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Citadel DLC - Post your feedback and thoughts here


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#876
TomasKratky1

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A great conclusion of a great trilogy.
Surprising plot, good action and absolutely hilarious dialogues. I also loved seeing the old characters once again (Wrex still rules...), it really was a good way of ending the Shepard's story.

P.s. Tootbrush saving the day - abolutely priceless.

Modifié par TomasKratky1, 11 mars 2013 - 12:57 .


#877
Hadeedak

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So here's a question. HOW DO I GET JOKER'S ISLAND OF DOCTOR ME SCENE TO TRIGGER? It's vital to the war effort.

That was a hilarious DLC, and I actually enjoyed the combat -- as a vanguard on hardcore, anyway. Apparently I'd forgotten how much fun it was. Your class came out in the DLC, and there was a lot to miss, which will be fun to replay.

#878
Crasher027

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 Of the DLC's released thus far, Citadel was my favorite without a doubt. I enjoyed the comedy, interactions, having all my squadmates involved and fighting on a single mission. Wrex of course, and the after party. So much so that I had to play it through twice back to pack with my two Shep's to satisfy my love of the series. 

In particular I enjoyed some of the combat/dialog scenes that took your class into account. Biggest example being if you're playing a Biotic. I wish there was more stuff like this in the game, so it's very satisfying to see it in the bits and peices it appears when it does.

#879
AllThatJazz

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Hadeedak wrote...

So here's a question. HOW DO I GET JOKER'S ISLAND OF DOCTOR ME SCENE TO TRIGGER? It's vital to the war effort.

That was a hilarious DLC, and I actually enjoyed the combat -- as a vanguard on hardcore, anyway. Apparently I'd forgotten how much fun it was. Your class came out in the DLC, and there was a lot to miss, which will be fun to replay.


If you wander around the Strip, you can 'wait for Joker' at one of the bars (can't quite remember which one, sorry) - I didn't get an email invite or anything. That triggers the scene.

#880
DuskWanderer

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Okay, now that I've played through all of the Silversun Strip scenes, and a second playthrough in which Wrex was alive, I can give more accurate comments.

I still loved it, it was a lot of fun. But Wrex ruined it for me. The scene where he's throwing people out of the car was a little funny, but Vega just blowing the car up was better. Then, he just integrates into my team without any choice from me in the matter.

When we were going through the archives without Wrex, the camaraderie between the teams was fun, lots of gentle (and not-so-gentle) ribbing. Wrex, by contrast, was constantly shilled by the other characters, talked up by how great he is (replacing Garrus's line about Vega lying at poker with Tali talking about the great krogan? Big no-no) That was aggravating, and annoying. I feel much the same way about Liara, how the series gave her so many cutscenes and focus, like I was forced to like her when I truly found her preachy and overly annoying.

By contrast, there was so little focus on other squadmembers. Why was Legion never mentioned at all? Yeah, I know he's either on the Normandy or dead, but Thane was assuredly dead. If I made peace on Rannoch, why can't I get a farewell scene with the geth, or a Legion VI, or something.

Mordin, too, only had a datapad. I spared him to work on the Crucible, and the only difference in the entire Citadel DLC was one line on it. Why couldn't I meet him somewhere on the strip, even if he was faking his own death?

If this was a "final farewell with the Normandy team", it was. But certain members of the team seemed to matter more than others. The shilling of Wrex aggravated the crap out of me.

#881
DoomsdayDevice

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I loved this DLC for what it was. Tears of joy and tears of sadness.

That said, it makes no sense whatsoever within the timeline.

Refugees are seeking refuge in the docks, and Shepard is refurnishing a luxurious apartment. Really?
Thessia just fell and we're all partying like there's no tomorrow. Really?

It just could not be more out of place if it tried.

It makes so little sense, even, that it's almost unreal.

Couple that with these quotes, and one would think Bioware is aware that it's all unreal:

Joker: "Hey Commander, check it out! Big news! The new Blasto movie is breaking opening week records! There's also a big expose on quasar tournaments, tips on how to make your apartment look bigger, and...oh yeah, a big ass Reaper invasion. These people have no idea."

Shepard: "Sometimes I think this whole Citadel is a mistake."


This DLC tags every single thing that Joker mentions. Coincidence?

This comes to mind as well, Shepard talking about the Citadel with Vega:

James: It's... not right. It looks pretty, calm and peaceful, but it's not right. It's all just an illusion. (...) They'd rather believe in this than face the truth.
Shepard (Renegade): They're in for a rude awakening.
James: That's what I hate most, it's like this place wants you to forget that.


I really want to know why Bioware are saying they're done with the endings, then continue to taunt us with lines like these:

Jack saying she will pull Shepard out of the rubble at the end of the war.

There are several mentions of rubble and references to the breath scene.

Is Bioware simply trolling us, or is something still coming?

Modifié par DoomsdayDevice, 11 mars 2013 - 02:50 .


#882
crimzontearz

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Honestly the phantom armor needs a reskin......an official one, either flying N7 or specter logos and color schemes

Aside for that this is what ME3 needed as an ending and sendoff, reviewed said so even those who originally complained about the fan reaction

#883
crimzontearz

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DoomsdayDevice wrote...

I loved this DLC for what it was. Tears of joy and tears of sadness.

That said, it makes no sense whatsoever within the timeline.

Refugees are seeking refuge in the docks, and Shepard is refurnishing a luxurious apartment. Really?
Thessia just fell and we're all partying like there's no tomorrow. Really?

It just could not be more out of place if it tried.

It makes so little sense, even, that it's almost unreal.

Couple that with these quotes, and one would think Bioware is aware that it's all unreal:

Joker: "Hey Commander, check it out! Big news! The new Blasto movie is breaking opening week records! There's also a big expose on quasar tournaments, tips on how to make your apartment look bigger, and...oh yeah, a big ass Reaper invasion. These people have no idea."

Shepard: "Sometimes I think this whole Citadel is a mistake."


This DLC tags every single thing that Joker mentions. Coincidence?

This comes to mind as well, Shepard talking about the Citadel with Vega:

James: It's... not right. It looks pretty, calm and peaceful, but it's not right. It's all just an illusion. (...) They'd rather believe in this than face the truth.
Shepard (Renegade): They're in for a rude awakening.
James: That's what I hate most, it's like this place wants you to forget that.


I really want to know why Bioware are saying they're done with the endings, then continue to taunt us with lines like these:

Jack saying she will pull Shepard out of the rubble at the end of the war.

There are several mentions of rubble and references to the breath scene.

Is Bioware simply trolling us, or is something still coming?

could you find me the other references?

#884
Marcin K

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DoomsdayDevice wrote...

I loved this DLC for what it was. Tears of joy and tears of sadness.

That said, it makes no sense whatsoever within the timeline.

Refugees are seeking refuge in the docks, and Shepard is refurnishing a luxurious apartment. Really?
Thessia just fell and we're all partying like there's no tomorrow. Really?

It just could not be more out of place if it tried.

It makes so little sense, even, that it's almost unreal.

Couple that with these quotes, and one would think Bioware is aware that it's all unreal:

Joker: "Hey Commander, check it out! Big news! The new Blasto movie is breaking opening week records! There's also a big expose on quasar tournaments, tips on how to make your apartment look bigger, and...oh yeah, a big ass Reaper invasion. These people have no idea."

Shepard: "Sometimes I think this whole Citadel is a mistake."


This DLC tags every single thing that Joker mentions. Coincidence?

This comes to mind as well, Shepard talking about the Citadel with Vega:

James: It's... not right. It looks pretty, calm and peaceful, but it's not right. It's all just an illusion. (...) They'd rather believe in this than face the truth.
Shepard (Renegade): They're in for a rude awakening.
James: That's what I hate most, it's like this place wants you to forget that.


I really want to know why Bioware are saying they're done with the endings, then continue to taunt us with lines like these:

Jack saying she will pull Shepard out of the rubble at the end of the war.

There are several mentions of rubble and references to the breath scene.

Is Bioware simply trolling us, or is something still coming?

i'd like to refer specifacally to mentioning of the ending with a little  thought just struck me -i'd say it would bear some connection with ME1-3 if in ME4 we could import ME3 save and at worst get some confirmation if Shepard survived [a datapad text even] saying for example that "After Destroying the Reapers Cmdr. Shepard has survived the explosion, but due to heavy psychical imprint that those experiences have caused he's now retired from active service and living with his partner Dr. Liara T'Soni on the citadel". The optimistic end would be [i know it's not gonna happen but i'll say or rather write it anyway] before ME4 even begins it's story arch we find out in the cinematic that all this starbrat affair was just one big......[insert hallucination or other injury that may have caused that-or if you're feeling nasty some other stuff] and GET A PROPER ENDING but as i've mentioned before that positive outcome has 99% probability of not happening and if we get ANY connection i'd be surprised if we'd actually get a proper ME3 "ending closeup" i'd be stunned absolutely stunned and have eternal respect for BW - -but again chances for that are smaller than next to none -there i've said it and i'm not ashamed of saying it , but let's not get offtopic here

#885
CaIIisto

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AllThatJazz wrote...

Hadeedak wrote...

So here's a question. HOW DO I GET JOKER'S ISLAND OF DOCTOR ME SCENE TO TRIGGER? It's vital to the war effort.

That was a hilarious DLC, and I actually enjoyed the combat -- as a vanguard on hardcore, anyway. Apparently I'd forgotten how much fun it was. Your class came out in the DLC, and there was a lot to miss, which will be fun to replay.


If you wander around the Strip, you can 'wait for Joker' at one of the bars (can't quite remember which one, sorry) - I didn't get an email invite or anything. That triggers the scene.


Its the bar right at the top. Once you're inside the casino, and you're on the floor with the gaming tables, take the stairs up again, and it should be at that one where you can 'wait for Joker' - It's a great scene. Had me laughing practically all the way through it, largely due to Joker's 'commentary'! :lol:

#886
Ieldra

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Here's the personal account/part review of the R&R part I posted in my one-year-after-replay thread:

Citadel: Shore leave (R&R part):
[visuals o, sound o, combat gameplay n/a, gameplay/story integration n/a, story o, dialogue ++, roleplaying +]
As opposed to the other parts, this is a more personal account. I can't review the whole thing in detail since that would entail playing it once with each of the different LIs. Instead, I'll mostly restrict myself to describing how it affects this playthrough. I am impressed with the atmosphere of the Silversun Strip but I find the visuals old-fashioned, especially for the apartment. Didn't interior design change since the 1980s? Also, I dislike having no music option I like in the apartment. Not that all this is particularly important. Important, for this Shepard's story, is that this final meetings with his friends - as Shepard can say to Javik, his crew and team have become his family - and the goodbye scene bolsters his resolve. It will carry him through to the end as no other scenes in the game have managed to do. He will stand at the Crucible platform, alone and with no knowledge of whether he'll survive, but he knows that at least, he's had this.

Once common criticism of the party is that it is out of place. I do not agree. As I see it, things like this are how soldiers cope with the permanent confrontation with death and destruction. You cannot be on duty all the time without losing your mind. I don't know soldiers with war experience in RL, but it seems very plausible to me that for a few hours, you need to tune out the knowledge that while you're partying, people are dying at some other place.

This Shepard loves Miranda and I was looking forward to her scenes. Unfortunately, they don't fix what was done to her in the main game - two important aspects of her are again ignored. At least she gets to comment on Brooks. Also, yet again I get the impression that her writer has a particular obsession with destroying the image of the "driven woman" (Liara says that) who likes challenges and achieves impossible things like Project Lazarus, the woman this Shepard has come to love. Fortunately, the apartment scene quietly acknowledges their crazy life without Miranda being particularly regretful about it and its romance extension works fine, the wake-up scenes are sweet, and I have a path through the casino scene that works for me (omit the left option and take the lower options). Sadly, this Shepard doesn't have a romantic option in this scene, because that "regular guy" routine is as out of character as it comes, so I have to take the friendship option which works ok. What I would've wished for is an analogue to the femShep "troubleshooting space divas" scene. That would've made me happy. So in the end, I am content, but not quite happy with this part.

After the party is over, and the poignant photo shoot and the goodbye scene has moved me almost to tears, it feels odd to go back to the Reaper War. I recognize why all this cannot be an epilogue in-world so I won't criticize this. However, as an epilogue out-of-world, as my, the player's goodbye to the story and its characters, it works perfectly. The whole DLC - with a story part that doesn't take itself quite seriously and this homage to the characters - would've worked not nearly as well at any other time in the publishing history, and that it was possible to create such a goodbye - for the first time in a fictional universe rooted in a video game sequence - is an indication that video game storytelling is coming into its own. Whatever flaws the story may otherwise have, Bioware has broken new ground with the ME trilogy. I wish for more of that. Next time, hopefully with better advance planning.

Modifié par Ieldra2, 11 mars 2013 - 04:45 .


#887
futurepixels

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I just finished the Citadel DLC and I am very confused.

First, people keep talking about hot tub action, but there was not option to get in the hot tub in my playthrough.

Second, I know Miranda is alive, and I know I loaded a save after Horizon, but she is nowhere to be found.

Anyone have any thoughts on this? What am I doing wrong?

#888
CaIIisto

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You get the hot-tub scene with Traynor if you invite her over to your apartment.

Miranda should contact you via mail, and then you can firstly invite her to your apartment, and then after another mail you can meet her at the casino. Are you not getting the mails?

#889
futurepixels

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Bester76 wrote...

You get the hot-tub scene with Traynor if you invite her over to your apartment.

Miranda should contact you via mail, and then you can firstly invite her to your apartment, and then after another mail you can meet her at the casino. Are you not getting the mails?


Ah, so these are both pre-party?

Yeah, I don't think I got any emails from Miranda or Traynor.  Actually, I didn't get emails from anyone.  

#890
Kia Purity

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Let's just say that the DLC is the real ME3 ending and not that joke of what we've been stuck with for a year.

It's sad that Bioware has proven that it can do happy but won't do it because it's too happy. Shame on you. Good DLC, though! :P

#891
CaIIisto

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futurepixels wrote...

Bester76 wrote...

You get the hot-tub scene with Traynor if you invite her over to your apartment.

Miranda should contact you via mail, and then you can firstly invite her to your apartment, and then after another mail you can meet her at the casino. Are you not getting the mails?


Ah, so these are both pre-party?

Yeah, I don't think I got any emails from Miranda or Traynor.  Actually, I didn't get emails from anyone.  


You can get the invites/do them either prior to or after the party. 

For Miranda, she should be unlocked if she's still alive after you've completed Sanctuary/Horizon. From memory, I went and did a few things after I'd done Sanctuary, and then sooner or later when you go back to the galaxy map Traynor will tell you that you've got new mail. 

#892
Ieldra

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futurepixels wrote...

Bester76 wrote...

You get the hot-tub scene with Traynor if you invite her over to your apartment.

Miranda should contact you via mail, and then you can firstly invite her to your apartment, and then after another mail you can meet her at the casino. Are you not getting the mails?


Ah, so these are both pre-party?

Yeah, I don't think I got any emails from Miranda or Traynor.  Actually, I didn't get emails from anyone. 

That's odd. You should get a few emails which either call you to an encounter on the Silversun Strip or trigger an invite opportunity. Do all invites, then go out on the Strip and do all encounters. Returning to the apartment, you'll find more emails. Repeat until you get a mail from Miranda.

#893
Ex-Parrot

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I have no complaints at what was in the DLC, I enjoyed the hell out of it. Though I did have a few niggles over what I felt it was missing.

Namely, no mention of Legion whatsoever seems to be pretty huge to me. And I would have liked to have *seen* Mordin in some capacity, too, rather than just hear him. And a single throwaway line in reference to Chikwas just wasn't enough for a character that had been there since the beginning. Likewise with Chambers, who didn't even rate that much, unfortunately.

Another thing I would have liked would have been some kind of toast/salute to fallen comrades, all the notable characters (both former crew and important supporting characters) that have died along the way, so it didn't feel like their sacrifices had been forgotten at all.

I guess that's the problem with delivering such a great piece of DLC, packed so full of fan service. When you do so well with all that is in there, the few tiny bits missing feel even more blatant by their absence.

#894
futurepixels

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Interesting... Thanks, Bester and Ieldra. I was able to do the encounters with Kasumi and Zaeed, and invite Jack, but that was it. I'll replay it tonight and see if I can get some emails.

#895
TheRevanchist

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George Costanza wrote...

kylecouch wrote...

Ok I managed to get to play this finally...gotta say...I am not pleased. All of you people can scream from the mountain-tops about how this is the greatest thing ever in the history of Mass Effect. But i myself will be doing no such thing, I had to agree totally with the great Koobismo's review of this DLC.

http://www.koobismo....del-dlc-review/

I just think it totally clash's with what ME3 is suppose to be about, it flys in the face of everything thats going on around you outside this DLC.

Just like that trailer, it turns Shepard and company into the very thing they are b****ing about pre- Citadel Coup. It's as if a magic wand is raised and the War magically stops just so you can get **** faced and dance around for a few hours. Also...holy crap the jokes...the god damn jokes were just ridiculous, and not in a good way IMO. This entire DLC is basiclly crafted from fan-fiction, which is not a good thing for the canon imho. Go ahead and flame me, blast me and tell I can never be satisifed, Just my opinion, if they didnt want they shouldn't have asked. The fact this DLC is basiclly universally praised the world over as the best thing ever tells me I am no longer within the target audience these days, which is fine. I never asked for content lile this personally, I have never found much entertainment in getting **** faced with alcohol and wasteing money gambleing in casino's.

There were some awsome moments however, like Thane's memorial, that was nice, the way it should have been.But aside from that and a very small number of other conversations I feel this DLC simply does not belong in ME3 Pre-Ending...and no soul on Earth will ever convince me otherwise.


Tonally, the DLC makes absolutely no sense mid-way through the game. As has been said, by myself and others, this DLC would have been much better as an actual ending - defeat the Reapers, get back to the Citadel, have a party to celebrate, hilarity ensues. It works in that way. Mid-way through the game it's absolutely ridiculous. That wasn't a dealbreaker for me though. I enjoyed it. But it did feel slightly wrong, and like Bioware were trying to give us the ending without actually giving us the ending.

They should have just had the DLC take place after the Destroy ending. Shepard gets found, has party, everyone wins. Except EDI.


I enjoy some aspects of Fan-Service, but stuff like this? as if Bioware just took the entire collective Fan Fiction works of the fans and threw it togeather? No, I just can't accept that. Fan-Fiction style content is never good for canon imo. Also while I love Wrex...I do have to say he seemed way too OP here, as if hes the most amazing guy ever, was kinda annoying honestly.

Modifié par kylecouch, 11 mars 2013 - 05:49 .


#896
Renew81

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In my opinion the Citadel dlc is the best dlc released for ME3.

The story was oke but the whole clone thing did not appeal to me that much and it was
unfortunate that i was not suprised about the role of Brooks i saw that one coming from
miles away , however it was fun to play and i really loved the jokes and banter back and forward.

Some might say that it was to much jokes and fun but i disagree with that , yes it could have
been more hardcore but i liked this dlc because it was more casual and that was exactly what
i was looking for since the more serious tone is already shown in the rest of the me3 story line.

So to me it felt good to kick back and relax and have fun and do stuff for no particulair reason
i was hoping for a bit more interaction with all the squadmates from the games but i guess my
apetite for that can never be fully satisfied i just loved every moment in this dlc and that is something i did not expected.

The apartment was nice but i would have liked to have a bit more custumization for it , i would
have liked to give it a bit more flavour and memories it had some but in my opinion not enough.
the weapons that where added are great i really loved them though i wish the lancer did not have
unlimited ammo thats just my peersonal preference though its not a bad thing i just found myself
hitting the reload button several times without needing to do so but just as a automatic responce.

I also liked the Armax Arena and the addition of the mini games but yet again i would have liked this to be fleshed out just a bit more there where things i saw and wanted to use that i could not
mainly in the casino and arcade , i was also hoping to be able to use one of the poker tables
together with squadmates eh eh.

Overall i am pretty happy with this dlc and i think its well worth the price tag,
You did good bioware , real good.. i am proud of you.

I am looking forward to the next story in the mass effect universe and i hope bioware
will but some of the flavour of this dlc in there next title.

Rating : Awesomesauce.

#897
epenthesis

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DuskWanderer wrote...

Mordin, too, only had a datapad. I spared him to work on the Crucible, and the only difference in the entire Citadel DLC was one line on it. Why couldn't I meet him somewhere on the strip, even if he was faking his own death?


BioWare already broke the bank with the voice cast here. One way they economized was to not make multiple scenes per character to address such issues, but adapt the same content as appropriate to the situation. Too bad this approach evidently didn't work for Legion, though.

#898
Algalorn

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Citadel DLC is awesome!!! Thanks Bioware!!!
I like the plot and the clone.... bye!

#899
Ketros

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 Citadel DLC is my favorite DLC for Mass Effect 3. I was a big fan of Omega; but this DLC is simply amazing. I loved being able to re-connect and venture with my squadmates from Mass Effect 3 (And 2) One last time. There were a lot of references to earlier Games and even some to Multiplayer which were great. And it was funny! There was so much banter between squadmates that I was left laughing after some lines. I haven't had comedy like that from a Mass Effect game before and I simply enjoyed it so much!

#900
BoneNinja

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This was the most phenomenal DLC I've ever played. It's entirely worth it, the time, the cost everything. I only wish all DLC (and even games period) lived up to what this one was. My most favorite thing in this DLC, and it is a detail that spanned the entirety of the DLC was how animated and life like all Shepard's crew finally became in this DLC. They weren't just talking to Shepard, they weren't just talking through Shepard. They truly portrayed a connection between and amongst themselves that has grown over the three games. The banter alone had me crying in hysterical laughter sometimes. I've had to go back and record the first few hours (during the actual "adventure" part of the DLC) just so I could fully read and enjoy the banter between my crew and with the enemy during some of the fight scenes. All the little jabs at Shepard, the constant references to the Sushi bar, old jokes brought up, the jabs at each other. The camaraderie between the crew and everything they'd been through and who'd they'd become because of everything they'd been through was captured so beautifully in this DLC. I loved the more realistic tender moments between Shepard and his/her LI, they were more realistic and captured the relationship between Shep and the LI better than all the other intimate moments in the game put together.

Thane's actor posted this review: www.forbes.com/sites/insertcoin/2013/03/05/mass-effect-3s-citadel-dlc-at-last-the-perfect-goodbye/ and it captures my thoughts perfectly. I usually am not fond of DLC content that inserts itself in the middle of a game I've already finished, it always feels wrong and out of place. But this DLC I don't think would fit or due the justice it has anywhere else.

A beautiful and incredibly sad finality to a beautiful and amazing game series. As Tassi says above, at last, the perfect goodbye. :)