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Citadel DLC - Post your feedback and thoughts here


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#751
djd_101

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RiptideX1090 wrote...

In any event, I'll gladly take a story that makes me sad that it's ending, and not because of its ending any day of the week.


For sure! There's a Mass Effect shaped hole in my life now. Bar 1 or 2 patently obvious missteps Mass Effect is a defining work of video game fiction. I'm going to miss Shepard and crew.

#752
Guest_Paralenko_*

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I loved it. It was a welcomed respite from the rest of the game. The comedy was fantastic, you had this me grinning from ear to ear. The feeling of comradery from the squad was wonderful.


Image IPBThank you Bioware for creating a trilogy of games that brought a great deal of joy and adventure into my mundane little life. I look forward to any future Mass Effect games.Image IPB

Modifié par Paralenko, 09 mars 2013 - 03:41 .


#753
blackcadillac117

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Well the Citadel DLC was ME3's best DLC. Omega was too shoot em up, and Leviathan was sort of... just weird. Oh and From Ashes I don't consider DLC cause I feel a lot of that should've been in the game already. Anyway, yeah the Citadel DLC had the perfect blend of combat and plot. I loved every squadmate scene and the fact that the DLC didn't take itself too seriously. It was more comedic which I was pleasantly surprised. At first I thought the clone saga thing was going to totally fail, but I actually enjoyed. I liked the intigration of multiplayer elements (like the N7 Fury you can hear talking, etc.) Many of the cameos were great like Blasto and the Elcor from Hamlet. One of the greatest strengths of the DLC however was its soundtrack. The music was absolutely fantastic to say the least. Other then that, things I didn't like were no Legion cameos (I know he's dead and all, but Mordin had his audiologs and Thane had his vids), and once you beat the DLC its kind of pointless to go back to the apartment because you can't LI up and whatnot. Oh I also loved how Liara was so flirtatous, but hated how Shep never really had the option to respond a lot of the time. All in all, my biggest gripe with the DLC is that its not how the game ends. Mass Effect 3's ending from day one launch should have been this DLC. It has P-E-R-F-E-C-T closure, and gives you the sense of "wow... this really is the end to Commander Shepard's story". Which is why it pains me that after playing this glorious DLC and finally finding closure, that I have to play through Cronos Station and the awful Priority Earth only to get the true ending of the game... which is in and of itself... AWFUL! I really do try to headcanon what comes after the breath scene and that its all indoctrination and what not, but that only really goes so far. A concise, conclusive, and diverse ending would have been very nice and after playing the Citadel DLC, I believe now even moreso than I already did that Bioware has more than enough resources and talent to pull it off. But I guess "artistic integrity"? Seriously, whatever the hell that is...

#754
darkmikasonfire

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I thought overall it was pretty fun, decent story line (a bit cheesy but that made it even better). A lot of the conversations were hilarious, my favorite one is when you get on your ship and find your stuff (including the hamster) in front of the elevator at that point everything shepard says is just great.
However some of the optional stuff to get your items leveled up annoys me. In order to max level all your weapon equips you have to play the mini games, Relay Defense, even with the instructions and with playing it a bunch I still don't really understand what the hell I'm doing in that game. Shattered Eezo is kind of a crap game too but I'm starting to get higher up on it, It'll be a pain to get to highest score though... And lastly, the Claw game, you have to get the orange orb FOUR times, FOUR. that's four too many, that thing is hard to track especially for those of us with poor vision. I was able to get them all for that game, all completely due to luck but whatever. For SE I'm just past half way to getting the item, and RD I'm in 3rd place because I really don't get what I'm doing in it.
Also I would simply like more customization in the apartment, I figured there would be a lot, there's only 1 or 2 choices other than the standard crap, it made me sad, I expected so much more than that...
Now I have to wonder, is my dog in the armory still there... I'll have to check this, this worries me.

#755
majinclos

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Um didn't like that there are three weapons missing in the SP that are in the MP. The collector weapons. Had them in ME2 why not 3 as well?

#756
majinclos

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Also why can't I wear the casino outfit after the clone mission???

#757
Argetfalcon

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It was good. Still think it needs a new ending though

#758
Arakin86

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Amazing DLC, thank you for all the good times... but the issues caused by Patch 1.05 is pretty bad. Isnt a patch suppose to "fix" things, not break more of the game? Thats my only complaint about Mass Effect 3... we didnt pay for more bugs and glitches, they got forced down our throats, but it wouldnt bother me so much If I knew you would fix it... but apparently thats not going to happen.

#759
Marcin K

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I've already made my opinion post on the DLC on page 28, just let me add two short things
1. as i read trough following posts i see many are actually disappointed with the DLC-that's their full right and i respect that, but all things considered i think it was entirely possible to really seriously mess up this DLC, and we really should be glad after all that it was done by the Edmonton team and we didn't ended up with Omega-style-point-and-shoot DLC,anyway but i'm digressing here, the actual point i wanted to add  is number 2:
I've noticed just now after re-listening to ME1 soundtrack that Liara during the apartment private meeting plays Vigil the AI's song from Mass Effect1 I haven't recognized the tune at first but it rang a few bells so a quick youtube checkup confirmed that-Great idea to link The Citatel DLC with ALL of the series in even such small details:)-big kudos

Modifié par Marcin R, 09 mars 2013 - 09:42 .


#760
Brovikk Rasputin

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Best DLC I've ever played.

#761
SpamBot2000

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Brovikk Rasputin wrote...

Best DLC I've ever played.


Wait til you get a load of Mass Effect 4: Fartacus.

All parody, all the time.

#762
NM_Che56

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i loved it.

anyone who didnt is not a fan.

#763
NM_Che56

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DAMN YOUR LETTUCE!!!

#764
Olivia Wilde

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Loved it....not a fan of the combat arena..but haven't played it much yet

seems too much like pinnacle station...halfway expected to run into Admiral Ahern

#765
Ieldra

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Here's the review of the mission part of the Citadel DLC I just posted in my one-year-after review thread:

Citadel: Shore Leave (mission part)
[visuals ++, sound +, combat gameplay +, gameplay/story integration +, story +, dialogue +, roleplaying +]
Let me first say how much I like the locations (everything but the archive). The "cities" in the ME trilogy always felt too empty to me, including the Citadel. Not big enough, not enough people. ME3's Citadel is drastically improved from the earlier games, but only now I feel the "city bustle" while I play. Also, it's nice to have a place of my own though the apartment is sadly old-fashioned. Didn't interior design change at all since the 1980s?
The first parts of the mission sequence are refreshingly different. Also, you notice that the style is different in the very first scene, with Brooks coming up and telling you that.....what a surprise....people are trying to kill you. Later, the humor gets a bit over-the-top but at this point the storytelling style is a perfect mix. It is obviously not perfectly in tone with the rest of the story, but for the player, it's a much-needed distraction from the encroaching darkness while staying true enough to the universe that you can believe in the story. I think the ME3 team hit the right balance here for a DLC that's as much a light-hearted goodbye as part of the universe.
So after I get out of the sushi place, I make my way along the Citadel's skylanes - did I say I like the locations - armed only with a suppressor pistol and low on health. This sequence is interesting, but I have no idea how a non-power-oriented Shepard can get through this with just the pistol. Also, Liara's voice sounds off when I meet her.
The casino infiltration sequence is refreshingly different and suits my Engineer Shepard perfectly. Brooks even comments on it. Also, the casino looks nicely alive with all those people and even has an old acquaintance we can meet (Sha'ira).  
The next mission starts with a short fight and the reveal of your enemy: a clone of yourself. The "evil clone" trope is stereotypical, but in this case it's actually believable, and it fits the tone of this mission sequence, so i don't mind. What I like a lot less is the fight in the archive entrance. It's incredibly frustrating since you can't separate the Cat6 heavies from their shields, and the slits in those shields are harder to target than those of Cerberus Guardians. Consequently, in the right environment - and this place fits - they beat even a banshee in resilience, though thankfully they do less damage.
The Citadel archives look impressive but the walkways are all too obviously a gameplay contrivance. They're intentionally confusing and that's not at all believable. Also, the squad banter in this sequence is too over-the-top for my taste, though there are some gems like Garrus' "That's the time when the universe ran out of ammo." I'm fighting my way through the archives and watch the archive excerpts on the way. Too bad, no world-shattering revelations, but some interesting historical info nonetheless. Then we get face-to-face with our clone...
I must admit I had no idea how Shepard would get out of the vault. That was a nice touch. And while I suspected Brooks about halfway through the mission sequence, I wasn't convinced she was a traitor with her "inexperienced desk job officer"  act. That was also well done. However, the scene with the clone and Brooks was too over-the-top for me, with the drawn-out gloating and Brooks slithering about him like the villain's female companion in hundreds of B-movies. Really, there should be a limit for such things.
Back to the Normandy, there's another fighting sequence waiting for me - and the boss fight of the century. I like the idea of confronting someone with the same powers the real Shepard has. It gives you an idea of what run-of-the-mill enemies face when they encounter Shepard, and that powers are used on you on a regular basis gives an additional sense of "realism". But since I actually agree that super-hard boss fights are "too video-gamey", I'll make this easier on myself by lowering the difficulty. It's nice that this boss fight exists, but the harder versions are not for me.
After the fight, there are some roleplaying options about how to deal with the clone and Brooks. I'm feeling somewhat sad for the clone, and I actually like Brooks in spite of what she's done, so I use the Paragon options here.
So, what's the resumé? The clone plot works surprisingly well, the mission sequence is convincing, and the first two missions play great. The archive mission I don't like so much - too drawn-out - though there were some good scenes. The humor, too, is good in the first half but got out of control in the second. Maybe that was the point, but I still could've done without things like the toothbrush scene. The end sequence on board the Normandy works well for me again, with the message in the last scene if you let Brooks live summarizing the theme of this mission sequence nicely: "You can't clone everything".
The R&R part of the CItadel DLC I'll deal with after Sanctuary.

I might mention that I love this DLC for what it is, but I wouldn't want there to be more of the same in the trilogy, nor would I want content in the same style to take up more space than Citadel compared to the main game in any other storytelling game or game sequence.

Modifié par Ieldra2, 09 mars 2013 - 12:12 .


#766
WardyLion

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In my summary last night, I forgot to mention the DLC maintains the excellent standard of music we have come to expect from the Mass Effect series. Music evokes many emotions and I truly believe that certain music can, and does, make you feel like something is coming to a close. Call it "ending music", "farewell music" or whatever you like - it is a melodic goodbye and, when used to accompany something you hold dear, it can be a very powerful thing.

As Citadel was supposed to be the final "farewell" to the Mass Effect trilogy, the music had to reflect this and it did that in spades.

#767
Andyrew_

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I really enjoyed the Citadel DLC, I thought it was well written, very funny and great fun.

There were some brilliant unexpected one liners in that that really made me laugh, thanks BW :-)

#768
Lunch Box1912

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Ieldra2 wrote...
 
It's incredibly frustrating since you can't separate the Cat6 heavies from their shields, and the slits in those shields are harder to target than those of Cerberus Guardians.

 
Just balance your team, if you’re not an Adept class bring a squad mate who is, using pull pulls the shields right away from them and then they’re no tougher then one of the standard cat6 soldiers... I thought they were easy to eliminate myself.

Modifié par Lunch Box1912, 09 mars 2013 - 01:05 .


#769
nstar

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 My two penneth, for what it may be worth....

I have now played through all the DLC for the ME series, with the exception of Pinnacle Station for ME1, and a few that only add armor packs and weapons for ME2. I would rank this one behind Lair of the Shadow Broker, Omega, Arrival and probably slightly ahead of Overlord (I enjoyed Overlord on the whole, but it isn't something I particularly enjoy replaying.)

The Good

The added squad interactions were enjoyable. The party was fun and I was happy to see that there were levels to the party to represent the night progressing. My initial fear was that it would all be done and dusted too soon so I was pleasantly surprised that there was a decent amount of depth to it.

The "meet up" style sidetasks, already present in ME3, reappearing was also quite nice, although a little too short I felt but this is a minor quibble.

I enjoyed being able to invite certain characters to the apartment but once again I felt these scenes were a little too short. Miranda's seemed to be the longest, which I understand and appreciate as Miranda fans and Mirandamancers had previously had little content for her in ME3 so this was nice for them but it did feel somewhat that other characters were perhaps a tad neglected.

Thane's memorial was beautiful and although there was sadness to the scene it was a little more uplifiting and a nicer way to end Thane's story than previously. I liked how character's such as Garrus, Tali, Joker and EDI had comments about him. I do agree with Garrus though that Paragon Shepard describing Thane as an assassin and a career criminal in his memorial didn't fit right to me. I understand what was being said but I'd like to think that such subjects wouldn't be brought up at his memorial. The video messages were also touching.

The farewell audio logs from Mordin. It was nice to hear from him. I always thought Mordin's death was one of the defining moments of ME3 for me. Even on a renegade playthrough I've never been inclined to take Wrex out on Virmire, so Mordin will never survive ME3.

Wrex's entrance. Krogan airdrop mk2! Brilliant entrance from Wrex and being able to have him as a squadmate again is also fantastic, even if it is for a relatively short mission.

The humour - I felt it was right on the mark. These guys, with perhaps James and Javik who are largely the "newbies" of the group, have been through hell and back together and are still there fighting together. I felt it was a good show of their camaradarie and their respect for each other that they would banter during the missions. Even Traynor's toothbrush moment was amusing.

On a similar note, the general sense that this group was so tight knit that they immediately dropped everything to help Shepard when they heard he/she was in trouble. Once again, the loyalty and camaraderie between them all shone through.

Grunt's night out, complete with flashbacks, is one of the funniest things I've seen in a video game.

The Citadel archives. It was interesting to see some of these events.

The Bad

Clone Shepard. I know that this is sci-fi and extremely far fetched sci-fi at the best of times as Project Lazarus proves but I thought that cloneshep didn't make a particularly intimidating villain. It certainly provided for comic relief, such as the interactions with glyph but for a Shepard clone the fact that none of the character's seem remotely concerned says a lot. There were other potential villains I thought, such as Harkin who would have cause to want both Shepard and Garrus dead and is known as a forger and ID thief that he could have been utilised, with some changes to the story, but I can live with this.

No Kelly Chambers. I feel sorry for Kelly. She's an emotionally traumatised young woman who spends all her time in a refugee camp no doubt adding to her trauma. Even if she didn't attend the party, one final scene with her would have been fitting, if only to show some emotional recovery and so you could see her in a better place in her life. I feel there was a missed opportunity to invite her to the apartment, or share a drink with her somewhere so she can let her hair down and forget about all the darkness, if only for a moment, and of course, say goodbye to Shepard one final time.

The length of the mission itself. I understand that really the reason for this DLC is not for the actual mission but for everything else - the drinking game with Ashley, watching Zaaed getting outwitted by a child's game, spending a bit more time with Traynor, the party etc. - but the mission itself, regardless of my feelings regarding it's plot, just didn't seem meaty enough. Now this could be because I'm a bit of a ho when it comes to ME and always want more (and more and more!!!) but I just wasn't really left fulfilled by this mission. 

Liara's LI behaviour. I get that Liara was "only 106" in ME1, still a child by asari standards. Her behaviour was that of a shy, naive young woman and her awkward interactions with Shepard made sense. I even understand that between ME1 and ME2 Liara and Shepard had been apart two years, it made sense for Liara to question whether there was still a relationship to pursue in LotSB.

By ME3 though, it started to wear thin, especially as you have to reaffirm your interest in her romantically on two occasions so for her to once again be playing the "should we, shouldn't we" card when you invite her up to the apartment seemed rather silly. In every other way Liara has grown as a character, from the young, scared asari you first meet to threatening to flay people with her mind to becoming the shadow broker. Her entrance in Citadel seemed like the final evolution of her character but then you invite her to your apartment and once again she's all cautious. It just doesn't seem right.

That this DLC doesn't conveniently fit anywhere is also a problem. If you do it immediately after the coup when it first becomes available you won't have Tali in the team because you have to have completed Priority: Rannoch. If you want to have the option to invite every possible character to the party, or to their single events, then you need to have completed Kasumi and Zaaed's related missions and have finished Sanctuary for Miranda to become available. It doesn't make sense that Hackett would order the Normandy in for shore leave the moment you have a solid lead on where the Illusive Man is (unless he were indoctrinated!) and spreading everything out so that you do the mission here, the interactions there also just doesn't flow correctly for me. 

The DLC itself seems like it would almost fit perfectly at the very end but we know that isn't possible.  The group photo shot seems to me to be the perfect way to end the trilogy, as a victorious Normandy crew, but as we say that isn't possible and the scene where shore leave ends is rather bittersweet. 

The Ugly

There's nothing really that ugly about the DLC itself, except that it reaffirms that the ending to ME3, for me, is wholly unfulfilling. I only ever want to know whether Shepard lived or died after high EMS destroyed - no breath scenes, no iffy LI behaviour, just a simple yes/no. In control, synthesis and low EMS destroys we know for a fact Shepard is dead yet in high EMS the writers are playing the "Make it up yourself card" and that just doesn't work for me. I'm not going to start wittering on about the ending here, though, except to say that with all the extra interaction, all the fun, all the joy that I have taken from interacting with the Normandy crew this DLC hammers that point home even more.

On the whole though the DLC was a good one, for me. Not perfect, but then it was never likely to be. It was a good way to say goodbye; it's just a shame that there has to be a goodbye.

#770
Ieldra

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Lunch Box1912 wrote...

Ieldra2 wrote...
 
It's incredibly frustrating since you can't separate the Cat6 heavies from their shields, and the slits in those shields are harder to target than those of Cerberus Guardians.

 
Just balance your team, if you’re not an Adept class bring a squad mate who is, using pull pulls the shields right away from them and then they’re no tougher then one of the standard cat6 soldiers... I thought they were easy to eliminate myself.

Hmm....I've never seen Pull do things a Singularity can't. This is a first. Thanks for the hint.

#771
Missy_MI

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I tried to shorten this up, but failed. Short and sweet version: the Citadel DLC was awesome!

Totally worth the price, and I'm not even through all the party permutations yet. I ended up going with a save right after the Citadel coup to make sure no other romances were locked in besides Thane's from ME2 because I wanted to see whatever extra content that included.

The squad banter for the Citadel misson was fantastic. I laughed so much listening to them give each other and Shepard a hard time. Traynor's vindication about that silly toothbrush and Shepard's disbelief about her 'I should go' comments were among my favorite scenes.

After that I ended up replaying quite a few missions (Rannock, Thessia, Sanctuary, etc) so the rest of the ME2 squad scenes unlocked. It was fun running back to the Citadel to see the new content between missions. The Blasto 6 bit with Javik was hilarious.

The party scene at the end was a total blast too. It was a wonderful culmination of what the entire Mass Effect series means to me. So much awesome dialog - the camaraderie between the squad members was really lovely. I laughed so hard watching Zaeed and Garrus try to remedy the apartment's strategic weaknesses and when Liara almost floated Vega off the balcony.

Lastly, Thane content: it was such a relief to finally get a memorial scene where the crew could acknowledge his death and a romanced Shepard could express her feelings. The videos and final scene at the end of the DLC were done really well, and I appreciate it a lot. Might have teared up a little - same with Mordin's 'Amazing Grace' and listening to all those Anderson biography notes.

The team working on the next Mass Effect game seriously has their work cut out for them because the original trilogy has the best characters in a video game series as far as I'm concerned. I'll really miss further adventures with commander Shepard, but this DLC was the best way to end the series for me personally. I highly recommend this DLC to anyone who's still on the fence about it.

#772
DravenShep

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Okay, bad part is you still don't see Tali's face. EDIT: Not a copy from google picture, but an actual face model in game.

Other than that, It was the best light-hearted DLC for the ENTIRE series. It had some of the best tear jerking moments, and side-splitting moments as well as My Shep's space hamster being threatened to be disposed of moment. The party at the end is the best I have seen. Grunt is the best doorman EVAH. "Yes, I like cake, No, you can't come in." Hehehe.

Here's hoping for Mass Effect 4 and much more from Bioware.

Modifié par DravenShep, 09 mars 2013 - 03:44 .


#773
Zilawn

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Spoilers Ahead (just in case)

I really enjoyed the Citadel DLC with having Wrex and Javik in my party was the most fun I had in combat and the story of the Evil Clone for me was great had a Mummy Returns moment (or it reminded me of that). With the addition of the M7 Lancer which is my favorite gun now (sorry N7 Valkyrie you won't be used much anymore) and Thanes memorial, the party, and etc. was all a great send off to Shepard's story.

Modifié par clhaney, 09 mars 2013 - 04:19 .


#774
Plejadenwolf

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I have to agree with what Koobismo wrotes on his website (www.koobismo.com/2013/03/the-pinnacle-of-fanservice-a-citadel-dlc-review/)

It's the most polished DLC for Mass Effect 3 and there was unbelievable much work put into this. The whole design, the glamour and how the Citadel is is an amazing example of what you guys at Bioware can do if you just want to. If the next Mass Effect has the quality of this DLC and Lair of the Shadow Broker it would be awesome.

But however, there are serious flaws which just don't fit into the whole canonicity of Mass Effect and it's what Koobismo already said, the direction which doesn't fit into the timeline of the game (Citadel coup - Citadel - Cronos station). 

The behaviour of the crew just does not work with the ongoing war out there and to make party does not work either. Seriously Bioware, why before the ending? If this would have been after the end, yeah, great. There were great jokes, everyone had his or hers moment of glory and that sometimes I had to laugh several times (which was the first time ever in a video game that this happened). Almost every moment with the temmates is legendary!
But again, it does not fit into that part of the story and if you compare to what comes after (Cronos station, Earth) it's just hilariously ridiculous. 
Just remember what happens to the people on Citadel, the glamour, the apartement after Cronos. There you have it. It's like standing high above on a peak saying: Ah yes, I'm here and oh! there is Mass Effect 3 and the Reaper threat. It seems much more like an epilogue rather than a prologue to what's coming next.

I mean everything was so well put together that it overtops the best
parts of the game. It's like you reach a whole new realm of Mass Effect
and that makes it so out of place. A more serious story arc and all the
glamour, partying and funny moments after the end, that would be the
mixture.

And then there was the main antagonist: It was a great mission and an amazing boss fight, yes. But... a clone? Seriously? The could have been more out of it, another bad guy and a mission which takes itself more serious.
Don't get me wrong, it was great but it does, again, not fit into canonicity.

As for the several additions, they're all over the top. Especially the Armax Arena is absolutely awesome! But you could have added some more options for it: Boss fights (Saren for example) or a "Stormtrooper mode" -> How is it to fight and die as a Cerberus soldier or a Reaper husk or a Collector or... You know what I mean. More maps and an "authenticity mode", making the maps looking like "real" environments and "real" missions. And maybe a "battlefront mode", just like in the Star Wars Battlefront games where you fight with an army against another army.
It was a great Addendum for singleplayer mode. I love Armax Arena, it makes getting me addicted to it.

It was awesome, great, an over-the-top-experience, well designed BUT it lacks seriousness of the previous story
arc and that makes it such a two-edged sword. There is this absolutely well designed DLC and then there is Mass Effect (3). It's just this fundamental gap in between which doesn't make sense at all.
 
Last but not least I can only refer to Koobismo's recension linked above, because he is absolutely right in anything.

Modifié par Plejadenwolf, 09 mars 2013 - 05:13 .


#775
firstarioch

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I almost completed the DLC few days ago but had the party left .So I have completed it just now.

What can I say except ...THANK YOU BIOWARE. ITs sublime fan fest to all of us. Makes you think IF NOT FOR THAT BAST*RD CASEY HUDSON and his nonsensical ending I would say this is the best game/series I ever played.

However as one writer for FORBES magazine mentioned no matter what ,ME3 will always be remembered for that ending . it is very sad as the series should have never ended like that and should have been allowed to evoke controversy like that either.

Playing CITADEL DLC was a bit of bittersweet for me. Reminded me why I love this series, its characters etc and brought me back to that Universe again. However I dont want these characters go and there should be no reason to let them go ,as this DLC brought back the painfull memories also about that "ENDING".
I love what wizards at Bioware have crafted for us here and its without a doubt the best DLC ever released on any game , as its a love lover letter and acknowlednemt to its fans which is us.

But the Shadow of that ending awoke again after finishing rthis DLC and brought back lots of emotions and again its heart wrenching as Im distraught. Not as bad as the first time i completed the game but the painful realisation that no matter what you do in the game makes no difference and you die is gut crunching.

I hope Bioware learned its lesson from that ending and HUDSON wont be allowed to write another ending on his own as "his only knows best"attitude , knowing that this series was never really his sole creation and better than him left so he was left in charge. Sadly we are still picking up the pieces from that fateful decesion.
I hope at least in some kind of capacity Karpyshyn may come back and do a freelance stint or other people will be left in charge so we dont get mess like that ever again.

This DLC shows what could , should , my have been at the end etc and unfortunatley will never be which is SAD...
AS for DLC:
10/10 for DLC
0/10 CASEY HUDSON
Hope lessons are learned here...

Modifié par firstarioch, 09 mars 2013 - 05:14 .