etm125 wrote...
Ok, so if we have number 1 and number 2 (damage and survival), you're saying if players (we'll say some nebulous number of players but enough to get the sense that it is a lot of the playerbase) utilize the power/kit then it becomes overpowered and in need of balancing?
I'm saying EDI offers practically unlimited #2, so you would also make the analogous argument that a kit/power with potentially unlimited #1 (damage) would also not be overpowered until it is utilized by a lot of players? So you would be ok with a kit that shoots cobra missiles if only a handful of people used it? Of course not. I don't mean to be absurd or make the overinflated missile glitching argument but if your criteria for overpowered is significant use by the playerbase then any theoretical kit is acceptable so long as a lot of players don't use it.
I don't want to make a strawman for your argument but that is how it seems.
Well.. you are creating stawmen...
You are blending "a lot of players using" vs. "a single feature dominating the meta-game." They are seperate concepts. A lot of people use the harrier, but that doesn't necessarily mean it dominates the meta-game. When something dominates the meta-game it effects
how the game is played not so much
how you play the game.
You are also clumping an aspect (damage and survivability) that has more to do with the "micro game" (
how you play the game) than the meta-game, so adding this feature into the argument only muddles it further.
You have to distinguish the two before you can address one.
An example of how EDI would impact the meta-game (below):
Quick Match generates the following lobbies
Lobby 1 Gold
AIU
AIU
AIU
Lobby 2 Gold
AIU
TS
AIU
Lobby 3 Platinum
GJ
AIU
AIU
etc. etc.
Notice, this has nothing to do with how you, yourself play the game, but more to do with how the game is now being played (mostly by infiltrators)
Like missile glitching, you yourself may not be missile glitching/changing the way you play, but having a missile glitcher in the lobby changes how the game is played.
It would be even further game-breaking if those AIU used a specific setup nearly all the time on a specific map and enemy.
So, in summary, you can argue "well you practically have infinite medi-gel...." but it comes down to whether or not that medi-gel is causing the game to be played differently.... which as of now it isn't.
Modifié par Original Stikman, 07 mars 2013 - 03:59 .