Honestly I don't know why most AIUs even bother with snap freeze...
#51
Posté 06 mars 2013 - 02:18
What sorcery is this?
#52
Posté 06 mars 2013 - 02:22
#53
Posté 06 mars 2013 - 02:24
Saints944 wrote...
What difficulty do you play in?
#54
Posté 06 mars 2013 - 06:31
Original Stikman wrote...You are assuming people use snap freeze as a damaging power....
fail post
I don't "assume" anything. I've watched plenty of them.
They cast it, fire their gun once or twice, cast it again, and repeat... repeat far more times than are necessary.
25% weapon damage from the passive skill, 25% weapon damage after a heavy melee kill from fitness, damage and shotgun damage bonuses from cloak... all of that does a lot more damage than just snap freeze and the shotgun by itself.
#55
Posté 06 mars 2013 - 06:36
Notorious P I G wrote...
What sorcery is this?
#56
Posté 06 mars 2013 - 06:36
#57
Posté 06 mars 2013 - 06:40
#58
Posté 06 mars 2013 - 06:45
this applies for this new class as well, raider's fast enough for it even
Modifié par Lamiaaa, 06 mars 2013 - 06:45 .
#59
Posté 06 mars 2013 - 06:47
that's the thread I was referring to...and doing a forum search for "AIU" is kinda funny, so much BSN drama.
#60
Posté 06 mars 2013 - 06:52
The freezing, damage, cryo explosions, and debuffing armor are all bonuses.
Modifié par KrizB, 06 mars 2013 - 06:53 .
#61
Posté 06 mars 2013 - 06:57
#62
Posté 06 mars 2013 - 06:59
#63
Posté 06 mars 2013 - 07:03
They're not aware that you can get off two TC-boosted Claymore shots if you reload cancel and don't use snap freeze. Or you could cast snap freeze after the first shot to hide the reload, but I don't know if you'll still get the damage bonus on the second shot, I've never played with the sexbot and I never will.
Not to mention that snap freeze takes too long to cast and is total overkill. That brings your efficiency way down.
Modifié par Feneckus, 06 mars 2013 - 07:03 .
#64
Posté 06 mars 2013 - 07:05
Feneckus wrote...
Because usually those who use OP kits have no clue what they're doing. Kind of like how Drell Infiltrators have no idea how to use recon mine.
They're not aware that you can get off two TC-boosted Claymore shots if you reload cancel and don't use snap freeze. Or you could cast snap freeze after the first shot to hide the reload, but I don't know if you'll still get the damage bonus on the second shot, I've never played with the sexbot and I never will.
Not to mention that snap freeze takes too long to cast and is total overkill. That brings your efficiency way down.
once again, you are making an assertation assuming everyone uses the claymore all the time on every class they play.
youre better than this.
im not speccing out of snap freeze for one gun dude.
but like you, i dont play her either
Modifié par darkpassenger2342, 06 mars 2013 - 07:11 .
#65
Posté 06 mars 2013 - 07:10
darkpassenger2342 wrote...
once again, you are making an assertation assuming everyone uses claymores on every class they play.
youre better than this.
im not speccing out of snap freeze for one gun dude.
but like you, i dont play her either.
Well, it was just an example.
If you're using a multi-shot shotgun, it's even worse. You'll only get a single Wraith shot off for example instead of two. With the Piranha you'll only get 1-2 instead of 4-5 or whatever.
#66
Posté 06 mars 2013 - 07:11
Feneckus wrote...
darkpassenger2342 wrote...
once again, you are making an assertation assuming everyone uses claymores on every class they play.
youre better than this.
im not speccing out of snap freeze for one gun dude.
but like you, i dont play her either.
Well, it was just an example.
If you're using a multi-shot shotgun, it's even worse. You'll only get a single Wraith shot off for example instead of two. With the Piranha you'll only get 1-2 instead of 4-5 or whatever.
all im saying is were not dumbasses for thinking its an awesome power, im not big on the claymore tricks, and i havent even tried to learn personally.
i dont disagree with everything you say, youve actually made me realize some crap i didnt want to admit, like the whole thread you made about the gmaes biggest failure, so im not just hassling ya.
sometimes you do make really good points.
Modifié par darkpassenger2342, 06 mars 2013 - 07:12 .
#67
Posté 06 mars 2013 - 07:15
#68
Posté 06 mars 2013 - 07:19
#69
Posté 06 mars 2013 - 07:24
lightswitch wrote...
Wait, so Feneckus, are you actually arguing people should skip Snap Freeze?
No. It's not like you need fitness on an infiltrator. Especially when you have repair matrix.
But spamming snap freeze is a bad idea, it should be situational. For crowd control/point whoring. Against bosses, you're much better off NOT using it.
Modifié par Feneckus, 06 mars 2013 - 07:24 .
#70
Posté 06 mars 2013 - 07:33
lightswitch wrote...
Wait, so Feneckus, are you actually arguing people should skip Snap Freeze?
I think we can ALL agree that the people who ONLY spam snap freeze and barely utilize their shotguns or melee at all...
should just be N7 Paladins.
You don't see anyone grabbing the Juggernaut and neglecting both the Hex Shield AND the Siege Pulse. So why are people grabbing the AIU and ignoring all but ONE of its abilities, one shared by the Paladin?
Feneckus wrote...No. It's not like you need fitness on an infiltrator. Especially when you have repair matrix.
Fitness ain't for the health/shield bonuses. It's for the melee damage and the big, fat, substantial weapon damage bonus that, when stacked with other weapon damage bonuses, rather outclasses the weakening effects of the snap freeze.
Snap freeze only will improve your damage against what you cast it on, for the duration of the weakening effect.
You go heavy-melee to death a single cerberus trooper with fitness maxed out, you've got twenty full seconds of +25% weapon damage stacked on top of all of your other buffs, which will apply to ANYTHING you point that shotgun at.
And if you took the previous tier's bonus to melee damage after heavy melee kills, it becomes much easier to keep that buff going by just uppercutting anything you come across that's too puny to even waste shotgun ammo one....
Or, take a sizeable chunk off an armored enemy with a flurry of kicks. Either way.
Modifié par CrashFu, 06 mars 2013 - 07:37 .
#71
Posté 06 mars 2013 - 07:34
agreed.CrashFu wrote...
lightswitch wrote...
Wait, so Feneckus, are you actually arguing people should skip Snap Freeze?
I think we can ALL agree that the people who ONLY spam snap freeze and barely utilize their shotguns or melee at all...
should just be N7 Paladins.
You don't see anyone grabbing the Juggernaut and neglecting both the Hex Shield AND the Siege Pulse. So why are people grabbing the AIU and ignoring all but ONE of its abilities, one shared by the Paladin?
actually they shouldn't be paladins either, they should just be electric slash shadows
Modifié par darkpassenger2342, 06 mars 2013 - 07:35 .
#72
Posté 06 mars 2013 - 07:55
#73
Posté 06 mars 2013 - 07:59
Nope.Nissun wrote...
Armor debuff.
Sometimes it means the difference between being able to kill a Ravager in two shots, or being able to kill a Ravager in one shot. More efficient.
However, if there are biotics on the team, DON'T SPAM SNAP FREEZE AS FAST AS YOU CAN because all they'll be able to do is detonate cryo explosions, and it would be much better for everyone if you let them prime and detonate the more powerful biotic ones.
Cryo is bugged and is twice as powerful against everything as it should be. Equal to armour and barriers as BE's and more powerful at shields and health.
#74
Posté 06 mars 2013 - 08:02
For wraith, snap freeze between shots.Feneckus wrote...
darkpassenger2342 wrote...
once again, you are making an assertation assuming everyone uses claymores on every class they play.
youre better than this.
im not speccing out of snap freeze for one gun dude.
but like you, i dont play her either.
Well, it was just an example.
If you're using a multi-shot shotgun, it's even worse. You'll only get a single Wraith shot off for example instead of two. With the Piranha you'll only get 1-2 instead of 4-5 or whatever.
Piranha would be better on a GI anyway.
For the AIU, regarding is best pony.
#75
Posté 06 mars 2013 - 08:03
RaXelliX wrote...
Agreed with OP. Snap freeze is mostly useless on this character. This isnt a debuff kit anyway. This is a high DPS kit. If you want debuff go with volus engineer. Besides snap freeze even when maxed is still pretty weak. Especially since you cannot selfdetonate it anyway unlike paladin.
The GI is a "high DPS" kit, should all GI's skip proximity mine then because he isn't a "debuff" kit?





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