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Relay Defense


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23 réponses à ce sujet

#1
HBC Dresden

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Out of all the minigames for Citadel, this one is the hardest for me. I for the life of me can't get past 600. Any tips for those who beat the high score?

#2
poptdp

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im trying to do it now... its too hard. my highest is 790

#3
poptdp

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GOT IT!!!
my score was 887.
prize is shotgun light material

#4
HBC Dresden

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That checks out, the only mod I am missing is Shotgun ULM V. What did you do to beat the high score? Did you change your strategy or something? Any advice would be appreciated. The problem I am having is that around 600, the turian ships fire instantly after spawning, destroying the planet with only a few volleys.

#5
poptdp

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the trick is keeping ur multiplier at 4x... also, i only released ships when the reapers were targeting the LAST square in the rows, and released the ship the same time i fired a missile. it looks like this

1 2 3 ship
4 5 6 ship
7 8 9 ship

so say the reaper started targeting square 1, i would put my reticule on it, then press RT and LT at the same time to fire a missile and a ship at the same time. pretty much guarantees that it makes it through without losing ur multiplier.

i also try and keep my reticule in the middle square at all times, so i can quickly get to any squares the reapers target.

ALSO, i found out that the 4x score multiplier only applies to your kills, not to the points u get for getting a ship to the end, so as long as ur multiplier is already at 4x, focus on kills and less on getting ships through.

hope that helps someone.

#6
capn233

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The arcade games are harder then the rest of the game on insanity.

The "Lost Viking" achievement was the only one I didn't get in Starcraft 2 as well...

#7
SandeProElite

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I think my game just bugged out on this mod. Beat the high score twice and still haven't received the final upgrade for it.

#8
HBC Dresden

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^ oh man, that's even worse! To check, go to the shops and buy the rest of the Shotgun ULM and see if that brings your total up to V, because they may have given you the mod without having a notification. If not, yeah, it's bugged (or you missed one on the missions, check the wiki).

#9
SandeProElite

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I already bought all the mods from the shops. I think it has to be bugged because when I beat the high score for the first time, it didn't show that I got anything for it and when I went to check, my mod was level IV. I guess I won't be getting it then.

#10
N172

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It is not enough to get a highscore, you need to beat the top-score.

#11
Morbious99699

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ummm..... playing this game and the reaper ships just stopped spawning.. ... over 1100 score... and now the game wont end.... QQ

#12
Killerhoernchen

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I tried putting the cursor in the middle after each shot. This way I was able to reach every field within maximal two keystrokes. Got over 900 after a few tries.

#13
HBC Dresden

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I finally got it but I think sending ships into the relay actually costs points (I used the cursor in the middle technique too).

#14
capn233

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HBC Dresden wrote...

I finally got it but I think sending ships into the relay actually costs points (I used the cursor in the middle technique too).

Does it?  I never paid that close of attention.  But I used the above strategy. Except I would commonly send ships when they were in the middle box as well.

Shattered Eezo was harder for me to top the score than Relay Defense.  But there is a sort of gimmick to that game as well.

#15
RaptorSolutions

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capn233 wrote...

HBC Dresden wrote...

I finally got it but I think sending ships into the relay actually costs points (I used the cursor in the middle technique too).

Does it?  I never paid that close of attention.  But I used the above strategy. Except I would commonly send ships when they were in the middle box as well.

Shattered Eezo was harder for me to top the score than Relay Defense.  But there is a sort of gimmick to that game as well.


Shattered Eezo is basically just keep blocking. When they power punch you just launch a flurry of normal punches then just block until they do the next one. Read the manual, they did state there that power punch is basically to stun people when they block, never mention anything about doing damage. ;)

#16
capn233

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RaptorSolutions wrote...

Shattered Eezo is basically just keep blocking. When they power punch you just launch a flurry of normal punches then just block until they do the next one. Read the manual, they did state there that power punch is basically to stun people when they block, never mention anything about doing damage. ;)

Yes the instructions say interesting things.  Like how jabbing interrupts them when they charge (which isn't entirely accuracte).

You are right, it is mainly that you should spend more time blocking.  As they charge it is almost always simplest to jab 3 or 4 times and go directly back into block (most of the time...).  And repeat.  Over and over.  I got 1998 points like that, which was decent.

If you see them try to uppercut, just jab as they do that, usually they don't land it for any damage.  So you don't get stunned.

The opponents sometimes immediately break charge into jab, which usually isn't a problem until late game where they do like 9pts of damage per hit.

#17
RaptorSolutions

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capn233 wrote...

RaptorSolutions wrote...

Shattered Eezo is basically just keep blocking. When they power punch you just launch a flurry of normal punches then just block until they do the next one. Read the manual, they did state there that power punch is basically to stun people when they block, never mention anything about doing damage. ;)

Yes the instructions say interesting things.  Like how jabbing interrupts them when they charge (which isn't entirely accuracte).

You are right, it is mainly that you should spend more time blocking.  As they charge it is almost always simplest to jab 3 or 4 times and go directly back into block (most of the time...).  And repeat.  Over and over.  I got 1998 points like that, which was decent.

If you see them try to uppercut, just jab as they do that, usually they don't land it for any damage.  So you don't get stunned.

The opponents sometimes immediately break charge into jab, which usually isn't a problem until late game where they do like 9pts of damage per hit.


Very true, but by the time you get there you already got what you need anyway. I.e. the weapon mod for breaking the high score.

#18
iDetonation

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Scored 1 less than the high score. Grrrrr. I hate this mini game.

#19
Toninator808

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 No matter how many time I play this game, THIS STUPID RELAY DEFENSE GAME MAKES ME THE MOST AGGRIVATED...and all for a shotgun ultra-light materials mod. I'm an adept, I dont need this. Why do I keep trying??

It doesn't help that you can't shoot a missile on the same spot until after the explosions of the previous shot finishes. That delay is what usually throws me off and ends the game in frustrating fashion.

I just wish that the creators made the response of the thumbstick more flexible in this minigame and tweaked that delay. 

#20
capn233

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Just keep at it.

Basically you need to hit the bonus early and not miss.

#21
Mysterious Stranger

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Bit of an old post, but I had trouble beating the high score as well.

 

Best advice I can offer (aside from practice) is keeping your missile cursor at the middle, and always returning to it when the board is clear.  This way, when you stare at the game board for blue portals (signs that a ship is about to land there) you move by reflex the required tiles up, down, left or right, never more than 2 keys.

 

Each shuttle is worth 10 points and builds your combo multiplier up to x4, and this can be rewarding early on when the game is relatively calm.  I spammed shuttles as much as I could before the board starting getting a little too rushed to always make it to the relay, since missing a shuttle and screwing up your 4x combo can be devastating when it's really hard to get back to 4x with a bunch of new ships appearing.

 

Once the board gets too busy for your liking, stop spamming shuttles and only send one at LEAST every 10 seconds or so to refresh your mulitplier (as it will disappear if not refreshed).  You can launch more if you feel brave and are certain your shuttle will make it!  Keep launching missiles at those blue portals and destroy those ships right as they appear!

 

Definitely a harder challenge than anything else on Insanity!  I finally topped that punk Mouse.  Stick to the citadel air vents, 'cause no one's name is to ever be elevated higher than Shepards!



#22
capn233

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^Good advice.



#23
Blad3Zer0

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If you lose, but you get back into the game quickly enough, your 4x bonus, assuming you built it up to that last time, will still be there, so you can get a bit of a head start on your retry.



#24
Daemul

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All the other games were a breeze, but I have never beaten Relay Defense.