about devotions of some of us for this game and that we contributed more time to it that most of other players. If someone was offended by this statement it wasn't my intention and I'm sorry.

Edit 3 I never stated that I want all things nerfed to the grounds... As an example I would say the first Krysea nerf was Ok the Tgi should never got stimps and the nerf was right for him wrong for havoc. As for now I find three things overpowerd: unlimited revives on AUI the undead Juggy and Reegar Dps I would buff much more things starting rare AR. But most people will try to badge me as crybabe elitist or nerf all lunatic so they don't have to confront with my ideas


Non-nerfers spell better. For f's sake, edit your post if it's going to be so long. Long is fine (TWSS), but put some effort into it.

Also, if English isn't your first language, ignore me because I'm a horrible person. If it IS, I'm a horrible person anyway but you are still bad at spelling and grammar, and don't like it when people outscore you in a co-op game or something.

#172
BridgeBurner

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Well written post, OP.

I agree completely, however, there will always be people who are lazy and poorl skilled, who desire the godmode that the TGI and AIU offer. Most infiltrator kits are actually pretty dull to play, unfortunately some people just like being overpowered... and for some of us who crave balance this is an aberration.

#173
Bzilla

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Hausner85 wrote...

So we got another broken overpowered kit. As always in this situation some of the players starts to ask for a nerf and some oppose them. I’m nerfer, I must admit to that. I’m also proud to be one... This post i dedicated to those that think we are trying to destroy your game. We are not. In fact we are trying to save it even while you can’t see it. 

Have you ask yourself how the game would look like without some of the much needed nerfs?

Well imagine that you just started you first MP game. You have Avenger I on your Hsol level I. Then three Drell Assassins (lev 20) with Black Widow X and Drill Round III come to you Bronze lobby. You will barely see an enemy nevermind killing something for the whole match. Was that fun? I don’t think so... This is what OP kit/weapons do to the game. They make playing other kit/weapons frustrating and unrewarding.  I know I’m exaggerating here but not very much. If there are overpowered kit/weapons in the game all (but the very best) players are forced to use them. You can argue as much as you want but the truth is that we all are a competitive bunch and in order to compete with best weapons/kits most players will be forced to make switch to them. Very soon the best thing about ME3MP it’s variety will be dead and again most of the players will be frustrated/bored by playing always the same way. 

So OP kit/weapons can make game boring/frustrating whenever you use them or not. They will always hurt your gaming experience. But there is another problem:

The OP kit/weapons take you where you shouldn’t be. You’re not ready to play Gold but with them you can.... And the filling is great at the beginning. Then after 20 matches it’s only good  after 50-60 you want to switch to something else. You do..... Only to find yourself being completely unable to play with it. You're dying a lot you burn through supplies like crazy and you're failing a lot of missions, and you're always consistently outscored by almost every one, hardly what you call a fun. So you get back to that one weapon/kit that you can play. You play to the point  you’re sick of it and the game as a whole... The newest broken kit the AIU is great example of that. The combination of Infiltrator TC + Repair Matrix will make sure that you that you take very little aggro and when you make a mistake you won’t pay for it. This kit is making sure you will never learn how to time your attacks, how to protect yourself and how to survive on Gold. This kit is promoting stupid and reckless behavior even on gold. It’s hard to see this a good thing even for aspiring players.... 


So  when arguing with players that support nerfs please keep in mind that we don’t want to destroy the game for you. We are trying to protect the game for you even if that means protecting it from yourself. We love this game very much and we have the knowledge and understanding to see how this game can be broken for everyone with bad balance. You may not see this while you struggling to compete on higher level but believe me, we want to preserve it for you in a longer run...

EDIT: One more time if some one didn't understand : YOU DON'T HAVE TO AGREE WITH ME. But i would be nice if you could see there is some logic in this approach and the goal isn't really to RUIN YOUR GAME.

EDIT 2: Again "The Nerfers love this game more than you do" means that some of us wont this game to be fun, nice and appealing for as long as possible not just easily accessible. Also I wanted to make a strong argument about devotions of some of us for this game and that we contributed more time to it that most of other players. If someone was offended by this statement it wasn't my intention and I'm sorry.

Edit 3 I never stated that I want all things nerfed to the grounds... As an example I would say the first Krysea nerf was Ok the Tgi should never got stimps and the nerf was right for him wrong for havoc. As for now I find three things overpowerd: unlimited revives on AUI the undead Juggy and Reegar Dps I would buff much more things starting rare AR. But most people will try to badge me as crybabe elitist or nerf all lunatic so they don't have to confront with my ideas


Big thing is for people to understand that when a handful of people complain (nerf or buff) they aren't the sole reasons for something getting tweaked. Sure it might bring it to the devs attention but they do look at game data.

ie. TGI was nerfed because everyone was using him way more than the other kits so BW obviously saw something was up and did some tweaking.

In the end regardless of if your a nerfer/buffer it all comes down to BW and the effort they put forth in trying to keep the game as balanced as possible. 

#174
Hausner85

Hausner85
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[quote]palmof40sorrows wrote..
Non-nerfers spell better. For f's sake, edit your post if it's going to be so long. Long is fine (TWSS), but put some effort into it.

Also, if English isn't your first language, ignore me because I'm a horrible person. If it IS, I'm a horrible person anyway but you are still bad at spelling and grammar, and don't like it when people outscore you in a co-op game or something.
[/quote]

Sorry:unsure:  English isn't my first but if you would point me to some mistakes i will correct them right away, as there are no excuses to bad grammar/writing

[/quote]

Big thing is for people to understand that when a handful of people complain (nerf or buff) they aren't the sole reasons for something getting tweaked. Sure it might bring it to the devs attention but they do look at game data.

ie. TGI was nerfed because everyone was using him way more than the other kits so BW obviously saw something was up and did some tweaking.

In the end regardless of if your a nerfer/buffer it all comes down to BW and the effort they put forth in trying to keep the game as balanced as possible.
[/quote]

I always find it funny when people say "Shhh be quite don't talk about it or else they will nerf it..." Bioware listen to this forums but they always look at the hard data and they have they own head...

#175
Immortal Strife

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IndigoVitare wrote...
I agree, except I feel you embraced the term "nerfer" to eagerly. There's no such thing as a "nerfer". It's a derogatory label created by people that disagree with anyone who things balance is a good thing.
You mention it in an edit, but just because someone supports nerfs does not mean they don't also want things buffed.
The AIU is broken. I've played it now and all I did was charge into enemy spawns and, using my single target melee attack, slowly melee them all to death. It didn't matter that they all saw me, it still happened. When the instant-killers started spawning I'd just wait for them to leave and then kill the little guys before demolishing them with my TC super powered Claymore.
There is no way to justify Repair Matrix on that class unless you remove Tactical Cloak altogether, reduce her shields to 500 and halve the power's duration. Since the former is not possible, the best compromise I can think of would be to strip the movement speed and DR bonuses from Repair Matrix and set the base duration to 5 seconds instead of... 22 isn't it? Maybe give it melee bonus to replace those, since that won't boost her overall combat potential, but just one facet. The class would still be overpowered, but maybe then she'd be at the level of the GI and TI.


Good players don't even need the self revive, so your nerf suggestion did nothing but make the repair matrix power pointless and just another power to spec out of. Also, a GI and TGI are by no means less effective/dominate than the AIUI.