Citadel DLC - Post your feedback and thoughts here
#976
Posté 13 mars 2013 - 05:23
Pros:
I enjoyed this DLC mainly because it wasn't too serious but comical.
It was like seeing the crew from a more friendly/personal level.
The Silversun Strip was vibrant and lively.
Squadmate banters left and right.
Cons:
It had to end =(
Addition info: All squadmates were alive, waited til the attack on Cerberus's base, romanced Ash/Miranda
#977
Posté 13 mars 2013 - 05:50
1. The conversation of NPC regarding MP:
2. The Arena level design
3. The emotive weight of the goodbye. Tears, really, big fat tears.
4. How the personality of each character was portayed on a ludic and nonconventional atmosphere.
5. The dialogue between Miranda and Jack at the bar.
6. The fact that you used the Mature rancking in some dialogs and scenes.
7. The dificulty in the first part of the Citadel Mission.
8. Grunt's hangover clip and Garrus' Tango (saw it on youtube)
9. Brooks character design: She looks quite unique and real.
CONs.
1. The fact that the goodbye party are not in the disc: I'm pretty sure with it, the ending might have felt more real and important.
2. "The Clone Plot" its full of holes and to me, it's the cheapest script arc to use in such a complex universe like Mass Effect.
3. If you had an emotional, fun and out-of-the-box portion of this DLC reserved to us, THE TRUE FANS,all those forced and cheesy lines during combat were too much. They stripped the sense of danger and suspence that every mission should have.
4. You should never, but NEVER, allowed Wrex to call himself "Uncle Urdnot".
5. I would have loved to play the first mission with other characters from the past games, like Miranda, Grunt, Jack or Zaeed. All the models were already in the game, and you taped a lot of lines.
6. Like every other DLC in this last installment, I wasnt able to avoid thinking "what it's the porpuse of all this? At the end, we all are going to die anyway" It doesnt matter if you liked or not, the ending forced a big emptyness in the Mass Effect universe.
#978
Posté 13 mars 2013 - 05:55
I love all the banters from begining to end. I thank your sincerelly for that LI content especially Kaidan (heh, it's not like my femshep has any other LI's tbh, LoL..) didn't know the guy can cook =) The funny thing is for me though, that it was exactly the same tactics that my guy use to charm me well enough and finally manage to drag me down the aisle XD.. You just can't beat a guy like that
The friendship interactions were awsome too, my favourite is Grunt and Miranda. Javik was so hilarious that I almost screamed in a good way. The party banter when they all got sloshed was also priceless. All in all, this dlc has gotten me at the edge of my seat, some sad moments remembering Thane, Mordin's recording is both funny and sad at the same time and of course the humour gave me occassional burst of loud laughs that made my husband shook his head.
One of my favourite part is the crew picture. Totally give me the feels.
Sad part is, the Citadel dlc had to end
Aaaand... better design for femshep's dress, pretty please?
#979
Posté 13 mars 2013 - 07:00
Must be odd to write characters in games so able to be convincingly played and enjoyed that you end up hurting your ability to make more games with similar characters. I think there is a circle there somewhere.
Keep up the great work!
#980
Posté 13 mars 2013 - 07:42
I also didn't have Zaeed and Kasumi in my initial canon playthrough, wich I of course used when playing the DLC. So, my crew was relatively small compared to most players I see online.
And that is exactly what made it so compelling. That true feeling of war and desperation wich takes it's toll on many lives. And here we are, at the (almost) end of this war, with the last crew members standing. All the way to the bitter end besides Shepard.
Thanks, Bioware. For greatness.
Modifié par obZen DF, 13 mars 2013 - 07:45 .
#981
Posté 13 mars 2013 - 08:09
#982
Posté 13 mars 2013 - 08:33
I started the DLC after Citadel II, but before Thessia. Did I start the DLC too early to get the content?
#983
Posté 13 mars 2013 - 09:20
to get 100% out of the content you should be just efore cerberus space station attackfuturepixels wrote...
I have a Traynor romanced Femshep that hasn't gotten an invite from Traynor or any additional romance content, but she definitely acknowledges "falling in love with the commander" during the party.
I started the DLC after Citadel II, but before Thessia. Did I start the DLC too early to get the content?
#984
Posté 13 mars 2013 - 09:37
#985
Posté 13 mars 2013 - 09:48
#986
Posté 13 mars 2013 - 11:24
I loved every second of it. I was legitimately surprised by the villain, which was awesome. The combat, pacing, music, setting, and overall atmosphere and light heartedness were very welcome and enjoyable.
The dialogue is hilarious, I laughed out loud several times. I really enjoyed the banter between Tali (my LI) and Shepard. Especially the part in the Archives when Shepard looks up at Tali's beautiful ass and she replies “no peeking I’m climbing a ladder!” or when Shepard yells “would you comedians hit something!” Sure it was tongue in cheek but it was outrageous fun.
It was great to be able to meet with your team mates individually my only disappointment here would be how short a time I got to spend with Tali, c’mon she is the love of my life and we only got that one wee cut scene. I did enjoy listening to Tali singing, she is so cute, and this is why I romance Tali.
Actually when Edi gave Shepard the Victory ring I really thought I was going to be able to propose to Tali, I saw this marriage scene where all our crew and friends gathered in the apartment to witness and celebrate the wedding (should have listened to the dialogue better, duh)
I was a bit disappointed in the general ME3 storyline's treatment of the romance and limited interactions with Tali (given how late she comes into the game), but this DLC gave me everything I was looking for short of a wedding! The final scene heading back to the Normandy, with Tali close to Shepard saying “we have had a good ride”, “The Best” got me. That one hit me pretty hard I shed a few tears.
I think it would have been really great to have expanded each player’s individual time with their LI. Maybe an invite option in the apartment same as ME2. So every time Shepard returns to his/her apartment they could spend quality time with them!
It was a bitter sweet ending to a wonderful series
Ps. Just don’t do any prequels, please, next game maybe set 20-30 years in future still time to find out what happened to Shepard (destroy ending)
PPs. Go on! Let Shepard propose and give us a wedding!
Modifié par rob777, 15 mars 2013 - 01:41 .
#987
Posté 14 mars 2013 - 12:13
Kia Purity wrote...
Let's just say that the DLC is the real ME3 ending and not that joke of what we've been stuck with for a year.
It's sad that Bioware has proven that it can do happy but won't do it because it's too happy. Shame on you. Good DLC, though!
#988
Posté 14 mars 2013 - 04:35
enough of that. personally i enjoyed the new dlc. i loved the interaction with the squad new and old, and getting to have wrex in my squad again was awesome. having a clone shep was a little cliche but it only served to drive me to destroy her lol, i kept thinking there can only be one. so i'm pretty sure that every time i play it i will kill the clone bastard. from where i was in the game prior to the dlc was right after thessia so it seemed a little out of place for a party. grunt was hilarious to me and well worth watching a krogan get *%^# faced. all in all i would give it an 8/10
#989
Posté 14 mars 2013 - 06:10
It has, however, one problem. It's concentrated. It's like you took all the humour and callbacks that ME3 has been desperately lacking throughout, and decided that instead of putting it where it belongs (i.e. evenly spread out through the game), you're gonna put it in one place.
Well, if you know cooking, you'll know why you have to stir and mash and knead your dough thoroughly. So that the sugar doesn't bunch up on one end and the raisins on the other and the salt on the third, because that would make for some badly uneven and unenjoyable pies. Unfortunately, that is exactly what this DLC does.
It demonstrates that yes, the ME3 writers are competent and capable of writing continuity-respecting plotlines. It demonstrates that yes, the ME3 producers understand what "more romance content means". It also demonstrates that either someone misjudged the vanilla game's production process horribly or that it was half-hearted from the beginning, because, silly clone plot and characterization-breaking party aside, everything this DLC has, SHOULD HAVE BEEN IN THE MAIN GAME FROM DAY ONE. The squad banter. The jokes. The romance content. The minigames. Even the Space Sims bit, transposed to the Normandy, of course.
It's not that the ending of the game had to be happy. It's that the vanilla game did too little to acknowledge romance choices concerning the characters that weren't ME1 romances. It's that it was too bleak to the point of nihilism despite the overarching message of the first two games being "we can overcome anything through concerted efforts". It's just that the vanilla game suffered from this little thing I like to call un-thought-through-ness.
This DLC further underscores the initial impression of ME3 I've had a year ago.
It wasn't a real Mass Effect game made by real professionals. It was a fangame, kitbashed from things they could appropriate from prior games or create themselves (and the seam between the two is almost always VERY noticeable), and, like anything kitbashed, it suffered from the greatest enemy any crowdsourced project has: lack of sensible oversight, chief editor, if you will, that's supposed to take all these disjointed, disconnected pieces and make them part of the overall metanarrative.
For all its flaws, BtDS fits neatly into ME1's metanarrative, as does Pinnacle Station.
For all its idiocy (because, SRSLY, knocking Shepard out every time you need to advance the plot was kinda weak), Arrival serves as an acceptable and fitting ending to ME2's overarching plot, what little of it there was.
ME3's DLCs, aside from From Ashes (which, as everyone and their monkey's uncle knows, was cut-to-be-DLC, just like Price Of Revenge and Stone Prisoner once were) don't have a real place in the metanarrative. They're like pocket realities which Shepard (and only Shepard for the most part) enters, frolicks in and then comes back out with a couple mementoes that don't actually affect anything in the plot or the endings. And that's a sign that something, somewhere in the development process, broke down and nobody noticed.
And that's sort of a bad thing.
Modifié par Noelemahc, 14 mars 2013 - 06:13 .
#990
Posté 14 mars 2013 - 06:35
#991
Posté 14 mars 2013 - 06:48
#992
Posté 14 mars 2013 - 06:51
The plot was paper-thin HOWEVER the squad interactions, especially with Wrex, more than made up for it. The in-jokes from "why shoot anything just once...?" to the exaserbated "Finally!" from Javik. Things that should be referenced actually are and it felt like there was a lot more thought put into the dialogue and it came through.
The 'final' scene disappointed me though. Seemed more like a goodbye and the unfortunate realisation not that the war was waiting but that Starbrat and those endings were waiting for me. As said before me; this would've been a great epilogue DLC and it is given how some of us are playing it but its placement in the story, between the Coup and Chronos Station.
Despite loving it it left me wondering "why was this (fanservice) acceptable?". All the in-jokes and hilarity of the character interactions, seeing Wrex crawl through the underspace, trapped in a box, take down a shuttle with a bodyslam, the ShepClone lampooning Shepard's behaviour; all of it was very high-spirited and out of place with the overall tone of ME3.
Like the other DLCs; once its done I'm reminded of how the story ends and how ultimately it never got this kind of high-note to finish with, not even as an option. And yet the entire DLC is about giving us what we want. And most seem to love it.
#993
Posté 14 mars 2013 - 06:52
Had ME3 been of the same quality and had the ending been sensible and in-tune with the game, ME3 would have been a master piece.
And frankly - seeing what they did with Citadel only underlines that they had the very clear possibility to make ME3 that master piece but alas .......
Modifié par Xandax, 14 mars 2013 - 06:53 .
#994
Posté 14 mars 2013 - 07:00
Modifié par Capt Shanderson2, 14 mars 2013 - 07:03 .
#995
Posté 14 mars 2013 - 09:52
I don't really wish to suffer memory loss ever. But I wish I could experience it all over and over again as if it where the first time. Damn I will miss Shepard and his and her crew. I could not help getting slightly teary knowing this was it before the final return to the Normandy.
I cannot thank you enough Bioware for this great Universe you created. And by the Goddess may you continue to deliver such enriching experiences.
#996
Posté 14 mars 2013 - 01:35
PsiMatrix wrote...
I've played it and loved it. Serioulsy, Shepard-Grunt-Shepard-Wrex felt like the most meaningful conversation I've ever had with those two.
Deep thoughts! HEH.....HEH.....HEH....
Wrex and Grunt are played so well. It just goes to show that BW watches those Wrex-Shepard Vids on Youtube also .. hehe.
#997
Posté 14 mars 2013 - 01:47
#998
Posté 14 mars 2013 - 02:03
However, the whole 'Shepard Clone' villain felt a tad generic and a bit of a throw-in. ("I mean really, a clone?")
Thanks, Bioware! I enjoyed it!
#999
Posté 14 mars 2013 - 03:21
So, up to this point:
I can't shake how much this feels like ending DLC. Every moment I play feels more and more like ending DLC.
Shore leave in the middle of the war because Hackett (who hasn't been to the Normandy and surely doesn't have time to read the damage reports of one specific ship) insists it be dry docked - feels more like something that would happen post-war.
Reading Anderson's notes - feels like that was written for after Anderson's death. Anderson leaving him the apartment also feels like this.
The crew walking into the apartment - feels like one last hurrah...except of course that I just saw them on the Normandy and we haven't stopped fighting together yet.
I'm going to see if I can get it to stop freezing after I file a bug report. Right now I really feel like Bioware gave the fans what they want...but refused to put it where it belongs in the story. Even with the ending's problems, I really think this as an ending (clone and all) would have made MANY people happy about this being the final Shepard game. They had a perfect chance and even put in the work...so I just don't get it.
Modifié par KiganMatsuei, 14 mars 2013 - 03:37 .
#1000
Posté 14 mars 2013 - 04:00





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