The Grey Nayr wrote...
Cons:
No Kelly Chambers or Diana Allers at all.
You made a typo, you accidentally put the absence of Diana Allers as a con.
The Grey Nayr wrote...
Cons:
No Kelly Chambers or Diana Allers at all.
AndreasShepard wrote...
The Grey Nayr wrote...
Cons:
No Kelly Chambers or Diana Allers at all.
You made a typo, you accidentally put the absence of Diana Allers as a con.
Modifié par Lunch Box1912, 09 mars 2013 - 01:09 .
The Grey Nayr wrote...
AndreasShepard wrote...
The Grey Nayr wrote...
Cons:
No Kelly Chambers or Diana Allers at all.
You made a typo, you accidentally put the absence of Diana Allers as a con.
No, I did not.
There was nothing wrong with Allers, just a lot of disgruntled fans who would have preferred Emily Wong or Kalisah Bint Sinan Al-Jilani(Only thing I want of her is a punching bag with her face on it.)
The Smitchens wrote...
I think of all the Mass Effect DLC to have been released this one is the best in my opinion. It shows that the developers went to lengths to include as much as they can from small inside jokes that go back to ME1 up to things like the combat simulator to give the DLC even more replay value than most DLC ever hope to get. For that reason alone hats off to everyone that worked on it.
I don't have many complaints and they're not really that big of a deal so I'll get them out of the way. I was hoping that it might add a bit of extra dialogue outside the DLC as well. Cerberus built a clone of Shepard. You'd think that he would reflect on this when looking at the console in the Cerberus base that discusses his being rebuilt. Kinda like how Leviathan affected the discussion with the Catalyst. I also found myself wanting even more Wrex than before. It was cool having him back on the team, but I didn't realize how much I missed him on my team until I had him back for such a short period of time. I was hoping learn a bit more about the keepers as well. I figured we'd be running through some keeper tunnels or something.
The pros I thought were way more abundant. The combat simulator gives me more reason to keep coming back to the DLC. The new areas on the Citadel are fun to explore and the new character interactions are cool. I loved that the entire squad joined with on the mission. It made me wonder why that wasn't done before. I mean. Every other mission Shepard says "You two... Come with me. The rest of you... We're gonna go save the world again. Wait here until we're done. I should go." It made the whole team seem even more connected and working together. And the interactions between them was completely enjoyable to listen to. This was probably my favorite thing about the game and I'm inclined to encourage you guys add things like that in future ME titles.
I also praise the clone story arc as well. The final fight was fun, and holy crap was the game tough on insanity. I kinda get where you guys were coming from with the clone thing. In literature often the hero's greatest challenge is the fight against himself. I liked how you guys applied the idea.
Perhaps I didn't articulate every last word perfectly, but I don't have the time to proof and rewrite what I've just written, so... I sure hope this makes sense. Anyway, overall I really enjoyed it.
Modifié par RyuGuitarFreak, 09 mars 2013 - 03:41 .
Modifié par ZeCollectorDestroya, 09 mars 2013 - 04:45 .
Modifié par PKchu, 09 mars 2013 - 05:14 .
Modifié par djd_101, 09 mars 2013 - 05:48 .
djd_101 wrote...
Citadel should have been the grand hurrah for the series - no two ways about it. If only this was the ending!
Still credit where it’s due Bioware – So long and thanks for all the fish!
I love, LOVE how BW just had to shoehorn that "This is probably the last party we'll ever have" line in there.RiptideX1090 wrote...
djd_101 wrote...
Citadel should have been the grand hurrah for the series - no two ways about it. If only this was the ending!
Still credit where it’s due Bioware – So long and thanks for all the fish!
Agreed, if I had one complaint, just one, it's that this DLC doesn't take place after the ending.
Reptilian Rob wrote...
Kudos though BW, for having the balls to remind us all one final time that everyone is going to die. Overtly.
Modifié par RiptideX1090, 09 mars 2013 - 06:03 .
I thought that entire scene at the end with the "last party" thing was unessasary being that the notion of "no return" was pretty much being forced upon the player since after the coup.RiptideX1090 wrote...
Reptilian Rob wrote...
Kudos though BW, for having the balls to remind us all one final time that everyone is going to die. Overtly.
I love how just about every LI, however, disagrees with that assessment.
And Jack's romance scene heavily implies Destroy.
Modifié par sH0tgUn jUliA, 09 mars 2013 - 06:39 .
Reptilian Rob wrote...
I thought that entire scene at the end with the "last party" thing was unessasary being that the notion of "no return" was pretty much being forced upon the player since after the coup.RiptideX1090 wrote...
Reptilian Rob wrote...
Kudos though BW, for having the balls to remind us all one final time that everyone is going to die. Overtly.
I love how just about every LI, however, disagrees with that assessment.
And Jack's romance scene heavily implies Destroy.