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Biggest Mass Effect Faux Pas?


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40 réponses à ce sujet

#26
BjornDaDwarf

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Uchimura wrote...

BjornDaDwarf wrote...

Nope2.1 wrote...

Spec'ing a character in a lobby.


Bam, nailed it.


What about guy who joins lobby and readies up with no gear slot filled? Equipment is one thing, gear is ctfo. Seems a waste... urge to kick...


I can carry someone with no gear.  I cannot carry someone who has not readied up because they are speccing a character and keeping the match from starting, resulting in people leaving the lobby, and further delaying any game starting.  

#27
N7 Panda

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capn233 wrote...

Nope2.1 wrote...


The powers.  Mainly this applies to newer players - they unlock a new character and they want to play it so they sit there spec'ing it up all the way from 1 to 10+.

I see.


However, I should say that some people know how they are going to spec a character and can do it from scratch at level 20 and I'm fine with that as long as it isn't going to take longer than 1 min 30.  After that, kick.  Or ask the other players in the lobby for a few minutes.  If someone asks, I'm fine with it, but expecting others to wait.  Not happening.

#28
capn233

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I have to wonder if people really don't even have crappy Explosive Rounds laying around to just throw on to at least pretend like they care. :)

#29
N7 Panda

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capn233 wrote...

I have to wonder if people really don't even have crappy Explosive Rounds laying around to just throw on to at least pretend like they care. :)


Nah, stockpile then just in case they get a fat buff one day, or someone figures out how to use them.

#30
capn233

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Nope2.1 wrote...

Nah, stockpile then just in case they get a fat buff one day, or someone figures out how to use them.

Yeah we will see.

So speaking of ammo...

Running Disruptor or Incendiary with a biotic squad?

#31
mybudgee

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Hip hop/Justin Bieber over mic

#32
TheGoda

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chipsandwich wrote...


Nope2.1 wrote...

Spec'ing a character in a lobby.


Red X. I don't care if people use two weapons on casters, poor equipment or no equipment, but going into quickmatch without being ready = kick... well, after 2 or 3 min.


I spec in lobbies, granted it only takes me about 20-30 seconds, but I've never been kicked for that, biggest faux pas for me, seeing people playing and thinking "what the hell are they thinking?"

#33
Dr. Tim Whatley

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capn233 wrote...

Is it in poor taste to spam shield boost over and over when it isn't needed?

I certainly think so. I came really close to getting in the mic to get someone to stop after his buddy died and he stuck to me like glue with us being the last two standing.

#34
Dalakaar

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capn233 wrote...

Is it in poor taste to spam shield boost over and over when it isn't needed?


Rank Six of shield boost grants a 50% damage reduction to you and affected players, but only for six seconds.

If I'm expecting any sort of potential incoming at all keeping that buff running is priority, whether they think I'm spamming it or not I'm saving their ungrateful lives. :D

#35
TheThirdRace

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I'd say it's the way Powers are handled.

You start the game with a blank manifest, you get a Godly Adept with an N7 level 20. You have a max manifest, you laugh at the puny Adept trying to keep up with you with his powers...

Powers should have went the same way as guns, meaning you should also unlock "upgrades" (level 1 to 10) in the packs. Upgrades to powers could affect damage, range, duration, cooldown, etc. That would solve the power scaling problem.

Edit: If you go that route, you must adjust the powers accordingly so you get something balanced. Since the upgrades are included to the store, the packs should be modified to avoid taking more time to max you manifest.

Modifié par TheThirdRace, 05 mars 2013 - 07:48 .


#36
Dalakaar

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Powers should have went the same way as guns, meaning you should also unlock "upgrades" (level 1 to 10) in the packs. Upgrades to powers could affect damage, range, duration, cooldown, etc. That would solve the power scaling problem.


That's an interesting idea. It's sort of exists in the sense of the power enhancing upgrades to pistols/smgs, but nothing like what you are proposing. It's clear they don't have the resources to implement what you're suggesting, but it's a neat idea regardless. :D

#37
capn233

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Nobody mentioned revives under sync kill units.

Those are probably in poor taste, but of course hilarity ensues.

Modifié par capn233, 05 mars 2013 - 07:49 .


#38
Dalakaar

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capn233 wrote...

Nobody mentioned revives under sync kill units.

Those are probably in poor taste, but of course hilarity ensues.


When done on purpose true, I can let a lot of these slip though. I'd rather they had the desire to res me than the punks who don't res ever. =/

Even if the banshee gets me after, at least I know you care. <3

#39
TheThirdRace

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Dala Kaar wrote...

Powers should have went the same way as guns, meaning you should also unlock "upgrades" (level 1 to 10) in the packs. Upgrades to powers could affect damage, range, duration, cooldown, etc. That would solve the power scaling problem.


That's an interesting idea. It's sort of exists in the sense of the power enhancing upgrades to pistols/smgs, but nothing like what you are proposing. It's clear they don't have the resources to implement what you're suggesting, but it's a neat idea regardless. :D


Well, it only "exists" since last DLC, so about a week... But I was more answering to what was the biggest "faux pas" of this game, not that I think they will correct it this late in the game.

As far as I'm concerned, here's the way I see things.

There's 3 way to deal damage in this game: Guns, Powers and Melee. You should be able to max 1 of those three or go a mix of them without a penalty to overall damage and DPS. A character specced for 100% Melee should do as much damage as one specced for 100% Power or 100% Guns or any combination you can think of.

That was the vision behind the first ME game. A Sentinel was a mix of Biotic and Tech, but wasn't quite capable of besting any of them. This has changed since and doesn't reflect the new reality, but I feel this could have been done easily. Something like Adepts getting a natural 50% modifier on BE damage, Engineers getting a natural 50% modifier on Fire/Cryo/Tech explosions and Soldiers getting a natural 50% modifier on guns. Mixing the styles would reduce your damage on each style, but combined they would give you the same damage to even out the balance.

Modifié par TheThirdRace, 05 mars 2013 - 08:12 .


#40
capn233

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Yes, except for melee.

#41
BeardyMcGoo

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capn233 wrote...

Nope2.1 wrote...

Nah, stockpile then just in case they get a fat buff one day, or someone figures out how to use them.

Yeah we will see.

So speaking of ammo...

Running Disruptor or Incendiary with a biotic squad?


Disruptor? Yes, faux pas.
Incendiary? No. Not if someone's using warp.