Ahem, I don't understand anything of what's happening in that thread
The reason why we needed an id to change that dress is because of the Red Carpet bit.
In RC, the game says "grab outfit from casual appearances that has id=100 and display it on Shepard" - so even if you changed from your Gibbed's autosave file or chapter save file whatever, you couldn't make it change to whatever id you were manually entering for Shepard's appearance.
It's the exact same thing for the opening scene outfit in Vancouver, only in Vancouver the outfit is actually unlocked in closet and its id was visible in Coalesced from the start.
Apart from that Red Carpet thing, the save files work as usual.
If you want that Miri dress (which I never beheld since i didn't play the whole DLC), you should look for mesh and material package locations, not ids.
As Ottemis said, that mesh is already available but with a tint map.
Maybe even without, I have no idea.
If the meshes are similar indeed, your best bet is probably to grab the location for the mesh that looks the same but from the main game, because the package it belongs to is streamed anyway - whereas DLC's packages may not be accessible on demand - no idea - someone needs to try. And then you could probably use Texmod to grab Miri's textures and put them on that mesh - if that mesh has a diffuse map indeed.
EDIT> oh apparently Miri's has a tint map too? Never tried Texmodding that - as I said, someone needs to try this, good luck.
Modifié par Mimitochan, 15 mars 2013 - 09:49 .