Dear BW Team: can we please get an official word on the Talon Key Binding Issue?
#101
Posté 06 mars 2013 - 06:31
#102
Posté 06 mars 2013 - 06:32
Ziegrif wrote...
Neofelis Nebulosa wrote...
Okay.
Enjoy the Bazillion answers telling you what I just did.
Ninjas, ninjas everywhere
#103
Guest_Aotearas_*
Posté 06 mars 2013 - 06:32
Guest_Aotearas_*
RobotWalk wrote...
Neofelis Nebulosa wrote...
Well, ME3 doesn't support keybindings in the way those people have done. They have modified their gamefiles to seperate the spacebar functions to different keys.
Guess what, modifying your game files is modding, a.k.a. meddling with game files that is not originally intended. I understand that everyone that did not did this key reassignments has no issues whatsoever.
edit://
Oh and thanks very much for the unnecessary insult by the way.
I have mine bound differently from default, and SURPRISE-- I didn't mod my game! I used "Key Bindings" in my options to move keys around.
It's an issue hitting anyone who has custom bindings, and it's not exclusive to what "those people have done."
Just take it easy before slinging out accusations about illegal modding at everyone who has this problem.
Would you be so kind and show me exactly where I said anything about illegal modding? Because I do know those key rebinding mods for spacebar and alike are very much tolerated by BioWare. I was just falsely assuming those were the reasons the Talon acts up like it does.
Looks like people are in for a witchhunt here, as though whilst I made a mistake, the amount of undue hostility and stuff people interpret into my posts is quite asonishing.
#104
Posté 06 mars 2013 - 06:33
Reizo Ryuu wrote...
Neofelis Nebulosa wrote...
Eric Fagnan wrote...
Stardusk wrote...
High Lord Fagnan has addressed the powers of the Talon, namely that changes are coming. Can he or some other developer please comment on whether or not solutions to the key binding issue on the Talon are actively being sought? Thank you.
We've looked into the key binding issue and we won't be able to fix it without a patch. Unfortunately, we don't have another patch planned at this time.
Does the "don't have another patch planned at this time" translate to "MP lifecycle has ended and will no longer be supported"?
edit://
Aha, so that bug only applies to PC people that modded their keybindings. Okay, in this case it is unfortunate, but caused by customer meddling. I redact my early statement.
Are you an idiot?
You do realise pc games allow customisable control layouts right? It's a feature not some damn mod or "customer meddling"; this feature happens to horribly break when using the Talon.
which...is a feature consoles did not get
simple button mapping would have made the game much more enjoyable on consoles, but we never got it
so now you can play with default keys like the rest of us console scrubs, or leave the Talon alone
WELCOME TO OUR WORLD!
(and you still get to play against the Collectors so what's the big deal)
Modifié par unclemonster, 06 mars 2013 - 06:37 .
#105
Posté 06 mars 2013 - 06:35
#106
Posté 06 mars 2013 - 06:35
unclemonster wrote...
Reizo Ryuu wrote...
Neofelis Nebulosa wrote...
Eric Fagnan wrote...
Stardusk wrote...
High Lord Fagnan has addressed the powers of the Talon, namely that changes are coming. Can he or some other developer please comment on whether or not solutions to the key binding issue on the Talon are actively being sought? Thank you.
We've looked into the key binding issue and we won't be able to fix it without a patch. Unfortunately, we don't have another patch planned at this time.
Does the "don't have another patch planned at this time" translate to "MP lifecycle has ended and will no longer be supported"?
edit://
Aha, so that bug only applies to PC people that modded their keybindings. Okay, in this case it is unfortunate, but caused by customer meddling. I redact my early statement.
Are you an idiot?
You do realise pc games allow customisable control layouts right? It's a feature not some damn mod or "customer meddling"; this feature happens to horribly break when using the Talon.
which...is a feature consoles did not get
simple button mapping would have made the game much more enjoyable on consoles, but we never got it
so now you can play with default keys like the rest of us, or leave the Talon alone
WELCOME TO OUR WORLD!
(and you still get to play against the Collectors so what's the big deal)
No other class has this problem, hence your argument is senseless.
#107
Posté 06 mars 2013 - 06:36
unclemonster wrote...
which...is a feature consoles did not get
simple button mapping would have made the game much more enjoyable on consoles, but we never got it
so now you can play with default keys like the rest of us, or leave the Talon alone
WELCOME TO OUR WORLD!
(and you still get to play against the Collectors so what's the big deal)
Well that would be fine if the buttons for med-gel/ops/clip weren't so unfortunately placed on the default settings, at least a controller has everything neatly packed together.
And yeah I've pretty much stopped playing th Talon.
#108
Posté 06 mars 2013 - 06:36
#109
Posté 06 mars 2013 - 06:36
unclemonster wrote...
Reizo Ryuu wrote...
Neofelis Nebulosa wrote...
Eric Fagnan wrote...
Stardusk wrote...
High Lord Fagnan has addressed the powers of the Talon, namely that changes are coming. Can he or some other developer please comment on whether or not solutions to the key binding issue on the Talon are actively being sought? Thank you.
We've looked into the key binding issue and we won't be able to fix it without a patch. Unfortunately, we don't have another patch planned at this time.
Does the "don't have another patch planned at this time" translate to "MP lifecycle has ended and will no longer be supported"?
edit://
Aha, so that bug only applies to PC people that modded their keybindings. Okay, in this case it is unfortunate, but caused by customer meddling. I redact my early statement.
Are you an idiot?
You do realise pc games allow customisable control layouts right? It's a feature not some damn mod or "customer meddling"; this feature happens to horribly break when using the Talon.
which...is a feature consoles did not get
simple button mapping would have made the game much more enjoyable on consoles, but we never got it
so now you can play with default keys like the rest of us, or leave the Talon alone
WELCOME TO OUR WORLD!
(and you still get to play against the Collectors so what's the big deal)
yes because a keyboard is the same as a controller right? didn't realize you had a button as far away as the 8 key is to our left hand on your controler? now don't you feel silly now for opening your mouth without thinking?
#110
Posté 06 mars 2013 - 06:40
Neofelis Nebulosa wrote...
Would you be so kind and show me exactly where I said anything about illegal modding? Because I do know those key rebinding mods for spacebar and alike are very much tolerated by BioWare. I was just falsely assuming those were the reasons the Talon acts up like it does.
Looks like people are in for a witchhunt here, as though whilst I made a mistake, the amount of undue hostility and stuff people interpret into my posts is quite asonishing.
Sorry, didn't mean to be hostile. I was pretty sure that separating the one-button-to-rule-them-all infracted on the "no modding" policy, hence my inferrence of illegality. My bad.
If I'm wrong about it, though, then that's sweet.
Still, I was looking forward to playing the Talon the most.
#111
Posté 06 mars 2013 - 06:41
thewalrusx wrote...
unclemonster wrote...
Reizo Ryuu wrote...
Neofelis Nebulosa wrote...
Eric Fagnan wrote...
Stardusk wrote...
High Lord Fagnan has addressed the powers of the Talon, namely that changes are coming. Can he or some other developer please comment on whether or not solutions to the key binding issue on the Talon are actively being sought? Thank you.
We've looked into the key binding issue and we won't be able to fix it without a patch. Unfortunately, we don't have another patch planned at this time.
Does the "don't have another patch planned at this time" translate to "MP lifecycle has ended and will no longer be supported"?
edit://
Aha, so that bug only applies to PC people that modded their keybindings. Okay, in this case it is unfortunate, but caused by customer meddling. I redact my early statement.
Are you an idiot?
You do realise pc games allow customisable control layouts right? It's a feature not some damn mod or "customer meddling"; this feature happens to horribly break when using the Talon.
which...is a feature consoles did not get
simple button mapping would have made the game much more enjoyable on consoles, but we never got it
so now you can play with default keys like the rest of us, or leave the Talon alone
WELCOME TO OUR WORLD!
(and you still get to play against the Collectors so what's the big deal)
yes because a keyboard is the same as a controller right? didn't realize you had a button as far away as the 8 key is to our left hand on your controler? now don't you feel silly now for opening your mouth without thinking?
Nope...
it is no more silly then placing flamer on the trigger for a Vorcha
and putting flamer on the triangle button on PS3
#112
Posté 06 mars 2013 - 06:42
Eric Fagnan wrote...
We've looked into the key binding issue and we won't be able to fix it without a patch. Unfortunately, we don't have another patch planned at this time.

I suppose we should start practice rebinding with lightning speed.
Modifié par BACON4BREAKFAST, 06 mars 2013 - 06:43 .
#113
Guest_Aotearas_*
Posté 06 mars 2013 - 06:44
Guest_Aotearas_*
Yeah, spacebar seperation and FOV as another example are not infracting the modding policy. In fact only those mods that change MP data are forbidden. As long as it doesn't change anything in MP, you can even mod SP to your hearts content.RobotWalk wrote...
Neofelis Nebulosa wrote...
Would you be so kind and show me exactly where I said anything about illegal modding? Because I do know those key rebinding mods for spacebar and alike are very much tolerated by BioWare. I was just falsely assuming those were the reasons the Talon acts up like it does.
Looks like people are in for a witchhunt here, as though whilst I made a mistake, the amount of undue hostility and stuff people interpret into my posts is quite asonishing.
Sorry, didn't mean to be hostile. I was pretty sure that separating the one-button-to-rule-them-all infracted on the "no modding" policy, hence my inferrence of illegality. My bad.
If I'm wrong about it, though, then that's sweet.
Still, I was looking forward to playing the Talon the most.
#114
Posté 06 mars 2013 - 06:46
Stardusk wrote...
unclemonster wrote...
Reizo Ryuu wrote...
Neofelis Nebulosa wrote...
Eric Fagnan wrote...
Stardusk wrote...
High Lord Fagnan has addressed the powers of the Talon, namely that changes are coming. Can he or some other developer please comment on whether or not solutions to the key binding issue on the Talon are actively being sought? Thank you.
We've looked into the key binding issue and we won't be able to fix it without a patch. Unfortunately, we don't have another patch planned at this time.
Does the "don't have another patch planned at this time" translate to "MP lifecycle has ended and will no longer be supported"?
edit://
Aha, so that bug only applies to PC people that modded their keybindings. Okay, in this case it is unfortunate, but caused by customer meddling. I redact my early statement.
Are you an idiot?
You do realise pc games allow customisable control layouts right? It's a feature not some damn mod or "customer meddling"; this feature happens to horribly break when using the Talon.
which...is a feature consoles did not get
simple button mapping would have made the game much more enjoyable on consoles, but we never got it
so now you can play with default keys like the rest of us, or leave the Talon alone
WELCOME TO OUR WORLD!
(and you still get to play against the Collectors so what's the big deal)
No other class has this problem, hence your argument is senseless.
Why is it "senseless"?
leave your key layout default (like consoles have to do), you can play the Talon
change your key layout, you can't play the Talon
again, at least you can play against Collectors
#115
Posté 06 mars 2013 - 06:46
Neofelis Nebulosa wrote...
Yeah, spacebar seperation and FOV as another example are not infracting the modding policy. In fact only those mods that change MP data are forbidden. As long as it doesn't change anything in MP, you can even mod SP to your hearts content.
I gotta try modding SP.
Me wants atlases with 1 million armor.
#116
Posté 06 mars 2013 - 06:48
Neofelis Nebulosa wrote...
Yeah, spacebar seperation and FOV as another example are not infracting the modding policy. In fact only those mods that change MP data are forbidden. As long as it doesn't change anything in MP, you can even mod SP to your hearts content.
See, I knew that-- used gibbed a few times on my single player saves. But I wasn't aware that spacebar separation was an exception to the MP rule. Interesting.
#117
Guest_Aotearas_*
Posté 06 mars 2013 - 06:48
Guest_Aotearas_*
Ziegrif wrote...
Neofelis Nebulosa wrote...
Yeah, spacebar seperation and FOV as another example are not infracting the modding policy. In fact only those mods that change MP data are forbidden. As long as it doesn't change anything in MP, you can even mod SP to your hearts content.
I gotta try modding SP.
Me wants atlases with 1 million armor.
Try Kronner's Spectre difficulty mod.
#118
Posté 06 mars 2013 - 06:50
unclemonster wrote...
Stardusk wrote...
unclemonster wrote...
Reizo Ryuu wrote...
Neofelis Nebulosa wrote...
Eric Fagnan wrote...
Stardusk wrote...
High Lord Fagnan has addressed the powers of the Talon, namely that changes are coming. Can he or some other developer please comment on whether or not solutions to the key binding issue on the Talon are actively being sought? Thank you.
We've looked into the key binding issue and we won't be able to fix it without a patch. Unfortunately, we don't have another patch planned at this time.
Does the "don't have another patch planned at this time" translate to "MP lifecycle has ended and will no longer be supported"?
edit://
Aha, so that bug only applies to PC people that modded their keybindings. Okay, in this case it is unfortunate, but caused by customer meddling. I redact my early statement.
Are you an idiot?
You do realise pc games allow customisable control layouts right? It's a feature not some damn mod or "customer meddling"; this feature happens to horribly break when using the Talon.
which...is a feature consoles did not get
simple button mapping would have made the game much more enjoyable on consoles, but we never got it
so now you can play with default keys like the rest of us, or leave the Talon alone
WELCOME TO OUR WORLD!
(and you still get to play against the Collectors so what's the big deal)
No other class has this problem, hence your argument is senseless.
Why is it "senseless"?
leave your key layout default (like consoles have to do), you can play the Talon
change your key layout, you can't play the Talon
again, at least you can play against Collectors
Do you know how hard it is in the middle of a game to hit 6,7 and 8? The defaults are retarded and no other character is affected. Bad argument.
#119
Posté 06 mars 2013 - 06:52
lrn2claw console noobs

The PC keybinds are more important because 1-8 are default for powers/equipment. Hitting those high numbers accuractely is pretty hard and inconvenient, while the D-pad is fairly simple. Plust many people (like me) are used to different keys for powers (Shift, Q, and E) and my brain would asplode trying to remember 1,2, and 3.
#120
Posté 06 mars 2013 - 06:53
Stardusk wrote...
Do you know how hard it is in the middle of a game to hit 6,7 and 8? The defaults are retarded and no other character is affected. Bad argument.
I play on xbox most of the time but do play on PC every now and then. I agree with Stardusk that default controls on PC are no where near as functional as default controls on consoles. I wouldnt even consider playing the talon on PC with this bug.
#121
Posté 06 mars 2013 - 06:53
Reizo Ryuu wrote...
unclemonster wrote...
which...is a feature consoles did not get
simple button mapping would have made the game much more enjoyable on consoles, but we never got it
so now you can play with default keys like the rest of us, or leave the Talon alone
WELCOME TO OUR WORLD!
(and you still get to play against the Collectors so what's the big deal)
Well that would be fine if the buttons for med-gel/ops/clip weren't so unfortunately placed on the default settings, at least a controller has everything neatly packed together.
And yeah I've pretty much stopped playing th Talon.
Yes, that does suck, but at least you have the ability to change it
couldn't you reset the keys to default to play the Talon a few games
then remap the keys to your liking when not playing the Talon?
it seems like a reasonable solution for those hellbent on playing him
#122
Posté 06 mars 2013 - 06:54
Do you really need to rebind three powers when two are trash or is it the consumables etc that are screwed up as well?Stardusk wrote...
Do you know how hard it is in the middle of a game to hit 6,7 and 8? The defaults are retarded and no other character is affected. Bad argument.
I have no idea what is involved in rebinding but is it impossible to rebind his one decent power in game?
Modifié par NuclearTech76, 06 mars 2013 - 06:54 .
#123
Posté 06 mars 2013 - 06:56
Eric Fagnan wrote...
Any patch requires a considerable time investment from the team, and it always adds to the risk of introducing new bugs.
Arma series is far more complex with its engine (Real Virtuality) than the UE3 that Mass Effect 3 uses and the Bohemia team is much smaller than Bioware. Yet they still release patches at least once a week even though they perfectly know that some regressions come once in a while. They just correct the regressions next time.
With regards to multiplatform games, Valve made their decision with Team Fortress 2 to make separate patches for PC and Xbox versions because patching console games is a pain in the ass. Bioware is seriously shooting itself on the foot when it doesn't separate PC patches from console patches.
#124
Posté 06 mars 2013 - 06:57
BACON4BREAKFAST wrote...
Are people complaining about console rebinds? I played xbox version for 600 hours it's not bad.
lrn2claw console noobs
The PC keybinds are more important because 1-8 are default for powers/equipment. Hitting those high numbers accuractely is pretty hard and inconvenient, while the D-pad is fairly simple. Plust many people (like me) are used to different keys for powers (Shift, Q, and E) and my brain would asplode trying to remember 1,2, and 3.
Is that a tortex guitar pick or a purple peice of candy?
#125
Posté 06 mars 2013 - 06:58
It is a pick. I play geeeetar and bassse.Kuato Livezz wrote...
BACON4BREAKFAST wrote...
Are people complaining about console rebinds? I played xbox version for 600 hours it's not bad.
lrn2claw console noobs
The PC keybinds are more important because 1-8 are default for powers/equipment. Hitting those high numbers accuractely is pretty hard and inconvenient, while the D-pad is fairly simple. Plust many people (like me) are used to different keys for powers (Shift, Q, and E) and my brain would asplode trying to remember 1,2, and 3.
Is that a tortex guitar pick or a purple peice of candy?





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