Conrad Effect: Vernor's VengeanceSoul Tumor wrote...
Mass Effect Conrad:Vernor's Vengeance. Calling it now.
Has a better ring to it. :happy:
In response to your signature.
Modifié par Ownedbacon, 06 mars 2013 - 10:36 .
Conrad Effect: Vernor's VengeanceSoul Tumor wrote...
Mass Effect Conrad:Vernor's Vengeance. Calling it now.
Modifié par Ownedbacon, 06 mars 2013 - 10:36 .
I like that too!thanks,i will give that a try!Ownedbacon wrote...
Conrad Effect: Vernor's VengeanceSoul Tumor wrote...
Mass Effect Conrad:Vernor's Vengeance. Calling it now.
Has a better ring to it. [smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie]
In response to your signature.
See you later guys. I'm moving on to games like Baldur's Gate, who stay true to the narrative and nature of its characters.
Modifié par Holger1405, 06 mars 2013 - 10:44 .
Holger1405 wrote...
See you later guys. I'm moving on to games like Baldur's Gate, who stay true to the narrative and nature of its characters.
Farewell, and btw, don't romance Veconia, or you will be mad all over again...
Modifié par N7Gold, 06 mars 2013 - 10:48 .
3DandBeyond wrote...
Wayning_Star wrote...
N7Gold wrote...
Steelcan wrote...
No please..... Don't go.
I should go, really. I won't touch Mass Effect with a 10 foot pole anymore, but I'll still play games published by BioWare like Baldur's Gate and such.
I had high hopes for the last DLC, but it ended up a parody of fans vs game as the only actual thing to take from it. The morose undercurrent of 'drunks' belaboring the reality of such a conflict and a shepclone to poke fun at fans vs bioware writers. I think they meant it in good nature, but even that flunks as their resistence to 'other concepts' from the fan base takes precedence over form in the DLC.
Build a good story and message then corrupt it with metagame symptomology. Weird really. Made me actually regret buying the DLC. I didn't actually play it, just made motions after cloneshep made it's appearence..grossed me out completely. and that is about impossibe.. with a VG. Later to tune out fun'n party stuff.. all seem lore inept.. bioware seemed to attempt to "live up" to detractorfan bases everywhere..cynicism and all.
weird.
See, now you get it though I really didn't doubt you before.
N7Gold wrote...
Holger1405 wrote...
See you later guys. I'm moving on to games like Baldur's Gate, who stay true to the narrative and nature of its characters.
Farewell, and btw, don't romance Veconia, or you will be mad all over again...
Hahaha, don't worry, I plan on romancing Neera (the new character from the enhanced edition) or Aerie.
Modifié par xGamerx599, 06 mars 2013 - 11:33 .
you mean vocal minority right?Severyx wrote...
Don't let the door hit you on the way out. I'm going to go stand over there with the silent majority.
I just love people who think they're part of a "silent majority" since there is ZERO ways to prove it. There are however, countless surveys and polls indicating quite the contrary, and it's funny that the so-called "silent majority" never ever spoke up in a single one. That's because there isn't one. There's just the minority.Col.Aurion wrote...
you mean vocal minority right?Severyx wrote...
Don't let the door hit you on the way out. I'm going to go stand over there with the silent majority.
Guest_EntropicAngel_*
N7Gold wrote...
I'm trying to move on, but its hard to knowing that no matter what I did, no matter how hard I tried, I couldn't secure the freedom of every sentient being in the ME series, allowing them to create thier own destiny without some giant machine hybrids and a deluded shackled AI dictating the course of evolution, being afraid of what might happen out of their control.
Chris Priestly wrote...
I kid. I hope you stay.
McAllyster wrote...
Chris Priestly wrote...
I kid. I hope you stay.
That was really rude from a community manager.
Modifié par Tron Mega, 06 mars 2013 - 11:55 .
Lunch Box1912 wrote...
I won't read any of this, I haven't played the new DLC yet. Is it that Bad?
On scale of 1 out of 10 Citadel DLC...
10
45%(193 votes)
9
21%(89 votes)
8
13%(54 votes)
7
4%(17 votes)
6
3%(12 votes)
5
4%(16 votes)
4
2%(7 votes)
3
2%(9 votes)
2
1%(4 votes)
1
6%(26 votes)
Modifié par Dragoonlordz, 06 mars 2013 - 11:57 .
McAllyster wrote...
That was really rude from a community manager.
Tron Mega wrote...
hes a dick.
and gets away with it every time.
Modifié par Dragoonlordz, 07 mars 2013 - 12:00 .
McAllyster wrote...
Chris Priestly wrote...
I kid. I hope you stay.
That was really rude from a community manager.
Modifié par N7Gold, 07 mars 2013 - 12:05 .
xGamerx599 wrote...
N7Gold wrote...
Holger1405 wrote...
See you later guys. I'm moving on to games like Baldur's Gate, who stay true to the narrative and nature of its characters.
Farewell, and btw, don't romance Veconia, or you will be mad all over again...
Hahaha, don't worry, I plan on romancing Neera (the new character from the enhanced edition) or Aerie.
i tried neera in my playthrough, but i think i like the old characters better. love that they have mark meer, but too bad he is terrible in the first game, since he is a monk. my favorite is jaheira, but that is because she has so much content beyond love talks. she seems like liara of BG, they almost try to force them on us. However, Jaheira worked on me. I never romanced Liara, I love Tali
McAllyster wrote...
Chris Priestly wrote...
I kid. I hope you stay.
That was really rude from a community manager.
Modifié par billy the squid, 07 mars 2013 - 12:09 .
EntropicAngel wrote...
N7Gold wrote...
Cainne Chapel wrote...
Well good luck in your future endeavors OP!
Word of advice though....NEVER take a property you have no creative control over TOO seriouslyMore often than not it'll just lead to let down. Enjoy the property sure, be a fan of it, of course! But never take it too seriously to the point where if something changes in your perspective to no longer be the ideal, it ruins it for you.
This holds true for TV/Games/Movies/Comics/Books etc.
Its not my fault for being deeply invested in the characters and their future.
Wonderful advice, Cainne Chapel!
And OP, some of us were just as invested. But we had control over ourselves. And if we didn't like something, we moved on. It has nothing to do with how invested you are and how much of a slave to emotion one is.
N7Gold wrote...
I'm done with the Mass Effect trilogy, and I'm not even going to touch the next trilogy. BioWare, you had your chance to make it right, and you screwed up not giving us an ending where we beat the Reapers without choosing one of the three choices. It just doesn't fit Shepard's style and ideals. Shepard fights for the freedom of all species, no matter who or what they are, that includes synthetics, he/she fights for thier right to make thier own future, for better or worse. You guys in BioWare forced us to violate Shepard's ideals, and I don't appreciate that. Don't get me wrong, I loved the DLC, but there were opportunities that could have been implemented in the game with the DLC.
Before the Citadel DLC was released, I believed that in the end of the DLC, Shepard would find an alternate way to stop the Reapers, but decides to keep it secret from anyone outside from his/her squad which would explain why they are throwing a party in the middle of a war, and why Shepard never mentions it to Anderson or Hackett in the game's original content, keeping the alternative way to stop the Reapers other than using the Crucible top secret.
As I was playing the DLC, when going through the Citadel archives, seeing virtual videos of how the asari discovered the Citadel, how the Spectres were formed, how the genophage was deployed and all that, I believed that Shepard may eventually stumble onto a virtual video where he/she learns the origins of the Crucible, learn its secrets and use its secrets against the Catalyst to beat the Reapers on his/her terms. Or at the end of the party, the war asset called "Team Spirit" could be used as a war asset that helps strengthen Shepard's resolve (which is why it is never found in the war asset list on the Normandy), triggering the Charm or Intimidate dialogue options after the Catalyst says "Then you will die knowing you failed to save everything you fought for", and by choosing these dialogue options, Shepard will explain in Paragon or Renegade style why he/she refused to choose Destroy, Control and Synthesis, and how the Catalyst's methods are not restoring balance, but ruining the growth of life, being afraid of what might happen, just like how the salarians are afraid of curing the genophage, afraid to give the krogan a future, for better or worse. Convinced by Shepard words, the Catalyst would then give Shepard the chance to destroy the Reapers by allowing him/her to use the Crucible manually, which would be dangerous, because without certain war assets for the Crucible, the blast could backfire in any number of ways and Shepard could die destroying the Reapers his/her way. But no, it didn't happen. Nothing changed.
The Team Spirit war asset made me believe that the way to defeat the Reapers Shepard's way is not by finding some other super weapon, but from the bonds of Shepard's allies and friends, who come in many different species, including a synthetic, EDI, which the Catalyst believes would always rebel from organics based on what he has seen back in the era when he tried to manifest the solution similar to Synthesis for the Leviathans. EDI and Joker's friendship is an example of what could happen if the Catalyst let life run its course instead of trying to dictate the way how life evolves and makes decisions.
I also believed that the reason why BioWare left us fans hanging with the Destory, Control and Synthesis endings is because they had no choice but to give endings that give us the sensation that the war against the Reapers really can't be won, they not only rigged the course of humanity and other species evolution, but also the war, meaning they manipulated all species in each cycle to build the Crucible, which is the Catalyst's new plan to find a solution after its previous efforts to find a solution always ended in conflict. Those that fail to complete and use the Crucible get harvested, in hopes that the next cycle succeeds where the previous cycle failed.
Illusive Man (on the Thessia mission): "...No. i'm saying they got it right. Why kill when you can control?"
Shepard (Intimidate dialogue): "The Reapers have it right? You're indoctrinated! you're just doing what the Reapers want!"
Illusive Man: "I could say the same about you, fighting a war that can't be won."
Any war can be won unless the enemy has the whole war rigged and booby trapped in ways we can't imagine.
I believed that the Stargazer epilogue scene at the end of the game hinted that without playing through the "Leviathan, Omega and Citadel" DLCs, the way how Shepard defeated the Reapers is unclear.
"Did that really happen?"
"Yes, but some of the details have been lost in time. It all happened long ago."
I thought that was a sneaky way of telling fans that even though Destroy, Control and Synthesis are one of the accessible endings, they are not canon. How can the next trilogy continue in the state the galaxy is in with the endings we have? Those are endings offered to us by our enemy! They don't give us true victory, even with the Extended Cut! I thought BioWare would eventually give us the "canon" endings, the endings where Shepard lives or dies stopping the Reapers his/her way at a time before we recieve the first details about "ME4", the new Mass Effect related game which won't be called "Mass Effect" at all. I don't know what to think anymore, and so I'm leaving the Mass Effect games, and play games who stay true to the narrative no matter how... "creative" their developers get.
The possibility of there being a Successful Refuse ending is also hinted in what Illusive Man says to Shepard after you have Shepard say this:
Shepard: "I may have believed in you once, but you've gone too far."
Illusive Man: "You're out of your depth. There are choices coming that you aren't equipped to make."
Why would Illusive Man, an indoctrinated person say this? Is he hinting that he knows that Shepard won't approve any of the choices the Reapers will present to him and that refusing them is a bad idea? What can we do to get equipped for this? The answer is: nothing. Even after playing through the last single player DLC, we still aren't equipped. Thanks for yanking our chain, BioWare, very funny.
See you later guys. I'm moving on to games like Baldur's Gate, who stay true to the narrative and nature of its characters.
Tymathee wrote...
So, you're mad cuz the wayyou thought things were, didn't happen? Quite a spoiled mindset eh?
McAllyster wrote...
Chris Priestly wrote...
I kid. I hope you stay.
That was really rude from a community manager.
3DandBeyond wrote...
Here's the thing. Everyone that sit there smugly saying that ME3 filled all of their expectations are lucky. The story they played had an ending created for it and for you. Bioware created all of the content in the game that led you to believe this ending fit it-I disagree that it fits with anything but you have the right to think that. I've always believed that.
Bioware also created the content that made me see a different ending and believe that was possible and then they didn't create an ending for me. They never ended the story they created and that I played.
This should cause you to wonder if maybe next time they will create something that ignores the story you were playing-I don't wish that but next time it could be you that thinks they failed you and a story you loved. Just imagine how different you'd be feeling if BW had made an ending you hate and how you'd feel at this moment. I loved ME for the same reasons probably that you did.
Modifié par Dragoonlordz, 07 mars 2013 - 01:07 .