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Repair Matrix nerf.


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#101
Pavs719

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immanji wrote...

Pavs719 wrote...

Thats thanks to all the idiots who asked for the nerfs, great another class ruined.


Red John deserves some credit. 


What has he to do with it?

#102
BridgeBurner

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Karsciyin wrote...

This could be a good thing. It is currently a little overkill. But I doubt they'll hit it right first time. It'll be either stim-level, which is basically nothing, or krysae-level, which obliterates any reason to take that class at all.


I think the possibility to hit the nail on the head and strike a good balance is there... whether or not it can be reached at the first hammer blow is anyone's guess.

#103
Mendelevosa

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UKStory135 wrote...

I'd argue that the Demolisher was pretty close to ruined by her nerfs....


Stopped reading right there. How on earth did increasing the ammo/grenade frequency drop time of the Supply Pylon "ruin" the Demolisher?:blink:

#104
DHKany

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Pavs719 wrote...

immanji wrote...

Pavs719 wrote...

Thats thanks to all the idiots who asked for the nerfs, great another class ruined.


Red John deserves some credit. 


What has he to do with it?


Nothing. People are just butt frustrated. 

#105
RoundedPlanet88

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Annomander wrote...

Cyonan wrote...

stefbomb wrote...

Yes I know she's insanely powerful (I easily top charts in plat with her) when used to her full potential, but apart from insta-res she doesn't have much more going for her than the TGI or GI, which are also insanely powerful.


instant-revive is a pretty big deal =P

The TGI and AIU are overpowered though because they have both top notch damage output as well as top notch survivability.

Compare that to the Kroguard who has top notch survivability but only top notch damage output with a specific weapon(which this is more the weapon's fault than the Kroguard's).


Agreed. Tanky characters should need to sacrifice something for their tanking abilties. The TGI and AIU get to have their cake and eat it; a luxury a lot of other kits cannot enjoy.

The GI is also surprisingly tanky, especially if you stick pretty much any cyclonic on him. Admittedly, he`s not as tanky as the TGI or the AIU, but he is arguably as tanky as the GE, with MUCH higher damage potential. I do wish that more than anything else people would STOP JUSTIFIYING BROKEN KITS WITH OTHER BROKEN KITS. Yes, the GI, TGI and AIU are BROKEN. STOP JUSTIFING EACH ONE WITH THE EXISTENCE OF THE OTHERS. Image IPB

#106
Guest_Data7_*

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I just don't like how they are "planning changes" for the Talon, and not the AIUI.
With all the bugs on the aiui.

Nerf her, sure. I don't care. She is fantastic, she could use a bit of a down grade.
But balls. Fix her.

She even doesn't load the right character sprite actions during occasional over cover vaulting.

#107
Lucifuture

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Maybe if we cry as much as the nerfers did in the first place they will change it back.

JK nobody can cry like a nerfer.

#108
UnknownMercenary

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As long as they don't touch the speeeeeed.

The really offensive parts (free shield gate reset and revive) can't be fixed without patching, and the revive is a crapshoot off host with enough lag.

Hell they can remove the power entirely and she's still going to be stupid powerful, but even a token nerf is going to set BSN on fire.

#109
Alijah Green

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It will change nothing the kit still remains...make sure to make a thread about it after you realize it doesn't matter what they do...but you will cry me a river

#110
Mendelevosa

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The main balancing I see being done to the AUI is a nerf to the duration and possibly damage reduction. I don't think the character will be ruined like some people are predicting.

Nonetheless, it will be entertaining seeing all the "Biowur suckz" and "F****** nerfers" threads popping up next Tuesday. :lol:

Modifié par Mendelevosa, 05 mars 2013 - 07:48 .


#111
Alijah Green

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Revenge of the nerds would be better off getting the Claymore nerfed it is a Rare after all

#112
RoundedPlanet88

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Alijah Green wrote...

Revenge of the nerds would be better off getting the Claymore nerfed it is a Rare after all


YES. NERF ITS MAGAZINE CAPACITY
Biower pls.

#113
xtorma

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Annomander wrote...

Original Stikman wrote...

Annomander wrote...

TheEpicCheese wrote...

The only kit that can help new people get used to gold.. sigh..


Do you know how I got used to gold?

By not being terrible, that's how.

Graal spike thrower I with extended barrel III and spare ammo clip I on a krogan soldier and off I went.

The answer to not being good enough to play gold is not to dumb the game down and babysit terrible players, the answer is to become better at the game.


krogan vanguard + geth + reegar

AIU is hardly babysitting


It is. Part of the learning curve of gold is knowing your limitations. A kit which has virtually no fear of dying as it gets right back up again is the definition of babysitting. Kroguard never dying and killing / moving slowly, is just the same as dying and getting right back up again as if nothing had actually happened whilst killing much quicker and moving much quicker.


It's funny, but for me, gold was all about gaining the confidence to play aggressivly. I actually had a capture of myself when I first started playing gold, and I watched it. I was constantly in cover just popping up to cast or shoot. I didn't die the whole match, but ended up only making 46k. 

now i may get dropped a couple times a match, but my score will be within 20k of top, if not top with good players and much higher in most pugs. When I first went into gold, i was so worried about getting dropped that I thought it was better to contribute less as long as i didn't die.

It completly goes against what all you guys say, but I didn't get gold viable until i stopped worrying about dieing.

#114
Guest_Lathrim_*

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Suuuuuuuuure, because a nerf automatically means it's ruined. The actual changes don't even matter.

#115
BridgeBurner

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Alijah Green wrote...

Revenge of the nerds would be better off getting the Claymore nerfed it is a Rare after all


And does less sustained DPS than the reegar.... also, a rare.

So, nerf the reegar?

:D

#116
Dunvi

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RoundedPlanet88 wrote...

Annomander wrote...

Cyonan wrote...

stefbomb wrote...

Yes I know she's insanely powerful (I easily top charts in plat with her) when used to her full potential, but apart from insta-res she doesn't have much more going for her than the TGI or GI, which are also insanely powerful.


instant-revive is a pretty big deal =P

The TGI and AIU are overpowered though because they have both top notch damage output as well as top notch survivability.

Compare that to the Kroguard who has top notch survivability but only top notch damage output with a specific weapon(which this is more the weapon's fault than the Kroguard's).


Agreed. Tanky characters should need to sacrifice something for their tanking abilties. The TGI and AIU get to have their cake and eat it; a luxury a lot of other kits cannot enjoy.

The GI is also surprisingly tanky, especially if you stick pretty much any cyclonic on him. Admittedly, he`s not as tanky as the TGI or the AIU, but he is arguably as tanky as the GE, with MUCH higher damage potential. I do wish that more than anything else people would STOP JUSTIFIYING BROKEN KITS WITH OTHER BROKEN KITS. Yes, the GI, TGI and AIU are BROKEN. STOP JUSTIFING EACH ONE WITH THE EXISTENCE OF THE OTHERS. Image IPB


BTW, I've said this to you in chat and in game, but I'm gonna put it here where everyone can see it. The GI is almost balanced by his lack of survivability with HM (or his fairly standard infiltrator DPS level if he doesn't have it on), except that it's far too easy to offset his weakness of low shields with a cyclonic (especially with the addition of cyclonic IVs, that's over 1000 shields for him). He would have been successfully balanced if the shield hit from HM had been multiplicative, but that's never gonna happen (and might not be possible at all in the first place, might have required patching every single shield calculation depending on how they're implemented, since all other shield capacity effects are additive).

So I agree that the GI isn't really balanced either and is a bad kit to compare to when judging "brokenness". Just so it's out there.


ETA: JUST NOTICED. Devs accomplished a multiplicative hit on the collector adept, by making it a damage taken thing. And notice that people think he's insanely squishy with ascension mode on. GI would still be more survivable with TC, but at least he would have actually been squishy if the shield hit had been an increase to damage taken instead.

Modifié par Dunvi, 05 mars 2013 - 07:56 .


#117
Cyonan

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Alijah Green wrote...

Revenge of the nerds would be better off getting the Claymore nerfed it is a Rare after all


The Claymore was once buffed.

True story.

#118
Guest_Heri_*

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Nerf it into the mother fracking ground, tears of baddies will be delicious

#119
doozerdude

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Pavs719 wrote...

Thats thanks to all the idiots who asked for the nerfs, great another class ruined.


Your tears, so delicious.

I <3 "ruining" kits:D

#120
Mendelevosa

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Pavs719 wrote...

Thats thanks to all the idiots who asked for the nerfs, great another class ruined.


Because nerf = ruin

.....Right?<_<

#121
BridgeBurner

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Cyonan wrote...

Alijah Green wrote...

Revenge of the nerds would be better off getting the Claymore nerfed it is a Rare after all


The Claymore was once buffed.

True story.


Cionen, pls.

Calymoore is OP, need nerf. I mean. It does way more damage than the rigarre carbon.... And if you put harrier ammo on your cleymar, it sometimes kills an unshielded atlas in one clip.

#122
Dunvi

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xtorma wrote...

Annomander wrote...

Original Stikman wrote...

Annomander wrote...

TheEpicCheese wrote...

The only kit that can help new people get used to gold.. sigh..


Do you know how I got used to gold?

By not being terrible, that's how.

Graal spike thrower I with extended barrel III and spare ammo clip I on a krogan soldier and off I went.

The answer to not being good enough to play gold is not to dumb the game down and babysit terrible players, the answer is to become better at the game.


krogan vanguard + geth + reegar

AIU is hardly babysitting


It is. Part of the learning curve of gold is knowing your limitations. A kit which has virtually no fear of dying as it gets right back up again is the definition of babysitting. Kroguard never dying and killing / moving slowly, is just the same as dying and getting right back up again as if nothing had actually happened whilst killing much quicker and moving much quicker.


It's funny, but for me, gold was all about gaining the confidence to play aggressivly. I actually had a capture of myself when I first started playing gold, and I watched it. I was constantly in cover just popping up to cast or shoot. I didn't die the whole match, but ended up only making 46k. 

now i may get dropped a couple times a match, but my score will be within 20k of top, if not top with good players and much higher in most pugs. When I first went into gold, i was so worried about getting dropped that I thought it was better to contribute less as long as i didn't die.

It completly goes against what all you guys say, but I didn't get gold viable until i stopped worrying about dieing.


No, I and everyone I know agrees - the best way to be effective on gold is to be aggressive enough that everything dies before it can kill you. However, realizing that is only the first step in being effective on gold, after you start trying to do that there's this dead zone where you're just dead constantly, and then you learn how to be aggressive intelligently and safely.

Thus my main complaint about AIU - it lets you be aggressive without learning the skills and tricks to do so safely, thus allowing you to get away with BS and never learn to play the game well.

#123
painforest

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Don't care since they can't take away the free rez as far as I know. So I'm thinking I will have plenty of nerfer rage tears to drink once they realized the thing that pisses them off the most will remain unchanged for the most part.

#124
doozerdude

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Lucifuture wrote...
JK nobody can cry like a nerfer.



Your post points to the contrary.

#125
lightswitch

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Why do I have this feeling they're going to do something horrible like the reduce her speed, but not touch the actual repairing parts?