Interesting. That makes sense. Though no one has unlocked it yet, I assume.capn233 wrote...
I haven't finished yet but I think I know what it might be.
Wrex is in the DLC and this is his skillset:
Carnage
Barrier
Lift Grenades
Stim Packs
Passive
So one of those would be new to SP...
Bonus Powers in Citadel DLC?
#26
Posté 06 mars 2013 - 03:51
#27
Posté 06 mars 2013 - 04:51
#28
Posté 06 mars 2013 - 05:46
#29
Posté 06 mars 2013 - 06:46
capn233 wrote...
I haven't finished yet but I think I know what it might be.
Wrex is in the DLC and this is his skillset:
Carnage
Barrier
Lift Grenades
Stim Packs
Passive
So one of those would be new to SP...
Stim Packs for a NPC?
Speaking of which I find it to be a missed oppurtunity to have a lot of the MP powers brought to SP. Like have each of the temp squadies have one or two of the powers from the mp. Like Samara have Biotic Orbs and Jacob have Snap Freeze. Then to later have these powers be unlocked for Shepard after using the Temp Squadies in the mission.
Even if this is "The Last" dlc. I hope we get a Weapons/ Powers pack for SP.
#30
Posté 06 mars 2013 - 07:04
#31
Posté 06 mars 2013 - 07:10
i kinda like that grunt is just james with concussive shot. (And more aggressive ai/shields)
#32
Posté 06 mars 2013 - 07:18
Yes. And since all the other bonus powers come from NPC's, I figured that might be the bonus in this one.shumworld wrote...
Stim Packs for a NPC?
Well, Dominate didn't... but still. The rest did.
#33
Posté 06 mars 2013 - 07:32
#34
Posté 06 mars 2013 - 08:03
Hasn't anyone found it yet?
#35
Posté 06 mars 2013 - 08:14
Has anyone beaten the game after completing the Citadel DLC and started a NG+?
#36
Posté 06 mars 2013 - 08:25
#37
Posté 06 mars 2013 - 08:26
Edit: Wait. Does this mean there will or wont be a new bonus power?
Modifié par FifthBeatle, 06 mars 2013 - 08:34 .
#38
Posté 06 mars 2013 - 08:40
FifthBeatle wrote...
Thanks for the update
Edit: Wait. Does this mean there will or wont be a new bonus power?
Seems like it.
#39
Posté 06 mars 2013 - 08:49
#40
Guest_Aotearas_*
Posté 06 mars 2013 - 08:53
Guest_Aotearas_*
And that Javik romance was almost, almost enough to get me buying the DLC.
#41
Posté 06 mars 2013 - 10:09
Neofelis Nebulosa wrote...
And that Javik romance was almost, almost enough to get me buying the DLC.
wha???
#42
Posté 06 mars 2013 - 10:11
Bjorn Taylor wrote...
Sorry about the earlier post. Eric and I have been investigating and it seems like this never actually made it to in game status. We had planned one, but it seems to have been missed.
*think of all the cool mp in sp*
#43
Posté 06 mars 2013 - 10:26
Incidentally, as others have pointed out, the Armax Combat Arena would be a very elegant location to give out new bonus powers from multiplayer as earned unlockables. Having to complete challenges with specific companions would also be a great way to see your ME2 squad using new powers that you can eventually earn yourself.
Patch content? That would be amazing. But hell, I'd pay for that content.
#44
Posté 06 mars 2013 - 10:26
#45
Posté 06 mars 2013 - 10:28
I don't know how to put that "Shut up and take my money" meme on here, but if I did I would use it.Gaw_Damnit wrote...
If this was an oversight, is there any chance it might be patched back in?
Incidentally, as others have pointed out, the Armax Combat Arena would be a very elegant location to give out new bonus powers from multiplayer as earned unlockables. Having to complete challenges with specific companions would also be a great way to see your ME2 squad using new powers that you can eventually earn yourself.
Patch content? That would be amazing. But hell, I'd pay for that content.
#46
Posté 06 mars 2013 - 10:35
FifthBeatle wrote...
I don't know how to put that "Shut up and take my money" meme on here, but if I did I would use it.Gaw_Damnit wrote...
If this was an oversight, is there any chance it might be patched back in?
Incidentally, as others have pointed out, the Armax Combat Arena would be a very elegant location to give out new bonus powers from multiplayer as earned unlockables. Having to complete challenges with specific companions would also be a great way to see your ME2 squad using new powers that you can eventually earn yourself.
Patch content? That would be amazing. But hell, I'd pay for that content.
Petition time!
#47
Posté 06 mars 2013 - 11:15
Gaw_Damnit wrote...
If this was an oversight, is there any chance it might be patched back in?
Incidentally, as others have pointed out, the Armax Combat Arena would be a very elegant location to give out new bonus powers from multiplayer as earned unlockables. Having to complete challenges with specific companions would also be a great way to see your ME2 squad using new powers that you can eventually earn yourself.
Patch content? That would be amazing. But hell, I'd pay for that content.
They won't patch. At the best they would sell Bonus Power DLC, I think they are done with the game though.
#48
Posté 07 mars 2013 - 12:21
I think it would actually be quite awesome to release a kind of ME3 2.0 DLC with enhancements that are meant to extend SP replayability. These would include:
1) New difficulty level higher than Insanity.
2) Re-balancing of player abilities and powers.
3) Compatible multiplayer powers brought into SP as bonus powers, and/or part of:
4) Player class customization: new system for swapping out powers for others that still fit class identities, and/or an unregulated fully customizable-class option.
4) Multiplayer weapons and upgrades brought into SP (mostly done already).
5) Multiplayer gear slot items brought in as new element for SP.
6) Multiplayer maps ported to SP as new N7 missions.
7) Multiplayer melee abilities brought into SP as item types.
8) Multiplayer unique enemies brought in to augment Geth and Cerberus fights (Dragoons and Bombers).
8) Collectors brought in as fightable faction (already brought over for Arena). Making them a part of the N7 missions could be an interesting way to tie them into the "real world," though. For instance, the new N7 missions could all be woven together into a single Collectors-themed thread, so that you feel that you have dealt with this faction in a significant way in SP.
9) Extend level cap by 10 and balance such that near-completionist run of full game + DLC is needed to max out. Grant ability to use 2nd bonus ability at higher levels.
10) Multiplayer armor compatible with Shephard brought into SP.
This is a pretty significant list, but would affect things globally enough that it should encourage new playthroughs. To me, that actually represents significant value. Of course, this wouldn't happen short of a miracle, but it's nice to imagine it.
#49
Posté 07 mars 2013 - 12:24
#50
Posté 07 mars 2013 - 12:31
Indeed. I was curious as well.Asch Lavigne wrote...
I wonder what the power was. Most likely some MP power but since I don't play MP at least I won't know what I'm missing out on.
I wish I had noticed Bjorn sooner. I still want to ask about the exact logic for the mineral resources asset.





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