Repair Matrix nerf.
#151
Posté 05 mars 2013 - 08:38
#152
Posté 05 mars 2013 - 08:44
Dunvi wrote...
Flambrose wrote...
Havoc was kind of ruined by the stim nerf. Even with the recent Havoc Strike buffs, I don't think he's nearly as good as he was initially, and he wasn't exactly a beast back then either.
Lol people who don't know ****. Havoc was crap from the start, because havoc strike's utility didn't offset the danger of getting that up and close, the original stims were the only way to make it even slightly viable and even then the only legit build was to dump havoc strike entirely. Current havoc is pretty good, and definitely better than original havoc with original stims because getting enemies to stop attacking is always better than tanking their damage, and the nerfed stims still do what they need - restore shield gate if it's been down long enough and provide a second of damage immunity.
I'm always freaking astounded by how much BS I see people spout. The numbers are all there, a lot of this stuff is pretty much objective.
I'll have to disagree on the Havoc there. I played the class pretty extensively before the changes to stimpack and his powers and I think people weren't really using the class properly. I solo'd gold/plat with it using a Havoc Strike build and the 4000 shield stimpacks gave him Kroguard levels of tankiness. The changes to havoc stirke were of course, good, but I think you're vastly overstating the gap in effectiveness between the Havoc at launch and where it is now. The +1600 shields from older stim packs, were, in my opinion, more useful than the 7.5% weapon damage increase you gain from his weapon passives if you choose his 4a passive bonus (if you want to maintain 1000N on Havoc Strike).
Modifié par TheKillerAngel, 05 mars 2013 - 08:49 .
#153
Posté 05 mars 2013 - 08:52
Dunvi wrote...
Flambrose wrote...
Havoc was kind of ruined by the stim nerf. Even with the recent Havoc Strike buffs, I don't think he's nearly as good as he was initially, and he wasn't exactly a beast back then either.
Lol people who don't know ****. Havoc was crap from the start, because havoc strike's utility didn't offset the danger of getting that up and close, the original stims were the only way to make it even slightly viable and even then the only legit build was to dump havoc strike entirely. Current havoc is pretty good, and definitely better than original havoc with original stims because getting enemies to stop attacking is always better than tanking their damage, and the nerfed stims still do what they need - restore shield gate if it's been down long enough and provide a second of damage immunity.
I'm always freaking astounded by how much BS I see people spout. The numbers are all there, a lot of this stuff is pretty much objective.
Thanks for being as insulting as possible here.
While we're talking about objectivity, Havoc lost survivability with the stim pack nerf. Stims are unreliable off-host and can be cancelled with stagger. He was much better back when he had that extra shield cushion to survive with.
The changes made to Havoc Strike ultimately only allowed him to take rank 4 and 5 for weapon damage. That's a gigantic 27.5% headshot weapon damage buff. Using a lolreegar, you do not even notice it. The stim nerf on the other hand still hurts him.
Go ahead and say I'm spouting BS though. Please show me these numbers!
#154
Posté 05 mars 2013 - 08:54
Pavs719 wrote...
Thats thanks to all the idiots who asked for the nerfs, great another class ruined.
#155
Posté 05 mars 2013 - 08:59
stefbomb wrote...
I don't understand why people hate her so much. I've seen so many BAAAAAD AIUs in gold pugs that I know for a fact that she's not the "I win lolz" class some people on BSN make her out to be.
I mostly use RM for the passive buffs since I like not dying in the first place. I wish they could just remove the insta-revive and buff the passives a bit to compensate. Then she'd be just right.
My feelings exactly. I'd rather have the shield restoration and passives than the auto medi-gel.
#156
Posté 05 mars 2013 - 09:02
Annomander wrote...
ryoldschool wrote...
Lol, I don't even use grenade gear with the edi character, so they can remove repair matrix for all I care. No tears from me. TO just hates infiltrators so anything bad to that class is good for him.
I don't "hate" infiltrators.
I like balance.
There's a difference.
No, you pretty much "hate" infiltrators...why deny it?
#157
Posté 05 mars 2013 - 09:02
#158
Posté 05 mars 2013 - 09:04
#159
Posté 05 mars 2013 - 09:09
#160
Posté 05 mars 2013 - 09:12
If BSN doesn't mind?
#161
Posté 05 mars 2013 - 09:13
Crimson Vanguard wrote...
Why so serious? If you survived the Stimpack nerf, you will be able to survive the Repair Matrix nerf. And its not like she gonna be ruined anyway because dat 20% shotgun boost.
But that's using reason, and reason doesn't let us rage out on video game forums. LEAVE EDI ALONE Q___Q
#162
Posté 05 mars 2013 - 09:14
Crimson Vanguard wrote...
Why so serious? If you survived the Stimpack nerf, you will be able to survive the Repair Matrix nerf. And its not like she gonna be ruined anyway because dat 20% shotgun boost.
^This, its the shottie damage what attracts me, nerf RM all you like, just replace Grenade/shock trooper mod w/ geth scanner and enjoy RHA cover debuffing, massive dps and wall hacks. Or just go back to super cheesing with the GI/TGI for exrta damage/survivability. :happy:
Modifié par Mr SeVerS, 05 mars 2013 - 09:15 .
#163
Posté 05 mars 2013 - 09:14
Dunvi wrote...
BTW, I've said this to you in chat and in game, but I'm gonna put it here where everyone can see it. The GI is almost balanced by his lack of survivability with HM (or his fairly standard infiltrator DPS level if he doesn't have it on), except that it's far too easy to offset his weakness of low shields with a cyclonic (especially with the addition of cyclonic IVs, that's over 1000 shields for him). He would have been successfully balanced if the shield hit from HM had been multiplicative, but that's never gonna happen (and might not be possible at all in the first place, might have required patching every single shield calculation depending on how they're implemented, since all other shield capacity effects are additive).
Meh, only wimps put on the Cyclonic mod on the GI. Adrelanine Mod works wonders in reaching the next spawn point.
Also what is the point of wallhack , if you dont learn when to avoid a fight? His survivability actually comes from the situational awareness wall hack offers.
On topic, the AIU is pretty boring character for me, so really dont care for any nerf. TC+Snap freeze armor debuff+off host raider is too cheap imo. I was surprised with the free revive as BW would love people to spend real credits to buy medigels.
Edit: bioware pls make bsn play nice with tapatalk
Modifié par longgamma, 05 mars 2013 - 09:23 .
#164
Posté 05 mars 2013 - 09:15
#165
Posté 05 mars 2013 - 09:16
[quote]Dunvi wrote...
[/quote]
BTW, I've said this to you in chat and in game, but I'm gonna put it here where everyone can see it. The GI is almost balanced by his lack of survivability with HM (or his fairly standard infiltrator DPS level if he doesn't have it on), except that it's far too easy to offset his weakness of low shields with a cyclonic (especially with the addition of cyclonic IVs, that's over 1000 shields for him). He would have been successfully balanced if the shield hit from HM had been multiplicative, but that's never gonna happen (and might not be possible at all in the first place, might have required patching every single shield calculation depending on how they're implemented, since all other shield capacity effects are additive).
[/quote]
[/quote]
Meh, only wimps put on the Cyclonic mod on the GI. Adrelanine Mod works wonders in reaching the next spawn point.
Also what is the point of wallhack , if you dont learn when to avoid a fight? His survivability actually comes from the situational awareness wall hack offers.
On topic, the AIU is pretty boring character for me, so really dont care for any nerf. TC+Snap freeze armor debuff+off host raider is too cheap imo. I was surprised with the free revive as BW would love people to spend real credits to buy medigels.
[/quote]
Or you know, just pay attentiona nd use his wallhacks and dont put yourself in stupid situations.
#166
Posté 05 mars 2013 - 09:17
[quote]Dunvi wrote...
[/quote]
BTW, I've said this to you in chat and in game, but I'm gonna put it here where everyone can see it. The GI is almost balanced by his lack of survivability with HM (or his fairly standard infiltrator DPS level if he doesn't have it on), except that it's far too easy to offset his weakness of low shields with a cyclonic (especially with the addition of cyclonic IVs, that's over 1000 shields for him). He would have been successfully balanced if the shield hit from HM had been multiplicative, but that's never gonna happen (and might not be possible at all in the first place, might have required patching every single shield calculation depending on how they're implemented, since all other shield capacity effects are additive).
[/quote]
[/quote]
Meh, only wimps put on the Cyclonic mod on the GI. Adrelanine Mod works wonders in reaching the next spawn point.
Also what is the point of wallhack , if you dont learn when to avoid a fight? His survivability actually comes from the situational awareness wall hack offers.
On topic, the AIU is pretty boring character for me, so really dont care for any nerf. TC+Snap freeze armor debuff+off host raider is too cheap imo. I was surprised with the free revive as BW would love people to spend real credits to buy medigels.
[/quote]
Or you know, just pay attention and use his wallhacks to not put yourself in stupid situations.
#167
Posté 05 mars 2013 - 09:19
#168
Posté 05 mars 2013 - 09:28
cuzIMgood wrote...
This is great news. Shows Bioware actually knows what they are doing. Nice job.
thank God. I was afraid they'd thrown any semblence of balance to the wind and moved on to ME4.
The only thing that will balance her without major patching/changing is a duration nerf. Neat power idea and if you have enough foresight to know a sh**storms comin in the next 5 seconds go ahead and hit it. She'll still be overpowered but at least she won't have infinite medigels all game long.
It really makes you scratch your head and wonder if the initial play testers really tried to break the game with her. It was the first thing I tried to abuse on dlc launch.
Ill hold the applause till we see it but Im cautiously optimistic.
#169
Posté 05 mars 2013 - 09:31
etm125 wrote...
cuzIMgood wrote...
This is great news. Shows Bioware actually knows what they are doing. Nice job.
thank God. I was afraid they'd thrown any semblence of balance to the wind and moved on to ME4.
The only thing that will balance her without major patching/changing is a duration nerf. Neat power idea and if you have enough foresight to know a sh**storms comin in the next 5 seconds go ahead and hit it. She'll still be overpowered but at least she won't have infinite medigels all game long.
It really makes you scratch your head and wonder if the initial play testers really tried to break the game with her. It was the first thing I tried to abuse on dlc launch.
Ill hold the applause till we see it but Im cautiously optimistic.
I don't understand how a kit like this made it past QA, ESPCIALLY after the whole TGI/Havoc debacle. Comparing to TGI. Lets see, a tac cloak that boosts a better weapon class, check. A better debuffer/shield stripper/ect complimentary power, check. An improved stimpacks, check. good passive, check. Insane fitness AND good base shields, check. HOWWWWW????
#170
Posté 05 mars 2013 - 09:33
RoundedPlanet88 wrote...
I don't understand how a kit like this made it past QA, ESPCIALLY after the whole TGI/Havoc debacle. Comparing to TGI. Lets see, a tac cloak that boosts a better weapon class, check. A better debuffer/shield stripper/ect complimentary power, check. An improved stimpacks, check. good passive, check. Insane fitness AND good base shields, check. HOWWWWW????
"Let's make a kit that makes the TGI look balanced :wizard:"
#171
Posté 05 mars 2013 - 09:36
UnknownMercenary wrote...
RoundedPlanet88 wrote...
I don't understand how a kit like this made it past QA, ESPCIALLY after the whole TGI/Havoc debacle. Comparing to TGI. Lets see, a tac cloak that boosts a better weapon class, check. A better debuffer/shield stripper/ect complimentary power, check. An improved stimpacks, check. good passive, check. Insane fitness AND good base shields, check. HOWWWWW????
"Let's make a kit that makes the TGI look balanced :wizard:"
And xXbobbillythefifteenthXx just rose from his grave to haunt you.
I`m gonna have to copy and paste that into my sig, it answers a lot of the "broken record" complaints from nerfduck whiners.
Modifié par RoundedPlanet88, 05 mars 2013 - 09:37 .
#172
Posté 05 mars 2013 - 09:38
My only disapointment is that bioware didnt nerf more sooner.Annomander wrote...
Eric Fagnan wrote...
We have some significant changes
planned for the Talon kit, some buffs for a couple other weapons and
powers, and a nerf to Repair Matrix.
I can taste the tears already.
Too bad it will probably be a meaningless and insignificant nerf, just like the stim pack one.
Modifié par Dorick, 05 mars 2013 - 09:39 .
#173
Guest_Heri_*
Posté 05 mars 2013 - 09:40
Guest_Heri_*
Madeline Lightning wrote...
It doesn't need to be nerfed it's vs ai you people are sad
CRY MOAR NOOB
#174
Posté 05 mars 2013 - 09:41
#175
Posté 05 mars 2013 - 09:42
that's exactly why i only play for fun, not to take the game too seriously.GhostFaceDon1 wrote...
I was in the "no nerf" crowd, however, based on the quote from Bioware, if it's just a nerf to the RM I could care less. Side note: Reading over this thread made me realize people take this game a bit too serious, oh well. Have fun!





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