Aller au contenu

Photo

THE TURIAN SABOTEUR IS AMAZING * (now with Guide) *


  • Veuillez vous connecter pour répondre
138 réponses à ce sujet

#101
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages

ThatOddGuy wrote...
The point of the guide is to identify how the powers synergize, which they do. Maybe people don't like some of the synergy? Or maybe they aren't trying? I don't really know, because I can't read minds. The simple fact is that the Turret is what has no synergy, but it's still worth putting a few points into.


yes this is the reason the turian saboteur has 'no synergy' but the turret doesn't need synergy, just throw it out when its safe to do so.
you don't have to think about it again for a while, and it stays where you tell it, it shoots at the enemy, and the shots hit. honestly, its a lot better than some of the terrible pugs ive carried.

the rest of the saboteur has pretty good synergy, the sabotage is delayed, but detonated by the homing grenades which are delayed, or followed up with a heavy melee which is also delayed.
if you had arc grenades instead of homing, they would hit the target before sabotage has primed Posted Image

#102
Mendelevosa

Mendelevosa
  • Members
  • 2 753 messages

Devoidparanoia wrote...

hes stilll one of the best engineers, the top 3 bieng sabo, QME and geth


Posted Image

#103
GoudaMaster

GoudaMaster
  • Members
  • 34 messages

ThatOddGuy wrote...

Phantoms and Goons are made a complete piece of cake. I pointed it out in the build, but I'll reiterate: Homing Grenades. Sabotage -> Homing Grenade = Tech Burst and some DOT. Easily enough stagger to finish off him and co. with headshots.

Phantom: shoot a nade, and she puts up bubble. Proceed to headshot. Piece of cake.



You can use your sentry turret to put phantoms into their bubble. You will not lose a grenade that way.

For the build, it is the one I use too, unless I take split grenade and the Carnifex.
I will just promote the Arc pistol for this guy. It is great against boss, it doesn't need headshot to kill, and it's lighter than the Supressor. You don't even need a secondary wepon. A great choice.

#104
Pepperlexion

Pepperlexion
  • Members
  • 48 messages

Modifié par Pepperlexion, 22 mars 2013 - 12:48 .


#105
Pepperlexion

Pepperlexion
  • Members
  • 48 messages
He is a terrible version of the QME

#106
Powa1216

Powa1216
  • Members
  • 48 messages
BTW is it not a good idea to hit a shielded boss with homing grenade because the armor pierce bonus does not apply?

#107
ThatOddGuy

ThatOddGuy
  • Members
  • 1 396 messages

GoudaMaster wrote...

ThatOddGuy wrote...

Phantoms and Goons are made a complete piece of cake. I pointed it out in the build, but I'll reiterate: Homing Grenades. Sabotage -> Homing Grenade = Tech Burst and some DOT. Easily enough stagger to finish off him and co. with headshots.

Phantom: shoot a nade, and she puts up bubble. Proceed to headshot. Piece of cake.



You can use your sentry turret to put phantoms into their bubble. You will not lose a grenade that way.

For the build, it is the one I use too, unless I take split grenade and the Carnifex.
I will just promote the Arc pistol for this guy. It is great against boss, it doesn't need headshot to kill, and it's lighter than the Supressor. You don't even need a secondary wepon. A great choice.


I'll see what happens when I respec my Turret.To get it to bubble Phantoms, what upgrade does it need? Shocking? Or anything? I don't really want to go to 6 with it for Flamethrower.

I could probably sacrifice some more shields for rank 5 in Turret. I've got nothing to lose in trying.



Another great thing about this build is that it offers a lot of flexibility in your equipment.
- Don't use Homing Grenades very much? Use one of many gears. High Base Shields make those applicable gears all that much more effective.
- Don't need AP Rounds, especially if you use HVB on your Hurricane instead of ULM, which I am considering myself. Now, you can use other ammo types. I even use my Explosive Ammo for fun!
- Don't need Adrenalines, because he is fast. Decent shields if you only spec 4 into Turret, but Cyclonics are privy to a high base shield, which is good. Innate stability combined with the Stability one makes for LOTS, which is great for Hurricane.
- Pistol Amp, SMG Amp, or VI Targeting Amp can all go to use. You don't use one specific one, which means you wont deplete a certain one. The Amp you choose dictates how you play, so you have a choice built into the kit.



@Pepperlexion - he's really nothing like the MQE, unless you are MQE'ing wrong, and using a different TSE build... MQE is about power damage and combos. TSE is about weapon damage and headshots, and some combos.

Something tells me you don't know what the build we are talking about is. Maybe you should read the first post before you come in and dump on something you don't know anything about?

Modifié par ThatOddGuy, 22 mars 2013 - 02:05 .


#108
ThatOddGuy

ThatOddGuy
  • Members
  • 1 396 messages

Powa1216 wrote...

BTW is it not a good idea to hit a shielded boss with homing grenade because the armor pierce bonus does not apply?


Deplete their shields, first. Sabotage (800 damage with my set-up, plus Tech Vulnerability for teammate powers, and if anyone happens to detonate), pepper with Hurricane. They go down fast with that Hurricane; even more so with Disruptor rounds. Once the Shields are gone, another Sabotage, then Homing Grenade, and the boss will be dead in a matter of seconds with some more Hurricane. When I was using Mag Upgrade and ULM, it wouldn't take me much more than a clip and a half of Hurricane. With HCB and Heat Sink, it will be even more efficient.

Remember that the TSE is better for killing mooks. Having said that, his ability to tear through boss armor is still very underestimated by many.

#109
ThatOddGuy

ThatOddGuy
  • Members
  • 1 396 messages

ROBOTICSUPERMAN wrote...

your build looks pretty interesting, stagger and stun lock everything! headshots, someone understands this character.

http://narida.pytalh...ighterPackage5/http://narida.pytalh...ighterPackage5/
+armour piercing ammo
this is my build, I prefer the damage of the argus over the suppressor, but any headshotting weapon will do really(ive only tried the vindicator and suppressor). 

ive speced into sabotage evo 5 recharge and passives evo 4 damage and capacity to keep sabotages recharge quick, for lazy headshots.Posted Image
ive speced evo 4 duration on sabotage because I like the Cerberus turrets gunning stuff Posted Imagebut either evo is ok really.

for the turret, evo 4 shields and damage, and evo 5 armour piercing ammo are a must have IMO. the armour piercing ammo causes the turret to fire 6 shots per burst, rather than 3, the damage difference is huge.
on your turret, a burst will do 135*3 = 405
mine will be doing 176.25*6 = 1057.5 to health, shields and barrier per burst. 352.5*6 = 2115 against armour per burst

this makes the turret more valuable in a match than some pugs Posted Image


** bumping this post for my own reference **


EDIT: I don't think I would take power damage/capacity on rank 4. Especially with the Argus. But that's just me.

Modifié par ThatOddGuy, 22 mars 2013 - 02:15 .


#110
RaXelliX

RaXelliX
  • Members
  • 333 messages
Im sorry but i disagree with OP. Theres nothing amazing about this character. However you spec it.

Sabotage: Situational at best, useless at worst if teammates ignore it (and 90% do).
Sentry Turret: Fairly useless. Gets destroyed within 5-10 seconds depending on the amount of incoming fire.
Homing Grenade: Only semi-useful power on this character.
Passives: Nothing to see here.

I see no reason to use this character. To clarify i play Platinum almost exclusively (with the occasional Gold) and yes i have played with the Saboteur 2 times and both times i was dead last nor did i really help the team with him.

#111
Kogia

Kogia
  • Members
  • 1 156 messages

ThatOddGuy wrote...

Kogia wrote...

The phrase is 'couldn't care less'.

Its very simple, 'could care less' means you could care less, ie. you care somewhat, couldn't care less means it is impossible for you to care any less.

Why has this very simple phrase become so tricky for so many people.

Oh and its nice that you like him, when people say he's rubbish they aren't saying nobody should play him, they're referring to the lack of synergy of his skills. He's one of those kits that if you do well with him, you'd have done significantly better with several other kits, but if you're having fun with the kit then knock yourself out, but fun does not suddenly make the kit superior.



The point of the guide is to identify how the powers synergize, which they do. Maybe people don't like some of the synergy? Or maybe they aren't trying? I don't really know, because I can't read minds. The simple fact is that the Turret is what has no synergy, but it's still worth putting a few points into.

Also, I actually find that the Sabotage and Homing Grenade combo compliments the weapon selection perfectly, and the Armiger dodge is also the perfect fit. When I put this kit together, it fit perfectly. It never felt awkward. I never wish I loaded out a different kit because of a certain power. I don't sit their thinking "I wish my Armiger Turian had it's Overload instead of Sabotage right now."

Yes, I could score higher with other kits. With Suppressor? Yeah, sure. Is it the same style of play? No. Is it as fun? Maybe in other ways?

This kit is unique. It is not a "purely inferior" character to any other kit. This kit has its own perks, and balance between different areas of expertise. If you want to use a different kit to simply be better at something, then go for it.

Turian Saboteur is unique, fills a niche, is good, and loads of fun. He is incredibly balanced (which is maybe why people have a problem with it?).

And it certainly has synergy. It's just woven deeper than it would appear. I am pointing it out. If you still don't like it, I couldn't care less. You can disagree, because it is a matter of opinion, not fact; but don't tell me I'm wrong, because I'm not.


I wasn't trying to suggest you were wrong in trying to point out a use for the character, so my apologies if it came across that way. You initially weren't suggesting the character was suddenly awesome, you were just suggesting how it can work and where the skills do work together and that is commendable.

#112
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages

RaXelliX wrote...

Im sorry but i disagree with OP. Theres nothing amazing about this character. However you spec it.

Sabotage: Situational at best, useless at worst if teammates ignore it (and 90% do).
Sentry Turret: Fairly useless. Gets destroyed within 5-10 seconds depending on the amount of incoming fire.
Homing Grenade: Only semi-useful power on this character.
Passives: Nothing to see here.

I see no reason to use this character. To clarify i play Platinum almost exclusively (with the occasional Gold) and yes i have played with the Saboteur 2 times and both times i was dead last nor did i really help the team with him.

well done, you played it twice and know everything about the character <_<
first, you don't know how to use sabotage, else you would not use it situationally. 
Second, you do not know where to place turrets, else you would know that if it is placed right, it can last waves on gold
playing platinum regularly or not, you do not know how to play the turian saboteur, else you would not be last place. 

Modifié par ROBOTICSUPERMAN, 22 mars 2013 - 12:06 .


#113
AktyNuria

AktyNuria
  • Members
  • 151 messages
hymm I would rather take 6/6/4/6/4, I prefer flamethrower than a litte bit buffed homing granades.

#114
RaXelliX

RaXelliX
  • Members
  • 333 messages

ROBOTICSUPERMAN wrote...

RaXelliX wrote...

Im sorry but i disagree with OP. Theres nothing amazing about this character. However you spec it.

Sabotage: Situational at best, useless at worst if teammates ignore it (and 90% do).
Sentry Turret: Fairly useless. Gets destroyed within 5-10 seconds depending on the amount of incoming fire.
Homing Grenade: Only semi-useful power on this character.
Passives: Nothing to see here.

I see no reason to use this character. To clarify i play Platinum almost exclusively (with the occasional Gold) and yes i have played with the Saboteur 2 times and both times i was dead last nor did i really help the team with him.

well done, you played it twice and know everything about the character <_<
first, you don't know how to use sabotage, else you would not use it situationally. 
Second, you do not know where to place turrets, else you would know that if it is placed right, it can last waves on gold
playing platinum regularly or not, you do not know how to play the turian saboteur, else you would not be last place. 

Yes i do not know how to play this character. Nor do i want to know because all his powers are recycled versions of powers i have used before. Nor have i stated that i know everything there is to know about this character. Like i stated before sabotage is mostly useless. Your teammates will focus fire on your sabotaged targets thus ruining your supposed plan for tech bursts.

And to say to someone who has played nearly 750 hours of this games that they dont know how to place the turret is almost an insult. Like i have stated before the turret is useless either way. If you go offensive it gets destroyed almost immideatly no matter where you cast it. If you go for healing then it restores so little amount of shields that youre better off putting those points into passives and staying in cover for a while longer.

The best engineer by far is the Volus at the moment. He debuffs enemies so the whole team benefits from it and all his powers help the team. QME is also good. Then the Demolisher and Talon. The rest...not so good.

#115
ThatOddGuy

ThatOddGuy
  • Members
  • 1 396 messages

AktyNuria wrote...

hymm I would rather take 6/6/4/6/4, I prefer flamethrower than a litte bit buffed homing granades.


Flamethrower makes your Turret not shhot it's 6-round-burst AP Bullets in close, so that 6's rank actually makes it worse, IMO. The Fire Explosions are inconsistent.

Also, Rank 6 Armor Mitigation of Homing Grenade is actually important for this kit, because it gives you variety on the ammo types you use.



Also, if you want to go onto Platinum, then this build wont be as good because it's strength is more about mooks. The weapon choice has to change to take down bosses. For Platinum, you might want Flamethrower Turret (learn to place it) and not spec Sabotage past rank 3 or 4 unless you know you will be playing with people using Flamer or other powerful Tech Powers.

This build is more or less designed around Gold (or lower). Platinum Builds are pretty much exclusively boss killing builds, so of course there will be better ones that Turian Saboteur. I can still see uses with a few changes to the specs.

#116
ThatOddGuy

ThatOddGuy
  • Members
  • 1 396 messages

Kogia wrote...

ThatOddGuy wrote...

Kogia wrote...

The phrase is 'couldn't care less'.

Its very simple, 'could care less' means you could care less, ie. you care somewhat, couldn't care less means it is impossible for you to care any less.

Why has this very simple phrase become so tricky for so many people.

Oh and its nice that you like him, when people say he's rubbish they aren't saying nobody should play him, they're referring to the lack of synergy of his skills. He's one of those kits that if you do well with him, you'd have done significantly better with several other kits, but if you're having fun with the kit then knock yourself out, but fun does not suddenly make the kit superior.



The point of the guide is to identify how the powers synergize, which they do. Maybe people don't like some of the synergy? Or maybe they aren't trying? I don't really know, because I can't read minds. The simple fact is that the Turret is what has no synergy, but it's still worth putting a few points into.

Also, I actually find that the Sabotage and Homing Grenade combo compliments the weapon selection perfectly, and the Armiger dodge is also the perfect fit. When I put this kit together, it fit perfectly. It never felt awkward. I never wish I loaded out a different kit because of a certain power. I don't sit their thinking "I wish my Armiger Turian had it's Overload instead of Sabotage right now."

Yes, I could score higher with other kits. With Suppressor? Yeah, sure. Is it the same style of play? No. Is it as fun? Maybe in other ways?

This kit is unique. It is not a "purely inferior" character to any other kit. This kit has its own perks, and balance between different areas of expertise. If you want to use a different kit to simply be better at something, then go for it.

Turian Saboteur is unique, fills a niche, is good, and loads of fun. He is incredibly balanced (which is maybe why people have a problem with it?).

And it certainly has synergy. It's just woven deeper than it would appear. I am pointing it out. If you still don't like it, I couldn't care less. You can disagree, because it is a matter of opinion, not fact; but don't tell me I'm wrong, because I'm not.


I wasn't trying to suggest you were wrong in trying to point out a use for the character, so my apologies if it came across that way. You initially weren't suggesting the character was suddenly awesome, you were just suggesting how it can work and where the skills do work together and that is commendable.



Thank you for understanding that the purpose of this guide was to shed some light on a very misunderstood and underestimanted kit, not to devise a Platinum soloing build.

#117
kajtarp

kajtarp
  • Members
  • 423 messages
I tried yesterday the supressor with my saboteur. Can't say the supressor works well becouse of sabotage. It works well without it anyway. it just needs a player with good aim. But i can understand it can be hard on consoles. I'm a pc user...

However i still love doing double kill maruder tech bursts...

#118
ThatOddGuy

ThatOddGuy
  • Members
  • 1 396 messages
Yea, I'd definitely admit that it's more of a Console thing

#119
ThatOddGuy

ThatOddGuy
  • Members
  • 1 396 messages
Been a long time since I've played, but yes I am necro-ing this thread. Any new insights on the lonely, misunderstood Turian Saboteur Engineer?

#120
Guest_Headless Nemesis_*

Guest_Headless Nemesis_*
  • Guests
I'm using regularly him with the rocket turret, it's great with the power magnifier + power amp IV...750 aoe damage every 2.5 seconds without interfering with other powers cooldowns.

This is my build and works great on gold
http://kalence.drupa...34O52314!050A59
Just wanted to show that the sentry turret can be good with rockets and level 6 backfire unnecessary since I'm using homing grenades only agains bosses which don't give a s**t about tech bursts, level 4 is sufficient to pop heads left and right with the Talon.

Oh, forgot to say that I regularly get the 10-25 tech kills medal in each match, turret can be deadly vs low level mooks, sparing you time and bullets, of course correct placement is the key. :wizard:

Modifié par Headless Nemesis, 28 novembre 2013 - 08:05 .


#121
Titus Thongger

Titus Thongger
  • Members
  • 6 086 messages
full melee or gtfo :D

#122
Guest_Headless Nemesis_*

Guest_Headless Nemesis_*
  • Guests

Titus Thongger wrote...

full melee or gtfo :D


Melee is too unreliable off host without any DR or cyclonic modulator, otherwise I'd have tried.

#123
Kislitsin

Kislitsin
  • Members
  • 1 815 messages
 One of my "pets".Although considered lackluster, I love the guy. He is the only one, who feels like a real combat enginer (hack synthetics, overheat guns, deploy turret, launch the nades)
He is a decent shotgunner (claymoar, wraith, raider) but he is most effective w arc-pistol. I love crusader on him though, some good synergy between weird kit and weird weapon.
Current build

Modifié par Kislitsin, 28 novembre 2013 - 09:11 .


#124
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages
I remember posting in this thread ha ha.

OT. May have to investigate the crusader. Seems like it could easily replace my argus without respecting the character.

#125
capn233

capn233
  • Members
  • 17 355 messages
The cake is a lie.

He was one of the last characters I finished 200 waves with. Then I realized way back when I had spec'd him full melee in fitness, but had subsequently forgotten that.

I run 0 in Turret, and don't miss it. Favorite weapon for him is probably the Saber.