Citadel DLC - Post your feedback and thoughts here
#526
Posté 07 mars 2013 - 09:28
Kudos to the developers - a triumph of character interaction, storytelling and interactivity over three games.
Citadel has real heart, and it's a fantastic accomplishment.
#527
Posté 07 mars 2013 - 09:36
I think this DLC was the best way to say a final fair well to Shepard and her friends and I applaud you, Bioware on restoring my faith completely. 10/10
This will be my final word on Mass Effect 3 for this forum. Not that I'm going to stop playing Mass Effect but I can't stand the negativity of others on these forums, it's infectious.
Modifié par WazzuMan, 07 mars 2013 - 09:39 .
#528
Posté 07 mars 2013 - 09:44
There only a couple of things I wasn't keen on, there are not nearly enough furnishings to buy for your apartment, there really isn't enough customization. Would be great if more could be added. The other thing is you can't invite your LI to move into your place. All the invites have greyed out after the dlc. You should be able to able to get them back in there even if they just sit and say very little. Sheps apartment just feels very empty after you finish the DLC.
Say it aint so that this is the last DLC? More DLC and you can price it however you want and I will pay it.
Modifié par LordMollecht, 07 mars 2013 - 09:47 .
#529
Posté 07 mars 2013 - 09:47
I will just say that I think this DLC is the ultimate love letter from Bioware to the fans. The campaign itself was fun, not sure if it was quite as good as LOTSB but still awesome and satisfying except for an obvious plot twist.
Toss onto that the tons of character interactions, more romance (even some options that we didn't have before), and the fun combat arena and it's just a great piece of content and worth the 15 dollars IMHO.
It's so wierd... it's over now. I don't know if the ending was changed but I hope so. The love and friendship the character experienced, the extraordinary person that Bioware and each fan creates in Shepherd... sad to see it all go away. It's like they say in the end of the DLC though, one heck of a ride that we wouldn't trade for anything.
ME3's ending hit a terribly sour note for many of us, myself included. Rather than rehash though, I'll just reflect on what an incredible story and universe we have journeyed through over these last five to six years; the joys and triumphs, along with sorrow.
There may never be another game like this again, one that told a single epic story across three games and maintained an incredible level of continuity to make it personal to each player.
Need to sleep but best to Bioware for this! Thank you so much!
#530
Posté 07 mars 2013 - 09:50
I can live with a clone as bad-guy. It was even brought pretty good. But project lazarus was overrun by mechs and everyone on board killed except Jacob, Miranda and Shepard. So if that clone was on the same spacestation I would have loved a solid explenation why he did survive a coma for years on an unmanned spacestation with an army of hostile mechs. Or why wasn't he on that spacestation? Maybe just a clone for spareparts for Shepard if something went wrong AFTER Shepard started working for Cerberus.
Another thing that also bothers me is that the writers did seem to want to go out with a party and a smile, while this Mass Effect universe is turning seriously grim. And Shepard is such a sociopath, psychopath, egoïstic BEEPhole that he can actually still laugh, party, waste time after the horrors he has seen done by the Reapers. Or he just has an IQ of a lemon and not realize that every moment he wastes people (of all races) fight for their lives, lose loved ones or get turned into enemy forces.
PS. Yes, i realize its a game, I am just trying to place myself in that universe.
Thats just my 2cp.
Modifié par KennyAshes, 07 mars 2013 - 09:53 .
#531
Posté 07 mars 2013 - 10:22
Lindestuden wrote...
Chris Priestly wrote...
If you didn't like it, I'm sorry you were disappointed. Please let people know why you didn't like it, what let you down, etc. Please don't just post "It sucked" or whatever, please try to explain why you didn't like it.
My background for answering this is that I am writing my thesis on metafiction (reg. Paul Auster).
The word is that the ending won't be affected by the Citadel DLC. So I probably will buy it, but begrudingly so.
The fact is the ending is the worst thing to ever happen to Bioware, from the point of view of this soul. It is obtrussive, it is un-playable and it is... space magic-utopian. Also, Shepard wakes up for crying out loud. Now, you have done something like what Auster did in the end of 'City of Glass'. The protagonist simply vanishes, and that is exactly what you have done to Shepard. Reduced his agency to three meaningless dreams.
I believed in Indoctrination Theory because it made all the sense in the world. It was a clever, ingenious way to end the saga whilst keeping the MP alive and relevant. You have squandered this potential. I do not believe that Shepard is conciously present (nor the writers for that matter) in the three-color ending.
If it were fan-fiction through and through then it tears the whole story and the "artistic integrity" of the development team apart like Harbinger. The point is that artistic integrity more or less is non-existent. The concept is fallacious and I think the many fans that have critized the ending and offered Indoctrination Theory is right in suggesting that the ending is wrought with so many lazy solutions and insoluble logic that is HAS TO BE ABOUT MONEY (which isn't "artistic integrity").
The poor ending has done a lot for the treasury of those responsible. It kept interest alive and cash flows flowing. Now, you have something extremely valuable to make ME4 out of. Unless of course you choose an IMPOSSIBLE CANON ENDING. The other mind problem clearly hypothesises that Control is impossible. The self is unknowable.
You could have made the greatest trilogy, but you failed despite of warnings and friendly reminders. I also do not believe the claims that the fans that want a better ending is a minority. See Clevernoob's FREE youtube channel for more info. The gameplay data might suggest that people haven't abandoned the game, but that is the merit of everything that is outside of the ending like MP and 1-2-3 (up until the beam) SP.
Despite this very, very sad ending I will still consume, and that is what matters to your wallets and your artistic mehtegrity.
To sum upp. The JOURNEY has been brilliant, fun and seductive as hell. The way the narrative ends is just lame. Maybe it is the writers that does not have the infinite wit that is bestowed to its begrudging fanbase (us, the majority).
So long and thanks for all the fish
Even if they make money of their mistakes, failure is always remembered, just like legends. I think they should have made it a great success, a legendary game instead of a failure end.
This DLC just makes it even more sad to see that the final to the most interestin trilogy in the 2000's end with such a lack luster ending. This new DLC just makes it more noticeable since there was glimpses of really interesting dialogue and banter between the Normandy crew, present and past members of it. What also is baffling is how characters like Miranda if she is your LI will say something along the lines of "And I wait for you, you find away, you always do" . And what happens? Shepard gets to be a part of the crazy ghost king reaper child AI lottery on the Citadel which now is a slaughter house where in other terms, a lot of your friends and allies where present. Bioware executed the setting with this ending.
But then Bioware is known to pretty much execute their gaming IP's, Look at Neverwinter Nights, Knights of the Old Republic and Baldurs Gate! And people joke about Valve not being able to finish the third game, I say Bioware got their own weird things of throwing away licenses. Did they lose the Forgotten Realms license or what?
EDIT : Like Kenny say before me, what about the clone? Would Cerberus really just abandon such a project? It is a big deal since he is Shepard incarnated in a way. Would The Illusive Man let such a opportunity pass to have his own Shepard? I had problems with the Clone, it felt very cheesey. I would rather have taken a disgraced soldier under Shepards command before the Mass Effect Saga/Trilogy or someone who grown tired of his success and wanted to take him down. A indoctrinated politician, military commander. Showing how feeble and weak the structure is when someone can sneak inside the Alliance Command and take control of a high top hiearchy person of some sort.
Modifié par Winterfly, 07 mars 2013 - 10:26 .
#532
Posté 07 mars 2013 - 10:29
You guys really have outdone yourself. The Citadel, as I take it, is less about a combat RPG add-on, but more of a gaiden. An unrelated but really intriguing adventure that focuses not on just Shepard and who he/she is and what makes Shepard great, but also on the great camaraderie of the group. And it's not even just that; you guys go even further and add in the whole community into the DLC by making tons of references to other games, to the multiplayer forum base, various memes that we, the players, generated, and executed everything so well.
I initially thought that the cheesiness was too much, but then I saw the point of it all, and I've come to really appreciate the effort (and the lack of significant multiplayer balance changes and bug fixes these past few weeks, haha).
Citadel was definitely worth a full $15, if not more. This was a story about a community, and it was a really good story.
#533
Posté 07 mars 2013 - 10:31
#534
Posté 07 mars 2013 - 10:32
#535
Posté 07 mars 2013 - 10:42
Shuuuuuuuummmmmmmmmmmmmmmmm
:-D
#536
Posté 07 mars 2013 - 10:58
As a way to say goodbye to Mass Effect (particularly as I probably won't be buying ME4 if it continues in the direction that ME3 started), I was pleased with it.
#537
Posté 07 mars 2013 - 12:36
I sort of regret it.
I wouldn't call it a good DLC , but it's not bad either.
It's just all over the place ...the main "clone" plot is bad.Gameplay wise , it's also pretty bad.You shoot things , and you listen to characters talking ( auto dialogues all over the place for Shep , but it was like this in the main game).The Casino part was a drag ...and the party , gameplay wise ...well.
I think the thing i enjoyed the most was doing push up for James , I actually had to click a lot of times , yeah!
Anyway ,despite this there's a lot of funny moments , where our companions/shep really shines .It's a DLC for hard core fan , IMHO.
It's enjoyable like a goodbye card written by a very drunk friend, it's not Shakespeare material but it warms your heart.
#538
Posté 07 mars 2013 - 12:43
No!
#539
Posté 07 mars 2013 - 12:46
The arena combat zone is a copy of pinnacle station of ME1.
And finaly the aparment and relationship are good but not epic.
5/10, i never can recoment this DLC.
#540
Posté 07 mars 2013 - 12:48
#541
Posté 07 mars 2013 - 12:49
Ultimately though, there will always be haters. And if someone wanted to argue that this is just another instance of Bioware proving that they hate their fans by putting out probably the cheesiest DLC ever, I could see their viewpoint but I would never subscribe to it. If someone wished to argue that there are instances of thinly veiled contempt on Bioware's part, I might be able to see that too - f u for that pull up contest which I knew wouldnt pan out but had to do
ps anyone else get the vibe that is the ending Bioware did NOT want to make? But after all the outcry finally caved? Or do you think they always had this planned?
Modifié par xninjagrrl, 07 mars 2013 - 12:54 .
#542
Posté 07 mars 2013 - 12:52
Despite playing it so much I'm sure there is stuff I missed, I thought overall it was very good and I'm glad I have 2 other characters to play it through with a 4th still to do ME3 at all(actually may need to do Arrival too)
Loved the Shepard Vs Shepard story and the cast(apart from Morinth) returning
For my playthough it was Femshep,Everyone alive except Samara as I chose Morinth,All DLC characters,VS:Ashley, LI:Liara
I took Liara to the Casino Party then Wrex and Javik for the other missions, some very amusing dialog between Wrex, Javik and Shepard locked in the Vault
I've still got all the biographies to look at and the Arena Achievements to aim for
#543
Posté 07 mars 2013 - 01:01
There is a bit of "Die Hard" throw in for good measure.
While we did not get the "Star Wars" ending, what George Lucas admited was his "Triumph of the Will" scene, columns and rows of honoring soldiers, bugles, fanfare, etc.
In here, we got something better, a "Star Trek" ending, which usually ends in a happy get together; party, camp fire, wedding reception, etc.
While the actual ending of the Mass Effect series did not change. It is this segment that will be the ending I choose to remember.
Modifié par jdranetz, 07 mars 2013 - 01:27 .
#544
Posté 07 mars 2013 - 01:02
The opposition
I can totally believe TIM seeing the need for a backup plan during Shepard's revival. However, the clone would probably have to be near the original, that means storage in the Lazarus station. And that means that the first traitor in ME2 would know about it and probably would want to cover all bases and terminate the clone. But his plans fell through, it could all have been a planning problem. And there's no reason for the Lazarus base to have been completely destroyed by a bunch of mechs after the events in the prologue.
CAT6 is a bit of a surprise, a bit too well organised to have avoided scrutiny by Alliance Military for so long. It can be argued though that Shepard was busy elsewhere and just never had to deal with 'em, though, the galaxy is a big place. Add a news report/announcement or 2 about 'em somewhere though. Not too much but drop the name.
The story/combat missions
My one annoyance here was the second confrontation with the enemies. A popup informs you that hiding + silenced gun = good idea, so I tried to go Deus Ex on their asses. However, these mercs are miracle workers. I toss a turret from a high place? They know where it came from and focus on me. I kill 2 blokes from a decent range with a silenced gun before they can shout the alarm, but the third (who was close to them, but not looking at me) knows where I am all of a sudden and shoots at me. I think I reloaded at least 5 times to try and get through this bit (the first 5 enemies in that zone) undetected but it appears to be completely impossible.
The bossfight was a bit of a mess. Repeated instant regeneration of all defenses that puts Kai Leng to shame. He actually had to sit in place for a bit to get his shields back and he wasn't just wearing an N7 armor. A very cluttered and cramped arena (but that was fitting, considering the location.. although, where did all those boxes go 10mins later?). It didn't feel like a bossfight, just a protracted 'normal' fight that ended too suddenly (why didn't the shield just regen again?).
The casino mission was enjoyable once, but I think the replay value is limited there. I can see it being a bit of a bore for those that just don't feel like listening to a bunch of npc's going on about something unrelated.
The locations
Loved 'em. The usual point of critique for any shooter applies: where did all those civvies go all of a sudden when the first gun was drawn? The locations for the combat missions were nicely done, and fleshed out a bit more of the Citadel. The additions of things to do during downtime don't bother me at all. I've read complaints about there being a war on and Shepard would never idle like that but the "Normandy is down for some time" explanation works well for that. Afterwards, it's the player's choice if there's time to kill virtual opponents or not.
The party and banter
Cheesy at times, oozing fanservice. I was chuckling at times, slightly cringing at others. But I never had any issues with it really, even though it's a bit of a break from squaddies' usual behaviour in combat. Then again, it's not standard for everyone to be around and on the same radio net either.
While the party might appear to be the "victory celebration" that's denied to us because of the story/ending, it never felt out of place to me, even if it's placed somewhere in the middle of the story. Shepard is only human, and I always assumed that there's a lot going on on the Normandy that's simply not shown to the player. Shepard obviously needs sleep, squaddies have time to get hangovers on ship, squaddies have time to get ot know each other to the point of romance. People are not always on duty. This time, we did see some of the events during downtime, usually they're not shown. Doesn't mean they never happen, so no problem for me.
One issue I had was that some squaddies sent emails to meet 'em in my apartment, but they never appeared there. So I didn't get to spend one on one time with everyone. Bugged, or did I kick off the party too soon?
Overall, I had a great time while playing this DLC and I consider it as enjoyable as LotSB, but for quite different reasons. LotSB scored major points because of a great story that also progresssed events in the universe (as opposed to Omega, good fun but completely self-contained). Citadel is just a fun fanservice romp with some decent enough combat added to it.
p.s.: that pistol is grossly overpowered! As engineer, I'm never ever letting go of the thing, but it makes me wonder why it's not reverse-engineered at once to improve every other weapon in my arsenal.
Modifié par Bundin, 07 mars 2013 - 01:13 .
#545
Posté 07 mars 2013 - 01:03
It was good once I got rid of that stupid pistol and got my PPR back on at the bench in the apartment.
Had Javik throw meathead out of the airlock for hitting on Ashley at the end. ^^
#546
Posté 07 mars 2013 - 01:18
Bourne Endeavor wrote...
PS: For the love of god, stick to characters and their stories - simplicity and fineness. That is your strong point by far. Run with it and never look back.
Agree with this a million times over. My most memorable, enjoyable parts of any of the ME games have been particular scenes or character interactions/arcs, rather than the main plot or any subplots. Honestly, I hope for the next ME game that Bioware go for a really straightforward story (obviously there can be bits that branch etc., but there's no need to come up with a dozen subplots and threads as ultimately it just gets too hard to tie them all up adequately) and just focus on delivering extremely high quality characters like we all know they can.
Modifié par Wowky, 07 mars 2013 - 01:18 .
#547
Posté 07 mars 2013 - 01:19
I run CAT6 through out my home!
Too bad there wasn't also a "CAT5e" !
They could have reached real far back and used "Token Ring" or "Arcnet"!
The dramatic large scale action, the light drama, comedy, made this DLC extra special.
Thank you, thank you.
Modifié par jdranetz, 07 mars 2013 - 01:25 .
#548
Posté 07 mars 2013 - 01:24
#549
Posté 07 mars 2013 - 01:55
#550
Posté 07 mars 2013 - 02:00
I plan on doing 2 more playthroughs
One with maleshep and one with every squadmate.
Very happy with the dlc.
The party dialogue is great. If you have the party in relax mode the dialogue is very different from having the party with loud music.
Samantha getting the amount of time and dialogue in the dlc was really good. The toothbrush scene was a pleasant surprise. I would have to say that is probably the best scene in the trilogy next to her goodbye scene. Her space chess game was hilarious. And having femshep at her back for support was excellent.
If there was to be an Academy Award for VA's, Alix Wilton Regan would win it hands down for her performance in this dlc for voicing Samantha.
Patrick Weekes you did an excellent job in writing Sam's character. If Bioware didn't give you a bonus for writing Sam, call me, I will give you a bonus
Lastly, its unfortunate that there will be no more femshep and company in the future.except in replays.





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