Citadel DLC - Post your feedback and thoughts here
#926
Posté 12 mars 2013 - 12:08
#927
Posté 12 mars 2013 - 01:06
2. The party was OK, but you should've added at least an option of having the party after the Destroy High EMS ending if you really cared about long term fans;
3. The Armax Arsenal thing is probably the stupidest thing you could come up with, IT'S VIDEOGAMEY! Celebrate a game with a story about war with shooting so called filler holograms for what? It's simply retarded. Maybe, just maybe it would've made sense if Shepard did the thing AFTER the story ended, but playing virtual games in the middle of a war? and those minigames.... all those resources wasted, should've just added more dialogue or something, instead of filling the DLC with Armax Arsenal.
4. The ending of the DLC when Shepard said "the best", should've added the option to say it after the game ended, not make us "imagine it" our way.
Overall, I guess it counts as a reunion DLC, the elements are there, but instead of owning up, you tried to act smug about that whole ending deal. Making the Citadel DLC Party post ending as well as pre-ending would've gone a long way... for many players.
I appreciate the hilarity you brought to the table, Grunt and Wrex were 100% gold, as well as many other moments. The music was perfect, I mean spectacular, level design was a bit booring in the shootey bits except for the Normandy fight of course, and the Citadel Archives were lackluster, NOT EVEN ONE tiny detail we didn't know and don't say "the council knew about the Reapers but they hid it..." cause we already knew that part and the ark of the covenant? really? Should've added some bits of information just for lore's sake.
Anyways, my rant... if I had to give it grades it'd be:
Dialogue - 9.0 out of 10
Story - -237 out of 19423245
Gameplay - 8.5 out of 10 fights were a bit more challenging on Insanity and that was cool
#928
Posté 12 mars 2013 - 01:09
Even with all the ups and downs of the series, the one thing that always managed to stand out was the relationships built with the characters. Here me out Bioware, you have a talent like no other for creating characters and dialogue that people care about. Just like with Lair of the Shadow Broken and the rest of ME3's best moments (like Tuchanka and Ranoch story arcs), you draw on the power of the characters to drive the story - comedy, tragedy and all.
Modifié par matchboxmatt, 12 mars 2013 - 01:09 .
#929
Posté 12 mars 2013 - 02:23
I kept Wrex alive. His in-game quotes are hilarious! And the in-game battle quotes are EVEN BETTER!
- "Uncle Urdnot brought the BOOM!"
- "HA! I FOUGHT VOLUS BANKERS TOUGHER THAN THIS!" Favorite quote of Wrex
then of course the enemy soldiers being afraid of Wrex. How they keep saying "AWW **** THEY HAVE THE KROGAN! WHAT ARE WE GOING TO DO"
Greatness
I wish more of this was in the actual game instead of the DLC. Because we needed more of this. I'm hoping ME4 will have more Krogans (in fact, I hope they focus on the Rachni Wars/Krogan Rebellions) so we can have more bad****ery Krogans
Need more Okeers. More Wrex. More Grunt. More Jorgal Thurkak type of Krogans. Not some **** ass asari's bull****. I speak of liara...
no more liara
#930
Posté 12 mars 2013 - 06:44
The whole clone story was a bit silly, but every popular sci-fi series has one of those episodes.
I loved Grunt's and Joker's dates. Traynor's dramatic Kepesh-Yakshi match was also funny.
Garrus' LI date was -as everything else in the DLC- cheesy but FANTASTIC!
My single biggest beef with the DLC, however, is that it would have been so great as a post destroy party (since it just feels bad enjoying oneself while millions are dying in agony). Why couldn't we just have gotten the option to play it post-ending if Shep lived?
#931
Posté 12 mars 2013 - 07:04
But new Shepard's stereo system has also a pretty nice music (especially that Shepard can win from Zaeed's vendetta
Can you help finding the track names?
#932
Posté 12 mars 2013 - 07:24
#933
Posté 12 mars 2013 - 09:39
What the Citadel DLC gave was amazing in the quest part alone. Props to the Montreal team for getting inside the heads of ALL the crew past and present and writing them as if they had done them from the get go! As a writer myself, I applaud their skill. There were so many moments that were pure gold.
Wrex - we took up in a mix of the fighting camaraderie where ME1 left off yet with the additional extra depth ME2 gave our relationship. Loved that.
And they were all like that. I loved the scene where I called for back up and ALL of them were on a level above me shooting down! Awesome.
I loved how they made fun of themselves and their set lines in previous games. "Wrex" - "Shepard" for one, Calibrations, and the crowning glory, "I should go!" My sides hurt so bad with laughing and loving it all the way through.
And I got my uplifting ending, a feeling of having done well, with the help of my team. Perhaps the only thing missing in the action part was the rousing speech by Shep, but it would have been totally out of place.
The build up to the party - well, I loved walking past folk and hearing snippets of conversations and swinging back again to hear more - I loved that in ME3 as it made the Citadel far more alive than in the other 2 games.
Loved all the one on one times with the crew - Jack's puppy! Traynor in the tub, Miranda who was not my fav person in ME2, was great at the Casino in red - and her personality had changed and grown since ME2! I liked that about ALL of them!
And the party was great too. Loved the different combos you get depending on the moods you set.
I'm a mother with a son, so perhaps one of my favorite lines is understandable, the Grunt scene were Shep says she loves him and he does his little laugh.
I think my only mini grumble is so far the Armax Arena bouts are a bit short, but such great fun I don't mind much.
The DLC was fantastic, I just wish part of it had been the real ending. Still, I can play to the end of the party now happily, which I could not do before.
Modifié par Zan51, 12 mars 2013 - 09:43 .
#934
Posté 12 mars 2013 - 12:06
Honestly I hope the pizza delivery Volus turns up again as a running gag (Even in non ME games, just have him pop up)
#935
Posté 12 mars 2013 - 01:22
Second BIG issue: enough with the autodialog already! LESS autodialog NOT more. The dialog wheel has become as useless as cloak in the DLC because it pops up so rarely AND doesn't alter conversations or outcomes one iota. The dialog wheel has become nothing more than a signifier of a pause in the game! That's what the autodialog is in the main game! A chance to leave the computer, let the dogs in or out, make a cup of coffee, etc, while the conversation goes all autopilot on you without your input or need to be there. No thank you. It was worse in the Citadel DLC than in the main game. The Omega DLC was barely better in that regard (overall Omega was a thumb-uppy DLC too otherwise).
The dialog (autopilot 99% though it was) was pretty good and funny. You CAN get there with less autopilot Shepard you know
Final bit of constructive criticism: get someone else to design the female characters in "sexy" or clingy dresses/skirts please! Ash, Brooks, both look identical to Allers in the tight skirts in the fundraiser party. The both looked like they had been hitting the pastries too hard, in complete opposition to their fit and trim appearance in "work clothes" AND they appear to need to poop but are holding it with great effort for some reason. I suggest ya'll use the various women in ME wearing long floor-length dresses as a model - just shorten the hem on them and there you go, no more "Baby got back" on everyone. Seriously, one mishapen Allers character is enough.
Modifié par Getorex, 12 mars 2013 - 01:31 .
#936
Posté 12 mars 2013 - 01:38
Seifer006 wrote...
I love the HUMOR of this Citadel DLC.
I kept Wrex alive. His in-game quotes are hilarious! And the in-game battle quotes are EVEN BETTER!
- "Uncle Urdnot brought the BOOM!"
- "HA! I FOUGHT VOLUS BANKERS TOUGHER THAN THIS!" Favorite quote of Wrex
then of course the enemy soldiers being afraid of Wrex. How they keep saying "AWW **** THEY HAVE THE KROGAN! WHAT ARE WE GOING TO DO"
Greatness
I wish more of this was in the actual game instead of the DLC. Because we needed more of this. I'm hoping ME4 will have more Krogans (in fact, I hope they focus on the Rachni Wars/Krogan Rebellions) so we can have more bad****ery Krogans
Need more Okeers. More Wrex. More Grunt. More Jorgal Thurkak type of Krogans. Not some **** ass asari's bull****. I speak of liara...
no more liara
I missed a lot of the dialog going on in the background at the beginning (when Shep was running out and away from the sushi bar) because CLOAK DOESN'T WORK IN THE DLC! I ended up running full speed ahead with little ammo and NO chance to listen (or even read) the dialog text scrolling by on the screen. By "cloak doesn't work" I mean that you do go invisible to yourself but everyone else can see you plain as day. Useless cloak thus pointless to be an infiltrator.
#937
Posté 12 mars 2013 - 01:45
Jassu1979 wrote...
Along with LotSB, this is probably the best DLC of the Mass Effect series.
Sure, it does not fit too well into the bleak ME3, neither in terms of story or in terms of mood, and the endings become even more jarring when Shepard keeps reassuring her loved ones that they WILL survive and that they DO have a future.
But it is SO well done!
If you want to do another DLC like that, feel free to do so. I'm sure that sales figures will soar.
Do what I did: install MEHEM and then it all works the way it should. Shepard's reassurance become factual rather than jarring.
#938
Posté 12 mars 2013 - 01:57
kylecouch wrote...
George Costanza wrote...
kylecouch wrote...
Ok I managed to get to play this finally...gotta say...I am not pleased. All of you people can scream from the mountain-tops about how this is the greatest thing ever in the history of Mass Effect. But i myself will be doing no such thing, I had to agree totally with the great Koobismo's review of this DLC.
http://www.koobismo....del-dlc-review/
I just think it totally clash's with what ME3 is suppose to be about, it flys in the face of everything thats going on around you outside this DLC.
Just like that trailer, it turns Shepard and company into the very thing they are b****ing about pre- Citadel Coup. It's as if a magic wand is raised and the War magically stops just so you can get **** faced and dance around for a few hours. Also...holy crap the jokes...the god damn jokes were just ridiculous, and not in a good way IMO. This entire DLC is basiclly crafted from fan-fiction, which is not a good thing for the canon imho. Go ahead and flame me, blast me and tell I can never be satisifed, Just my opinion, if they didnt want they shouldn't have asked. The fact this DLC is basiclly universally praised the world over as the best thing ever tells me I am no longer within the target audience these days, which is fine. I never asked for content lile this personally, I have never found much entertainment in getting **** faced with alcohol and wasteing money gambleing in casino's.
There were some awsome moments however, like Thane's memorial, that was nice, the way it should have been.But aside from that and a very small number of other conversations I feel this DLC simply does not belong in ME3 Pre-Ending...and no soul on Earth will ever convince me otherwise.
Tonally, the DLC makes absolutely no sense mid-way through the game. As has been said, by myself and others, this DLC would have been much better as an actual ending - defeat the Reapers, get back to the Citadel, have a party to celebrate, hilarity ensues. It works in that way. Mid-way through the game it's absolutely ridiculous. That wasn't a dealbreaker for me though. I enjoyed it. But it did feel slightly wrong, and like Bioware were trying to give us the ending without actually giving us the ending.
They should have just had the DLC take place after the Destroy ending. Shepard gets found, has party, everyone wins. Except EDI.
I enjoy some aspects of Fan-Service, but stuff like this? as if Bioware just took the entire collective Fan Fiction works of the fans and threw it togeather? No, I just can't accept that. Fan-Fiction style content is never good for canon imo. Also while I love Wrex...I do have to say he seemed way too OP here, as if hes the most amazing guy ever, was kinda annoying honestly.
While I would like it as the "happy" ending for real of ME3 (instead I have to use MEHEM), there IS a problem with using it as the ending: the Citadel doesn't fare well upon using the crucible. This DLC would be out of place within any reasonable timeframe after the ending as depicted.
#939
Posté 12 mars 2013 - 01:59
Overall: I loved it, I really did. I think you guys nailed the feelings right on the head. The character interactions were perfect, and coming after three games and many years of waiting, absolutely necessary in order to get the catharsis and emotional climax the game was pitching towards. The soundtrack was brilliant, and there were many hilarious and touching moments.
Well worth the money, and ranks right alongside LotSB as the best DLC BioWare have done.
#940
Posté 12 mars 2013 - 02:10
I would love to see whole-squad interaction more often. It's the biggest issue with Bioware games imo - too much reliance on game mechanics (only three or four squad mates) and assuming that the player will just accept that this is a game, and so being able to use the entire team should never cross our minds anyway, despite how much sense it would make. Dragon Age suffers from this just as much.
My only gripe with the DLC was that it felt a little... out of place. Shore leave during a galactic-scale war? Why not, it's only all known life on the line. Would have preferred a "true" ending DLC, and a battle with Harbinger, but I guess you're leaving that for the sequels/prequels/whatever.
Well worth the purchase! Thanks
#941
Posté 12 mars 2013 - 02:29
However as someone else asked; where was this writing during the train wreck... I'm sorry "artistic" ending?!
To those who say the idea of shore leave is out-of-place during war apparently aren't to famillar with the concept of the USO. Furthermore, ships and combat equpment has to be retrofitted or it will fail at wrong times so I personally have no problem with battle-fatigue minimizing shore leave. It happens during all wars when possible to keep troops fresh.
Modifié par aj2070, 12 mars 2013 - 02:32 .
#942
Posté 12 mars 2013 - 03:15
aj2070 wrote...
I love it. Even knowing about the clone Shepard and the betrayal (I'll at least not spoil how that works), seeing the "evil" Shepard is jarring. I ended up empathizing with my clone and tried to save her.
However as someone else asked; where was this writing during the train wreck... I'm sorry "artistic" ending?!
To those who say the idea of shore leave is out-of-place during war apparently aren't to famillar with the concept of the USO. Furthermore, ships and combat equpment has to be retrofitted or it will fail at wrong times so I personally have no problem with battle-fatigue minimizing shore leave. It happens during all wars when possible to keep troops fresh.
The whole time I wanted to shoot the clone in the face...but seeing that The Mummy Returns moment when Brooks leaves him to his fate just...idk...changed my entire opinion. I felt really bad for him in that moment. Felt really bad when he refused, thinking his life has no meaning or purpose. Sue it was totally cliche as hell, but in that tiny moment I was actually moved.
Modifié par kylecouch, 12 mars 2013 - 03:16 .
#943
Posté 12 mars 2013 - 03:19
I will miss Commander Shepard.
#944
Posté 12 mars 2013 - 03:55
#945
Posté 12 mars 2013 - 05:52
-pissed off clone a cerberus version of your vermire victim (kaiden or ashly) wouldnt be as cheesy
-antagonist always dieing we could always use a new squad mate
-romance lengths some are too short
-tali's date personaly I was hoping for a paragon interupt where shepard sings as well
#946
Posté 12 mars 2013 - 06:05
Love the Armax arena. Really wish we could save Morinth, though, from her Banshee fate (she was actually one of my favorite squadmates for my Paragon Shep... yeah, I know many would think that's an odd combo
Loved the character interaction (especially all the humor) and am looking forward to playing through it a third time, sometime soon. The clone plot may have been a bit hoakey, but it worked, primarily because of the character interactions in the face of it. Also really nice to see some slight variations, dependent on your class.
As for the second act of the DLC - I loved a lot of the character scenes (though they were very short in some cases) Though, I'm not sure how I feel about the ones that have you play arcade games. It felt very... I don't know... redundant, maybe, to play Shepard playing a videogame.
The LI scenes, though, were fantastic. (Admittedly, I teared up during the scene with Miranda and Shep gambling, and Miranda saying that the odds were against them. That moment was so simple, and so beautiful. And the Renegade choices in the LI Traynor scenes made me chuckle
Also, despite there being loads of autodialogue, much of it was vague enough to work with both of my Shepards (who I play completely opposite to one another) Which was a pleasant surprise, since I'm normally not a fan of autodialogue.
Oh, and I almost forgot - the visuals in the Silversun strip are amazing. Really missed the whole "Bladerunne"-esque look from ME2. Everything in vanilla ME3 looks very cold, metallic, and reminds me of modern day military for some reason. This DLC had the futuristic feel that ME2 had in spades.
#947
Posté 12 mars 2013 - 07:00
I realize how feminine that sounds, too bad trolls!
This DLC easily ties 'Lair of the Shadow Broker' for best DLC in the ME series, they tie as they are so different.
What I loved:
The party - this is exactly what I wanted to see... it couldn't happen in the game post ending for obvious reasons, so doing it before the final fight was a great idea. It had all those 'epic' moments that I recall at occasional parties in my younger days!
- Great conversations, all true to character
- Mixing up the groups for new subjects (the two 1-on-1's were excellent)
- Target practice
- Dance floor
- Grunt as the doorman
- The 'hookup' (potential pending characters I suppose).
Didn't like: Kasumi was wearing on me later in the night, and I missed Mordin...
As soon as I finished it I wanted to play through it again with a new LI and make different choices (louder vs quieter). I must see if the hottub can get used! I think I could let go and maybe even accept the 'Green' ending as the best ending now... maybe.
The gameplay portion of it was also more light hearted than the other DLC, it was just nice and relaxed, with some good humour thrown in here and there ("Do I really sound like that?"). I loved that the new female character didn't have to die, there's great potential with her.
Thanks very much Bioware!
#948
Posté 12 mars 2013 - 07:10
wolfsite wrote...
Honestly I hope DLC for future games turn up like this. It's just nice to sit back and have some laughs about things in a game and this DLC really hit the ball out of the park.
Honestly I hope the pizza delivery Volus turns up again as a running gag (Even in non ME games, just have him pop up)
I absolutely love that idea with the reappearing pizza Volus. That would be hillarious.
#949
Posté 12 mars 2013 - 07:11
#950
Posté 12 mars 2013 - 07:30





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