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DDS Question - The Settings


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#26
Dark_Ansem

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I belive I understand "bigger size, better hardware". I'd like to make it close to vanilla DA, which looked very good in my opinion, without the need of making the textures 4096x4096

#27
-Semper-

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Dark_Ansem wrote...

what about resolution?


depends on the model you want to texture. 1024x1024 is a good starting point if your model uses fine detail like player characters, monsters and so on. there is absolutely no need to increase the size even more. for a spec map 512x512 max is enough. items are smaller and therefore a 512x512 texture would suits best. the smaller the texture the better your memory usage ;)

as a guidline you could always open textures of similar models bioware created.

Modifié par -Semper-, 10 septembre 2010 - 01:23 .


#28
Dark_Ansem

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true. so for more important stuff bigger textures?

#29
nezroy

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I don't know how it compares to the Photoshop DDS plugin, but the NVidia nvdxt.exe command line tool that comes with the toolset beats the GIMP DDS plugin hands-down for compression ratios and quality. I use the command line tool with batch scripts for my DDS workflow, since it also makes it so much easier to create multiple resolution/LODs quickly...

http://social.biowar...Export_Settings

Modifié par nezroy, 13 septembre 2010 - 04:55 .


#30
Dark_Ansem

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that looks handy- still one has to learn the command line, though.