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THE TURIAN SABOTEUR IS AMAZING * (now with Guide) *


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#76
joker_jack

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why maker why wrote...

ThatOddGuy wrote...

Typhoon really seems like the wrong choice of weapon with this guy.

My point is I really didn't know what to do with this guy (he was one of the first rare kits I unlocked) and the Typhoon was also unlocked around the same time.

I like to think nowadays I make better choices...:innocent::?


use ghost with a lancer and actually kill stuff.

#77
Shampoohorn

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I don't hate this class. I've played him as a melee build with just sabotage specced and he's fun to play. But I keep seeing that word 'Amazing' in your thread title and end up shaking my head. Sentry turret is a mild power. Homing grenades are the least of the grenades.

#78
RamsenC

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Tallgeese_VII wrote...

I've read the whole thing.

Why is he amazing again?


Well he isn't, but he has some novelty.

Hurricane + Suppressor = bad times against the phantom/goon army, which is generally why I go Graal. Scorpion + Wraith head shots would also be good. 

Modifié par RamsenC, 21 mars 2013 - 09:39 .


#79
Tech Domain

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He is not amazing. It doesn't matter if you can top the board. That's all down to the player.

He has poor synergy. Sure, he can self detonate Tech Burst, but they don't exactly deal a spectacular amount of damage, and the actual time it takes him to do this is almost not worth the effort. They're also dependant on a power which has limited use. Homing nades are buggy as hell. Damage payout is good, assuming you actually hit the target.
Denationing Fire Explosions from flame turret are unreliable. As you've summed up yourself.

Regarding his powers, the FQI can do pretty much everything he can better. Plus her grenades also benefit from tech vulnerability. The only real difference is that she has TC instead of a crappy turret.

He is completely and utterly weapon dependant. There are so many other kits which do it better, namely the QMS and FQI since they also have Sabo, and of course the mighty Ghost, since he's an Armiger too.

If you enjoy playing him then good for you, even I have occasionally. But he is not a good character, not by a long shot.

Modifié par Tech Domain, 21 mars 2013 - 09:43 .


#80
Cheylus

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Maybe it's not "amazing" but it's definitely good, gold viable, and fun to play.
Sabotage can be fun to play.
M-11 Suppressor IS fun to play.
Because of their mobility, Turians from the Arminger Legion are fun to play.

I approve.

#81
ThatOddGuy

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RamsenC wrote...

Tallgeese_VII wrote...

I've read the whole thing.

Why is he amazing again?


Well he isn't, but he has some novelty. Hurricane + Suppressor = bad times against the phantom/goon army, which is generally why I go Graal. Scorpion + Wraith head shots would also be good. 


Phantoms and Goons are made a complete piece of cake. I pointed it out in the build, but I'll reiterate: Homing Grenades. Sabotage -> Homing Grenade = Tech Burst and some DOT. Easily enough stagger to finish off him and co. with headshots.

Phantom: shoot a nade, and she puts up bubble. Proceed to headshot. Piece of cake.


EDIT: Graal is a good alternative because of the headshot bonus. It entails a slightly different style of play, but the Graal is definitely a good choice.

Modifié par ThatOddGuy, 21 mars 2013 - 09:53 .


#82
Shampoohorn

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Tech Domain wrote...
...
Regarding his powers, the FQI can do pretty much everything he can better. Plus her grenades also benefit from tech vulnerability. The only real difference is that she has TC instead of a crappy turret.

....


They do not benefit from TV.  Peddro and co. have shown this in his Numerical thread.  None of the grenades benefit (not even Arcs) from TV.
  • peddroelm aime ceci

#83
Tech Domain

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Shampoohorn wrote...

Tech Domain wrote...
...
Regarding his powers, the FQI can do pretty much everything he can better. Plus her grenades also benefit from tech vulnerability. The only real difference is that she has TC instead of a crappy turret.

....


They do not benefit from TV.  Peddro and co. have shown this in his Numerical thread.  None of the grenades benefit (not even Arcs) from TV.

I asked here before whether they do or not. I was told the complete opposite.

Thanks anyway.

#84
ThatOddGuy

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Shampoohorn wrote...


I don't hate this class. I've played him as a melee build with just sabotage specced and he's fun to play. But I keep seeing that word 'Amazing' in your thread title and end up shaking my head. Sentry turret is a mild power. Homing grenades are the least of the grenades.


I put that title up after a few very entertaining runs in which I mopped the floor with the heads I blew off. It's not just about effectiveness, because this kit is obviously not god-tier.

However, this build is amazing in the sense that it is amazingly fun and amusing, satisfying, and still good enough to perform on Gold without pulling your hair out, like some builds involve at times, or against certain factinos.

Turian Saboteur is amazing because he can do it all, any map, any faction, any pugs. Jack of all trades.



TL;DR: Amazingly fun, still very effective.

#85
ThatOddGuy

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Tech Domain wrote...

He is not amazing. It doesn't matter if you can top the board. That's all down to the player.

He has poor synergy. Sure, he can self detonate Tech Burst, but they don't exactly deal a spectacular amount of damage, and the actual time it takes him to do this is almost not worth the effort. They're also dependant on a power which has limited use. Homing nades are buggy as hell. Damage payout is good, assuming you actually hit the target.
Denationing Fire Explosions from flame turret are unreliable. As you've summed up yourself.

Regarding his powers, the FQI can do pretty much everything he can better. Plus her grenades also benefit from tech vulnerability. The only real difference is that she has TC instead of a crappy turret.

He is completely and utterly weapon dependant. There are so many other kits which do it better, namely the QMS and FQI since they also have Sabo, and of course the mighty Ghost, since he's an Armiger too.

If you enjoy playing him then good for you, even I have occasionally. But he is not a good character, not by a long shot.



The difference is that TSE puts all that together. Like I said, he doesn't specialize in one aspect, but he does it all.

I also like Homing Grenades more than Sticky.

FQI is my go-to sniper. Best for one-shot weapons, and certainly squishier and slightly less mobile. It's also slightly unfair to compare anything to Tactical Cloak. Everybody knows the infiltrators are inherently better than most of the kits this game has to offer.

Quarian Marksman is also a little different, because I would say Suppressor doesn't really gain from Marksman other than Headshots, which don't really need that much more attention. I would rather have Armiger passives and jetpack, shields, and Homing Grenade over Tactical Scan in most situations, because of Tech Bursts.


Qsol and QFI are certainly better in some cases at what the TSE does, but they are even better when serving other purposes. This leaves this niche to the TSE, who is not only effective, but extremely fun.

And yes, it is good. To consistently top gold, a build has to at least be good. To be AMAZING needs more, and I think the fun factor puts him up there.

#86
ThatOddGuy

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Shampoohorn wrote...

Tech Domain wrote...
...
Regarding his powers, the FQI can do pretty much everything he can better. Plus her grenades also benefit from tech vulnerability. The only real difference is that she has TC instead of a crappy turret.

....


They do not benefit from TV.  Peddro and co. have shown this in his Numerical thread.  None of the grenades benefit (not even Arcs) from TV.


From what I understand, all Grenades are Combat Powers (like Carnage) unless they are Biotic (Lift and Cluster).

#87
RamsenC

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ThatOddGuy wrote...

Phantoms and Goons are made a complete piece of cake. I pointed it out in the build, but I'll reiterate: Homing Grenades. Sabotage -> Homing Grenade = Tech Burst and some DOT. Easily enough stagger to finish off him and co. with headshots.

Phantom: shoot a nade, and she puts up bubble. Proceed to headshot. Piece of cake.


That's fine 1v1, but any class should be able to handle that fine. I'm more concerened with 2 Dragoons + 1 Phantom. Extra Graal CC helps and the Scorpion makes it easy mode if you go that route. Doesn't help that the Homing Grenade is so slow. If it works for you that's good and it probably means you are a skilled player, but it's definitely harder that way. 

#88
ThatOddGuy

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RamsenC wrote...

ThatOddGuy wrote...

Phantoms and Goons are made a complete piece of cake. I pointed it out in the build, but I'll reiterate: Homing Grenades. Sabotage -> Homing Grenade = Tech Burst and some DOT. Easily enough stagger to finish off him and co. with headshots.

Phantom: shoot a nade, and she puts up bubble. Proceed to headshot. Piece of cake.


That's fine 1v1, but any class should be able to handle that fine. I'm more concerened with 2 Dragoons + 1 Phantom. Extra Graal CC helps and the Scorpion makes it easy mode if you go that route. Doesn't help that the Homing Grenade is so slow. If it works for you that's good and it probably means you are a skilled player, but it's definitely harder that way. 



Well, if you find the powers to slow, you can always use the epic Armiger dodge after a quick Sabotage. The initial Sabotage wont stun a Dragoon, but the backfire often will. By that time, you will have your distance.

I don't really consider myself the best player, but I don't know... I pretty much always PUG and my extraction success rate on gold recently must be above 90%, as I only failed one in recent memory, where there was only two of us left and we both got ganked by Phantoms after we completed wave 10 objective.

I don't know what the criteria is for being a good player, but the fact that I am a console scrub immediately disqualifies me, doesn't it?

As far as score not mattering goes, I guess I could put it in relativity to myself. I score about 130k consistently with this build, which is just under my production using GI, Claymore SI, Kroguard melee-hybrid, Turian Ghost, and just on par with my QFI - Javelin...

I'd say I'm slightly above average. Anyways, none of that matters. In terms of this build, he is on the above average of my spectrum in terms of builds and the points I usually get with them respectively. And I ALWAYS put team/objectives first. To me, this means the kit is indeed good. 

#89
Kogia

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The phrase is 'couldn't care less'.

Its very simple, 'could care less' means you could care less, ie. you care somewhat, couldn't care less means it is impossible for you to care any less.

Why has this very simple phrase become so tricky for so many people.

Oh and its nice that you like him, when people say he's rubbish they aren't saying nobody should play him, they're referring to the lack of synergy of his skills. He's one of those kits that if you do well with him, you'd have done significantly better with several other kits, but if you're having fun with the kit then knock yourself out, but fun does not suddenly make the kit superior.

#90
ThatOddGuy

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Kogia wrote...

The phrase is 'couldn't care less'.

Its very simple, 'could care less' means you could care less, ie. you care somewhat, couldn't care less means it is impossible for you to care any less.

Why has this very simple phrase become so tricky for so many people.

Oh and its nice that you like him, when people say he's rubbish they aren't saying nobody should play him, they're referring to the lack of synergy of his skills. He's one of those kits that if you do well with him, you'd have done significantly better with several other kits, but if you're having fun with the kit then knock yourself out, but fun does not suddenly make the kit superior.



The point of the guide is to identify how the powers synergize, which they do. Maybe people don't like some of the synergy? Or maybe they aren't trying? I don't really know, because I can't read minds. The simple fact is that the Turret is what has no synergy, but it's still worth putting a few points into.

Also, I actually find that the Sabotage and Homing Grenade combo compliments the weapon selection perfectly, and the Armiger dodge is also the perfect fit. When I put this kit together, it fit perfectly. It never felt awkward. I never wish I loaded out a different kit because of a certain power. I don't sit their thinking "I wish my Armiger Turian had it's Overload instead of Sabotage right now."

Yes, I could score higher with other kits. With Suppressor? Yeah, sure. Is it the same style of play? No. Is it as fun? Maybe in other ways?

This kit is unique. It is not a "purely inferior" character to any other kit. This kit has its own perks, and balance between different areas of expertise. If you want to use a different kit to simply be better at something, then go for it.

Turian Saboteur is unique, fills a niche, is good, and loads of fun. He is incredibly balanced (which is maybe why people have a problem with it?).

And it certainly has synergy. It's just woven deeper than it would appear. I am pointing it out. If you still don't like it, I couldn't care less. You can disagree, because it is a matter of opinion, not fact; but don't tell me I'm wrong, because I'm not.

#91
Miniditka77

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ThatOddGuy wrote...

I tried replacing Magazine Upgrade with Extended Barrel, and found the former a lot more effective. The higher damage was okay, but I found myself getting caught with my pants down reloading at inopportune moments. The only way to use HCB is to replace ULM with it; and as I said, that comes down to preference: faster Sabotage or stronger Hurricane. I mostly use the Suppressor, so I am gaining more benefit from rapid Sabotages than an extra bit of damage against bosses, who I only prioritize in certain situations.

HCB is overall more useful than HVB because of the Grenades. But you are right, you want penetration coming from somewhere, typically. This build allows you to use low-level AP and Drill Rounds without a real penalty, in terms of utility.

On average, Heat Sink gets any given magizine 40% more ammo. Magazine Upgrade is good for 80%, so it's twice as good. Ammo conservation is only necessary if you want nothing to do with ammo boxes. However, ammo boxes are a frequent visit for the Suppressor anyways, so you don't really need more reserve ammo for the Hurricane, which is already plentiful in that regard.

It starts to make more sense once you start adopting the style necessary to make this build truly effective: to be incredibly aggressive and constantly on the move.

The Heat Sink is actually 45%, not 40%.  Regardless, the Heat Sink gives far more than 45% more ammo in a magazine.  Every round that is "saved" by using the Heat Sink has a 45% chance of being "saved" again.   So in a 40-round magazine, you will have approximately 18 extra rounds that get "saved", and then 8 of those rounds will get "saved" again, and 3-4 of those rounds will get "saved" again, and then 1-2 of those rounds will get "saved" again.  So on average, you will get 70-72 rounds out of a 40-round magazine using the Heat Sink.  The Extended Mag gives you 72 rounds.  Plus, the Heat Sink works on your entire ammo supply, and Extended Mag doesn't.  Therefore, the Heat Sink is always better unless you know for certain that you will never have to worry about running out of spare ammo.

Anyway, the Heat Sink / Extended Mag debate is minor.  The real issue is the ULM use.  It's not a matter of preference, you are really seriously gimping your damage output by not using one of the barrels.  If you're OK with relying on other players to handle boss enemies, then that's fine... but I have been in too many bad PUGs to go into a Gold match with inferior armor damage output.

EDIT:  Don't read this as criticizing your build as a whole - I like the idea, and I will try it as soon as I get a Suppressor (for some reason, I have weirdly gotten 7 UR weapon drops and only a single new Rare weapon drop since the DLC came out).

Modifié par Miniditka77, 21 mars 2013 - 10:32 .


#92
ROBOTICSUPERMAN

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your build looks pretty interesting, stagger and stun lock everything! headshots, someone understands this character.

http://narida.pytalh...ighterPackage5/http://narida.pytalh...ighterPackage5/
+armour piercing ammo
this is my build, I prefer the damage of the argus over the suppressor, but any headshotting weapon will do really(ive only tried the vindicator and suppressor). 

ive speced into sabotage evo 5 recharge and passives evo 4 damage and capacity to keep sabotages recharge quick, for lazy headshots.Posted Image
ive speced evo 4 duration on sabotage because I like the Cerberus turrets gunning stuff Posted Imagebut either evo is ok really.

for the turret, evo 4 shields and damage, and evo 5 armour piercing ammo are a must have IMO. the armour piercing ammo causes the turret to fire 6 shots per burst, rather than 3, the damage difference is huge.
on your turret, a burst will do 135*3 = 405
mine will be doing 176.25*6 = 1057.5 to health, shields and barrier per burst. 352.5*6 = 2115 against armour per burst

this makes the turret more valuable in a match than some pugs Posted Image

#93
Shampoohorn

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Tech Domain wrote...

Shampoohorn wrote...

Tech Domain wrote...
...
Regarding his powers, the FQI can do pretty much everything he can better. Plus her grenades also benefit from tech vulnerability. The only real difference is that she has TC instead of a crappy turret.

....


They do not benefit from TV.  Peddro and co. have shown this in his Numerical thread.  None of the grenades benefit (not even Arcs) from TV.

I asked here before whether they do or not. I was told the complete opposite.

Thanks anyway.


TV does not effect Homing Grenades.

Even though Homing Grenades are boosted by the Engineering Pack.

Likewise, stickies get no bonus from TV.

I hope that give you a clearer answer.  If you can't trust peddro...

#94
Tzho Oriatee

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I've been using him more lately, Cept I use the Flamethrower on the turret and only use Explosive hack on Sabotage, N7 Crusader with Shredder Mod and Heavy Barrel. Has proven a Great Boss Killer for me

#95
Tech Domain

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ThatOddGuy wrote...

The difference is that TSE puts all that together. Like I said, he doesn't specialize in one aspect, but he does it all.

I also like Homing Grenades more than Sticky.

FQI is my go-to sniper. Best for one-shot weapons, and certainly squishier and slightly less mobile. It's also slightly unfair to compare anything to Tactical Cloak. Everybody knows the infiltrators are inherently better than most of the kits this game has to offer.

Quarian Marksman is also a little different, because I would say Suppressor doesn't really gain from Marksman other than Headshots, which don't really need that much more attention. I would rather have Armiger passives and jetpack, shields, and Homing Grenade over Tactical Scan in most situations, because of Tech Bursts.


Qsol and QFI are certainly better in some cases at what the TSE does, but they are even better when serving other purposes. This leaves this niche to the TSE, who is not only effective, but extremely fun.

And yes, it is good. To consistently top gold, a build has to at least be good. To be AMAZING needs more, and I think the fun factor puts him up there.

Eh, you have some good points there, admittedly.

I just think calling him "amazing" is stretching it a little. He's fun to play, definitely gold viable. The thing is, so many other kits can do what he does, often better, and then some.
It's funny how this kit would perform exceptionally well in comparision if they simply replaced one of his powers with another. Sabo or Sentry for Incinerate, for example.

#96
ThatOddGuy

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Miniditka77 wrote...

ThatOddGuy wrote...

I tried replacing Magazine Upgrade with Extended Barrel, and found the former a lot more effective. The higher damage was okay, but I found myself getting caught with my pants down reloading at inopportune moments. The only way to use HCB is to replace ULM with it; and as I said, that comes down to preference: faster Sabotage or stronger Hurricane. I mostly use the Suppressor, so I am gaining more benefit from rapid Sabotages than an extra bit of damage against bosses, who I only prioritize in certain situations.

HCB is overall more useful than HVB because of the Grenades. But you are right, you want penetration coming from somewhere, typically. This build allows you to use low-level AP and Drill Rounds without a real penalty, in terms of utility.

On average, Heat Sink gets any given magizine 40% more ammo. Magazine Upgrade is good for 80%, so it's twice as good. Ammo conservation is only necessary if you want nothing to do with ammo boxes. However, ammo boxes are a frequent visit for the Suppressor anyways, so you don't really need more reserve ammo for the Hurricane, which is already plentiful in that regard.

It starts to make more sense once you start adopting the style necessary to make this build truly effective: to be incredibly aggressive and constantly on the move.

The Heat Sink is actually 45%, not 40%.  Regardless, the Heat Sink gives far more than 45% more ammo in a magazine.  Every round that is "saved" by using the Heat Sink has a 45% chance of being "saved" again.   So in a 40-round magazine, you will have approximately 18 extra rounds that get "saved", and then 8 of those rounds will get "saved" again, and 3-4 of those rounds will get "saved" again, and then 1-2 of those rounds will get "saved" again.  So on average, you will get 70-72 rounds out of a 40-round magazine using the Heat Sink.  The Extended Mag gives you 72 rounds.  Plus, the Heat Sink works on your entire ammo supply, and Extended Mag doesn't.  Therefore, the Heat Sink is always better unless you know for certain that you will never have to worry about running out of spare ammo.

Anyway, the Heat Sink / Extended Mag debate is minor.  The real issue is the ULM use.  It's not a matter of preference, you are really seriously gimping your damage output by not using one of the barrels.  If you're OK with relying on other players to handle boss enemies, then that's fine... but I have been in too many bad PUGs to go into a Gold match with inferior armor damage output.

EDIT:  Don't read this as criticizing your build as a whole - I like the idea, and I will try it as soon as I get a Suppressor (for some reason, I have weirdly gotten 7 UR weapon drops and only a single new Rare weapon drop since the DLC came out).


I never thought of the ammo that is saved... saving again and... now I feel silly. You are right. Thanks.

Well, from what I have seen in my experience, ULM-ammo has worked fine. I've ripped Atluses (Atli?) down relatively quickly. It's not slow enough to irritate me. It's fast enough to care about that 1 second for Sabotage because of just how much more I use Suppressor.

I will, however, give your idea of no ULM a try, just to make sure I still feel that way. I really don't like the SMG HVB, so I'll just go with HCB.


Thank you very much for input on the build. Any constructive criticism is welcome. What bothers me is these guys saying "bad kit no synergy" without heed and instantly dismissing everything I say. So again, thank you.

#97
Tech Domain

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Shampoohorn wrote...

TV does not effect Homing Grenades.

Even though Homing Grenades are boosted by the Engineering Pack.

Likewise, stickies get no bonus from TV.

I hope that give you a clearer answer.  If you can't trust peddro...


peddro seems to know what he's talking about, and I've seen him post before. I presume it's solid.

And that does help clear things up, even though I was aware HGs didn't benefit from TV, I didn't know the same applied to SGs.

Thanks again.

Modifié par Tech Domain, 21 mars 2013 - 10:52 .


#98
ThatOddGuy

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ROBOTICSUPERMAN wrote...

your build looks pretty interesting, stagger and stun lock everything! headshots, someone understands this character.

http://narida.pytalh...ighterPackage5/http://narida.pytalh...ighterPackage5/
+armour piercing ammo
this is my build, I prefer the damage of the argus over the suppressor, but any headshotting weapon will do really(ive only tried the vindicator and suppressor). 

ive speced into sabotage evo 5 recharge and passives evo 4 damage and capacity to keep sabotages recharge quick, for lazy headshots.Posted Image
ive speced evo 4 duration on sabotage because I like the Cerberus turrets gunning stuff Posted Imagebut either evo is ok really.

for the turret, evo 4 shields and damage, and evo 5 armour piercing ammo are a must have IMO. the armour piercing ammo causes the turret to fire 6 shots per burst, rather than 3, the damage difference is huge.
on your turret, a burst will do 135*3 = 405
mine will be doing 176.25*6 = 1057.5 to health, shields and barrier per burst. 352.5*6 = 2115 against armour per burst

this makes the turret more valuable in a match than some pugs Posted Image


The more you know! Thank you very much about that Turret info. Will consider.

#99
ThatOddGuy

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Tech Domain wrote...

ThatOddGuy wrote...

The difference is that TSE puts all that together. Like I said, he doesn't specialize in one aspect, but he does it all.

I also like Homing Grenades more than Sticky.

FQI is my go-to sniper. Best for one-shot weapons, and certainly squishier and slightly less mobile. It's also slightly unfair to compare anything to Tactical Cloak. Everybody knows the infiltrators are inherently better than most of the kits this game has to offer.

Quarian Marksman is also a little different, because I would say Suppressor doesn't really gain from Marksman other than Headshots, which don't really need that much more attention. I would rather have Armiger passives and jetpack, shields, and Homing Grenade over Tactical Scan in most situations, because of Tech Bursts.


Qsol and QFI are certainly better in some cases at what the TSE does, but they are even better when serving other purposes. This leaves this niche to the TSE, who is not only effective, but extremely fun.

And yes, it is good. To consistently top gold, a build has to at least be good. To be AMAZING needs more, and I think the fun factor puts him up there.

Eh, you have some good points there, admittedly.

I just think calling him "amazing" is stretching it a little. He's fun to play, definitely gold viable. The thing is, so many other kits can do what he does, often better, and then some.
It's funny how this kit would perform exceptionally well in comparision if they simply replaced one of his powers with another. Sabo or Sentry for Incinerate, for example.


Yea, the thing is that there is always a better kit until you ultimately end up using GI...

I really like how this kit fits like a glove. As much as I don't like Turret (although I will try it with AP Ammo rank 5), at least its "set-and-forget" status allows you to focus on one power: Sabotage.

#100
Flambrose

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Change the topic to 'Turian Saboteur is pretty okay' and maybe you'd get less criticism.