Gameinformer covers it for April
Some leaked screenshots
Gameinformer Coverage Trailer
31 New Details
New Screens
Modifié par Jayne126, 07 mars 2013 - 06:05 .
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Modifié par Jayne126, 07 mars 2013 - 06:05 .
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Modifié par Elton John is dead, 05 mars 2013 - 06:04 .
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Elton John is dead wrote...
Yes, finally!
RedArmyShogun wrote...
Never heard of this series till now. Might be something I would play though.
The eye is there, those specific screens just don't show itElton John is dead wrote...
(Also where is Garrett's mechanical eye? Maybe this is set before he gained it? Maybe I'm missing it and the artwork just doesn't have a clear emphasis on it.)
Modifié par Vez04, 05 mars 2013 - 07:58 .
Blecch, hoping that will have a toggle.bussinrounds wrote...
"A general navigation beacon directs Garret where to go"
Skelter192 wrote...
RedArmyShogun wrote...
Never heard of this series till now. Might be something I would play though.<_<
It's the series that invented the stealth genre. Now go play them!
Deadly Shadows was a good game but still suffered from being console focused. Here's hoping to make it more like Metal Age.
Addai67 wrote...
Blecch, hoping that will have a toggle.bussinrounds wrote...
"A general navigation beacon directs Garret where to go"
Focus lights up the screen and highlights pipes you can climb or candles you can put out to darken the room. As you upgrade your Focus you will get a bigger radius of things to see. We have a fingerprints system that will give you hints on which drawers are worthwhile to look in. Every drawer in the room is accessible, but you use your Thief skills like CSI to figure out where the valuables are.
In previous Thief games, Garrett used a rope arrow to reach high points. Now he has the Claw, a throwable grapple that attaches to certain points in the environment and allows Garrett to get out of sight quickly.
Eidos was vague about how faithful it would remain to Thief's original lore, but did say that it would tone down many of the series' magical elements. Players won't likely encounter undead monsters or prowling dinosaurs as they did in the early Thief titles. However, Thief's concept art clearly shows that one of Garrett's eyes is a different color than the other, so it's possible that Eidos considers at least part of Garrett's original history as canon.
Skelter192 wrote...
RedArmyShogun wrote...
Never heard of this series till now. Might be something I would play though.<_<
It's the series that invented the stealth genre. Now go play them!
Deadly Shadows was a good game but still suffered from being console focused. Here's hoping to make it more like Metal Age.
I'm already viewing this as yet another contemptible reboot
of a respected and creative piece of pioneering "art" as seen through
today's homogenizing and unimaginative eyes. I mean...a reboot worked so
well for Hitman, right? They got that one spot on target, didn't
they?
Modifié par mickey111, 06 mars 2013 - 01:45 .
Brockololly wrote...
Addai67 wrote...
Blecch, hoping that will have a toggle.bussinrounds wrote...
"A general navigation beacon directs Garret where to go"
Eidos had a toggle for highlighting objects and such in Deus Ex: Human Revolution, so that gives me some hope. Although its a different team than the Deus Ex team working on Thief.
Modifié par mickey111, 06 mars 2013 - 02:10 .
Modifié par mickey111, 06 mars 2013 - 03:15 .
Thief had an awful lot of hidden nooks and crannies full of loot. There was a mansion level in Thief 2 that had this entire back hallway linking to secret doors and such. It was nuts. Sorry it doesn't tickle your fancy, the game isn't for everyone.What's up with, and I quote, "Thief skills like CSI to figure out where the valuables are"? Huh???How about just friggin checking drawers for loot? Or saying something is empty?
This 100%. It felt like the best of the series.Here's hoping to make it more like Metal Age.
Modifié par sympathy4sarenreturns, 06 mars 2013 - 06:52 .