Citadel DLC - Post your feedback and thoughts here
#1351
Posté 21 juin 2013 - 11:53
#1352
Posté 23 juin 2013 - 12:25
#1353
Posté 24 juin 2013 - 07:49
I especially liked the party group photo
Modifié par Mushashi7, 25 juin 2013 - 10:23 .
#1354
Posté 25 juin 2013 - 10:32
If someone missed this video, they should definetely make up for it. Someone recorded and edited all the different firing squad scenes in the Citadel Archives and put them together in a crazy loop. I was virtually rolling on the floor when I saw it:
"Mass Effect 3 - Everyone Shoots 46 More Times"

Wrex: That's why I love hanging out with you guys! Why shoot something once when you can shoot it 46 more times?
Modifié par Mushashi7, 25 juin 2013 - 10:42 .
#1355
Posté 25 juin 2013 - 07:11
The final fight in mass effect 3 is hard cause you are getting overrunned and have to deal with multiple banshees, brutes and marauders. It's challenging.
The final fight in citadel dlc is plain dumb. Between the insane damage bursts and grenades that flush you from cover by the trash, and brooks ability to remain invisible everytime you fire at her, the clone shouldn't be able to spam warp without cooldown.
IMO, there's alot of things that needs to be changed/fixed with the dlc.
#1356
Posté 25 juin 2013 - 09:20
But you also have to take it for what is is: A way to get more relaxed and close-knit the squad.
After playing this DLC it seems so much harder to loose any of the crew members. You get close to them if you let it in.
Its a good anticlimax.
#1357
Posté 25 juin 2013 - 11:59
Mushashi7 wrote...
Yes, the Citadel DLC is kind of 'dumb'. Agreed, R0binME.
But you also have to take it for what is is: A way to get more relaxed and close-knit the squad.
After playing this DLC it seems so much harder to loose any of the crew members. You get close to them if you let it in.
Its a good anticlimax.
You don't need a dlc for that. Most people, like me, have spend over 100+ hours on a playthrough, and in most cases multiple playthroughs. In that time, you've learned to love the characters.
Again you don't need a dlc to love the characters, it's already there, and have been since ME1.
#1358
Posté 26 juin 2013 - 12:08
R0binME wrote...
Again you don't need a dlc to love the characters, it's already there, and have been since ME1.
Sure, but Citadel DLC gives it an edge further I think. I still laugh remembering Grunt is sitting in the shower...
#1359
Posté 26 juin 2013 - 04:32
R0binME wrote...
unrealistic increase in difficulty.
The final fight in mass effect 3 is hard cause you are getting overrunned and have to deal with multiple banshees, brutes and marauders. It's challenging.
The final fight in citadel dlc is plain dumb. Between the insane damage bursts and grenades that flush you from cover by the trash, and brooks ability to remain invisible everytime you fire at her, the clone shouldn't be able to spam warp without cooldown.
IMO, there's alot of things that needs to be changed/fixed with the dlc.
The difficulty spike was likely there because many people on the forums claimed that Mass Effect 3 was way too easy, even on Insanity.
#1360
Posté 26 juin 2013 - 11:05
111987 wrote...
R0binME wrote...
unrealistic increase in difficulty.
The final fight in mass effect 3 is hard cause you are getting overrunned and have to deal with multiple banshees, brutes and marauders. It's challenging.
The final fight in citadel dlc is plain dumb. Between the insane damage bursts and grenades that flush you from cover by the trash, and brooks ability to remain invisible everytime you fire at her, the clone shouldn't be able to spam warp without cooldown.
IMO, there's alot of things that needs to be changed/fixed with the dlc.
The difficulty spike was likely there because many people on the forums claimed that Mass Effect 3 was way too easy, even on Insanity.
True, insanity is at an all time low in mass effect 3. But that isn't an excuse for the bugs.
Modifié par R0binME, 26 juin 2013 - 11:24 .
#1361
Posté 26 juin 2013 - 04:48
And the last part - the final goodbye as they're boarding te Normandy. I almost lost it there.
Well done Bioware.
#1362
Posté 26 juin 2013 - 06:25
#1363
Posté 26 juin 2013 - 08:56
Modifié par Coyotebay, 26 juin 2013 - 08:57 .
#1364
Posté 30 juin 2013 - 12:29
I felt it didn't make much sense taking place in the middle of the campaign because no matter how ticked off Brooks was with her former employer and Shepard, you don't go around killing off the chief hope for destroying the Reapers unless you are indoctrinated by them. A clone Shepard would not have the knowledge that then real Shepard had amassed over the previous years and which could well prove vital in the upcoming conflict. Even TIM kept stopping Kai Leng from doing so because he still hoped to be able to use him. Only an idiot would be trying to kill Shepard at this point and Brooks was no idiot.
However, the plotline made sense in the aftermath of the Reaper war, provided you chose the Destroy ending, which I did. Brooks is annoyed that there is now a renewed sense of co-operation between the species and that the human leaders haven't capitalised on the part they played in achieving the victory. She feels they should have used Shepard's status as saviour of the galaxy as a means of gaining greater control for humans in galactic affairs, so she sets about doing just that.
Then after dealing with that threat, Shepard is finally able to have the big celebration party with his/her friends that they all deserved. Getting the apartment from Anderson was as a legacy. EDI is present because the Catalyst was wrong and the Crucible didn't kill her. I just overlooked the odd bit of dialogue that didn't fit with this as the majority did. So I played it after the Destroy ending. Since I had high EMS I got the breath scene and the Normandy taking off, presumably to look for them. The events of the Citadel were simply an epilogue to this.
Personally I think that this was how the team viewed it but they couldn't actually say so without appearing to lose face over the endings, plus of course it doesn't work that way with any ending other than Destroy. Nevertheless, from me there is just a big thank you to the team for the effort put in and making it such an awesome final DLC for the series.
#1365
Posté 30 juin 2013 - 05:21
Overall, I think Citadel is a masterpiece, but I was underwhelmed with the Archives. I was hoping there would be a way to go there from the Silversun Strip hub and look at a lot of Mass Effect history there whenever we please. But that is just me.
Bioware, you did excellent, more so than usual
Modifié par SilJeff, 30 juin 2013 - 05:22 .
#1366
Posté 30 juin 2013 - 05:46
scootermcgaffin wrote...
Citadel was flawless. I loved every second of it, and I would love for any future Mass Effect games to be much more like that than the main trilogy. The "super gritty" line of jumping from one "worst threat facing the galaxy" to the next never worked for me and I loved the light-hearted nature here. I always thought the B-movie quality of the plot was what worked best with Mass Effect so would love to see more like that.
+1
#1367
Posté 01 juillet 2013 - 08:32
I enjoyed playing it for the crew banter but disappointed that it had no effect toward the end. This could be implemented in ME2, because the ending actually matter in that one.
Sorry but I have a sore spot with this series. How the whole series can come to the tragedy of an ending.
#1368
Posté 04 juillet 2013 - 10:25
Saying that I enjoyed the banter, partying, getting some action with Miranda,(ho-ra!), seeing some old faces, (no mention of Solus though?!). It was fun, I loved the bit stuck inside the archive cylinder, (do I really sound like that?).
Saying that, there was a poignant moment right at the end as Shephard stared out at the Normandy, thinking of the final mission ahead and Miranda said: 'I'll be here for you when you get back'...and I knew all the talk of having a normal life would never happen...because of the sacrifice Shephard had to make..
Hey it's great everyones happy and green but i'm selfish and wanted more Miranda time for my Shephard
Decent dlc Bioware, thanks for ending the saga for me
Modifié par Hyperfish619, 04 juillet 2013 - 10:29 .
#1369
Posté 05 juillet 2013 - 03:08
It's pretty funny how my Shepard didn't know anything about Protheans because they were extinct, and then 3 years later she sleeps with one >.<
#1370
Posté 05 juillet 2013 - 07:52
#1371
Posté 07 juillet 2013 - 12:54
I thought overall it was a fantastic DLC, far better than most DLC for most games (not limited to Bioware).
The biggest joy was the banter between companions. The little quips, jokes, arguments...the characters were never more real or alive to me than in Citadel. I'm not saying they were lifeless in the main game, not by a long shot, but the way they interacted with each other independently of Shep, rather than Shep being the centre of the interaction, gave them a depth that you don't really have an opportunity to see in video games. Even more so than Dragon Age party banter, which is background taling while the Warden/Champion is doing their thing.
Liara vs James...Zaeed hitting on Samara...these silly little things made the whole ME universe seem bigger, committed me to the characters even more than the main game (didn't think that was possible) and it was so funny. Something that ME3, quite logically, had little of was humour.
Also...Traynor's toothbrush.
The main quest was really enjoyable, though I have to say I wasn't surprised at the big reveal...you know what I'm talking about. The little character quest scenes were good. It was satisfying to interact with them all "one last time". Seeing them for who they are rather than who they have to be for the war was particularly poignant in the setting of ME3.
It felt like a well thought out tribute to the players who adore the RPG side and character development rather than the kickin' reaper ass action (not that reaper-kicking isn't fun of course).
I agree with a couple of previous postings: at times it felt too removed from the setting of the game-there;s an immediate reaper threat and we're playing arcade games? But then I played the whole DLC in one go, and I imagine if you broke it up through the game it would be less obvious.
I would have liked more access to the Citadel Archives, no big scenes but a few text files would have been fantastic.
Final thought: If you'd given me a "real" romance scene with Vega, my Shep would have dumped Liara on the spot and hooked up with him. Just saying!
Modifié par LogicGunn, 07 juillet 2013 - 12:56 .
#1372
Posté 10 juillet 2013 - 10:25
Optimystic_X wrote...
I read an article someplace that described Citadel as "Shepard's loyalty mission." I think that's the best summary for it possible
Well said.
#1373
Posté 14 juillet 2013 - 12:23
I absolutely loved it. I burst out laughing quite a few times (Traynor's toothbrush and the pizza delivery, for example), and broke out into tears at others (Mordin's Amazing Grace, the group photo).
You guys did a fantastic job. Thank you for giving my characters an excellent send off, and for reminding me why this is one of my favorite sci-fi series.
#1374
Posté 15 juillet 2013 - 08:14
I'm a HUGE fan of the concept, and I want that good feeling with my beloved crew, past and present.
#1375
Posté 16 juillet 2013 - 11:46
I highly recommend it.





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