Citadel DLC - Post your feedback and thoughts here
#851
Posté 10 mars 2013 - 10:32
http://en.wikipedia..../Maya_(illusion)
Totally coincidence, I'm sure.</sarcasm> Well played, Bioware. Well played.
#852
Posté 10 mars 2013 - 10:40
RolandX9 wrote...
Oh, you devious...
http://en.wikipedia..../Maya_(illusion)
Totally coincidence, I'm sure.</sarcasm> Well played, Bioware. Well played.
Hah, that's actually kinda clever. Mass Effect has actually always done a pretty good job of giving their characters meaningful and applicable names, Shepard being the most obvious. Gotta love little stuff like that.
Still though, careful where you post that: with that definition I could see the Indoctrination Theory crowd having a damn field day.
#853
Posté 10 mars 2013 - 11:48
Liked:
1. FINALLY Thane got some acknowledgement. Thane was my LI for this Shepard and I always felt he was treated badly in this game. He was one of the more interesting characters...anyway, I felt the videos and memorial service were well done, very touching, and when going back on the ship and he says he will be waiting to meet her on the shore, it was somehow comforting, because of course you know that is where it is all headed...nice job.
2. "I should go" I thought that was hilarious.
3. Mordin's noir story about Omega and breaking the one rule on Omega. That was also funny. And touching when he sings Amazing Grace...
4. The mission was pretty good. LIked having my squadmates with me, and I did not suspect the identity of the villain so it was a surprise to me.
5. Did Zaeed really think he had a chance with Samara?
Not so much:
1. I wish it had taken place earlier so Thane could have been present.
2. I kept getting lost in the apartment. That's probably my problem, but it was rather labyrinthine.
3. I wish they had mentioned Legion at least a little bit.
4. It's the last one.
#854
Posté 11 mars 2013 - 12:13
RolandX9 wrote...
Oh, you devious...
http://en.wikipedia..../Maya_(illusion)
Totally coincidence, I'm sure.</sarcasm> Well played, Bioware. Well played.
mix that with Mayans, a fictional biker gang in the TV series Sons of Anarchy and you got it..partially correct maya be.
#855
Posté 11 mars 2013 - 12:32
#856
Posté 11 mars 2013 - 12:42
#857
Posté 11 mars 2013 - 12:59
Only thing I have ever wanted was a better ending, but we all know that will never happen.
#858
Posté 11 mars 2013 - 01:18
http://www.koobismo....del-dlc-review/
I just think it totally clash's with what ME3 is suppose to be about, it flys in the face of everything thats going on around you outside this DLC.
Just like that trailer, it turns Shepard and company into the very thing they are b****ing about pre- Citadel Coup. It's as if a magic wand is raised and the War magically stops just so you can get **** faced and dance around for a few hours. Also...holy crap the jokes...the god damn jokes were just ridiculous, and not in a good way IMO. This entire DLC is basiclly crafted from fan-fiction, which is not a good thing for the canon imho. Go ahead and flame me, blast me and tell I can never be satisifed, Just my opinion, if they didnt want they shouldn't have asked. The fact this DLC is basiclly universally praised the world over as the best thing ever tells me I am no longer within the target audience these days, which is fine. I never asked for content lile this personally, I have never found much entertainment in getting **** faced with alcohol and wasteing money gambleing in casino's.
There were some awsome moments however, like Thane's memorial, that was nice, the way it should have been.But aside from that and a very small number of other conversations I feel this DLC simply does not belong in ME3 Pre-Ending...and no soul on Earth will ever convince me otherwise.
#859
Posté 11 mars 2013 - 01:21
#860
Posté 11 mars 2013 - 02:03
#861
Posté 11 mars 2013 - 02:08
MassEffectFShep wrote...
-the "come to my apt." scene with kaidan (my LI) was...awkward and short. i haven't seen any other LI scenes, though i'm guessing from even just the trailer that some of them are more interesting (in general, i felt like kaidan and shepard were acting more like comrades or military buddies during that particular scene than romantic partners).
I agree. I actually like that scene better when Kaidan isn't my LI, they have a better rapport I think.
Modifié par WyntrKat, 11 mars 2013 - 02:16 .
#862
Posté 11 mars 2013 - 03:03
Don't get me wrong, I love Bioware games, but I've been disappointed in every DLC they've ever put out after, "Bringing Down the Sky." And this was the last straw. Take a lesson from Bethesda, and the value they pack into their DLC, as well as their helpful product descriptions.
EDIT: To be fair, I should be more specific. When I criticize Bioware DLC, I'm referring to their Dragon Age and Mass Effect Single Player DLCs. For the record, I actually have enjoyed all of the ME3 Multiplayer DLC.
Modifié par OldIrish138, 11 mars 2013 - 03:07 .
#863
Posté 11 mars 2013 - 04:04
The aftermath of the mission and getting to reconnect with all the crew members was really nice. I got to say I loved the Grunt story it had me laughing. Even after going back to the Strip after I finished the Sanctuary mission and doing all the Miranda events was worth it. The coolest thing though is that I keep going back to the strip to find more goodies in this DLC. I just got a Phantom armor that looks awesome.
The Battle simulator has lots of cool stuff within it. I say its worth going through and playing it to get all the maps, characters and modifiers which you will need to do anyway if you want the "Technical Issue" Achievement.
#864
Posté 11 mars 2013 - 04:26
gonna be awesome. thanks Bioware.
you guys and gals had some mis steps with ME3 but as far as i am concerned all is forgiven.
you have given this fan alot of awesomeness. EC provided me with the ending i could say i wanted that, Leviathan added cool bits of lore, Omega i played if only for the mods, weapons and powers and Citadel well the whole damn thing.
It's been one awesome ride. To quote Shepard: "The Best"
#865
Posté 11 mars 2013 - 05:22
...I sympathize with those who found the humor over the top. It was clearly paced for maximum laughs but it could've done with some more serious moments included. This felt a little too much like a "sit-com" at times.
#866
Posté 11 mars 2013 - 06:47
But here's the rub... it didn't fit.
As others have said, Reapers running though the galaxy and the most important thing to do is to get some of the most critical people to stopping the Reaper threat together and drunk? The whole clone arc(and Omega as well) could have fit much better as part of the ME2 storyline or after all the Reapers are defeated... but we can't do that. Ever. Because of the endings. And I think that's my main issue with this DLC, and probably ME3 as a whole, it felt like playing a patchwork quilt. It all feels like ideas/stories patched together for an excuse to do this or that...
So yeah. Warm, gooey fanservice. ENJOYABLE, warm, gooey fanservice. But it is what it is.
#867
Posté 11 mars 2013 - 08:33
I can say this; I think this is, without a doubt, the best piece of DLC Mass Effect has produced since LotSB. It just oozes polish, production, and content in a way that actually justifies its price tag. After feeling a little ripped off by Omega's level of polish and length, I'm quite happy with what I got in terms of content. I also loved the varied combat and gameplay situations, ranging from borderline stealth to team fueled heroics and shooting excitement. Bravo to your entire team for putting such an effort into this last hurrah.
The story is an interesting one, in its tone, its chronological setting withing ME3's overall narrative, and in its relationship to the universe of Mass Effect. Its funny to think that, for almost everyone on this forum, this DLC is post ending in all but name; and as such, the taste the story leaves in the mouth will be colored by this. And while many have said it feels atonal and ill fitting to the ME3 structure, I actually noticed a subtle (but definitely present) darkness seeping around the much lighter events and situations of the DLC. Moments like Thane's memorial, the TV depicting the chaos on Earth behind Kaiden, the way Steve say's "I wish all days were like this", etc. Even Shepard himself denies ownership of the swanky, large apartment that seems so ill fitting for his character; "I'm house sitting for a friend" he says, with a slightly sad look. This party and overall adventure felt like a natural extension of all the other moments of relaxation Shepard has enjoyed throughout his campaign, like chess games with Traynor, dancing with Jack on the Citadel, etc. This felt like the one final earned moment of brightness, one final shore leave before plunging into the heart of darkness that is the Cerberus base and Earth. As such, I'm very interested to see what it feels like to replay ME3 and play the Citadel DLC before the ending, to see if it really is "atonal". I feel that my current view on it (and perhaps many others) is affected by the fact that the ME3 story is already over in my head, so experiencing it as a linear progression of the main game's story is something I wish to try.
As for the jokes and one liners, it felt (to me) like the comfort and friendship forged through the fires of hell. its the kind of camaraderie I would expect to hear from the crew that killed Saren, destroyed the Collectors, and cured a genophage; so, in other words, it felt mostly natural to me. The only two moment's that bordered on "wink wink ridiculous" for me were the whole Blasto sequence, and the Volus pizza delivery guy; but those was just so damn hilarious, I can forgive it. In fact, in a game so sombre and dreary, it was a nice changing of tones and pace to see these characters ENJOYING themselves; which, I feel, will add to the emotional pathos of the game's ending act. I really liked the moments sewn into the series through past ME events, like the various Citadel vault files. The whole clone thing, while slightly ridiculous, seemed cleverly related to ME2's DNA, while also providing the poignant moment near the end proving what makes Shepard who he is; the comrades he keeps. I would have liked a story more tied into the overall narrative of ME3's Reaper War (rather then an episodic Star Trek feel more at home in ME2) but this DLC served more to illustrate the relationship of the Normandy's crew, and in that regard, it is insanely well done. The whole party sequence is so poignant, hilarious, and slightly sad all at the same time; its that bittersweet feeling that you get from partying with friends who are leaving for school across the country soon, the last gathering before the reality seeps in. Once again, I felt a pervading darkness under all of the events; and I feel the characters did too. Noone's forgot about the Reapers, after all. But that one last moment of partying and fun feels, in a strange sort of way, like the ultimate middle finger tot he Reapers. Hell, listening to Joker making fun of Cerberus relentlessly while pounding shots was the best way of telling The Illusive Man to ****** off without actually calling up his holographic image. If anything proves this cycle is worth saving, the fact that the very front-line men and women fighting the war can put it all on hold for a day or two to actually appreciate and evaluate what they are fighting for is proof indeed. Shepard's last look and few lines in the DLC reflect this.
My only criticisms are small. I feel that Bioware missed a huge opportunity to reveal and actually render Tali's face in the game engine, which I feel would have dispelled any criticism over the altered stock image (not to mention bringing some wonderful closure to her romance story and scenes). Some more insight into the Reaper war and/or the ME lore would have added some more weight and depth to the proceedings (I was really looking forward to learning more about the Keepers!). More choice based gameplay and more customization options for the apartment would have been nice. Overall, though, I loved Citadel and look forward to seeing how it fits into the overall story of ME3 now that the game is "complete".
If you're still on the hatorade train about the ending and will accept no less then a redo of the ending, this isn't for you. Cut your losses and put ME3 behind you. For everyone else, buy it!
*EDIT "reflect this reflection" HERP A DERP.
Modifié par NathanIles, 11 mars 2013 - 09:04 .
#868
Posté 11 mars 2013 - 08:58
kylecouch wrote...
Ok I managed to get to play this finally...gotta say...I am not pleased. All of you people can scream from the mountain-tops about how this is the greatest thing ever in the history of Mass Effect. But i myself will be doing no such thing, I had to agree totally with the great Koobismo's review of this DLC.
http://www.koobismo....del-dlc-review/
I just think it totally clash's with what ME3 is suppose to be about, it flys in the face of everything thats going on around you outside this DLC.
Just like that trailer, it turns Shepard and company into the very thing they are b****ing about pre- Citadel Coup. It's as if a magic wand is raised and the War magically stops just so you can get **** faced and dance around for a few hours. Also...holy crap the jokes...the god damn jokes were just ridiculous, and not in a good way IMO. This entire DLC is basiclly crafted from fan-fiction, which is not a good thing for the canon imho. Go ahead and flame me, blast me and tell I can never be satisifed, Just my opinion, if they didnt want they shouldn't have asked. The fact this DLC is basiclly universally praised the world over as the best thing ever tells me I am no longer within the target audience these days, which is fine. I never asked for content lile this personally, I have never found much entertainment in getting **** faced with alcohol and wasteing money gambleing in casino's.
There were some awsome moments however, like Thane's memorial, that was nice, the way it should have been.But aside from that and a very small number of other conversations I feel this DLC simply does not belong in ME3 Pre-Ending...and no soul on Earth will ever convince me otherwise.
Tonally, the DLC makes absolutely no sense mid-way through the game. As has been said, by myself and others, this DLC would have been much better as an actual ending - defeat the Reapers, get back to the Citadel, have a party to celebrate, hilarity ensues. It works in that way. Mid-way through the game it's absolutely ridiculous. That wasn't a dealbreaker for me though. I enjoyed it. But it did feel slightly wrong, and like Bioware were trying to give us the ending without actually giving us the ending.
They should have just had the DLC take place after the Destroy ending. Shepard gets found, has party, everyone wins. Except EDI.
#869
Posté 11 mars 2013 - 09:11
My opinion is here:http://social.bioware.com/unity.freeforumshosting.org/forum/1/topic/355/index/16158171/1
#870
Posté 11 mars 2013 - 09:12
It just feels like a much more genuine and heartfelt finale for the team then that...thing that officially ends it. I did go for Destroy, so it can even fit well enough.
It's my favourite DLC they've released, just ahead of Shadow Broker. That still has the two coolest gimmicks I think - the car chase and the lightning storm ship exterior - but Citadel delivered the content and trucks full of lovely in-jokes and easter eggs I enjoyed.
Modifié par DamonD7, 11 mars 2013 - 09:14 .
#871
Posté 11 mars 2013 - 10:01
Modifié par Maias227, 11 mars 2013 - 10:01 .
#872
Posté 11 mars 2013 - 10:19
#873
Posté 11 mars 2013 - 11:29
I loved the story, the extra character interaction and the LI content. There we're so many funny moments that really did make me actually lol.Traynors toothbrush, the space hamster and the "I should go" reflection to name just a few.
The party was fantastic and a great way to say a final goodbye to the characters we've come to know and love.
My only little gripe was with the Armax arena. Playing as a Vanguard I found my charge was a bit dodgy locking onto targets, got me killed a few times! I wonder if anyone else experienced this?
The overall quality of this DLC has completely revived the replayability of ME3 for me. I'm actually looking forward to more playthroughs now for the first time since I finished the game.
Thank you Bioware for doing this, an amazing addition to the ME Universe.
#874
Posté 11 mars 2013 - 11:37
Overall I loved the Citadel DLC. I've been reading some of the criticisms of it in this thread and I really do think it all comes down to how you view what this DLC was trying to achieve. You can look at it from two standpoints;
(a) This is a normal DLC, to be played before the final assault and should build the story, add to your war assets, and have the usual drama drama/reveals of a normal ME DLC
or
(
Personally, the latter is how I view this
I thoroughly enjoyed this DLC. Going into it I was very aware of the fact that this was it........the last Shepard content we are ever going to see. I have no problem saying it saddened me, he's been with us for a long time now. In terms of his squad, some may return, some may not, but no matter what happened this DLC gave us a chance to appreciate them all one last time
In terms of the mission, I have to say I really enjoyed it. It was an unknown enemy, it introduced a new character (Brooks) who was awesome in my opinion and it had a certain level of suspense in terms of wondering where everything was going (I made sure I was spoiler free before playing it). The combat was good (As with all new ME content I play on normal first so I can enjoy the story) and I felt it flowed well, with good pacing between combat and story. The scenery was awesome and you really did get a good "Feel" of civilian life on the Citadel
The archives was interesting, but I do feel they could have done a bit more with it in terms of information revealed. What we found out was interesting but not earth shattering............at least one dark secret would have been nice. I did see the Brooks turn coming, but it was quite late in the day (When the teams started going off the radio and she got hurt)
As far as the Shepard clone goes............when he walked out I have to admit my first thought was "Oh how cliché"...............but having said that it did not take away from my enjoyment, and upon thinking about it, the whole clone thing does actually make sense. If TIM can bring Shepard back to life, he can most certainly clone him..........the science to raise someone from the dead is far more complicated. And it is typical of TIM to not put all "All his eggs in one basket", he would always have a plan B should Shepard not conform or should something happen to him. The only issue I had with this aspect of the story was TIM having such an asset and not using it..........just leaving him in a coma. That I found strange as a cloned Shepard would be very useful to him
The choice of saving the clone or killing him, was one of those ME choices that actually had me stand up from my console and think about it. I love it when ME games do that to me, and in this case my Paragon Shepard did what he believed was his duty - he killed him. I loved the altercation with Brooks at the end, and Shepards line "Guess you can't clone everything"
I've heard many people comment that what followed......the party the meet-ups etc were pure "Fan service".............well they were, and why not?. My read on this is that these were for the hardcore fans of the game, to let them spend some time with these awesome characters one last time. And why not? why shouldn't some fan service be provided? During the whole ending uproar, a huge amount of feedback given to Bioware was that fans wanted closure with their squad........because lets face it, the characters are the journey in Mass Effect. This was provided and done exceptionally well in my book.
The humor in this DLC also is awesome, no game has ever had me laugh out loud as much........from the Blasto movie to the clone telling Shepard "I should go" I literally cracked up at times. It was a nice touch and a nice way to sign off also
Just to address one more criticism that is being leveled..........Many have commented that to have a party, with people dancing joking and getting drunk in the middle of a war is somehow out of place or inappropriate, that the DLC should have taken place after the ending............My take on this this as follows:
War is hell.........pure hell. People cannot concentrate on death and destruction 24/7, if they did it would break them, shoot their nerves to pieces, cripple them with fear and depression. In this context the Normandy was being upgraded/repaired...........it made sense for down time, it made sense for people to let loose. Team bonding and team spirit is essential to unit cohesiveness, its the same in modern armies. Yes they are soldiers, but the are also people, and the freedom they showed at the party is the very freedom that everyone is fighting for. If you feared there was no tomorrow would you not want to connect with your friends and the people you care about one last time?
To me a party at the end of the game would actually be more inappropriate. When a war ends its a time for mourning the lost, accessing the casualties, feeding the hungry etc etc.
Overall I thought this was an excellent DLC. I've seen some compare it to LOTSB but I'm not going to do that as to me, they're two different DLC's with two different aims, basically apples and oranges. I'll be playing this again and finding all the things I missed. Its a shame that the Shepard arc, has come to an end, but it was a great way to go out. I said over a year ago I'd raise my glass to Shepard, and I most certainly did
Modifié par Eire Icon, 11 mars 2013 - 11:43 .
#875
Posté 11 mars 2013 - 12:22
Loved the way the overall design of the silversun strip looked and also Anderson's crib, and quite enjoyed the main plot, which delivered some great funny moments and some mass effect 1 and 2 related content.
I thought we would be able take grunt, jack, miranda as squadmates for the ride, which in my opinion was a bit of a let down not being able to do so, but not too big to take any fun from the dlc.
I also hoped to see Dr. Chakwas ...a character thats been in this trilogy from the beginning, even before seeing Anderson and gets no appearance at all...
And Yeoman Kelly Chambers should have been at the party, I feel that there is more history with Kelly (with whom we shared a entire game destroying the collectors).. than Traynor , even though Traynor only joined in ME3, she gets 2 overall big cutscenes...
But I deeply enjoyed this Great DLC and will no doubt replay it some times, though after finishing it left me (as Bioware said) bittersweet/ little bit sad to see the end of such a great journey.
Until you (Bioware Wizards
Modifié par Dark Delta 06, 11 mars 2013 - 12:23 .





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