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Bonus Powers in Citadel DLC?


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#101
Soja57

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Mr.House wrote...

Soja57 wrote...

Gaw_Damnit wrote...

Soja57, what console command did you use to get Stimulant Pack? I didn't know it was accessible.


Here it is:

givepower self sfxgamecontentdlc_exp_pack003.sfxpowercustomaction_stimpack

Would it be possible to put that ID into the power store and be able to select it from there?


I don't know how to do that; I simply press a keybinding that gives me the power. Sorry.

#102
Zenyattaa

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Soja57 wrote...

Gaw_Damnit wrote...

Soja57, what console command did you use to get Stimulant Pack? I didn't know it was accessible.


Here it is:

givepower self sfxgamecontentdlc_exp_pack003.sfxpowercustomaction_stimpack


Thank you. At thispoint I realize is fluff content, but...I'm thinking a vanguard with it should be pure win

Edit: I wonder if some of the multiplayer powers can be modded into singleplayer in the same manner. Any ideas?

Modifié par Zenyattaa, 12 mars 2013 - 09:57 .


#103
capn233

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Zenyattaa wrote...

Edit: I wonder if some of the multiplayer powers can be modded into singleplayer in the same manner. Any ideas?

It depends on if they are stored locally.  Not all of them are fully stored locally from what I understand.

I tried using Gibbed to add this power but it didn't work for some reason.

#104
FifthBeatle

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capn233 wrote...

Zenyattaa wrote...

Edit: I wonder if some of the multiplayer powers can be modded into singleplayer in the same manner. Any ideas?

It depends on if they are stored locally.  Not all of them are fully stored locally from what I understand.

I tried using Gibbed to add this power but it didn't work for some reason.

If I wanted to try use Gibbed to add it on the 360, what code should I enter? 

#105
capn233

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FifthBeatle wrote...

If I wanted to try use Gibbed to add it on the 360, what code should I enter?

You can't use Gibbed.

Well, you might be able to if you unlock it as a bonus power.  But that requires a different key binding / console command to do.  And it probably wouldn't work the next mission in a single session, nor would it work if you load a save.

I made a thread about this power in the fan forum.  Basically it seems that you are basically stuck with coalesced / console sort of ways to enable it.

#106
FifthBeatle

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capn233 wrote...

FifthBeatle wrote...

If I wanted to try use Gibbed to add it on the 360, what code should I enter?

You can't use Gibbed.

Well, you might be able to if you unlock it as a bonus power.  But that requires a different key binding / console command to do.  And it probably wouldn't work the next mission in a single session, nor would it work if you load a save.

I made a thread about this power in the fan forum.  Basically it seems that you are basically stuck with coalesced / console sort of ways to enable it.

Boooooo

#107
DeathScepter

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it would be nice to be able to retrain Shepard's fitness passive to Slayer's, Shadow's and Phatmon's sword styles. Or Whips even a Krogan Banhammer on a smaller size.

#108
Lurker8472

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Soja57 wrote...

Mr.House wrote...

Soja57 wrote...

Gaw_Damnit wrote...

Soja57, what console command did you use to get Stimulant Pack? I didn't know it was accessible.


Here it is:

givepower self sfxgamecontentdlc_exp_pack003.sfxpowercustomaction_stimpack

Would it be possible to put that ID into the power store and be able to select it from there?


I don't know how to do that; I simply press a keybinding that gives me the power. Sorry.



Change thay keybind fom "Givepower Self" to:

Unlockbonuspower" and it should unlock the power for the normandy med bay just tried it and it seems to have worked, so hopefully it will be available for futre play throughs now for  me will have to test it and get back to y'all:O

Exampe of Keybind: 
(Name="NumPadOne",Commad="Unlockbonuspower sfxgamecontentdlc_exp_pack003.sfxpowercustomaction_stimpack")

just make sure to put a space between "Unlockbonuspower" and "sfxgamecontentdlc"

UPDATE:

Definitely carry over to a NG+ after using the keybind checked the Normandy med nay and the pwer is there for retrain!

Modifié par Lurker8472, 15 mars 2013 - 01:13 .


#109
capn233

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Lurker8472 wrote...

Definitely carry over to a NG+ after using the keybind checked the Normandy med nay and the pwer is there for retrain!

That's really interesting.  In the fan forum the guy that told me about the unlock for bonus said it would only work for the session more or less.  Unless I misunderstood.

This might be because the fact that Stim Pack isn't included in the DLC is a bug and it was supposed to be a bonus power.  It probably just doesn't unlock.

#110
Lurker8472

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I am still testing it, but the unlock using my abpve keybind of the power has definitely carried over for me when i import an me3 character on the pc digital delux edition with all dlc installed, its in the Normandy med bay with the other powers, will take it with me through a few missions and see if it sticks between loadings.

I think what the other forum was talking about was using normal powers i.e. singularity as a bonus or some of the multiplayer powers that can be hacked into single player with the givepower self command. My command is unlockbonuspower and seems to carry over.

Its kinda funny really the only reason i tried my variation on the command was that i remembered that i once lost all my achievements, and couldn't get them back through key-binding or console but was able to unlock my bonus powers in a similar fashion

Modifié par Lurker8472, 15 mars 2013 - 02:19 .


#111
Lurker8472

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spoke to soon its availabel in the med bay but not sticking between loading screens, damn it!

#112
capn233

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I can't even get that unlock command to unlock it in the med bay. Where did you place the binding in coalesced?

This was the line I used

( Name="NumPadTwo", Command="UnlockBonusPower sfxgamecontentdlc_exp_pack003.SFXPowerCustomAction_StimPack" )

That didn't seem to do anything for me.

Modifié par capn233, 15 mars 2013 - 04:08 .


#113
Lurker8472

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in the Coalesced.bin file, you'll need the wench editor

Bioinput - SFXGame - SFXGamemodedefault -- Binding

i think you need to have a game loaded up for it to work, but like i said aove it will be there in the medbay bonus power terminal and you can level it up but as soon as you go through a loading screen the power dissapears

Also are you sure you've typed it correctly, including quotation marks somtimes i miss them and can't figure out why my binds aren;t working:

Heres the Command again:

(Name="NumPadOne",Commad="Unlockbonuspower sfxgamecontentdlc_exp_pack003.sfxpowercustomaction_stimpack")

Modifié par Lurker8472, 15 mars 2013 - 04:06 .


#114
capn233

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That's basically what I did, except I spelled Command correctly in mine. ;)

I was trying to activate it standing in the MedBay... nothing happened.

I can use the givepower self command and enable on my character, even though he already has a bonus power, though.

#115
Lurker8472

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 Funnly it seams to work with the incorrect spelling for me :? maybe you should see if that works for you, maybe there is something wrong with my game, lord knows i have been having all kinds of problems with it lately,plus i only tried the command on a lark so to speak, just to see what would happen
 EDIT

Just started a fresh game got to the Normandy Stimulant Pack  is in the list of powers honestly don't know whats going on maybe i've screwed up my game or something even funkier than the power not unlocking is going on with this DLC

Modifié par Lurker8472, 15 mars 2013 - 04:22 .


#116
capn233

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Dropping the N in Command did not allow it to be activated.

Are you sure that is the command you used? You didn't use anything else beforehand, like setting all the powers as bonus powers or anything?

#117
Lurker8472

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Nope unless it was trying Unlockallbonuspowers in the console that didnt seem to work; or my game is bugged up beyond belief  or i've done something i don;t remeber doing:O

Modifié par Lurker8472, 15 mars 2013 - 07:32 .


#118
AVPen

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Has there been any progress with getting Stim Packs as a BP normally in the game, instead of using the keybinding method mentioned before?

#119
capn233

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AVPen wrote...

Has there been any progress with getting Stim Packs as a BP normally in the game, instead of using the keybinding method mentioned before?

I doubt it... you could read about creating custom classes in the fan section using a script system (which is basically key bindings).

#120
themageguy

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Maybe they should release a bonus powers pack for SP. shepherd with flamer or snap freeze hell yes. Haha

#121
Gaw_Damnit

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If any of you guys want to help in the effort to get MP powers in SP, there's a new thread focused on that effort here:

http://social.biowar.../index/16549924

As I understand it, ME3 Explorer is the best hope at the moment. If you have been messing with that tool and think you have some good ideas on what could work, please head over to that post!

#122
FifthBeatle

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Gaw_Damnit wrote...

If any of you guys want to help in the effort to get MP powers in SP, there's a new thread focused on that effort here:

http://social.biowar.../index/16549924

As I understand it, ME3 Explorer is the best hope at the moment. If you have been messing with that tool and think you have some good ideas on what could work, please head over to that post!

I barely know how to use Gibbed, but I would be eternally grateful if you (or anyone) could manage to pull this off.