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Dear BW Team: can we please get an official word on the Talon Key Binding Issue?


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#151
unclemonster

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BACON4BREAKFAST wrote...

unclemonster wrote...

you mean adjusting like PS3 users have to where Vorcha flamer is on the trigger and then the geth trooper flamer  flamer is on the triangle button?
again l2adjust it is not too hard
my brain can handle more than 1 setting

what do you do if you play another game and the keys aren't able to be mapped the same as ME3?
look at playing the Talon like it is a different game with different keys
l2adapt!


I have 600 hours on console, It's really not hard as I said. Also if you can claw like a pro (see 5) it's super duper easy.

PC games are supposed to have remappable controls we get to "Have it Our Way". Any AAA title (and most indies) have remappable controls (even back to the 90's). Some people use ESDF for movement and not WASD, some people use Ergonomic or DVORAK keyboards that are laid out differently. Some people use fancy shmancy mice and some use walmart-type.

Also you called us whiny girls yet you complain about not being able to remap console controls:huh:


Uh... where did I call you "whiny girls" please show me, as this is not true
I stated that we never had customizable control options (button mapping would have been very nice, but instead it was a PC exclusive option. I wasn't whining about it, just stating facts of pc perks)
You DO have customizable options
you DO still have the option of playing the Talon (using default controls)
you just have to be able to adapt to handle the change for 1 kit...it doesn't sound like much of a problem to me
it definitely isn't gamebreaking enough to require an patch when the kit works with the default control scheme
I'll say it ONE more time, PS3 Collector freeze is a MUCH WORSE problem that won't be fixed and I have accepted this (even if it kills my machine). IMO, theTalon issue is very minor in comparison. That is my point.

#152
Caratinoid

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mgc1971 wrote...

OneTrueShot wrote...

@Eric - If you want to PM me with specifics of the issue, I could have my team look at the issue and create a fan-patch.


I was gonna propose exactly the same as OTS.Now that the game's support is over ( and let me be clear, BW's staff has been simply INCREDIBLE over the last 12 months and I understand the reasons behind this decission ) I am sure that any programmer could fix this issue on PC very easily once he knew what's the problem behind it

Please Eric, at least let us know what's going on with the character reseting the key bindings on PC and WE will solve it

I think the issue is that this kit uses different game mode which is "SFXGameModeDefault_Merc" instead of "SFXGameModeDefault" which contains user key bindings. At the start of the level this new mode is created but it doesn't copy user key bindings from the default mode. You would need to copy those keys to fix this.

#153
unclemonster

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Reizo Ryuu wrote...

unclemonster wrote...

you mean adjusting like PS3 users have to where Vorcha flamer is on the trigger and then the geth trooper flamer  is on the triangle button?
again l2adjust it is not too hard
my brain can handle more than 1 setting

what do you do if you play another game and the keys aren't able to be mapped the same as ME3?
look at playing the Talon like it is a different game with different keys
l2adapt!


It's not about adjusting, powers get switched around on pc too, that's not a console thing, I still occaissonally turn off hunter mode instead of turning on flamer; this is about buttons forcing your fingers into inefficient positions, in fact you can't even press gel/ops/clip if you are strafing the right or you would have to reposition your entire hand.

And what about all the lefties that don't play with WASD? They get screwed even harder when using the Talon.:?


I understand that powers are switched on both ps3 and pc.
I still have basically the same issue as pc users using "8" key and can live with it.
Same example again: placing flamer on triangle is a very innefficent position for it (on Trooper) that forces my fingers into a very innefficient position. they could have placed it on either trigger and I would be ok with the switch.  Unfortunately, it is on the triangle button and I cannot change it. pc users can change the keys to whatever they choose, except on 1 kit the Talon, it seems very trivial to me.

#154
Calgac

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The key bindings aren't really the big problem. It's the missing op pack/ammo pack. That really makes it unplayable on gold and plat IMO. Unless there's a way you can still use them that i don't know about?

#155
Eric Fagnan

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Caratinoid wrote...

mgc1971 wrote...

OneTrueShot wrote...

@Eric - If you want to PM me with specifics of the issue, I could have my team look at the issue and create a fan-patch.


I was gonna propose exactly the same as OTS.Now that the game's support is over ( and let me be clear, BW's staff has been simply INCREDIBLE over the last 12 months and I understand the reasons behind this decission ) I am sure that any programmer could fix this issue on PC very easily once he knew what's the problem behind it

Please Eric, at least let us know what's going on with the character reseting the key bindings on PC and WE will solve it

I think the issue is that this kit uses different game mode which is "SFXGameModeDefault_Merc" instead of "SFXGameModeDefault" which contains user key bindings. At the start of the level this new mode is created but it doesn't copy user key bindings from the default mode. You would need to copy those keys to fix this.


Yes this is correct.

#156
BridgeBurner

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Eric Fagnan wrote...

Caratinoid wrote...

mgc1971 wrote...

OneTrueShot wrote...

@Eric - If you want to PM me with specifics of the issue, I could have my team look at the issue and create a fan-patch.


I was gonna propose exactly the same as OTS.Now that the game's support is over ( and let me be clear, BW's staff has been simply INCREDIBLE over the last 12 months and I understand the reasons behind this decission ) I am sure that any programmer could fix this issue on PC very easily once he knew what's the problem behind it

Please Eric, at least let us know what's going on with the character reseting the key bindings on PC and WE will solve it

I think the issue is that this kit uses different game mode which is "SFXGameModeDefault_Merc" instead of "SFXGameModeDefault" which contains user key bindings. At the start of the level this new mode is created but it doesn't copy user key bindings from the default mode. You would need to copy those keys to fix this.


Yes this is correct.


So, Mr. Fagnan, are we allowed to add the new bindings to the ini. file?

Do we have legit Bioware approval to do this?

:)

#157
LuckyBullet95

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Also this isn't PC Exclusive. A friend of mine use a Southpaw Control Configuration and it resets his configuration (X-Box 360).

#158
Reizo Ryuu

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unclemonster wrote...

Reizo Ryuu wrote...

unclemonster wrote...

you mean adjusting like PS3 users have to where Vorcha flamer is on the trigger and then the geth trooper flamer  is on the triangle button?
again l2adjust it is not too hard
my brain can handle more than 1 setting

what do you do if you play another game and the keys aren't able to be mapped the same as ME3?
look at playing the Talon like it is a different game with different keys
l2adapt!


It's not about adjusting, powers get switched around on pc too, that's not a console thing, I still occaissonally turn off hunter mode instead of turning on flamer; this is about buttons forcing your fingers into inefficient positions, in fact you can't even press gel/ops/clip if you are strafing the right or you would have to reposition your entire hand.

And what about all the lefties that don't play with WASD? They get screwed even harder when using the Talon.:?


I understand that powers are switched on both ps3 and pc.
I still have basically the same issue as pc users using "8" key and can live with it.
Same example again: placing flamer on triangle is a very innefficent position for it (on Trooper) that forces my fingers into a very innefficient position. they could have placed it on either trigger and I would be ok with the switch.  Unfortunately, it is on the triangle button and I cannot change it. pc users can change the keys to whatever they choose, except on 1 kit the Talon, it seems very trivial to me.



Oh c'mon now you are just overreacting, you can't possibly compare having to stretch your index finger several centimeters or even moving the entire hand if you want to keep strafing to the right to a change between triangle and Rtrigger.
Even if it's less efficient or annoying, your thumb and index finger still have immediate access to all the buttons they are close to; I can't imagine how much of an issue you would have if you played a fighter which require your thumb to use all the face buttons on a controller.

A controller is built with minimal movement of fingers in mind, the thumb can effectively press all face buttons at once, you can't possibly equate a difference from trigger to triangle being the same as giving up right side strafing and moving your index fingers 9 centimeters to press another button (yes I just measured it=]).

#159
Klokos

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Eric Fagnan wrote...

Caratinoid wrote...

mgc1971 wrote...

OneTrueShot wrote...

@Eric - If you want to PM me with specifics of the issue, I could have my team look at the issue and create a fan-patch.


I was gonna propose exactly the same as OTS.Now that the game's support is over ( and let me be clear, BW's staff has been simply INCREDIBLE over the last 12 months and I understand the reasons behind this decission ) I am sure that any programmer could fix this issue on PC very easily once he knew what's the problem behind it

Please Eric, at least let us know what's going on with the character reseting the key bindings on PC and WE will solve it

I think the issue is that this kit uses different game mode which is "SFXGameModeDefault_Merc" instead of "SFXGameModeDefault" which contains user key bindings. At the start of the level this new mode is created but it doesn't copy user key bindings from the default mode. You would need to copy those keys to fix this.


Yes this is correct.

So if one would fix the coalsced (which shouldn't hard) He could distribute it and/or write a guide about it ?

#160
unclemonster

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LuckyBullet95 wrote...

Also this isn't PC Exclusive. A friend of mine use a Southpaw Control Configuration and it resets his configuration (X-Box 360).



So I guess the problem actually exists on all platforms (consoles using southpaw config)
$$$ patch would be required for 3 platforms
master race, you are no longer alone w/Talon issues

feel better now?

#161
megawug

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Could someone post the steps needed to implement the change in the .ini file? Much appreciated!
:wizard:

Modifié par megawug, 06 mars 2013 - 08:46 .


#162
OneTrueShot

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Eric Fagnan wrote...

Caratinoid wrote...

mgc1971 wrote...

OneTrueShot wrote...

@Eric - If you want to PM me with specifics of the issue, I could have my team look at the issue and create a fan-patch.


I was gonna propose exactly the same as OTS.Now that the game's support is over ( and let me be clear, BW's staff has been simply INCREDIBLE over the last 12 months and I understand the reasons behind this decission ) I am sure that any programmer could fix this issue on PC very easily once he knew what's the problem behind it

Please Eric, at least let us know what's going on with the character reseting the key bindings on PC and WE will solve it

I think the issue is that this kit uses different game mode which is "SFXGameModeDefault_Merc" instead of "SFXGameModeDefault" which contains user key bindings. At the start of the level this new mode is created but it doesn't copy user key bindings from the default mode. You would need to copy those keys to fix this.


Yes this is correct.


Would changing this to the normal default cause any problems you can think of?

#163
unclemonster

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Reizo Ryuu wrote...

unclemonster wrote...

Reizo Ryuu wrote...

unclemonster wrote...

you mean adjusting like PS3 users have to where Vorcha flamer is on the trigger and then the geth trooper flamer  is on the triangle button?
again l2adjust it is not too hard
my brain can handle more than 1 setting

what do you do if you play another game and the keys aren't able to be mapped the same as ME3?
look at playing the Talon like it is a different game with different keys
l2adapt!


It's not about adjusting, powers get switched around on pc too, that's not a console thing, I still occaissonally turn off hunter mode instead of turning on flamer; this is about buttons forcing your fingers into inefficient positions, in fact you can't even press gel/ops/clip if you are strafing the right or you would have to reposition your entire hand.

And what about all the lefties that don't play with WASD? They get screwed even harder when using the Talon.:?


I understand that powers are switched on both ps3 and pc.
I still have basically the same issue as pc users using "8" key and can live with it.
Same example again: placing flamer on triangle is a very innefficent position for it (on Trooper) that forces my fingers into a very innefficient position. they could have placed it on either trigger and I would be ok with the switch.  Unfortunately, it is on the triangle button and I cannot change it. pc users can change the keys to whatever they choose, except on 1 kit the Talon, it seems very trivial to me.



Oh c'mon now you are just overreacting, you can't possibly compare having to stretch your index finger several centimeters or even moving the entire hand if you want to keep strafing to the right to a change between triangle and Rtrigger.
Even if it's less efficient or annoying, your thumb and index finger still have immediate access to all the buttons they are close to; I can't imagine how much of an issue you would have if you played a fighter which require your thumb to use all the face buttons on a controller.

A controller is built with minimal movement of fingers in mind, the thumb can effectively press all face buttons at once, you can't possibly equate a difference from trigger to triangle being the same as giving up right side strafing and moving your index fingers 9 centimeters to press another button (yes I just measured it=]).



I just did...
I no longer play the Trooper (one of my faves) as it results in severe hand cramping and discomfort
tapping triangle to release a power is not an issue
constantly toggling triangle on and off for Flamer bursts results in cramping and discomfort
triangle is the one single button on the PS3 controller that is inefficient
So, yes, I can compare it, because for me it is WORSE than tapping "8" on a keyboard
(there are pc users that play with default key settings, so it must not be to bad)

I apologize if I offended you, as that was not my intent.
In the end, everyone is different and different things affect people differently
Thank you for the respectful debate...:)

#164
BridgeBurner

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OneTrueShot wrote...

Eric Fagnan wrote...

Caratinoid wrote...

mgc1971 wrote...

OneTrueShot wrote...

@Eric - If you want to PM me with specifics of the issue, I could have my team look at the issue and create a fan-patch.


I was gonna propose exactly the same as OTS.Now that the game's support is over ( and let me be clear, BW's staff has been simply INCREDIBLE over the last 12 months and I understand the reasons behind this decission ) I am sure that any programmer could fix this issue on PC very easily once he knew what's the problem behind it

Please Eric, at least let us know what's going on with the character reseting the key bindings on PC and WE will solve it

I think the issue is that this kit uses different game mode which is "SFXGameModeDefault_Merc" instead of "SFXGameModeDefault" which contains user key bindings. At the start of the level this new mode is created but it doesn't copy user key bindings from the default mode. You would need to copy those keys to fix this.


Yes this is correct.


Would changing this to the normal default cause any problems you can think of?


The game mode default_merc is required to be active for his bow powers / targetting stuff.

So yeah, you can add the bindings to the game mode in the ini. file, but its not as simple as changing it to normal.

#165
Caratinoid

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Annomander wrote...

OneTrueShot wrote...

Eric Fagnan wrote...

Caratinoid wrote...

mgc1971 wrote...

OneTrueShot wrote...

@Eric - If you want to PM me with specifics of the issue, I could have my team look at the issue and create a fan-patch.


I was gonna propose exactly the same as OTS.Now that the game's support is over ( and let me be clear, BW's staff has been simply INCREDIBLE over the last 12 months and I understand the reasons behind this decission ) I am sure that any programmer could fix this issue on PC very easily once he knew what's the problem behind it

Please Eric, at least let us know what's going on with the character reseting the key bindings on PC and WE will solve it

I think the issue is that this kit uses different game mode which is "SFXGameModeDefault_Merc" instead of "SFXGameModeDefault" which contains user key bindings. At the start of the level this new mode is created but it doesn't copy user key bindings from the default mode. You would need to copy those keys to fix this.


Yes this is correct.


Would changing this to the normal default cause any problems you can think of?


The game mode default_merc is required to be active for his bow powers / targetting stuff.

So yeah, you can add the bindings to the game mode in the ini. file, but its not as simple as changing it to normal.

It already does use the defaults from the ini, the problem is that it doesn't load the changes the user has made in the game menu which are saved else where. As a workaround you can just hard code your own defaults in the SFXGameModeDefault section of the ini file if you want.

Modifié par Caratinoid, 06 mars 2013 - 09:28 .


#166
BACON4BREAKFAST

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unclemonster wrote...

BACON4BREAKFAST wrote...

unclemonster wrote...

you mean adjusting like PS3 users have to where Vorcha flamer is on the trigger and then the geth trooper flamer  flamer is on the triangle button?
again l2adjust it is not too hard
my brain can handle more than 1 setting

what do you do if you play another game and the keys aren't able to be mapped the same as ME3?
look at playing the Talon like it is a different game with different keys
l2adapt!


I have 600 hours on console, It's really not hard as I said. Also if you can claw like a pro (see 5) it's super duper easy.

PC games are supposed to have remappable controls we get to "Have it Our Way". Any AAA title (and most indies) have remappable controls (even back to the 90's). Some people use ESDF for movement and not WASD, some people use Ergonomic or DVORAK keyboards that are laid out differently. Some people use fancy shmancy mice and some use walmart-type.

Also you called us whiny girls yet you complain about not being able to remap console controls:huh:


Uh... where did I call you "whiny girls" please show me, as this is not true
I stated that we never had customizable control options (button mapping would have been very nice, but instead it was a PC exclusive option. I wasn't whining about it, just stating facts of pc perks)
You DO have customizable options
you DO still have the option of playing the Talon (using default controls)
you just have to be able to adapt to handle the change for 1 kit...it doesn't sound like much of a problem to me
it definitely isn't gamebreaking enough to require an patch when the kit works with the default control scheme
I'll say it ONE more time, PS3 Collector freeze is a MUCH WORSE problem that won't be fixed and I have accepted this (even if it kills my machine). IMO, theTalon issue is very minor in comparison. That is my point.


I mixed you up with another person, you still did say whining though :D

You said "PS3 users cannot map any buttons" so it obviously is an issue for you.

The issue of keybindings makes the character unplayable for most, If you had a character that moved all the buttons around randomly I would asume there would be a thread wanting it fixed.

Again we are talking about the keybindings not everything wrong with your PS3. If you want to bring up your collector issue, then I will bring up Orgin.

Also on an unrelated note, does anyone know what causes the inability to use Thermal clip packs? I just played a game with him and could not use any.

#167
Tybo

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Caratinoid wrote...

It already does use the defaults from the ini, the problem is that it doesn't load the changes the user has made in the game menu which are saved else where. As a workaround you can just hard code your own defaults in the SFXGameModeDefault section of the ini file if you want.


I have a couple questions about this.  I'm marginally familiar with editing coalesced, as I've used it to create custom key binds (FoV increase, splitting the use key)

A) Where is SFXGameModeDefault_Merc?  Using the ME3 Coalesced Utility, I can't find that location.  

B) I understand that your point about hard coding the defaults into the default bindings, and am doing so.  However, because I have a custom "USE" Command, this binding doesn't get loaded into the merc game mode.  One work around I've thought of is to change a command which I don't use (For example, enter shared squad move) and changing its action to use while keeping the name the same.  I suspect this would work, but is there a cleaner solution that doesn't involve cannibalizing existing commands?

Thanks for figuring this out, I do want to give the Talon a fair try.

#168
BlackbirdSR-71C

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Eric Fagnan wrote...

Caratinoid wrote...

mgc1971 wrote...

OneTrueShot wrote...

@Eric - If you want to PM me with specifics of the issue, I could have my team look at the issue and create a fan-patch.


I was gonna propose exactly the same as OTS.Now that the game's support is over ( and let me be clear, BW's staff has been simply INCREDIBLE over the last 12 months and I understand the reasons behind this decission ) I am sure that any programmer could fix this issue on PC very easily once he knew what's the problem behind it

Please Eric, at least let us know what's going on with the character reseting the key bindings on PC and WE will solve it

I think the issue is that this kit uses different game mode which is "SFXGameModeDefault_Merc" instead of "SFXGameModeDefault" which contains user key bindings. At the start of the level this new mode is created but it doesn't copy user key bindings from the default mode. You would need to copy those keys to fix this.


Yes this is correct.


Eric, do you have any idea on what set of circumstances leads to the keybind reset?

I've played the Talon Engineer...5 times? Didn't keep count, but I've never encountered this issue. Maybe there's a combination of criterions leading to the reset. If that's the case, we could at least avoid situations like that, but we'd have to know what's the cause.

#169
Caratinoid

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tyhw wrote...

Caratinoid wrote...

It already does use the defaults from the ini, the problem is that it doesn't load the changes the user has made in the game menu which are saved else where. As a workaround you can just hard code your own defaults in the SFXGameModeDefault section of the ini file if you want.


I have a couple questions about this.  I'm marginally familiar with editing coalesced, as I've used it to create custom key binds (FoV increase, splitting the use key)

A) Where is SFXGameModeDefault_Merc?  Using the ME3 Coalesced Utility, I can't find that location.  

B) I understand that your point about hard coding the defaults into the default bindings, and am doing so.  However, because I have a custom "USE" Command, this binding doesn't get loaded into the merc game mode.  One work around I've thought of is to change a command which I don't use (For example, enter shared squad move) and changing its action to use while keeping the name the same.  I suspect this would work, but is there a cleaner solution that doesn't involve cannibalizing existing commands?

Thanks for figuring this out, I do want to give the Talon a fair try.

I don't know how to fix your particulair problem, so far I tried rebinding medi-gel button to my usual and it worked. Obviously you will not find a new class type in a one year old file. I don't think adding a new section will help either because it won't be loaded. I will see if fixing the source of the problem is possible later if I have time.

#170
Stardusk

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Well, after trying to play with normal bindings and trying to rebind EVERY game, I have come to the conclusion that it is just not worth it.

#171
3XT3RM1N4TUS

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Stardusk wrote...

Well, after trying to play with normal bindings and trying to rebind EVERY game, I have come to the conclusion that it is just not worth it.


I agree 100%

#172
juanjo_dpr9

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NuclearTech76 wrote...

Stardusk wrote...

High Lord Fagnan has addressed the powers of the Talon, namely that changes are coming. Can he or some other developer please comment on whether or not solutions to the key binding issue on the Talon are actively being sought? Thank you.

I believe BroJo said they are looking into the issue.

hehehe, you are really naive. Bioware said something similar about a huge number of bugs and they are still going rampant on multiplayer. Not that I care anymore but, well, at least I can get credits playing (more or less) well.

#173
juanjo_dpr9

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Eric Fagnan wrote...

Stardusk wrote...

High Lord Fagnan has addressed the powers of the Talon, namely that changes are coming. Can he or some other developer please comment on whether or not solutions to the key binding issue on the Talon are actively being sought? Thank you.


We've looked into the key binding issue and we won't be able to fix it without a patch. Unfortunately, we don't have another patch planned at this time.

And here we have the Bioware's futility. It's not surprising, considerating the rocket glitch was going rampant during months, top players have their huge N7 and weapons thanks to that, characters can be overpowered whenever you want, enemies can stab you from 20 meters away from you, servers go down over and over and over again, we lose all the credits, the exp and the equipment if the fuc.king servers go down on wave 11...It's surprising that there are still a lot of players playing, considerating the huge numbers of whiners on this forum...I could write a book about this and a thousand more reasons but it's just useless; Bioware is not gonna hear us and EA is only waiting for get its hands in our money.

That's why EA and Dead Space studios have broken up. Visceral shouldn't have given Dead Space game to EA and now they are in different ways. EA fuc. ked Mass Effect but, at least, Dead Space is not finished. I hope Activison or whatever who takes that studio developes that game much better than EA and do not look for only action and money and look for players above all.

Modifié par juanjo_dpr9, 07 mars 2013 - 11:31 .


#174
ClockworkSpectre

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Eric Fagnan wrote...

Stardusk wrote...

High Lord Fagnan has addressed the powers of the Talon, namely that changes are coming. Can he or some other developer please comment on whether or not solutions to the key binding issue on the Talon are actively being sought? Thank you.


We've looked into the key binding issue and we won't be able to fix it without a patch. Unfortunately, we don't have another patch planned at this time.


That is disapointing considering how much is still wrong with the game. 

But, considering this is a PC only issue why can't it be fixed without a full patch.  Couldn't you just push out a fix over origin and be done with it?

#175
unclemonster

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ClockworkSpectre wrote...

Eric Fagnan wrote...

Stardusk wrote...

High Lord Fagnan has addressed the powers of the Talon, namely that changes are coming. Can he or some other developer please comment on whether or not solutions to the key binding issue on the Talon are actively being sought? Thank you.


We've looked into the key binding issue and we won't be able to fix it without a patch. Unfortunately, we don't have another patch planned at this time.


That is disapointing considering how much is still wrong with the game. 

But, considering this is a PC only issue why can't it be fixed without a full patch.  Couldn't you just push out a fix over origin and be done with it?


It is NOT pc only
console players using left handed control scheme are also affected by this, so it wouldn't be fair to fix one without fixing them all

Modifié par unclemonster, 07 mars 2013 - 05:54 .