Annomander wrote...
killdozer9211 wrote...
Repair matrix has a bad habit of not working and has to be activated at the right time.
Meanwhile vorcha constantly regenerate health and volus can give themselves shield gate constantly.
Somehow no one ever makes posts about how unfair it is to have unlimited ops packs.
RM is only different because getting up from being down is somehow seemingly a more drastic change in state as opposed to recovering shieldgate with a 2 second recharge or refilling your health from a few seconds of taking cover.
Anyone who thinks there's a difference is an easily impressed simpleton.
Wrong.
Vorcha health regen doesn't help once you are health gated; next attack kills you regardless of regen.
Shield boost gives invincibility frames on host reliably, off-host you RARELY get the invincibility frames. Shield boost does NOT reset the cooldown of shield gate, is heavily affected by lag (delayed cast, no I-Frames).
Volus do not have 80% damage TC, 25% shotgun damage and the SF debuff though, do they? They also do not gain the passives the AIU has.
The difference is, the vorcha and the volus require smart play and hosting to perform exceptionally and in both cases neither have the damage ouput that the AIU has, and only the volus have comparable survivability (while on host only).
The AIU has Insane damage, and survivability, with no drawback whatsoever. The AIU doesn't need to take cover; as dying is not an issue whatsoever. Dying IS an isue with the 2 other examples you mentioned.
As for the last part: "I'm going to insult anyone who disagrees, or has empirical evidence to prove my argument falacious"; proves how little in the way of a meaningful contribution you have to make.
It's getting nerfed, stop crying. If you're good enough a player, you don't need repair matrix (or stim packs, or the kroguard) to babysit you through a gold game.
A volus adept can put out 45% exexpose over a 3 meter radius instantaneously with biotic orbs, stacked with the expose from stasis, an extra 50%, bringing him up to a 95% damage increase. Spec his passive for weapons damage and he gets 22.5 extra weapon damage, so all together, that's about 117.5% damage boost to whatever weapon he might be using, compared to the 130% weapon damage increase of TC + shotgun + weap passive for the AIU? (We'll assume this is an unarmored taget if you want to bring in SF debuff, otherwise I'll begrudgingly cede you that, it's a miniscule point, not every enemy in the game is armored.) Plus the shield boost hands out invincibility frames when used under controllable circumstances, and meanwhile, repair matrix doesn't even revive reliably?
So she can dish out a staggering 12.5% extra damage than a volus? Oh, that hardly seems fair. /sarcasm.
Meanwhile, rolly-polly-volly over there fits nicely behind most cover, doesn't need an ammo box to refill his healing ability, and his two melee abilities that are much more useful than the AIU's melee's on either gold or plat. Not only that, but on the occassion that he does somehow manage to go down, because his ability affects him and allies in the same cast, someone can instantly get him up without fear because they've been getting invicibility frames and shields restored constantly.
If the AIU is an "I win" Button, the Volus is a "We Win." Button.
So why don't you cry for a nerf to shield boost while we're at it?
Now let's look at the vorcha.
Vorcha regen is a passive, so you're always regenerating health, meaning if you're staying in cover like a good AIU, you don't have to pay as much attention to when to turn on your regen ability, you just have to take a break from firing and you're back to full health after a few seconds.
Not only this, but any kills scored while using this power can give you up to a 15% weapon or power damage boost, something neither repair matrix or shield boost offers. While not as signifigant as the debuff from the volus adept, or the damage buff with the AIU, it can still mean as much as a 42.5% weapon damage buff when combined with his passive. So he loses signifigant damage bonuses the other two get, but he makes up for it by having a regen power he only has to turn on once per game. An alternative to this build though includes a power damage build, in which his flamer can have as much as a 50% damage boost and another 50% damage towards armor, still not as much a boost as either the AIU or Volus, but more DPS than either could put out under thetime alotted for their debuffs/buff.
The vorcha engineer, meanwhile, gets a 50% power damage bonus from his passive, in addition to the 50% extra DOT from incinerate, along with either the extra 100% damage to a frozen or chilled target from, say, cryo ammo, or 50% damage to an armored target, for comparison to the AIU vs Snap Freeze targets, which would only be debuffed if they were armored, and even then, only by 25%.
So there you have it. Three kits, each with comparable survivability and comparable damage output. No one is any more superior to the other two. AIU is fine.