Dracian wrote...
Gylukios wrote...
Dracian wrote...
Gylukios wrote...
[...]
The nerf did damage the relative power of the "weaker" infiltrators, The Human(s) and the Female Quarian.
[...]
Putting the words "weaker" and "infiltrators" together in the same sentence turns your argument to an invalid state.
I don't think there are many who would argue that Cryo Blast is better than Proximity Mine.
I don't think there are many who would argue that Sticky Grenades (especially the sticky grenades at the time of the TC nerf) are better than Arc Grenades.
I don't think there are many who would argue that Sabotage is better than Energy Drain.
Don't want to be rude or offensive, but if you say that, you clearly lack experience in "Infiltrator Mastery". Cryo Blast, Stickynades and Sabotage are less user-friendly but not worse than PM, Arcnades or ED. They are different and allow different strategies.
And, BTW, saying that an Infiltrator is weak is a nonsense...
I'm glad you don't intend rudeness or offense, and I hope I don't come across as rude or offensive either
Even if we take your statement as true, and no Infiltrator is weak, the Infiltrators themselves can be argued to not be on the same level as each other.
Cryo Blast and Proximity Mine are used for the same purpose, the debuff and possible stagger of a chosen enemy or enemies, to be used before firing a weapon to blast that chosen target away.
Cryo Blast has less than half the radius of Proximity Mine, has a better debuff by 5%, a better debuff against armor to Proximity Mine, and deals no damage. Cryo Blast can freeze enemies with Health as their current damage bar. Both can stagger shielded enemies, and Proximity Mine has a better chance of staggering altogether as well as a chance to stagger armored enemies. Cryo Blast can be dodged by most enemies, while a properly fired Proximity Mine cannot be dodged, but will occasionally fail to detonate. As mentioned above, Proximity Mine deals damage, quite a bit of it too when magnified by Tactical Cloak. I think Cryo Blast has a slower projectile speed too.
Taking what I understand are the most common and effective builds for both of these powers (Cryo 4b, 5b, 6b and PM 4b, 5a, 6a), we have Cryo Blast's 5% better debuff and the nebulous "weakens armored enemies" bonus (honest question: did anyone ever figure out what "weakens armored enemies" means?) against Proximity Mine's 125% better radius, better hit probabilities, and damage, which with TC's bonuses should be somewhere near 1000.
I'd say Proximity Mine is better than Cryo Blast.