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Repair Matrix nerf.


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#51
mistervirginia

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Dee V3 wrote...

immanji wrote...

Pavs719 wrote...

Thats thanks to all the idiots who asked for the nerfs, great another class ruined.


Red John deserves some credit. 


Ruined? Typical. You think RM is what makes this character great? No. RM is what made her ****ing broken. She's still going to be a great character, the only difference? She probably won't be able to ''hurrdurr I'm going to stand in the middle of enemy spawn because I can revive as much as I please''

yeah she will not be ruined at all.
i don't think RM made her broken, though.
and i do think you'll still be able to ''hurrdurr I'm going to stand in the middle of enemy spawn because I can revive as much as I please''

#52
BeardyMcGoo

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_BlackWolfBG_ wrote...

Considering the OP is so happy that the Repair Matrix will be nerfed I'm going to guess that he gets topped a lot by this awesome kit while he doesn't even want to put some effort and taste the awesomeness of the kit. But well, there will always be people that just wont stop crying about something. I still can't realise why people want this nerf so much. It doesn't harm you in ANY way.. actually it's exactly the oposite, it makes the game a little bit easier for the team as a whole.


lol. this post again.

#53
Dunvi

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Flambrose wrote...

Havoc was kind of ruined by the stim nerf. Even with the recent Havoc Strike buffs, I don't think he's nearly as good as he was initially, and he wasn't exactly a beast back then either.


Lol people who don't know ****. Havoc was crap from the start, because havoc strike's utility didn't offset the danger of getting that up and close, the original stims were the only way to make it even slightly viable and even then the only legit build was to dump havoc strike entirely. Current havoc is pretty good, and definitely better than original havoc with original stims because getting enemies to stop attacking is always better than tanking their damage, and the nerfed stims still do what they need - restore shield gate if it's been down long enough and provide a second of damage immunity.

I'm always freaking astounded by how much BS I see people spout. The numbers are all there, a lot of this stuff is pretty much objective.

Modifié par Dunvi, 05 mars 2013 - 07:16 .


#54
bogsters23

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it's still be ok, like the stimpacks. they might lower duration and DR it's not a big deal IMO you will still get free medigel when you get incapacitated.

#55
mistervirginia

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Original Stikman wrote...

JLoco11 wrote...

1) Nerf will be something insignificant and probably just the duration down to 10 seconds at most
2) Auto-revive will remain, which is what people consider the biggest "noob" affect it has.
3) The class will still be amazing, since it's perfectly kickass without the repair matrix
4) Even with a full powered matrix nerf, the class doesn't outmuscle the TGI in terms of DPS since a Harrier/Lancer can shoot across a map with little damage reduction. Shotguns do not have that benefit.


qft on all accounts

a 10 second duration is fair with the option to extend it to 15.

the only shotgun that can match distance is the crusader, and most people can't or don't want to aim it

this.  def think it's gonna be duration and just like Stikman said.

what about GPS? :(

#56
Learn To Love Yourself

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Annomander wrote...

Cyonan wrote...

Commence with the crying.

Both with it being nerfed and with it not being nerfed hard enough(Though you've already beaten me to that one =P)


Whadya think Cyonan, 5% less movement speed and 5% less damage reduction from the power?

That's what my money is on.

Will not work with Grenade Capacity gear of any kind. 

Will disengage if TC is engaged, so if you want to keep it going, you will have to use it between every Cloak cycle.

Movement speed bonus behaves like Spitfire

#57
BridgeBurner

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Jack Crapper wrote...

Annomander wrote...

Cyonan wrote...

Commence with the crying.

Both with it being nerfed and with it not being nerfed hard enough(Though you've already beaten me to that one =P)


Whadya think Cyonan, 5% less movement speed and 5% less damage reduction from the power?

That's what my money is on.

Will not work with Grenade Capacity gear of any kind. 

Will disengage if TC is engaged, so if you want to keep it going, you will have to use it between every Cloak cycle.

Movement speed bonus behaves like Spitfire


To be fair, they should have made it an activated ability, with a cooldown... so you can't rely on it like the noobs do en masse. Making it run off grenades, for theoretically infinite revives is just.... asinine, to an extreme.

#58
Original Twigman

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mistervirginia wrote...

Original Stikman wrote...

JLoco11 wrote...

1) Nerf will be something insignificant and probably just the duration down to 10 seconds at most
2) Auto-revive will remain, which is what people consider the biggest "noob" affect it has.
3) The class will still be amazing, since it's perfectly kickass without the repair matrix
4) Even with a full powered matrix nerf, the class doesn't outmuscle the TGI in terms of DPS since a Harrier/Lancer can shoot across a map with little damage reduction. Shotguns do not have that benefit.


qft on all accounts

a 10 second duration is fair with the option to extend it to 15.

the only shotgun that can match distance is the crusader, and most people can't or don't want to aim it

this.  def think it's gonna be duration and just like Stikman said.

what about GPS? :(


I tend to not even consider it... sowwy Image IPB

For me, the GPS seems to get buggy with long distances... plus its overall not that great compared to the best shotgun in the game

Image IPB

#59
Lexa_D

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#60
kipac

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mybudgee wrote...

*passes tissue box*


*use that tissue box for something else*

#61
mistervirginia

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Annomander wrote...

Jack Crapper wrote...

Annomander wrote...

Cyonan wrote...

Commence with the crying.

Both with it being nerfed and with it not being nerfed hard enough(Though you've already beaten me to that one =P)


Whadya think Cyonan, 5% less movement speed and 5% less damage reduction from the power?

That's what my money is on.

Will not work with Grenade Capacity gear of any kind. 

Will disengage if TC is engaged, so if you want to keep it going, you will have to use it between every Cloak cycle.

Movement speed bonus behaves like Spitfire


To be fair, they should have made it an activated ability, with a cooldown... so you can't rely on it like the noobs do en masse. Making it run off grenades, for theoretically infinite revives is just.... asinine, to an extreme.

agreed.  someone suggested this previously but i didn't fully agree until after playing with the Cabal.  it should've been like that, but with a much longer cooldown so you have to pick between using another power and taking the risk of surviving.

#62
RavenousBear

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We all knew it was coming so no surprises here.

I am guess I am the only one who has never used this kit.

This is going to be very interesting with the overblown reactions from the nerf...

#63
BridgeBurner

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Lexa_D wrote...


:lol:

LoneWolf8588 wrote...

We all knew it was coming so no surprises here.

I am guess I am the only one who has never used this kit.

This is going to be very interesting with the overblown reactions from the nerf...


I haven't used the kit either.

Did a gold pug as juggernaut with some terrible, terrible AIU who used grenade capacity V and died over and over and over and over and over again. Muted sound after being spammed with the noise so much.

Modifié par Annomander, 05 mars 2013 - 07:22 .


#64
mistervirginia

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Original Stikman wrote...

mistervirginia wrote...

Original Stikman wrote...

JLoco11 wrote...

1) Nerf will be something insignificant and probably just the duration down to 10 seconds at most
2) Auto-revive will remain, which is what people consider the biggest "noob" affect it has.
3) The class will still be amazing, since it's perfectly kickass without the repair matrix
4) Even with a full powered matrix nerf, the class doesn't outmuscle the TGI in terms of DPS since a Harrier/Lancer can shoot across a map with little damage reduction. Shotguns do not have that benefit.


qft on all accounts

a 10 second duration is fair with the option to extend it to 15.

the only shotgun that can match distance is the crusader, and most people can't or don't want to aim it

this.  def think it's gonna be duration and just like Stikman said.

what about GPS? :(


I tend to not even consider it... sowwy Image IPB

For me, the GPS seems to get buggy with long distances... plus its overall not that great compared to the best shotgun in the game

Image IPB

yeah, since i've picked it back up i've noticed the bugginess with longer distance.  wish my Crusader were higher.

#65
Dunvi

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Annomander wrote...

Jack Crapper wrote...

Annomander wrote...

Cyonan wrote...

Commence with the crying.

Both with it being nerfed and with it not being nerfed hard enough(Though you've already beaten me to that one =P)


Whadya think Cyonan, 5% less movement speed and 5% less damage reduction from the power?

That's what my money is on.

Will not work with Grenade Capacity gear of any kind. 

Will disengage if TC is engaged, so if you want to keep it going, you will have to use it between every Cloak cycle.

Movement speed bonus behaves like Spitfire


To be fair, they should have made it an activated ability, with a cooldown... so you can't rely on it like the noobs do en masse. Making it run off grenades, for theoretically infinite revives is just.... asinine, to an extreme.


It's pretty clear that the devs consider ammo box respawn rates to be a fairly good way of controlling power levels... which I have found is strictly untrue when you get to the highest tiers in this game. As a result, they seem to think that cooldown powers are more powerful than grenade powers, huge mag sizes make up for crap damage/accuracy, and that the harrier and lolreegar are kept in check by their ammo reserves.

Modifié par Dunvi, 05 mars 2013 - 07:22 .


#66
BridgeBurner

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Dunvi wrote...

It's pretty clear that the devs consider ammo box respawn rates to be a fairly good way of controlling power levels... which I have found is strictly untrue when you get to the highest tiers in this game. As a result, they seem to think that cooldown powers are more powerful than grenade powers, huge mag sizes make up for crap damage/accuracy, and that the harrier and lolreegar are kept in check by their ammo reserves.


You have learned well, mi'lady. You are now a full blown elitist scumbag like I am. But you also have the right ideas about balance.

:wizard:

Modifié par Annomander, 05 mars 2013 - 07:24 .


#67
UKStory135

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BjornDaDwarf wrote...

Pavs719 wrote...

Thats thanks to all the idiots who asked for the nerfs, great another class ruined.


Lolololol

Ah yes, ruined.  Just like the GI, GE, Ghost, Havoc and every Infiltrator ever were ruined and rendered unusable above Silver by the the legendary nerfs rendered against them.  

Ruined.  I do not think this word means what you think it means.


I'd argue that the Demolisher was pretty close to ruined by her nerfs. It also took three months of buff to almost every sniper rifle to make SR's viable after to TC nerf. We essentially lost a basic shooter playstyle for an entire season.

Personally, I feel that the AIU compaints are hyperbolic.  Over a third of the characters in the game can restore their shields pretty much on demand.  What would have actually been OP was if they gave her another offensive power like overload, inferno grenades, or arc-grenades.

Modifié par UKStory135, 05 mars 2013 - 07:35 .


#68
Original Twigman

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Dunvi wrote...

Annomander wrote...

Jack Crapper wrote...

Annomander wrote...

Cyonan wrote...

Commence with the crying.

Both with it being nerfed and with it not being nerfed hard enough(Though you've already beaten me to that one =P)


Whadya think Cyonan, 5% less movement speed and 5% less damage reduction from the power?

That's what my money is on.

Will not work with Grenade Capacity gear of any kind. 

Will disengage if TC is engaged, so if you want to keep it going, you will have to use it between every Cloak cycle.

Movement speed bonus behaves like Spitfire


To be fair, they should have made it an activated ability, with a cooldown... so you can't rely on it like the noobs do en masse. Making it run off grenades, for theoretically infinite revives is just.... asinine, to an extreme.


It's pretty clear that the devs consider ammo box respawn rates to be a fairly good way of controlling power levels... which I have found is strictly untrue when you get to the highest tiers in this game. As a result, they seem to think that cooldown powers are more powerful than grenade powers, huge mag sizes make up for crap damage/accuracy, and that the harrier and lolreegar are kept in check by their ammo reserves.


isn't like... 75% of the player base on bronze/silver though?

I doubt most of them have even the grenade capacity unlocked considering that the percentage of unlocking things is so small with the massive additions to the store since launch

#69
Dunvi

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Annomander wrote...

Lexa_D wrote...


:lol:

LoneWolf8588 wrote...

We all knew it was coming so no surprises here.

I am guess I am the only one who has never used this kit.

This is going to be very interesting with the overblown reactions from the nerf...


I haven't used the kit either.

Did a gold pug as juggernaut with some terrible, terrible AIU who used grenade capacity V and died over and over and over and over and over again. Muted sound after being spammed with the noise so much.


I haven't even deployed her... when I do get around to it, I plan to spec her for plat rocket running and plat rocket running only. I have no interest in diluting my skills with bad habits, I'm not a good enough player to risk it, all of my current skill was hard earned from practice and practice is the only way I'll retain it.

#70
immanji

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LoneWolf8588 wrote...

We all knew it was coming so no surprises here.

I am guess I am the only one who has never used this kit.

This is going to be very interesting with the overblown reactions from the nerf...


nope. I have friends who never used the typhoon, destroyer, krysae, Alliance Inf, decoy, stasis, pirahna, and more pre nerf. All had threads day 1 hour 1 asking for nerfs. :sick: sall right. It's for our own good. yep.

#71
Original Twigman

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UKStory135 wrote...

BjornDaDwarf wrote...

Pavs719 wrote...

Thats thanks to all the idiots who asked for the nerfs, great another class ruined.


Lolololol

Ah yes, ruined.  Just like the GI, GE, Ghost, Havoc and every Infiltrator ever were ruined and rendered unusable above Silver by the the legendary nerfs rendered against them.  

Ruined.  I do not think this word means what you think it means.


I'd argue that the Demolisher was pretty close to ruined by her nerfs.


yes... but wasn't the problem with the demolisher was that it was game-breaking, in that sense that you couldn't go a few matches without seeing a bunch of camped up demolishers??

Thats usually the intent behind nerfing... to prevent overuse...

the AIU is not overused in my experience

#72
BeardyMcGoo

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UKStory135 wrote...

I'd argue that the Demolisher was pretty close to ruined by her nerfs.


whut.

#73
BridgeBurner

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Dunvi wrote...
I haven't even deployed her... when I do get around to it, I plan to spec her for plat rocket running and plat rocket running only. I have no interest in diluting my skills with bad habits, I'm not a good enough player to risk it, all of my current skill was hard earned from practice and practice is the only way I'll retain it.


Real men spec their AIU into 0 repair matrix and carry a katana. Infinity free revives and reegars are for noobs!

#74
Dunvi

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Original Stikman wrote...

Dunvi wrote...

Annomander wrote...

Jack Crapper wrote...

Annomander wrote...

Cyonan wrote...

Commence with the crying.

Both with it being nerfed and with it not being nerfed hard enough(Though you've already beaten me to that one =P)


Whadya think Cyonan, 5% less movement speed and 5% less damage reduction from the power?

That's what my money is on.

Will not work with Grenade Capacity gear of any kind. 

Will disengage if TC is engaged, so if you want to keep it going, you will have to use it between every Cloak cycle.

Movement speed bonus behaves like Spitfire


To be fair, they should have made it an activated ability, with a cooldown... so you can't rely on it like the noobs do en masse. Making it run off grenades, for theoretically infinite revives is just.... asinine, to an extreme.


It's pretty clear that the devs consider ammo box respawn rates to be a fairly good way of controlling power levels... which I have found is strictly untrue when you get to the highest tiers in this game. As a result, they seem to think that cooldown powers are more powerful than grenade powers, huge mag sizes make up for crap damage/accuracy, and that the harrier and lolreegar are kept in check by their ammo reserves.


isn't like... 75% of the player base on bronze/silver though?

I doubt most of them have even the grenade capacity unlocked considering that the percentage of unlocking things is so small with the massive additions to the store since launch


Yes, 75% of the player base is on bronze/silver, and they will on average be able to get 1 extra grenade with gears, probably. However, I believe ammo box respawn rates are faster on those difficulties, and on bronze you get double grenades. You can get 6 grenades off of some of the boxes on Rio for heaven's sake. I never had grenade restock problems until I started playing gold.

#75
MajorStupidity

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excited for the talon and the weapons. As much as it is OP I wish Bioware would have waited for a patch to remove the auto-revive. Who knows how long that would take though at least they are doing something for it.

I am just wondering how in the world Bioware released this character without realizing how OP she would be. Most people could tell just from looking at her powers...

UKStory135 wrote...

I'd argue that the Demolisher was pretty close to ruined by her nerfs.


... I don't even... what? :huh:

Modifié par MajorStupidity, 05 mars 2013 - 07:29 .