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Frostbite 2 and Modding


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#26
Conduit0

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Just to throw in a correction, Crytek is not owned by EA, therefore EA does not own CryEngine 3.

You may now return to your regularly scheduled screaming about how the sky is falling.

#27
Guest_krul2k_*

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you know ppl were/are constantly complaining about the graphics in bioware games, so what does bioware do, up the engine to probably one of the best for graphics, so now you all pick something else to complain.

i like mods, no i dont i love mods, but it aint the death of a game if it dont have them

#28
Steppenwolf

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krul2k wrote...

you know ppl were/are constantly complaining about the graphics in bioware games, so what does bioware do, up the engine to probably one of the best for graphics, so now you all pick something else to complain.


This is nonsensical. Most people praised the graphics of ME2/3 and it was only the art style of DA2 that got trashed by some. Pretty much only Origins has had its graphics complained about. But even if it were true that Bioware games were roundly mocked for being graphically poor, why is it an acceptable solution to alienate the PC crowd to make the graphics better?

#29
Solmanian

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Lets hope that we can atleast use cheat engine... As far as I understand it, the biggest reason for using an unmoddable engine is because of competative MP; something that a large part of bioware fans aren't not simply uninterested in, but actively against. I have yet to see any definite answer as to what will be the treatment of SP players using mods.

#30
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you know whats nonsensical

Enough to add custom aesthetic content and run high-resolution texture mods at least.


you are complaining about modding high res textures, have you even seen the frostbite engine working? you wont need high res texture mods ffs, your complaining about gfx mods when the game is being built on a engine that makes some of the best gfx i have seen in a game to date

#31
Steppenwolf

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krul2k wrote...

you know whats nonsensical

Enough to add custom aesthetic content and run high-resolution texture mods at least.


you are complaining about modding high res textures, have you even seen the frostbite engine working? you wont need high res texture mods ffs, your complaining about gfx mods when the game is being built on a engine that makes some of the best gfx i have seen in a game to date


And you expect Bioware to push it to its limits their first time using it when they couldn't be assed to do better than this with an engine they had tons of experience with?

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#32
Guest_krul2k_*

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if you dont expect them to do anything worthwhile with there new toy go elsewhere an complain an leave the rest of us who are actually excited about them having a new toy an now able to portray what they themselves have wanted to all along show us in there new project.

As i previously said i really love mods, but i believe this engine there working with has it for mods to basically not matter from the purposes of what i use them for in bioware games an that includes gfx, cc, armors, etc

#33
Sanunes

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BasilKarlo wrote...

krul2k wrote...

you know whats nonsensical

Enough to add custom aesthetic content and run high-resolution texture mods at least.


you are complaining about modding high res textures, have you even seen the frostbite engine working? you wont need high res texture mods ffs, your complaining about gfx mods when the game is being built on a engine that makes some of the best gfx i have seen in a game to date


And you expect Bioware to push it to its limits their first time using it when they couldn't be assed to do better than this with an engine they had tons of experience with?


Having "tons of experience" doesn't mean the engine could handle the graphics on the hardware they were trying to develop the game for.

#34
sunnydxmen

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I was under the impression all game developers hate game mods.

#35
Steppenwolf

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Sanunes wrote...

Having "tons of experience" doesn't mean the engine could handle the graphics on the hardware they were trying to develop the game for.


You think it was a limitation placed upon Bioware that forced them to make that elf look like butt? Seriously?

#36
Steppenwolf

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sunnydxmen wrote...

I was under the impression all game developers hate game mods.


No, not at all. For some developers it's quite the opposite. Bethesda encourages modding because they know mods add to their games' lifecycles and extend the period for viable DLC.

#37
Conduit0

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I'm still trying to decide if this thread would be better depicted as a bunch of people running around with hardhats on to protect them selves from all that falling sky they're so worried about, or running around with tinfoil hats to protect against the evil EA mind control waves.

#38
CaptainBlackGold

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Conduit0 wrote...

I'm still trying to decide if this thread would be better depicted as a bunch of people running around with hardhats on to protect them selves from all that falling sky they're so worried about, or running around with tinfoil hats to protect against the evil EA mind control waves.


Well BOTH, obviously...

Just because your paranoid doesn't mean...

#39
Saibh

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I would prefer an engine that allowed for a much better base game that unfortunately didn't allow modding. The DA modding scene is not the life blood of the game, as it has been for some others in the past.

Of course, if DAIII doesn't show off their new engine, this is a huge disappointment.

Remember people, all things in moderation.

#40
Ulathar

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Saibh wrote...
I would prefer an engine that allowed for a much better base game that unfortunately didn't allow modding. The DA modding scene is not the life blood of the game, as it has been for some others in the past.

I agree with this. There are games out there that are still "alive" because of a very active modding community. That's not the case with DA, imo. There the games themselves are good enough for that as they are. Of course there are some cool mods out there, but they aren't the life blood of the game as you said.

However, I wonder if DA2 would be on a better standing in many fans' minds had there been a toolset for it. I can't see it happening for DA3, though. Not just a toolset, but any mods at all. As others have said, FB2 is not known for being easily modable. ^^

#41
Conduit0

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CaptainBlackGold wrote...

Conduit0 wrote...

I'm still trying to decide if this thread would be better depicted as a bunch of people running around with hardhats on to protect them selves from all that falling sky they're so worried about, or running around with tinfoil hats to protect against the evil EA mind control waves.


Well BOTH, obviously...

Just because your paranoid doesn't mean...

Unless your name is Mel Gibson, yes, it actually does. ;)

Just because BF3 is unmoddable does not mean every game made with the Frostbite 2 engine will be unmoddable. In terms of idiotic assumptions, this thread is right up there with the people who immediately jumped to the conclusion that DA3 would be a FPS just because it was using the Frostbite 2 engine.

#42
Plaintiff

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Being "mod-friendly" has not been a design goal for the vast majority of Bioware games. If it was, they would release toolsets, which they don't do often at all.

#43
imbs

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Conduit0 wrote...

I'm still trying to decide if this thread would be better depicted as a bunch of people running around with hardhats on to protect them selves from all that falling sky they're so worried about, or running around with tinfoil hats to protect against the evil EA mind control waves.


You my friend are too funny. Posts that argue that mods are unlikely due to Bioware/EA's desire to release crappy DLC for morons to buy (like say itempacks) and other reasons are mostly reasonable. Your posts on the other hand are by far the most irrational in the thread. Raving like a lunatic because you hate negativity for whatever reason; sad part is you will not recognise the hilarious irony of your own posts. Ah well.

Modifié par imbs, 07 mars 2013 - 07:16 .


#44
Conduit0

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imbs wrote...

Conduit0 wrote...

I'm still trying to decide if this thread would be better depicted as a bunch of people running around with hardhats on to protect them selves from all that falling sky they're so worried about, or running around with tinfoil hats to protect against the evil EA mind control waves.


You my friend are too funny. Posts that argue that mods are unlikely due to Bioware/EA's desire to release crappy DLC for morons to buy (like say itempacks) and other reasons are mostly reasonable. Your posts on the other hand are by far the most irrational in the thread. Raving like a lunatic because you hate negativity for whatever reason; sad part is you will not recognise the hilarious irony of your own posts. Ah well.

Baseless accusations and assumptions are never reasonable. There is not single shred of evidence to lend even the tiniest bit of credibility to the nonsense being spewed forth in this thread.

#45
Steppenwolf

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What are you talking about? There's a plethora of evidence that modding Inquisition will be extremely difficult because of the engine. Saying otherwise when there's no evidence to the contrary is the only nonsense in this thread.

#46
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BasilKarlo wrote...

What are you talking about? There's a plethora of evidence that modding Inquisition will be extremely difficult because of the engine. Saying otherwise when there's no evidence to the contrary is the only nonsense in this thread.

No, its an assumption, theres only three games currently out that use FB2, Battlefield 3, Need for Speed: The Run, and Medal of Honor Warfighter. None of these game series are known for being mod friendly to begin with, but I was still able to find a few graphics mods for Warfighter with a quick google search.

Because one game is unmoddable you're assuming that every game using Frostbite 2 will be unmoddable, thats the very definition of a baseless assumption.

#47
Steppenwolf

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The people who made the engine have openly said that it being unmoddable was one of their goals.

#48
Fast Jimmy

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Plaintiff wrote...

Being "mod-friendly" has not been a design goal for the vast majority of Bioware games. If it was, they would release toolsets, which they don't do often at all.


This is not an entirely true statement. At least, having a mod-kit is not the only way Bioware can make a game "mod-friendly."

For instance, audio files could be compiled separately from one another when different characters are talking. This could let you edit out what Hawke says and leave in what Aveline says, for example. Instead, it is one long audio file for the entire interaction. Modding out Hawke's lines to say something different is inherently difficult and involves editing the audio file, adding your own prompts to initiate the file to kick off and time it perfectly up to the animation the way it was before. All of that is rather difficult just to edit a line that Hawke says (or change Hawke into a silent PC).

That's just one example. I'm sure someone more familiar with modding could come up with a dozen more without batting an eye. 

Games are often made with their performance in mind first, user modding/editting in mind last. A toolkit makes that easier, more often than not, but it is usually doable from a standpoint of editing the data segment by segment and doing a lot of your own coding. 

I don't understand the in's and out's of why Frostbite 2 is viewed as being extremely unfriendly to mods... but I believe those who say it, simply because they are people who know a lot better than I do.

Modifié par Fast Jimmy, 08 mars 2013 - 04:00 .


#49
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BasilKarlo wrote...

The people who made the engine have openly said that it being unmoddable was one of their goals.

If it was unmoddable it would be useless as a game engine, as it would be too rigidly designed to be adeptable to other styles of games. Since we know its already been a adepted to a race game and an RPG, its safe to say its adeptable enough to allow modding as well, even if that wasn't DICE's idea. Besides, like I said Warfighter has mods available, so clearly a FB2 game can be modded.

#50
gw2005

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Robhuzz wrote...

AstraDrakkar wrote...

NovinhaShepard wrote...

You won't be...EA doesn't care for mods apparently, hence their bullsh!t stance on DRMs


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Sadly this. I also have a feeling it's got to do with them wanting to put microtransactions in every game in the future. Proper mod support would allow us to create mods that do what you could do with the MAs and more.

At anyrate, I'm afraid the days of modding bioware games are over. Which is a shame. DAO is already far superior to DA2 and mods for DAO made the gap even bigger.

But if the number of mods are reduced to a bare minimum, how am I going to spend hundreds,no thousands, of hours playing DA:I? I'm worried.


Why would EA care about replayability? Playing a game twice doesn't earn them extra money. Better to play it once then put it away and buy a new EA game. At least from their point of view.


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