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Citadel DLC - Post your feedback and thoughts here


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#726
AndreasShepard

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The Grey Nayr wrote...


Cons:

No Kelly Chambers or Diana Allers at all.


You made a typo, you accidentally put the absence of Diana Allers as a con.

#727
Silver

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Congratulations for including timed hacking b.s. again, you cretins.

Just ONCE I want to see a game without some sort of stupid timing-related stuff like that, just once.

#728
redbaron76

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Very good DLC. Fan to play and made the whole trilogy one hell of a ride. A to the endings, well the war is over and reapers have been defeated it is up to the fans to interpert what happens after the ending they choose to play. Use your imaginations to get the endings you want.

#729
WhiteKnyght

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AndreasShepard wrote...

The Grey Nayr wrote...


Cons:

No Kelly Chambers or Diana Allers at all.


You made a typo, you accidentally put the absence of Diana Allers as a con.


No, I did not.

There was nothing wrong with Allers, just a lot of disgruntled fans who would have preferred Emily Wong or Kalisah Bint Sinan Al-Jilani(Only thing I want of her is a punching bag with her face on it.)

#730
Lunch Box1912

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There is a krogan asleep in my shower!




(Below)
By the point in the game I played this DLC Legion had already sacrificed himself for the Geth. I assumed he was not present because he was dead, the same with Mordin. I did think it was strange that Thane only was remembered and not Legion or Mordin.  Legion was not remembered.

Edit: I just found the data pad for Mordin


(Added)
Hold on are you saying Mordin slept with Aria?  while on Omega???

Modifié par Lunch Box1912, 09 mars 2013 - 01:09 .


#731
MC P Pants

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The plot for the dlc was a little goofy - clones..., though as a whole the tone of the humour and great in jokes have outshined any hokey plot elements.
I really liked it but i have a copule of complaints - there was no reference to legion. Mega bummer as other dead/missing characters were at least aknowledged in some way. But not legion.
Also the combat simlulator is a great idea - but again, why are some squadmates not included? It seemed like that was the chance to put all of them in, but no legion/mordin/ashley (kaiden was alive)/thane - i know these guys are all dead in my playthrough - just seems like a missed opportunity to not include them, as its a simulator. Aside from that it was really great.

#732
Sigma2010

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Just played through the Citadel DLC and it was a great time. Having most of the old shipmates back together was fun. But one of my favorite characters (Legion) wasn't along for the ride unfortunately. I must say and I'm not trying to open old wounds. But this would have been the perfect ending to Shepard's story and the Mass Effect trilogy at least for me.

#733
jkflipflopDAO

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The Grey Nayr wrote...

AndreasShepard wrote...

The Grey Nayr wrote...


Cons:

No Kelly Chambers or Diana Allers at all.


You made a typo, you accidentally put the absence of Diana Allers as a con.


No, I did not.

There was nothing wrong with Allers, just a lot of disgruntled fans who would have preferred Emily Wong or Kalisah Bint Sinan Al-Jilani(Only thing I want of her is a punching bag with her face on it.)


That, and Allers is a walking, talking IGN advertisement deal. Gee, I wonder why IGN was such a staunch defender of the crappy endings?

#734
deezulhead

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I just want to say thank you for this DLC, what a great way to say goodbye, the humor was great, I found clone Shep to be engaging, a villain you could feel sorry for, not to into the games, but that is o.k. I loved the part before the clone dies where it asks what makes Shepard so special, (or something to that effect), and the squadmates are pulling Shepard up while Brooks turns her back on the clone. The idea being that it isn't the fighting skills but the leadership that made Shepard so special.

My main concern with it is that it won't feel like part of the storyline during a replay, ME3 is so grim and this was so lighthearted, it is hard to imagine the Shepard that couldn't get a decent nights sleep because of the nightmares cracking so many jokes.

I would also like to thank the writers for avoiding the obvious chance to bring Shepard back in ME4. Even though there was no way to reconcile the different endings it would be possible to bring "Shepard" in a story involving the clone as the main character.

Once again thanks, I felt it was a great ending to a great series of games. Hopefully the same group of people will be sticking around for the next project.

#735
The Smitchens

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The Smitchens wrote...

I think of all the Mass Effect DLC to have been released this one is the best in my opinion. It shows that the developers went to lengths to include as much as they can from small inside jokes that go back to ME1 up to things like the combat simulator to give the DLC even more replay value than most DLC ever hope to get. For that reason alone hats off to everyone that worked on it.

I don't have many complaints and they're not really that big of a deal so I'll get them out of the way. I was hoping that it might add a bit of extra dialogue outside the DLC as well. Cerberus built a clone of Shepard. You'd think that he would reflect on this when looking at the console in the Cerberus base that discusses his being rebuilt. Kinda like how Leviathan affected the discussion with the Catalyst. I also found myself wanting even more Wrex than before. It was cool having him back on the team, but I didn't realize how much I missed him on my team until I had him back for such a short period of time. I was hoping learn a bit more about the keepers as well. I figured we'd be running through some keeper tunnels or something.

The pros I thought were way more abundant. The combat simulator gives me more reason to keep coming back to the DLC. The new areas on the Citadel are fun to explore and the new character interactions are cool. I loved that the entire squad joined with on the mission. It made me wonder why that wasn't done before. I mean. Every other mission Shepard says "You two... Come with me. The rest of you... We're gonna go save the world again. Wait here until we're done. I should go." It made the whole team seem even more connected and working together. And the interactions between them was completely enjoyable to listen to.  This was probably my favorite thing about the game and I'm inclined to encourage you guys add things like that in future ME titles.

I also praise the clone story arc as well. The final fight was fun, and holy crap was the game tough on insanity. I kinda get where you guys were coming from with the clone thing. In literature often the hero's greatest challenge is the fight against himself. I liked how you guys applied the idea.

Perhaps I didn't articulate every last word perfectly, but I don't have the time to proof and rewrite what I've just written, so... I sure hope this makes sense. Anyway, overall I really enjoyed it.


I want to add to this a bit with something I was thinking of at work.  I was really hoping the DLC would have had something to do with Harbinger.  I'm not bitter about his extreme absence in ME3 or anything, but in an analogy it would be like if Emperor Palpatine made just a cameo appearance in Return of the Jedi after the buildup of his role in the franchise.  I always thought of him like Biff Tannen from Back to the Future.  He was the kind of villain, even with his trash talking, that you loved to hate, and it's like we didn't get to punch him in the face George McFly style.

I also want to say I enjoyed the party scene and all that it contributed, but to a degree it felt out of place.  I'm being nitpicky here, so you can decide how much you want to consider this, but to me it seemed like the reapers are out there slaughtering everyone and Shepard is having a party.  The reaper invasion even seemed like a secondary concern overall in the entire DLC.  Again, I consider this part a bit nitpicky as I did enjoy it all completely regardless.

#736
RyuGuitarFreak

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Great way to say goodbye. This is ultimate fanservice really. Enjoyed every single part of it. At first all that humor felt a little forced on the tone of ME3 but as time went on I was just used to it and in the party I was delighted by everything..Then my heart was broken in the end of it...you bastards! :P

Modifié par RyuGuitarFreak, 09 mars 2013 - 03:41 .


#737
SkedarXX

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I didnt enjoy the idea of " clone shepard" or how many jokes they made but I vety much injoyed everything else

#738
Jared Shepard

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I loved the DLC. It was something that I guess I didn't know I wanted but once I started playing, I laughed harder at the jokes, one-liners, and references than I ever expected ("Go for the eyes" to the hamster....homage to Baldur's Gate....awesome!)
Here's what makes me sad about all of it and in a way, it's a success on the part of Bioware....they have created characters with such great personalities that it upsets me that I will never see them again. They have created fictional characters that I feel like I know. And a year after the end of the trilogy and the controversy over the endings.....this is it. No more banter with Garrus, Liara, Wrex, or any of the crew ever again. Just that final breath scene.....and yes....I still say destroy the Reapers. That's what Anderson would have wanted. Goodbye Normandy crew. The melody lingers on long after the song has ended.

#739
ZeCollectorDestroya

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Enjoyed everything. It was worth it. The Uber Fanservice goodbye. The humour was awkward since the game is usually serious, but it worked. Clone Shepard was a very good idea, and the part where Shepard gets picked up by Squadmates while the Clone doesn't is really...touching. Didn't save the clone and shot Brook (She sounded like a good character until the **** unexpectedly turned on me.) Only complaint is that there was no reference to Legion :(

The KOTOR style twist was not as good as KOTOR 1, but it was still great.

Also, Qaesar is awfully similar to Pazaak without the cards. Thanks Bioware, it was great!

Modifié par ZeCollectorDestroya, 09 mars 2013 - 04:45 .


#740
ElectronicPostingInterface

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Romanced Tali.

Lots of fun great content.

Liked the main story too.

Some nitpicks I wish were different. Final lines were a bit depressing for the Talimancers compared to what other LIs had.

Doesn't really matter - this is more than I ever hoped for. Not like any complaints could be addressed in ME3 anyway.

It's mostly perfect. Good job Bioware, this is the exact kind of DLC I've wanted for a long time. I appreciate all the hard work and effort. I can see the care, hardwork, and dedication. This was made for your fans and designed almost as a gift in terms of what you focused on.

I really appreciated it and it made me remember why I was such a big fan.

Modifié par PKchu, 09 mars 2013 - 05:14 .


#741
whateverman7

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great dlc bioware....nice way to talk gamers down memory lane with the characters we've come to know...extra kudos for grunt's c-sec scene/exchange....extra kudos for all of it...

#742
RiptideX1090

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I don't really know how to start what I was going to say, there are many different beginnings to my argument, but I think it would be best if I just skipped straight to my end point:

I want more Citadel DLC in future Mass Effect games. Let me explain.

This DLC had something the vanilla game sorely lacked. This DLC... it had a soul. It was uplifting. I laughed, I cried, it really brought the characters to the forefront and made me realize why I love each and every one, and for the few I didn't, like Miranda, my mind was completely changed. There was a care and a passion put into this DLC that the rest of the game just did not measure up to. There were moments, sure, certain parts of the Tuchanka and Rannoch arcs really stuck out, and there were a few more sprinkled here or there, but going back and playing the rest of the game... just feels so soulless in comparison.

Please understand I'm not saying Mass Effect 3 was a bad game. On the contrary, in my opinion it was an amazing game, excluding the last ten minutes and the final decision of the franchise, but I won't go into that. It's just that everything else feels so empty compared to this.

This was truly something amazing, something special. I feel like the price of the base game in addition to the price of the DLC was worth the content I got in this DLC alone. And there's a reason for that, and I hope, as you as a company and as artists and writers move forward you will think on this.

The main plot in this DLC was a bit absurd. But it worked because unlike some parts in the main game, it didn't take itself too seriously. Shepard's got a clone, but it's not about that, it's about Shepard and his team, and the differences between him and someone exactly like him but who lacks those reasons to live. Your strength, as a company, though it may be a bit galling, has never been in the main plot. While there are plenty examples of those being entertaining in their own right, and some of them are even beautifully done, the true strength, the thing that makes me want to tear up or roll on the floor with genuine laughter are these amazing and lovable characters you have created, and the chances you have given me to have known them. Seeing them again, getting to spend time with them, to laugh with them, and to see them finally interact with one another in ways that are more than just the occasional sentence to one another was guddamn excellent.

I know Mass Effect is a space opera and a lot of times requires a dark tone, but I hope, going forward, you can remember that the reason, the true reason so many of us love this setting and these games isn't for the graphics, or the gunplay, or the tragedy or the darkness, but instead those beacons of light in the dark, our companions. I hope, as you move into production with the next installment in the series, even if it's not with Shepard, you can keep this in perspective. I want a new story, but... having said goodbye to these characters, I am ready for the chance to meet new ones. I hope you take lessons learned from this DLC and incorporate them into the core of your next piece.

While many have lost faith in your ability as writers, myself included, with the poor quality of Deception and some of the comics, as well as the ending and possibly Leviathan and Omega depending on who you ask, this really stands as a testament to what you all, all of you, can do when you truly pour your hearts and souls into something. I know it isn't easy having us for a fanbase, and sometimes it's pretty frustrating having you guys as our devs, but no matter our vitriol or pride or differences, we're all here because we love Mass Effect, and this was, truly, at it's core, what Mass Effect is all about.

Going forward, please, please keep this in perspective. This is what you are good at, this is where you excel, this is why we love you guys. Citadel has gone a long way to restorying my faith in you as a company and as developers, and I just wanted you to know that I think if you stay on this path, you'll find only greatness ahead.

Thank you for your time, and I wish you the best of luck with your next project.

#743
djd_101

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The whole DLC was exceptional. I can’t remember the last time I felt so deeply connected to a piece of fiction. I really think this stands as Bioware’s shining hour, their masterpiece as far as mass effect is concerned. It evoked emotions from laughter and joy to profound melancholia and reverence for an incredible, and unique universe…

The only downside is that it made me dislike the “endings” more than ever. In the light of this DLC they seem more lacking, deficient in so many ways.

Citadel should have been the grand hurrah for the series - no two ways about it. If only this was the ending!
Still credit where it’s due Bioware – So long and thanks for all the fish!

Modifié par djd_101, 09 mars 2013 - 05:48 .


#744
RiptideX1090

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djd_101 wrote...

Citadel should have been the grand hurrah for the series - no two ways about it. If only this was the ending!
Still credit where it’s due Bioware – So long and thanks for all the fish!


Agreed, if I had one complaint, just one, it's that this DLC doesn't take place after the ending.

#745
Reptilian Rob

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RiptideX1090 wrote...

djd_101 wrote...

Citadel should have been the grand hurrah for the series - no two ways about it. If only this was the ending!
Still credit where it’s due Bioware – So long and thanks for all the fish!


Agreed, if I had one complaint, just one, it's that this DLC doesn't take place after the ending.

I love, LOVE how BW just had to shoehorn that "This is probably the last party we'll ever have" line in there. 

Everything about the DLC was stellar up until that point. If you're going to be pretencious and utterly overt with your themes you better damn make sure they are written in a way that is blended into the narrative and not shoved down the throats of the players. 

Kudos though BW, for having the balls to remind us all one final time that everyone is going to die. Overtly. 

#746
RiptideX1090

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Reptilian Rob wrote...
Kudos though BW, for having the balls to remind us all one final time that everyone is going to die. Overtly. 


I love how just about every LI, however, disagrees with that assessment.

And Jack's romance scene heavily implies Destroy.

Modifié par RiptideX1090, 09 mars 2013 - 06:03 .


#747
Reptilian Rob

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RiptideX1090 wrote...

Reptilian Rob wrote...
Kudos though BW, for having the balls to remind us all one final time that everyone is going to die. Overtly. 


I love how just about every LI, however, disagrees with that assessment.

And Jack's romance scene heavily implies Destroy.

I thought that entire scene at the end with the "last party" thing was unessasary being that the notion of "no return" was pretty much being forced upon the player since after the coup.

#748
sH0tgUn jUliA

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da da da da daaaaa. I'm lovin' it!

Why I'm loving it?

1) It's pulp.
2) It's cheese.
3) It's exactly the party and pad that renegon Shepard deserves during the apocalypse.
4) It's exactly what I'd be doing during the apocalypse with 20,000 killer death ships from hell flying around the galaxy, because what can one little frigate do against them? Absolutely nothing!

5) Meeting the clone -- now this was fun.

6) There should have been an intro for a post high EMS destroy ending rescue tacked on. Sorry, I'm going to still beat that drum. Mac Walters blew it on that. Keep 2010 pseudophilosophical ending cliffhangers out of 1980s pulp sci-fi space operas.

7) there were some bugs -- My Cerberus Ajax armor didn't show up. I screwed up something restarted it and it showed up.

Modifié par sH0tgUn jUliA, 09 mars 2013 - 06:39 .


#749
djd_101

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Reptilian Rob wrote...

RiptideX1090 wrote...

Reptilian Rob wrote...
Kudos though BW, for having the balls to remind us all one final time that everyone is going to die. Overtly. 


I love how just about every LI, however, disagrees with that assessment.

And Jack's romance scene heavily implies Destroy.

I thought that entire scene at the end with the "last party" thing was unessasary being that the notion of "no return" was pretty much being forced upon the player since after the coup.



I honestly get where you're coming from, but really I found that scene rather more optimistic - it was also incredibly touching in the broader context of the story... as I've said though, if it had been the final dialogue of the game... perfection.

#750
RiptideX1090

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In any event, I'll gladly take a story that makes me sad that it's ending, and not because of its ending any day of the week.