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Citadel DLC - Post your feedback and thoughts here


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#776
Seival

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Finished the rest of the DLC. Made a lot of video footage :)

The final DLC was awesome! And now I like Control ending even more than before :)

My Shepard bequeathed her new apartment to Liara before the final mission. So, I suppose Shadow Broker will live on the Citadel, where Shepard-Catalyst can watch over her, and help her if needed... Considering Shepard and Liara did it twice before the final mission, blue children were not just a kind words.

P.S. I have a feeling, that Citadel DLC was initially planned as the very first one for ME3, and EC - as the last one. But devs had to change their DLC schedule. Anyone has the same feeling, or it's just me?

P.P.S I really hope new ME game will be sequel-RPG-trilogy with ME3 save import feature. New protagonist could be Shepard's asari doughter.

P.P.P.S BioWare, please make new ME game even better than Mass Effect Trilogy. On all possible levels. I know you can do that :)

#777
ViridityJemina

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Got some really weird graphical glitches with Citadel. There's a thread here explaining the issues: http://social.biowar...ndex/16194263/1

#778
EldredTBMO

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Bioware needs an army of writers to produce this? ORLY?

Mass Effect was my favorite franchise. It was inspirational for my real life. Story, characters, motives and ideas. Such a legacy. I played ME1 and ME2 at least 5 times both and bought collector's editions of all games. ME3 was incredible game. During gameplay I imagined how I play this game with different choices even playing the whole trilogy again. It was thrilling. But then came the ending ... I have never started ME3 since and sadly, it will stay so.

Bioware had an exclusive chance to become hero out of this mess. But you guys did it. Bioware lost all the credit for me.

All those legendary D&D RPGs like Baldur's Gate were my favorite games and Bioware was my favorite developer studio. Now sadly, there are only those games.

God damn it! Simple indoctrination theory vdeo is more interesting and fun than all the DLCs.
That charismatic antagonist Harbinger needs to be somewhere at the end. For example instead of starchild.

Modifié par EldredTBMO, 09 mars 2013 - 08:07 .


#779
SDW

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I only just finished it. Wow. :)
All those moments and jokes ... it really felt like your authors said "You know what, forget the normal rules, this is the last bit of this trilogy we'll ever make. No matter how crazy, wacky, goofy - we'll put it into the DLC!". As if they themselves were enjoying going wild with their characters, and hoping to create some great fun for their audience as well.
When I finished the original game in March 2012, it left me with a sensation of emptiness ("ending-shaped hole", haha). But this? I feel ... full. Content. I got to say my goodbyes. Could look everybody in the eyes, on a fun ride through one last wacky adventure, and share tons of time with them afterwards. Can put Cmdr. Jordan Shepard to rest now. What a ride it was.
Thank you.

#780
Andres Hendrix

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I think this DLC proves that Bioware is at it strongest when all the writers, the team, et al, are on-board and have a say (and decisions are open to peer-review, and not just two writers in a room). Furthermore games like Mass Effect are better off when communication between developers and consumers (fans what have you) is not so strident. I think the Citadel DLC was very good (9/10), the problem is that (as others have perhaps strenuously said, and have written) that the DLC does not amend the looming finish, the quasi-theocratic Space-Child and his color schemes... (sigh)

Modifié par Andres Hendrix, 09 mars 2013 - 06:31 .


#781
Karlone123

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I enjoyed it, it has given me a new appreciation for characters I didn't like that much. I would write something thought-provoking but it it's easier to keep it simple. I believe it has topped the Shadow Broker DLC. I rate the DLC as 4/5.

#782
Renmiri1

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I liked, it was one of the few missions / quests I liked and had fun on ME3. The Thane content was poignant and well done. It was a nice gesture from Bioware writers to finally give Thane some well deserved good scenes.

But it is not nearly enough to make up for how botched Thane's content was on the main game, and still not fair to Thanemancers who will be the only ones who get no time to spend with their LI on the DLC. And the ending still sucks.

Still, now I have my own "ME3 Happy Place" where I can spend some quality time with squaddies and replay a happy not angst ridden nihilist plot. I will be replaying this DLC a lot, not so sure I ever want to replay the main game. So thanks, this helps me get closure.

Modifié par Renmiri1, 09 mars 2013 - 07:32 .


#783
-Severian-

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As far as I'm concerned, this was a poignant memoir as Shepard lay in the rubble, trying to find the strength to pull himself back up. If the DLC was worth anything, it's that there is no doubt in my mind that he'd do it, now.

#784
tyrvas

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My son and I really enjoyed it. Thank you Bioware.

#785
Harts

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Great DLC, loved it. The strong and unique characters and my interactions with them is one of the main things with I like Mass Effect. Thanks!

#786
Diefenbaker

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Best DLC. Thanks for all the hard work put into it :)

#787
davepissedatending

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Amazing dlc cart wait for the next mass effect Shepard and his mates got the send off they deserved THANK YOU BIOWARE I WILL NEVER FORGET YOU SHEPARD!!

#788
Joryn01

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I thoroughly enjoyed this DLC. I've played through it four times. I've done the Armax Arsenal stuff once and found the little quest with the error to be quite entertaining, as well as having both Grunt and Wrex as squadmates. The main quest for the DLC was short but fun. The part in the casino was fun, especially if you have your LI or Wrex along with. The banter between the teams as you fight through the archives is brilliant on many occasions. Hell, the banter throughout the whole thing was fun.

Then the party afterwards. That was fun as well. Everyone all in one place enjoying some drinks and reminiscing about good times. The party chatter and dialogue was funny and endearing.

Finally the time spent with each character outside of the party was great. I thought the LI parts were well done for some, but I must admit some others felt a little dry. For example I like Tali's scene a lot better than Liara's. Liara's felt rather dry.

All in all though it felt like great fan service. I enjoyed every moment of it. I look forward to seeing what Bioware is able to come up with for the new game. I'm sad to see the characters that I came to enjoy over these years go, but that just means that these characters were written so well that they were loveable.

#789
PIngp0NG

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Likely to buried in the hundreds of comments, but I wanted to say that I really enjoyed Citadel. This is not going to be for everyone and clearly, loads of people hate it for a variety of reasons. But I consider myself a dedicated ME fan and have enjoyed the series over the last several years.

I was bitterly disappointed by the end a year ago and was unhappy with the extended cut. In fact, playing the extended cut when it first came out was the last time I touched ME3 SP. But I couldn't resist what I'd been hearing about Citadel so I picked it up. I hadn't purchased any ME3 DLC content before and have had mixed reactions with Bioware DLC (LOTSB was amazing, Witch Hunt for DA was atrocious). Anyway, I guess I hadn't realize just how much I wanted to resolve things with my character friends. Citadel felt like a great send-off. The main mission was just okay and drove home the obvious (but nice) point about team work, friendship, and leadership. But overall, I really enjoyed the character interactions and hearing all the old voices again. I know this was written and developed in the context of the endings and how everything with ME3 had gone down and I felt like that context showed up in the heartfelt sentiment of the dialogue.

The DLC satisfied me on an emotional level and in some respects, set the series right with me again. In my head canon, Citadel has helped to ease some of the bitterness of the ending. Whether in my head it means that Shepard can go to the ending having had that time with his friends and loved ones, or if it means he survived and went on to reunite with his friends, regardless, there was some resolution. I will be happy to replay ME3 SP again one day now. Thanks to the dev team for releasing Citadel. Some will lament this as the final nail in ME's coffin but for me, it actually brought a little of the joy back.

#790
Elesey

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I’m a bit torn about this dlc – on one hand it was very
entertaining, on the other – there were enough flaws for it to be far from
perfect.

I wasn’t a fan of the mission story – it focused too much on
witty banter and not nearly enough on the plot. There were so many awesome,
dramatic things with an impact that could have been done with it and yet most
scenes felt like they were there to match the witty comments from characters
and not the other way. A story can have both – some seriousness and humor.  

Also sometimes the lines in dlc felt out of character and
instead of enjoying the scene I was wondering - why would they say that? For
example in Garrus romance he kept calling Shepard his girlfriend and constantly
complimented her while in game I can’t really remember him doing so. That was
what I loved about their romance – they didn’t need to say those things to each
other for me to believe their feelings were genuine. Some moments it felt like
the adult, badass Garrus I like so much was exchanged with a sappy teenager.
Also Javik often felt out of character, and few others. If it had happened only
during the party while drunk, I’d be okay with it, but it didn’t.

I wish the lines weren’t there just to be funny or sweet,
but also because they fit the characters. Some moments felt like they were
there just to please hardcore fangirls/fanboys and it really wasn’t necessary. I
love the character for who they were in games not for what some fans wanted
them be or say.

But overall I really enjoyed the dlc, it was hilarious at
some moments and I hadn’t laughed so much for months. Grunt’s part was awesome
and I loved the party.  I don’t regret
buying it and I’ll definitely play it again, but I really wish there was more
thought put in it and it had more than just humor and friendship fluff.

Still, thank you so much for giving us this dlc!

#791
hurricaneez2

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Lets call this what it is...a post ending DLC without Bioware having to compromise thier so called "artistic integrity" and change thier precious ending. Overall it was fine...nice to set my future life with Miranda.

#792
darkmikasonfire

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majinclos wrote...
Also why can't I wear the casino outfit after the clone mission???


it should be the last choice for casual wear. I have it, but I know origonally it came from the Katsumi DLC in ME2 so, maybe I have it because I had it then and it ported over idk.

#793
PimplyPete

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This is my favorite Mass Effect DLC hands down, lots of humor and character interaction.  I hope DLC in future ME games is as good as this one.

:devil:Here's my group photo.:devil:
Image IPB

PARTY HARD!

#794
JamieCOTC

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I have mixed feelings on the DLC. While Shepard being on R&R in a galactic war is no issue, she does it all the time in the game, the tone seems to conflict w/ the rest of the game. I wonder if the DLC were spread out between after the coup and before Cerberus base if that would help w/ that issue.

The main mission was too short and though I liked that the villain had ample screen time s/he comes in way too early. My favorite levels were the first one w/ Shepard running around in her civies and the tail end of the final level on the Normandy. As for the clone, it's cheesy and cliche but I could totally buy Cerberus doing that. And though the lightheartedness may conflict w/ the rest of the game, it pays off here by not taking itself too seriously w/ the clone. The final boss fight was great, best in the game especially w/ Vanguard on Vanguard. And although there's still too much auto-dialogue, it seemed to be toned down here and the final two decisions of the mission helped to define Shepard as a character better than the ending choice of the game.

As for the rest of the DLC it was silly and cheesy, but for the most part very well written. Anderson's bios (Keith David did fantastic job), Joker, Grunt, Wrex (Shepard), Thane's memorial, attempted girl talk between femshep and Miranda, and of course the date and the party.

And Armax Arena is a blast!

Over all I liked it quite a bit and can forgive the faults as for me the pros outweigh the cons. Citadel is cheesy fanservice, no doubt about it, but that's not always a bad thing. It's just such a shame that it took a year and "cheesy fanservice" to fix what so many things that was wrong w/ the main game. And I have half a mind to stop at Citadel and "speculate" on the rest.




"Please take this to the nearest animal shelter for proper disposal as a warship is no place for a -- oh, oh ... that is NOT okay." (LOL)

#795
Stilographium

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As a Thanemancer who was very disappointed to my LI's treatment in vanilla ME3, Thane romance content was what I anticipated the most from this DLC. So, I will write my feedback from this perspective.

While I think the memorial service, the video messages and the "ghost" were mostly well done and even touching (I actually cried when playing the ghost scene), the problem is... I didn't actually get to spend time with my LI, or rekindle the romance. I hoped for more time with my love interest; not with his son, or his ghost, or the messages he tried to send Shepard. Seeing that content only made me sad, and when I watch the scenes that others got with their LIs, I feel left out. Though I enjoyed chatting and celebrating with my old squadmates and laughed at their jokes, I couldn't help feeling like something was missing. I couldn't help thinking: "This would be so much more fun if Thane was here!"

I have to wonder, why is Thane the only LI (along with Kelly Chambers) who cannot participate the party? Or, to elaborate, why couldn't this DLC possibly take place before the Citadel coup? I have heard it is so that we needn't replay the game from that early on. But, if having actual content with my LI meant I'd have to replay from there, I would happily do it. The others could play it later if they so wanted. So I really don't see a good reason for why this DLC couldn't at least include a possibility to have Thane alive at the party and deepen the relationship between him and Shepard, even if he died later in the game.

In my opinion, Citadel DLC only fixed one problem regarding Thane's romance arc in ME3, and that is the lack of acknowledgement of his death. I feel like the DLC only gave Thanemancers what should have been in the vanilla game at the very least, if he was going to have a mandatory death. For some people, this DLC gave the closure they were looking for, and I'm sincerely happy for them. But personally, I won't be able to play ME3 with my canon LI ever again. Even though the post-death content is now satisfying, the romance content while Thane is alive still feels immersion-breaking to me. Shepard still acts coldly towards Thane in the hospital, there is no date, no paramour achievement, and the death feels forced. What little romance there is would still leave a bad taste in my mouth every time I'd play it.

I'm sorry to say this, for I appreciate the effort put in the post-death content, but I'm disappointed. What I hoped for was a date with Thane and him being present at the party, and perhaps even an option to keep him alive through the game -- the option every other LI already has. I got nothing of that; I got sad scenes and bittersweet videos, more reminders that my LI dies every time no matter what choices I make. And that's why this DLC wasn't as enjoyable to me as it could have been if every romance was treated equally. I could try playing it with someone else as my LI, as I did with vanilla ME3, but it'll never be the same. I will always keep thinking, "Why couldn't I have a scene like this with Thane, an LI that what presented as a choice equal to Garrus and Jacob back in ME2?"

#796
Marcin K

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PimplyPete wrote...

This is my favorite Mass Effect DLC hands down, lots of humor and character interaction.  I hope DLC in future ME games is as good as this one.

:devil:Here's my group photo.:devil:
Image IPB

PARTY HARD!

may be a little off topic but how/where do you export your group photo to have it accessible-for example to show in forum post?

#797
Calliope

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Overall, I liked the DLC, especially the humor; sometimes it is nice to lighten things up a bit during a serious story. I also enjoyed the opportunity for Shepard to interact with his/her teamayes one more time. Also, the comabt arena could practically stand on it's own as a DLC.

However, there are a couple of things that I think could have been improved.

1. I would really have liked to have had the option of inviting Dr. Chakwas, Kelly Chambers, Kolyat Krios, Captain Bailey to the party even if there was no further content with them in the DLC.

2. Many aspects of this DLC, sush as the party, would have been better after the ending. It could have been set a couple of years after the ending to allow for some rebuilding. In the endings where Shepard died, perhaps the party could have been a wake. If he lived, then the DLC could have provided closure. This could have been done whether you changed the endings or not.

3. Evil clone stories are a bit overdone, I would have prefered an enemy that was more original. Also, there were some loose ends and plot holes in the clone story that were somewhat irritating. Most of them can probably be explained, but nobody bother to do so.Like the fact that having only been awake for a short time, he can hold his own for as long as he did against someone as experienced as Shepard? Really?!!! I don't buy it, experience can't be cloned even if you assume that basic combat skills and knowledge can be "downloaded" while he was asleep.

However, all that said, I did like the DLC overall and I had some fun!

#798
kleindropper

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Bravo Bioware on giving us complainers the non-ending ending we were pining for and actually incorporating customer feedback on your final and best Shep based ME product. So many positives (sorry for the spoilers):

- The Citadel comes to life unlike anything in the previous games. Where was this vibrance and detail in the main game?
- Wrex as a genuine squaddie! I had the old team back together for the enitre DLC (Wrex, Garrus, Shepard) - (despite the complaints from the rest of the team, HA!)
- HILARIOUS DIALOGUE. I don't think I've ever laughed harder playing a video game.
- MIRANDA! Nuff said (I can't wait to play some of the other LIs) - although it is too bad you have to almost finish the game to get Miranda at the party.
- Significant interaction with ME2 squadmates (though sadly, no combat.) Yes I showed up Jacob in front of the kids, and yes I lied to get Grunt out of jail.
- Even a dip like Vega develops their character to the point where they are tolerable and a positive.
- A decent "action" portion with an interesting nemisis; the great character interaction makes it easy to overlook the terrible plotholes (see Bioware? we don't care about plot holes when you do the game right.)
- The one and only time I'll be able to do 181 pullups (yes I sat there and did it.)

While it is somewhat difficult to wrap one's head around Shepard drinking and having fun while the entire galaxy is being incinerated, once you get into the story you almost forget about the Reaper war entirely (making it easy to suspend disbelief and treat this as a post-ending DLC.)

For me, holding Miranda's hand at the end of the DLC and having her tell Shep he'll find a way to win even makes the main ending somewhat more tolerable.

All-in-all, thank you Bioware for putting forth your best effort at the end.

#799
PaladinGunn

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Great DLC overall, for me that is the true ending to the Shepard Saga.
too bad the James Vega bugged on me, every time I start it, the screen goes black and the event does not load :/

#800
EldredTBMO

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yeah, feedback Bioware