If I am mistaken in what stats affect what, now would be a great to time correct me as well ^^
Modifié par eschilde, 12 janvier 2010 - 07:45 .
Modifié par eschilde, 12 janvier 2010 - 07:45 .
Modifié par Lord Phoebus, 12 janvier 2010 - 08:26 .
Modifié par dkjestrup, 13 janvier 2010 - 03:08 .
Mr_Raider wrote...
Actually daggers do 0.425 damage per point in dex. You will reach a crossover point if you keep on increasing dex. I equip Alistair with a dagger at later levels.
Lord Phoebus wrote...
Mr_Raider wrote...
Actually daggers do 0.425 damage per point in dex. You will reach a crossover point if you keep on increasing dex. I equip Alistair with a dagger at later levels.
You didn't factor in how speed factor affects DPS there since daggers had a speed factor of -0.5 and swords have a speed factor of -0.1. I've heard that translates to daggers being about 15% faster. So it would turn to be: 1.15*.85*(Strength+Dexterity-20)/2>(Strength-10) or .9775*Dexterity>1.0225*Strength-0.45, which I'd just adjust to Dex>Strength. Of course attack speed doesn't factor into special attacks since the animations for those are at a fixed attack rate.
dkjestrup wrote...
Daggers are better weapons overall, and there are better daggers in the game. Thus, even if the longswords are equal damage wise, daggers are better.
They are better because rune damage or magical weapon spells (flaming weapons, frost weapons, telekinetic weapons etc) don't scale with weapon speed, which was a silly mistake by Bioware. Because of the strength of these, and with say, Affliction Hex, you will be doing a good 20 or more damage per hit with 3 GM elemental runes and a weapon enchantment.
How does this affect DPS? Lets just say for example that a longsword does 100 damage per hit, and hits once every second. A dagger does 50 damage per hit, and attacks once every 0.5 seconds. So they both do 100 DPS. Now add 20 damage from runes/spells into the equation. Longswords do 120 DPS. Daggers do 140 DPS.
That should show how daggers are far superior, let alone the fact that there are some amazing daggers in the game, like Dead Thaig Shanker, Rose's Thorn, Thorn of the Dead Gods, etc. For fullsized weapons, the only one that really competes is the Veshaille, although Keening Blade and Aodh are reasonable.
Modifié par BlackVader, 15 janvier 2010 - 04:14 .
JRHigley wrote...
My first run-through I created a "balanced" weapon and Shield build. Near the end (level 19ish) I had 50 STR and 50 DEX. Being curious about this very question, I swapped back and forth between Longswords (Topsider's Honor and Keeingin Blade) and the Edge dagger.
What I saw was that for base damage (no runes) the Edge was still averaging 8-10 greater damage than the longswords. I've seen a couple of formulas above, but I'm not clear on which are accurate (and where some of the numbers come from). I'm not trying to be snarky, I just want to learn what the heck is going on behind the scenes.
Lord Phoebus posted the following: (0.85*dex>1.35*strength-5)
Where did these numbers come from? Why the 0.85 multiplier?
Is dagger damage = (Dex)(0.85)
Or is it dagger damage = (Dex-10)(0.85)
Or is it as Mr_Raider wrote dagger damage = (Dex)(0.85)(0.5) [He simplified the last two as (0.425)
Or, is it dagger damage = (Dex-10)(0.45)
Now that we've explored Dex, what about str?
What is the 1.35 multiplier to strength (and again is this Str-10) and where does the static -5 come from.
Finally, what effect does str have on dagger damage?
Where do the speed factors come from (-0.5 for daggers and -0.1 for swords)?
What do these numbers mean?
How does one get "15% faster" out of -0.5 and -0.1?
Finally, with respect to longswords, I was under the impression that "additional" damage increased by 0.5 for every point of str above 10, not a full point as above. This was my understanding of longswords (as well as all other one-handed weapons - maces/axes)
damage = base damage + (some multiplier)(0.5)(str-10)
where the multiplier is some static number based on the weapon type (Longsword/Axe/Mace).
Wow, this ran long. Thanks for reading and discussing.
JRHigley wrote...
What were these for?
0.85*strength + 0.85*dexterity-17
2.2*Strength-22
0.85*dexterity
1.35*Strength-5
And in the above, what do the static numbers represent (Str -5, Str -22, dex -17)?
JRHigley wrote...
Re: the Edge +5 damage...
I don't have it in front of me, but I think that the "total" base damage for the Edge is 11 (6 for silverite and the +5 you mentioned). This should be very close to the approx 11 (maybe 11.25, something like that) base damage from Topsider's honor and Keening Blade. That's why the difference struck me as odd.
Last question: If I were feeling bold and wanted to correct this perceived imbalance,* where would you suggest making the tweak? Weapon speed? Weapon damage multiplier (1.1*axes, etc.), 2H multiplier (I think its something like 1.1 for greatswords and 1.25 for mauls...)?